You see, the impossible problem of ME3 are the Reapers. By building and using the Crucible, you are changing impossible to possible, so it fits the theme of previous parts of the trilogy. If you do everything wrong in suicide mission just believing that "ME is about beating impossible, so let's have Jacob doing the tech work" you can also die.3DandBeyond wrote...
Well, at the risk of being called negative may I say that maybe he or she like many others saw that as one of the big failures of ME3, the idea that impossible suddenly meant impossible to everyone. This is precisely where it diverges from ME. In ME1 and 2 the impossible is done repeatedly. It happens in ME3 as well. No one ever thought the Krogan could become a thinking part of the galactic community and work with salarians and turians. Or that the geth and quarians could do the same, but they did. Everyone thought that it was impossible that Shepard was right about the reapers, but Shepard was.
ME1 and 2 set up the story world of ME. ME3 diverges from it. ME2 opened with the impossible made possible. It ended with the impossible made possible-a return from a suicide mission which was a foray into a place that no one had ever returned from.
ME1 ended with an impossible happening. Every step of the way, impossibilities were overcome. We didn't have to be told things were impossible because they were shown to be and Shepard could did and teammates could die, but if we worked hard enough at it and re-did it, we could make it happen and succeed.
You've said I'm negative and I reject that. I see the game as forcing you to be negative. I don't believe in impossible, but people are really happy to see it in this game. ME3 got stupid and there's no doubt in my mind about that. No one in the Alliance used any of the data Shepard gathered or that anyone else gathered on the reapers to do anything to prepare for them. In fact, the great Hackett ignored it and let Shepard sit in detention while he picked his nose.
Then Shepard goes before the committee and says basically they can do nothing except unite. They fight or die as they stand together. Well, that's brilliant. And Hackett just says it's all impossible unless they find some magical device to save them all. This is not ME. And what if they never found anything to save them?
People say using anything but the crucible and catalyst is too unrealistic but I think what we have no is way more unrealistic. If they had to make some contrivance in order to get it done, I'd have rather it was that people really had come up with innovative ways to fight reapers, including things that could change their mass (javelins do) and weaken their kinetic barriers, geth hacking attempts or geth with cains trying to board reapers, EDI trying to hack them to weaken barriers and shields, attempts to reverse their indoctrination signal, data obtained from Cerberus which shows more vulnerabilities, and the use of codex entries that show vulnerabilities. Ask the Rachni-they were around with the Protheans and the queen has genetic/ancestral memories-she might know of other vulnerabilities. Pay attention to what happened during other cycles-there are hints on many other planets.
What we have now is unrealistic and fantasy, in my opinion, and it means you don't have to play ME1 or 2 and a lot of 3. It doesn't fit with the rest of the story. Actually trying to fight reapers and prove it's not impossible to fight and beat them does fit in more with the rest of ME. The speech Shepard gives in refusal is the best thing about the endings as far as I'm concerned.
ME is about beating the impossible by using what you got, not about always beating impossible because theme. If you throw your only chance away, impossible remains impossible.
I would prefer ME3 without the stupid Crucible, but what we got is different. It is established that we didn't prepare, that Reapers are impossible to beat, and that Crucible is our only chance. It was true at the beginning of ME3, and it didn't change when you stand before the Catalyst.
Modifié par Pitznik, 14 août 2012 - 01:45 .





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