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Are people happy that the Krysae is now junk status?


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#176
OniGanon

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xcaliz0rz wrote...

reliably staggers ground units, is easy to aim, can 2-3 shot ALL those same ground units, reliably delivers Ammo Mods for Tech Bursts/explosions, and has a great usable range


This so hard.

EVERYTHING that made the Krysae good is STILL IN THERE.

The damage got nerfed a little. Not cut in half or anything ridiculous. It lost something like 17.5% of it damage since release. It's enough to be felt but hardly an amount worth crying rivers over and the damage is still more than enough to destroy non-boss units rather quickly.

The DPS got shafted. But you must understand, the Krysae was NEVER a good DPS weapon. Its DPS sucked. Its DPS has ALWAYS sucked. HARD. It had FREAKING EAGLE-LEVEL DPS FOR THE LOVE OF GOD. Now it sucks a bit harder at DPS. Big deal. If you were ever using it as a DPS weapon, you were doing it wrong anyway, so this changes little.

TBH the nerfs to Tactical Cloak have probably done much more harm to the Krysae than the nerfs to the Krysae itself.

#177
Binary_Helix 1

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Mazandus wrote...

Binary_Helix 1 wrote...

Nobody likes hearing it but ME3 needed to retain class exclusive weapons. This Krysae, infiltrator, nerf fiasco, never would have occurred. Krysae was more like a soldier/sentinel sniper rifle and should never have been in an infiltrator's hands.



Nah, the weapon weight as cooldown system is probably the most innovative thing BW have done for their combat mechanics. It restricts player choice and imagination to have weapons molded onto classes. IMO, the weapon weight system should be magnified further, and should have been the pillar the whole experience was based on. Some of the weapon attachments should probably add further weight to their guns.  Want to bring that super heavy uber gun? Ok, but your cloak now has a cooldown of 25 seconds. Want that extended barrel? its gonna cost you another .5 seconds between X spamming. But, that is not the direction BW has taken.

At launch the weapon weight was a good balancer of damage output because, theoretically it would prevent high damage casters from equipping the heavier and thus more powerful guns. Sadly, at launch, the heavier guns almost all universally sucked, rendering the weapon weight system moot. The idea was sound, but the implementaion was poor. Most weapons did laughable damage regardless of their weight, while other weapons did excellent damage despite their weight. The light Carnifex, heavy sniper rifles like the Widow and BW, and the super heavy Claymore reigned supreme, with all the weapons in between usually being a complete mistake to equip. With the exception of the still godly Geth Plasma Shotgun.


Now, months later, with balance changes every week, most weapons have not only become more powerful, but they've almost all become far lighter. You see, BW realized most of the weapons were trash, buffed their damage, and for whatever reason, reduced their weight as well. The damage buffs were good, but the abandonment of the weapon weight as a balance knob imo, was a terrible idea. It was easily one of the more interesting things about the entire class and weapon system, how can I fit this gun into this build or do I want this in exchange for this, etc...


But BW saw differently, so here we are now with something like the Piranha wich can give you 140% cooldown if you have it ranked high enough. (Probably even higher with some classes.) Which is downright absurd considering its damage output and the original intent of the weapon weight system. If the Pirannha weighed as much at the Claymore and had a longer reload or something it would be far more balanced of a weapon. (that is if BW had also decided reload cancelling was bad and wanted to remove it, rather than considering it emergent gameplay.) 

The weapon weight idea was good, but it was never executed well. (Nor really were most of the weapons.) A weapon may seem fine on paper, and even seem fine in game play when confronting 2 or even 3 rank and file enemies. But when you are faced with the aggressive and high density hordes of higher wave Gold and Platinum, many weapons still feel like a wasted equipment slot. Really, most of the balance problems could and would be stopped with some better testing, but I don't know how many QA people the MP team even has. Nor what kinds of tests they run the classes/weapons through. It does make you wonder though...


Interesting post but I must say I disagree with you on weight. I hated it from the moment it was announced. It largely nerfed weapon classes like soldiers instead of casters who rely on powers. I liked the ME2 system better. When you have class exclusive weapons you can make them much more powerful than weapons balanced around everybody. That's why ME3 weapons feel so underpowered. The DLC guns are "controversial" because they actually feel like real guns instead of pea shooters and that's definitely a sign of Bioware moving away from their original caster centric design in favor of gunplay.

Modifié par Binary_Helix 1, 14 août 2012 - 10:23 .


#178
rootvigo

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It's not junk!
If you do it right, and aim low; you can pop two of them off really fast!

#179
Finnegone

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codename2o2 wrote...

It wasn't a sniper rifle, it was a grenade launcher with a built in scope. I'm glad it's dead and buried.



