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Are people happy that the Krysae is now junk status?


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#126
Chrumpek

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Bivo wrote...


Ok so let me fix it :

Alleged increased difficulty has been broadly discussed on this forum, is a bit technical, and is off topic here.

Whatever, bronze is still an option if you find the game too hard. Have fun.


The tongue ever turns to the aching tooth, maybe you should go hit that bronze for a while :>

#127
Chrumpek

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Someone With Mass wrote...

Chrumpek wrote...
Well yea, kinda, in CSS if I don't aim perfectly for head im gonna go down in a sec. Here enemies stand in place and wait for you to aim at their huge heads :> Also abilities have auto track and damage is equal to every part of enemy body accept the head :D


You're still pointing and shooting.


Yep, so why do you say that harrier requires skills? ~^

#128
cronshaw

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The game is easier for me now than it was a couple months ago. I wonder how that is possible, since all the guns are garbage and all the enemies have been buffed.

#129
Someone With Mass

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Binary_Helix 1 wrote...
I'm seeing a lot more Piranhas to be honest. They've become to go to weapon of ME3. Most of the combat occurs at close to mid range and it's perfect for that unlike Reegar or Krysae. With the latter turning off some for it's required scope usage.


With the Pirahna, people actually have to think, because rushing into a crowd of enemies with it does not automatically mean victory. While I could just point the Krysae at my feet or not scope at all and still kill everything with little to no resistance if it came to that close of an encounter.

Is that fun? No. It's about as fun as the sniper levels in most shooters today where you kill a guy a couple of hundred yards away from you with a high power rifle, who doesn't even know you're there. Except that you can kill him and his reinforcements without worrying about being detected and dealt with in the Krysae's case.

You basically have a rocket launcher and a sniper rifle all in one. If the enemy had a counterpart, it'd be interesting, alas, they don't.

#130
Chrumpek

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modok8 wrote...

The game is easier for me now than it was a couple months ago. I wonder how that is possible, since all the guns are garbage and all the enemies have been buffed.


You got used to it and other people are using new classes//weapons.

#131
Elobart

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Really, what was Bioware thinking?
If you check the Krysae backstory, it was designed to be the superweapon, created by the biggest military force in the galaxy, specifically to help turn the tide against the most bad-ass enemy in existence.
And they put it in a nerf-screaming multiplayer mode?!

Modifié par Elobart, 14 août 2012 - 03:28 .


#132
Someone With Mass

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Chrumpek wrote...
Yep, so why do you say that harrier requires skills? ~^


What, do I have to spell it out for you? Okay.

The Harrier does not have proximity detection for its bullets and can't kill a group of enemies with one bullet, unless they're all severely weakened.

The Krysae could kill pretty much everything in the scope save for the bosses with one clip.

#133
Aethyl

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Elobart wrote...

Really, what was BW thinking?
If you check the Krysae backstory, it was designed to be the superweapon, created by the biggest military force in the galaxy, specifically help turn the tide against the most bad-ass enemy in existence.
And they put it in a nerf-screaming multiplayer mode?!


Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It was a poorly thought weapon in the first place, a shame because the Turians really need new weapons, and i am personally a big fan of their design.

Modifié par Aethyl, 14 août 2012 - 03:25 .


#134
Chrumpek

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Elobart wrote...

Really, what was BW thinking?
If you check the Krysae backstory, it was designed to be the superweapon, created by the biggest military force in the galaxy, specifically help turn the tide against the most bad-ass enemy in existence.
And they put it in a nerf-screaming multiplayer mode?!


Screw lore, we need balance, real money competition is on the line in every match :>

But yes, I wish I saw how this weapon felt like before they touched it, unfortunately I Had hiatus when it was realeased in a pack.

