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About biotic powers


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#1
Peterrrrr

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 1.Im playing as an Adept and are going to play through the whole game with Liara and Javik :) I want to get as good effect as possible on Bitoic Combos and  wounder wich one I should choose of these two(wich one gives the most powerful bomb):

Detonate
Increase damage and force of biotic detonation by 50%.Recharge Speed: 3.2 sec

or is this one better for Biotic Combos?

Force
Increase force by 50%.Recharge Speed: 3.2 sec


2.
Wich Biotic Combo give the highest "Booooom"? :) Except "Lift Grenede"

3. Wich Bitoitc Combo takes most damage on enemies?

Modifié par Peterrrrr, 14 août 2012 - 09:29 .


#2
I Tsunayoshi I

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Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.

#3
zeypher

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you do realise dark channel, stasis etc work on shielded enemies as well.

#4
Peterrrrr

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.


Garrus isnt alive, he died in ME2. The only two who survived my ME2 playthrough(Renegade) was Morinth and Thane.

#5
RedCaesar97

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.

Warp, Stasis, and Dark Channel will work on shields so you can set up biotic explosions.

Warp, Throw, and Shockwave have evolutions that increase the damage of biotic detonations. So Warp > Throw/Shockwave can still kill shielded enemies.

#6
thisisme8

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Biotic detonation damage is calculated by the rank of both powers and whether or not you took the evolution to increase detonation damage and force by 50%. Nothing else. Sadly, that means that warp, throw, pull, shockwave, and singularity explosions will always be better than if you threw a dark channel or reave in the mix. That's sad because dark channel and reave can't be dodged...

Still, that squadmate setup is just fine as constant biotic explosions can pretty much carry you through the game. Also, dark channel benefits from only needing to cast it once, and as it hops you can just keep casting throw to set off a new detonation on the whichever target it jumps to.

#7
JaegerBane

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up.


Uh... as an Adept, I'd argue that is *the* most powerful pair you can bring along. You'll be filling the screen with explosions with such a group - since each team member will have the ability to both set up and detonate against any opponent.

thisisme8 wrote...

Biotic detonation damage is calculated by the rank of both powers and whether or not you took the evolution to increase detonation damage and force by 50%. Nothing else. Sadly, that means that warp, throw, pull, shockwave, and singularity explosions will always be better than if you threw a dark channel or reave in the mix. That's sad because dark channel and reave can't be dodged....


Personally I see that as a good balancing technique. Dodging isn't that bad - an enemy is not going to dodge twice in a row and its fairly easy to trigger their dodge with a super-fast cooldown power like Throw or Pull.

#8
The Spamming Troll

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.


warp + throw.

whats next?

#9
Soja57

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Peterrrrr wrote...

Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.


Garrus isnt alive, he died in ME2. The only two who survived my ME2 playthrough(Renegade) was Morinth and Thane.


Holy crap, that is going to be one hell of a playthrough.

#10
Locutus_of_BORG

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.

Nah, whatever, just BE right through those shields. Sure, you won't be doing the most efficient damage to shields, but you're still gonna murder right through entire fight sequences in the blink of an eye.

ME3 just isn't a game of precision timing and RPS abilities like ME2 was. Everything is just a different colored sledgehammer now. Maybe the heads are shaped a bit differently too, but in the end, they all smash just the same.

Modifié par Locutus_of_BORG, 15 août 2012 - 04:06 .


#11
JaegerBane

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Locutus_of_BORG wrote...
ME3 just isn't a game of precision timing and RPS abilities like ME2 was. Everything is just a different colored sledgehammer now. Maybe the heads are shaped a bit differently too, but in the end, they all smash just the
same.


I would definitely say timing is still a big factor in ME3, bit yeah, everything is now about different coloured explosions.

Not that I have a major issue with that - its infinitely preferable to to the... well, just absence of effects that were the order of the day in ME2's biotics (with the only genuinely effective tactic against shields was to plant a Singualrity, hammer him with shots then Warp).

Now, biotics are directly effective against most opponents - which really, is how it should be (but not quite going as far as ME1's I AM BIOTIC GOD ALL YOUR ENEMY ARE BELONG TO ME approach).

#12
capn233

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Locutus_of_BORG wrote...

ME3 just isn't a game of precision timing and RPS abilities like ME2 was. Everything is just a different colored sledgehammer now. Maybe the heads are shaped a bit differently too, but in the end, they all smash just the same.

Basically.

Even if you aren't a biotic Javik and Liara can combo off each other enough that they are probably the most "effective" squad for every mission.

#13
Locutus_of_BORG

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EDI + Garrus aren't shabby either, due to P.Mine.

Kaidan is also a good substitute for either EDI or Javik, IMO.


JaegerBane wrote...

I would definitely say timing is still a big factor in ME3, bit yeah, everything is now about different coloured explosions.

Delicate timing, then, I guess. ME3 timing is more like, "how can I spam this combo chain the fastest?" as opposed to, "X is flanking here this time, Y is rushing this way, Z is cover firing that way... How do I CC Y, kill Z to isolate X so I can reach the spawn point to cancel the next wave??"

Modifié par Locutus_of_BORG, 15 août 2012 - 11:51 .


#14
capn233

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I just end up taking Garrus and Liara all the time... just like old (times).

If it was possible I would end up taking Garrus and Miranda all the time though.

Kaidan died on Virmire every time I played ME1...

#15
Locutus_of_BORG

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Kaidan's kinda like the N7 Paladin w/o the troll shield.

#16
flanny

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Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.


or you can just give Shep Tali's 'Energy Drain' ability

#17
HNNNNNNG

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You can always bring along kaidan if he's alive. Works well too.

#18
JaegerBane

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Locutus_of_BORG wrote...