#180
Binary_Helix 1

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OniGanon wrote...

xcaliz0rz wrote...

reliably staggers ground units, is easy to aim, can 2-3 shot ALL those same ground units, reliably delivers Ammo Mods for Tech Bursts/explosions, and has a great usable range


This so hard.

EVERYTHING that made the Krysae good is STILL IN THERE.

The damage got nerfed a little. Not cut in half or anything ridiculous. It lost something like 17.5% of it damage since release. It's enough to be felt but hardly an amount worth crying rivers over and the damage is still more than enough to destroy non-boss units rather quickly.

The DPS got shafted. But you must understand, the Krysae was NEVER a good DPS weapon. Its DPS sucked. Its DPS has ALWAYS sucked. HARD. It had FREAKING EAGLE-LEVEL DPS FOR THE LOVE OF GOD. Now it sucks a bit harder at DPS. Big deal. If you were ever using it as a DPS weapon, you were doing it wrong anyway, so this changes little.

TBH the nerfs to Tactical Cloak have probably done much more harm to the Krysae than the nerfs to the Krysae itself.


Krysae is horrible and unusable in the hands of a non-infiltrator now but you seem to only have one frame of reference.

#181
Atheosis

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Presently, it's not garbage. It's simply mediocre. If you ask me it was definitely overnerfed, but maybe Bioware thinks balanced equals mediocre.

#182
OniGanon

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Binary_Helix 1 wrote...

Krysae is horrible and unusable in the hands of a non-infiltrator now but you seem to only have one frame of reference.


The Krysae was never much good in the hands of most non-Infiltrator classes to begin with, so...

Modifié par OniGanon, 14 août 2012 - 11:01 .


#183
Binary_Helix 1

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On the contrary it was actually quite good on a few non-infiltrator characters. It wasn't overpowered or anything but good.

#184
xcaliz0rz

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Boopitty wrote...

xcaliz0rz wrote...

Fjortis wrote...

bigjer76 wrote...

Xcalizor has a video where does pretty well on FBW/Geth/Plat with it. On a whim, I aped his build and scored 2nd on a similar run. IMHO, it's not quite junk.


I saw that video and he said it was pre-nerf. Invalid to this topic. 

I'm glad you took the time to watch the video but completely neglected the description on that very same video: 'but it still works well after the nerf'.

Luckily for you I was in the mood to prove the people who think this gun is worthless wrong.

 


Xcal, to be fair, you have the highest DPS character combined with maxed out sniper gear, with the addiiton of high level equipment. This is hardly something that most people can do every game. Also, you chose a scenario where you could reliably hit multiple targets at the same time, making the Krysae that much stronger. This won't be applicable 100% of the time either. Now, I'm not flat out saying the weapon is worthless, but it needs either a damage or RoF buff to be competitive again. Or if Bioware really feels it has no place being the best sniper in the game, then the other snipers shouldn't be penalized; the cloak sniper damage should be brought up to 40%. 


Maybe something like this is more suited to your tastes.

 

#185
DarklighterFreak

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burn in hell, noobcannon,

#186
Xaijin

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Mgamerz wrote...

Chrumpek wrote...

Someone With Mass wrote...

Actually, yeah. I was tired of seeing entire teams using the thing.


Yep, now every team uses Piranha and typhoon//harrrier depending on which ultra rare they got. And when they nerf piranha eveyr team will be using reegar.

Welcome to balance, too bad its a co-op game.

I love when people use the ITS CO-OP ARGUMENT.
See Borderlands with OP weapons.


You've obviously never spent a day on the GBXBL forums.

#187
Holy-Hamster

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Was a ridiculously stupid weapon to begin with

while I agree the last nerf was a bit harsh, I can't say sad to see the weapon buried

#188
Guest_PKTracer_*

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Atheosis wrote...

Presently, it's not garbage. It's simply mediocre. If you ask me it was definitely overnerfed, but maybe Bioware thinks balanced equals mediocre.


Considering what they did to the Typhoon, I'd agree.  Nowadays I feel it's dangerous when BW is *balancing* anything.

#189
SSPBOURNE

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 I'm more upset about the shield-gate removal for single-shot snipers.

I can't one-shot Centurions with my Widow. There's something wrong with that.

#190
TeamLexana

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Binary_Helix 1 wrote...

This was one of my favorite weapons. I loved it's look, feel, and backstory. I never used it on an infiltrator either mostly soldiers and Turian sentinel. Now it's unusable even on silver. Worse yet the nerfed version is what went into the SP DLC.


Only jerks would be happy about it. I rarely used it prenerf and now I'll never use it again. It's complete garbage.