#135
Immortal Strife

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I hardly ever used the Krysae but I believe Bioware over nerfed the sniper into destitute. The Krysae was so good that it essentially got all Infiltrators nerfed and the GI/GE nerfed on their Hunter Mode. Unfortunity the after-math of the Krysae movement is a terrible shell of a gun and a whole class of weapons (snipers) being frustratingly underpowered. We can only hope that the Piranha does not creat as much destruction to Mass Effect's multiplayer.

#136
Binary_Helix 1

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Aethyl wrote...

Elobart wrote...

Really, what was BW thinking?
If you check the Krysae backstory, it was designed to be the superweapon, created by the biggest military force in the galaxy, specifically help turn the tide against the most bad-ass enemy in existence.
And they put it in a nerf-screaming multiplayer mode?!


Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It was a poorly thought weapon in the first place, a shame because the Turians really need new weapons, and i am personally a big fan of their design.


Krysae should never have been available to infiltrators. Nobody complained about the weapon on human soldier for example.

#137
Kel Riever

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Caring would mean I care about nerfing and buffs. And I really don't.

I used it when it wasn't nerfed, and I use it now that it has nerfed.

The biggest problem with the Krysae for me has never been its power. It is that it is a f*cking boring gun that requires no skill to use. Honestly, regardless of its power, it hasn't really made it to the top of my list for most used weapons, ever.

So, I guess people who care more can argue it more? That's fine. I just think there are more entertaining weapons out there, whether you want power or don't care about it at all.

#138
Someone With Mass

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Aethyl wrote...

Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It was a poorly thought weapon in the first place, a shame because the Turians really need new weapons, and i am personally a big fan of their design.


I'd like a shotgun of turian design more than anything.

#139
Riot Inducer

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Going to quote myself from an identical thread...

Riot Inducer wrote...

Imo the Krysae was a very poorly thought out gun from the beginning, none of its design points work together. As near as I can tell the Krysae was designed to satisfy several groups of people those who wanted; an explosive sniper rifle, a rocket launcher style weapon, and a sniper with an adjustable scope.

Problem is when you put all those things together it doesn't turn out so good as the Krysae we got had the damage we expected of an ME1 style explosive sniper but also had a blast radius and projectile of the rocket weapon which worked against the adjustable scope as the maximum zoom is never necessary as precision shots are rendered moot by the proximity fuse on the rockets. Then you top all that off with a 3 round clip and a prodigious fire rate and it's no wonder they had to nerf it.

I'dreally like them to go back and take a look at the Krysae and re-evaluate what they were trying to do and what they did with it. Imo they should scrap the Krysae's adjustable scope entirely and give that feature to the enhanced scope mod so it could be used on snipers that could actually benefit from an adjustable zoom; then give the Krysae it's damage back and finally reduce it to a 1 or 2 round clip (with it's current RoF if 2).


Modifié par Riot Inducer, 14 août 2012 - 03:33 .


#140
dragonkid6

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I can still own with this gun on Gold/Plat on my SI,

#141
Chrumpek

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Someone With Mass wrote...

Aethyl wrote...

Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It was a poorly thought weapon in the first place, a shame because the Turians really need new weapons, and i am personally a big fan of their design.


I'd like a shotgun of turian design more than anything.


Why a shotgun?

#142
K_Os2

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A SI had one in a Gold pug match I was playing in and he did exceptionally well with it. The only problem I have with is the stupidly low amount of spare ammo which explains why I was his best friend that match since I was a Demolisher.

Modifié par K_Os2, 14 août 2012 - 03:36 .


#143
Aethyl

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Someone With Mass wrote...

Aethyl wrote...

Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It was a poorly thought weapon in the first place, a shame because the Turians really need new weapons, and i am personally a big fan of their design.


I'd like a shotgun of turian design more than anything.


SMG and shotgun here. How I would love that.

Binary_Helix 1 wrote...

Aethyl wrote...

Elobart wrote...

Really, what was BW thinking?
If
you check the Krysae backstory, it was designed to be the superweapon,
created by the biggest military force in the galaxy, specifically help
turn the tide against the most bad-ass enemy in existence.
And they put it in a nerf-screaming multiplayer mode?!