Delicate timing, then, I guess. ME3 timing is more like, "how can I spam this combo chain the fastest?" as opposed to, "X is flanking here this time, Y is rushing this way, Z is cover firing that way... How do I CC Y, kill Z to isolate X so I can reach the spawn point to cancel the next wave??"


Totally. But to be honest, I only found I was using such tactics as you suggest back in ME2 when I was playing an Adept. That aspect I miss... but if I had to choose between that or much more violent ME1/ME3 gameplay then I'd choose the latter. Its just a shame we couldn't have both.

#19
Locutus_of_BORG

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JaegerBane wrote...

Locutus_of_BORG wrote...

Delicate timing, then, I guess. ME3 timing is more like, "how can I spam this combo chain the fastest?" as opposed to, "X is flanking here this time, Y is rushing this way, Z is cover firing that way... How do I CC Y, kill Z to isolate X so I can reach the spawn point to cancel the next wave??"


Totally. But to be honest, I only found I was using such tactics as you suggest back in ME2 when I was playing an Adept. That aspect I miss... but if I had to choose between that or much more violent ME1/ME3 gameplay then I'd choose the latter. Its just a shame we couldn't have both.

Yeah... All they had to do was keep the old defense mechanic so individual enemies could actually do something before they died. That or double/triple the number of existing enemies in every fight sequence (apparently impossible due to XBOX limitations)... IMO this would actually make ME3 A LOT harder, in and of itself, given the much increased enemy movespeed and grenades.

ME2 enemies moved at a snails pace compared to ME3, but they took enough effort to kill that positioning and targeting priority were actually a big deal to keep from getting overrun (by positioning, I do mean aggressive charging / advancing, not just bunkering; and by targeting, I do mean CC'ng and killing).

Modifié par Locutus_of_BORG, 16 août 2012 - 10:06 .


#20
The Spamming Troll

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Locutus_of_BORG wrote...

All they had to do was keep the old defense mechanic


No.

<3

Modifié par The Spamming Troll, 17 août 2012 - 01:51 .


#21
hypnotizedmind

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Peterrrrr wrote...

Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up. Bring along Garrus or EDI instead so you can have an answer to shielded enemies.


Garrus isnt alive, he died in ME2. The only two who survived my ME2 playthrough(Renegade) was Morinth and Thane.


That suuuuuuuuuuuuuuuuucks.

#22
JaegerBane

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Locutus_of_BORG wrote...
Yeah... All they had to do was keep the old defense mechanic so individual enemies could actually do something before they died. That or double/triple the number of existing enemies in every fight sequence (apparently impossible due to XBOX limitations)... IMO this would actually make ME3 A LOT harder, in and of itself, given the much increased enemy movespeed and grenades.


The problem with the old defence mechanic was that it highlighted a general issue with telekinetic/physics effects.That is, they either work, or they don't. ME1 showed what happens when they didn't balance this and the ME2 adept showed what happens when they swing it too far in the other direction.

In that respect, ME3 goes down the middle by making the biotics directly effective without allowing the TK aspects to simply instakill everything. In that respect, I prefer it to the first two. Though I would have preferred that the defences treated power attacks the same way they did weapon attacks - i.e. blunted them. So a Throw would have had a reduction added to its impact force, a Pull would have a penalty to its duration, for example.

Modifié par JaegerBane, 17 août 2012 - 12:04 .


#23
Locutus_of_BORG

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The Spamming Troll wrote...

Locutus_of_BORG wrote...

All they had to do was keep the old defense mechanic


No.

Posted Image

Yeah, yeah, keep laughing. We all know it was you. lol



JaegerBane wrote...
In that respect, ME3 goes down the middle by making the biotics directly effective without allowing the TK aspects to simply instakill everything. In that respect, I prefer it to the first two. Though I would have preferred that the defences treated power attacks the same way they did weapon attacks - i.e. blunted them. So a Throw would have had a reduction added to its impact force, a Pull would have a penalty to its duration, for example.

I could roll with this.  I have no idea why BW didn't do it this way in the first place. I agree that they chose a middle path, but I think they swung it heavily towards the ME1 side, because the game just runs out of challenge too quickly. The power combos work, they're almost like the Heavy Weapons from ME2, only without ammo restrictions nor the need to actually pull out the weapon.

Seriously, just from my first lvl 30 NG+, I felt like I could handle maybe 2, sometimes 3 times the number of enemies the game had to offer... which just wasn't right.

Modifié par Locutus_of_BORG, 17 août 2012 - 04:44 .


#24
thisisme8

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If it makes you feel any better, I played my first insanity run-through of ME3 without realizing that Warp could actually initiate a BE. . . even on protected enemies. So I played the whole game getting rid of defenses before using a pull/sing on them. Just imagine the last fight vs. infinitely respawning Brutes, Marauders, and Banshees was like.

I still beat it, but damn if my guns didn't get a lot of use.

#25
I Tsunayoshi I

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JaegerBane wrote...

Sora Kitano wrote...

Just gonna say you dont want Liara and Javik paired up.


Uh... as an Adept, I'd argue that is *the* most powerful pair you can bring along. You'll be filling the screen with explosions with such a group - since each team member will have the ability to both set up and detonate against any opponent.


Thats sorta funny. I remember being told that as an Adept, a playthrough I recently finished myself, that bringing Liara was a BAD idea because pretty much everything she could do, I could do as well, meaning she has a heavy overlap.

The suggestion to have someone for stripping shields is a good one since having Overload available only allows you to have even better CC for dealing with mobs, and also setting them up to get bombed to finish them off or to soften up other mooks in the area.

Considering that, someone has to be wrong because it cant be a good idea and a bad idea to bring along someone whose power set is going to pretty much overlap heavily with your own.