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Bioware, you cannot justify day 1 DLC


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#226
rwilli80

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You all also do realize that the game was originally supposed to be shipped for Christmas 2011 instead of March 2012 right?

Also.. this thread again really?

#227
Goneaviking

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FlamingBoy wrote...

javik was a prothean, apart from the reapers they are the race that defined the mass effect series and everything that there that it was based on, javik being a prothean alone makes him essential to the plot despite what the content was about

javik also provided lore in to our understanding into what the protheans were like and a perspective in to why and how they were defeated, this is also essential to the plot


Javik was unnecessary. I played the game first without installing him despite having been provided with the DLC access with my collectors edition, just because of the controversy that sprung up. The game played well without him, he didn't add anything crucial or even particularly useful to the game.

The character added a little depth to the backstory of the game, but I would expect any DLC to add to playing experience anyway.

#228
samftrmdfhl

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I rather prefer a fully finish game and wait for a proper sequence instead.

#229
Ninja Stan

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This is just a reminder that we can disagree with each other without resorting to name-calling or insults, please. Thank you.

#230
Grubas

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Everyone loves additional content but:
Bioware should have worked on the face import bug, and other substantial things, before they add more potential source for bugs.

Also if there was time to work on the DLC, there was also time to work on a satisfying ending. If you take priority earth, there was so much to be added to it, with a Day one content patch, you could have avoided the drama unfold.

Day one DLC just shows that bioware, despite time pressure, didnt use all available ressources to finish the game.
Javik could wait.


The majority that loved ME3 up to priority earth, absolutely disliked the final mission.
https://docs.google....2alNKWlAzSHc6MQ

Modifié par Grubas, 15 août 2012 - 08:22 .


#231
SoldierGryphon

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Just admit it guys, what you hate most is that it's working. It works because your addicted, and EA/Bioware feeds that addiction by using you for every cent you've got.

Don't buy it if you don't like it. It really is that simple. But getting gamers to not buy something is an incredible challenge itself.

Modifié par SoldierGryphon, 15 août 2012 - 08:32 .


#232
Tipsyfresh

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SoldierGryphon wrote...

Just admit it guys, what you hate most is that it's working. It works because your addicted, and EA/Bioware feeds that addiction by using you for every cent you've got.

Don't buy it if you don't like it. It really is that simple. But getting gamers to not buy something is an incredible challenge itself.


Ha no its not. YouTube and any other method makes it easy to ignore this. I'm not getting Levi until I see the whole thing and maybe not even then. I just thought this was a forum where u can talk about things.

#233
XqctaX

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scyphozoa wrote...

Ok, but just to be clear, these are your words, so you're not confused as to how I drew the conclusion of my above post,

XqctaX wrote...
there is something as a psycological/emotional 
pressure that in the end forces a reaction to an action that can be in the guise of a carot rather than a whip aswell.


Nothing is forcing you but yourself and your own desire to be entertained. Like I said, there is nothing wrong with wanting to be entertained. There is something wrong with wanting to be entertained so much that you feel "forced" to buy something. 

If you make yourself that vulnerable to a company, then you are showing that company how you are willing to be treated.

okay so i didnt express myself clear enough. but i hope you understood what i meent when i tried to explain it later on :) (point taken thu, i should chose my words better sometimes)

it wasnt my meening to express beeing forced. it was rather to say that:
they have a business practise that includes cutting allready ingame content just prior to release
to then offer that up as DLC content later.

rather than the business model of putting everything ingame from the start that is portrayed as
intergral to the game. in this situation im thinking of the day one dlc ofc.

and there only justification of this is by saying, we do it becouse we can milk em for more money
this makes me upset.

#234
Snypy

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In practice, I don't disagree with the Day One DLC strategy (after all, it's probably not that critical to have Javik on the team). However, the original endings were unfinished and rushed. There's no point in arguing about that, BioWare. (You should sack your game testers and hire guys who actually care about the story, by the way.)

So, it would've been definitely better if BioWare had focused on the EC instead of Javik during those few months before the game release. The prothean could've waited, and many awkward situations with fans would've been avoided, as well. I just hope you learned your lesson, BioWare. Particularly when it comes to future Mass Effect games.

Modifié par Snypy, 15 août 2012 - 10:12 .


#235
SnakeEyes

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Snypy wrote...
So, it would've been definitely better if BioWare had focused on the EC instead of Javik during those few months before the game release.

How could they? The Extended Cut was a response to fan outcry over the endings - BW didn't know beforehand that people would blow a fuse.

Modifié par Kurt-Niisan2, 15 août 2012 - 10:18 .


#236
Gedgehog

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While I think that day one DLC is terrible for keeping the majority of your customers happy, it does make absolute business sense. People will pay extra for game content, and however bad it may be morally, you have to give credit to EA for their business idea.

As for putting the blame solely on Bioware, I think that is just ignorant. The OP has to remember that Bioware is the developer, not the publisher. It's the publisher that determines pricing, release dates, funding etc, not the developer. And you have to remember that Bioware need to make their money back on what EA has given them in terms of funding, especially since the Star Wars MMO has been a failure, costing EA millions of pounds.
Most publishers will want a certain percentage of return from their investments before the developer will see any form of revenue anyway, so making as much money as possible, as fast as possible, makes complete and total sense, however wrong it may or may not be.

#237
Snypy

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Kurt-Niisan2 wrote...

Snypy wrote...
So, it would've been definitely better if BioWare had focused on the EC instead of Javik during those few months before the game release.