Well, if it makes all the other snipers obsolete, even the BW, what the point?
After all, why use a sniper where you have to aim when you have a scoped rocket launcher?
It
was a poorly thought weapon in the first place, a shame because the
Turians really need new weapons, and i am personally a big fan of their
design.


Krysae should never have been available to infiltrators. Nobody complained about the weapon on human soldier for example.


I personally have to admit, the only times I used the Krysae pre nerf was on my Turian soldier, because in combination with the Phaeston, it just looked awesome. i still used it for two matchs only because it was really not my kind of weapon, I prefer the Falcon over it for example.

In the same train of thoughts, the Piranha is a weapon which could also have been restricted to
certain classes, the caster classes, since all the whining comes from it
being used by GI, Destroyer and Turian Soldier.
However, beginning to design class dependant weapons will only bring even more whining on the forum, while restricting the freedom of builds, so it's not the solution either.

But I agree, it's hard to balance a weapon so it can be equally used by all classes, without making it useless or overpowered.

Modifié par Aethyl, 14 août 2012 - 03:37 .


#144
Feneckus

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Extremely happy. That gun was an abomination and I've got no respect for anyone who used it, even if you soloed platinum with it. 

#145
Binary_Helix 1

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A lot of the weapons are hinted at being Turian in origin like Elanus Risk Control but I also want more weapons directly from the Turian military. They have the coolest look and a gun for each category including a Turian LMG would be my dream.

#146
Aethyl

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Binary_Helix 1 wrote...

A lot of the weapons are hinted at being Turian in origin like Elanus Risk Control but I also want more weapons directly from the Turian military. They have the coolest look and a gun for each category including a Turian LMG would be my dream.


Same, they are the biggest military force of the galaxy, so they should get a wide array of weaponry, it just makes sense.

#147
VRtheTrooper

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as much as this gun irritated me in the past, i don't think it needed such a nerf. reducing the splash damage would have done the trick.

#148
Tonymac

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Binary_Helix 1 wrote...

This was one of my favorite weapons. I loved it's look, feel, and backstory. I never used it on an infiltrator either mostly soldiers and Turian sentinel. Now it's unusable even on silver. Worse yet the nerfed version is what went into the SP DLC.


The devs are happy with it - thats all that counts.

If you actually paid money for weapon DLC, then I feel sorry for you.  The people who design these weapons do not play the game, it would seem.  They do not know fun, or what it means to have weapons that spank ewnemies - they don't get the joy of it.

Every week more we suffer through MP, the worse these momos nerf all the guns.   

Its time to move on, I think.

#149
Boopitty

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xcaliz0rz wrote...

Fjortis wrote...

bigjer76 wrote...

Xcalizor has a video where does pretty well on FBW/Geth/Plat with it. On a whim, I aped his build and scored 2nd on a similar run. IMHO, it's not quite junk.


I saw that video and he said it was pre-nerf. Invalid to this topic. 

I'm glad you took the time to watch the video but completely neglected the description on that very same video: 'but it still works well after the nerf'.

Luckily for you I was in the mood to prove the people who think this gun is worthless wrong.

 


Xcal, to be fair, you have the highest DPS character combined with maxed out sniper gear, with the addiiton of high level equipment. This is hardly something that most people can do every game. Also, you chose a scenario where you could reliably hit multiple targets at the same time, making the Krysae that much stronger. This won't be applicable 100% of the time either. Now, I'm not flat out saying the weapon is worthless, but it needs either a damage or RoF buff to be competitive again. Or if Bioware really feels it has no place being the best sniper in the game, then the other snipers shouldn't be penalized; the cloak sniper damage should be brought up to 40%. 

#150
Immortal Strife

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dragonkid6 wrote...

I can still own with this gun on Gold/Plat on my SI,


Unfortunately because of the Krysae all sniper are underwhelming now and can only be really used effectively on the SI and MQI.