Binary_Helix 1 wrote...
Nobody likes hearing it but ME3 needed to retain class exclusive weapons. This Krysae, infiltrator, nerf fiasco, never would have occurred. Krysae was more like a soldier/sentinel sniper rifle and should never have been in an infiltrator's hands.
Nah, the weapon weight as cooldown system is probably the most innovative thing BW have done for their combat mechanics. It restricts player choice and imagination to have weapons molded onto classes. IMO, the weapon weight system should be magnified further, and should have been the pillar the whole experience was based on. Some of the weapon attachments should probably add further weight to their guns. Want to bring that super heavy uber gun? Ok, but your cloak now has a cooldown of 25 seconds. Want that extended barrel? its gonna cost you another .5 seconds between X spamming. But, that is not the direction BW has taken.
At launch the weapon weight was a good balancer of damage output because, theoretically it would prevent high damage casters from equipping the heavier and thus more powerful guns. Sadly, at launch, the heavier guns almost all universally sucked, rendering the weapon weight system moot. The idea was sound, but the implementaion was poor. Most weapons did laughable damage regardless of their weight, while other weapons did excellent damage despite their weight. The light Carnifex, heavy sniper rifles like the Widow and BW, and the super heavy Claymore reigned supreme, with all the weapons in between usually being a complete mistake to equip. With the exception of the still godly Geth Plasma Shotgun.
Now, months later, with balance changes every week, most weapons have not only become more powerful, but they've almost all become far lighter. You see, BW realized most of the weapons were trash, buffed their damage, and for whatever reason, reduced their weight as well. The damage buffs were good, but the abandonment of the weapon weight as a balance knob imo, was a terrible idea. It was easily one of the more interesting things about the entire class and weapon system, how can I fit this gun into this build or do I want this in exchange for this, etc...
But BW saw differently, so here we are now with something like the Piranha wich can give you 140% cooldown if you have it ranked high enough. (Probably even higher with some classes.) Which is downright absurd considering its damage output and the original intent of the weapon weight system. If the Pirannha weighed as much at the Claymore and had a longer reload or something it would be far more balanced of a weapon. (that is if BW had also decided reload cancelling was bad and wanted to remove it, rather than considering it emergent gameplay.)
The weapon weight idea was good, but it was never executed well. (Nor really were most of the weapons.) A weapon may seem fine on paper, and even seem fine in game play when confronting 2 or even 3 rank and file enemies. But when you are faced with the aggressive and high density hordes of higher wave Gold and Platinum, many weapons still feel like a wasted equipment slot. Really, most of the balance problems could and would be stopped with some better testing, but I don't know how many QA people the MP team even has. Nor what kinds of tests they run the classes/weapons through. It does make you wonder though...





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