How could they? The Extended Cut was a response to fan outcry over the endings - BW didn't know beforehand that people would blow a fuse.

Don't even tell me they didn't see it coming. Anyone who finished ME1-2 at least twice would tell them that the endings in ME3 are pretty bad. I'm surprised that the devs themselves didn't notice it (or perhaps nobody in power actually cared about what they thought). Plus, every comany conducts pretesting of their product (game) before release to gauge its probable reception. Though it seems BioWare chose some guys who didn't even give a damn about the story. Therefore, the prothean DLC was first.

Modifié par Snypy, 15 août 2012 - 10:58 .


#238
Kataphrut94

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It's easy to justify day one DLC from a bean-counter point of view. A large company like Bioware with multiple studios means once the main body of work for a particular studio is completed, they can move onto smaller projects. In this case, you make a quick buck by bundling the extra content with the Collectors Edition or putting it up for 10 bucks-ish on the digital download platform of choice.

As far as Day one DLC goes, 'From Ashes' must have made sense as the best choice, since it doesn't add anything truely essential, fans of the series will buy it (they'll complain, but they'll ultimately pay which is all that matters) and there's already a precedent for releasing squadmate DLC and it being well received. Add in the fact that all of the doubters were eating their fists the moment Javik came stumbling out of that pod going "I'm surrounded by primitives" in his incredibly sexy accent, and it's pretty much a guarantee that the devs and publishers will see Day One DLC as a success.

Then, they will put more of it out, more people will buy it and the cycle will continue.

#239
SojournerN7

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ZombieGambit wrote...
Let's say the actual development cycle for a game is 1 year and 10 months, but it has another 2-3 months before release, which is mostly bug testing etc. Instead of sending all those programmers home, they are instead tasked with creating extra content that will not be on the disc, because the game is already finished, it's just not "golden" yet.

That is how Day 1 DLC is created and instead of waiting 1 or 2 months before releasing it to keep up appearances, they released is as soon as possible, as both a show of continued game support to the fans and to the fans and it makes good business sense because release is when the game is most hyped up and popular.

It's not a perfect system, but it's also not an evil money grubbing one that most ignorant people think it is either.

Exactly this. Penny Arcade's Extra Credits explained this pretty well from the Javik day one dlc uproar. Once a game goes in for certification and bug testing for 2-3 months, a company might as well have the development team using that time to create additional optional content. Looks easy to justify day one DLC.

#240
SnakeEyes

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Sojourner83 wrote...
Exactly this. Penny Arcade's Extra Credits explained this pretty well from the Javik day one dlc uproar. Once a game goes in for certification and bug testing for 2-3 months, a company might as well have the development team using that time to create additional optional content. Looks easy to justify day one DLC.

Horray for intelligent people who understand how the industry works! ^_^

#241
FlamingBoy

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Maias227 wrote...

FlamingBoy wrote...

javik was a prothean, apart from the reapers they are the race that defined the mass effect series and everything that there that it was based on, javik being a prothean alone makes him essential to the plot despite what the content was about

javik also provided lore in to our understanding into what the protheans were like and a perspective in to why and how they were defeated, this is also essential to the plot


Yes he is a prothean but that doesn't make him the heart of the plot. He knows next to nothing about the crucible and isn't directly relevant to the main purpose (to end the reaper threat) of Me3. You can consider him relevant all you want but you can buy the From Ashes dlc and just let him rot on Edens Prime. It wouldn't change anything about the rest of the game.
He is compareable to the Lord of the Rings Special edition with all those extra scenes. You pay to get some extra content there too and it was released at the same time as the standard dvd. I can assure you the main storyline does not suffer but it adds a lot  of context and depth to the movie but it isn't essential to watch the movie.

The crux of the issue likely is what we put into the word essential. For something to be essential by my standards it has to be so absolutely necesarry that everything stops unless its brought back in. Like Frodo or Saroun in Lord of the Rings.

I hate it when some one only takes one of my points and uses it for their crux of their argument, and then uses an example in another medium that not entirely relevant and likely something I have never seen

So I will just say I disagree

#242
SwitchN7

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Ninja Stan wrote...

Brovikk Rasputin wrote...

The day-1 DLC for ME3 was more than just extra topping. It contains some damn interesting lore and backstory that isn't explained anywhere else in the game. Hell, without it, you learn VERY LITTLE about a certain race in the entire game. 

So the DLC contained interesting content that encouraged people to purchase it? ARen't you kind of blaming the developer/publisher for making something you want to buy, and then complaining that you want to buy it and shouldn't have to? What should BioWare/EA do, create DLC that people don't find interesting and want to buy? :P

@ Ninja Stan: Bioware/EA should not cut whole chunks that were in the game to begin with and sell them at an extra cost day one that's what we want Mister Moderator.No matter how hard you try to sugarcoat it you stepped in it and you smell like a turd.It's ok we get it.This is the business practice and those who bought their bs are its guinee pigs for future hijackings.The next step is to sell the next Mass Effect game in chunks,episodes or even threaten the costumer to pay triple for it.Coward.You don't even have the balls to say Yeah F it we did for the kids..sorry reflex...we did it for the money.We would respect you more for trying different business practices and ways to extra charge the same turd.

Modifié par SwitchN7, 15 août 2012 - 11:30 .


#243
Spanishcat

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psrz wrote...

Technically is optional content, but dishonest to say it is IMO

No... it's honest to say it's optional - BECAUSE IT IS OPTIONAL. You can't get much clearer than that.

It's also subjective to say From Ashes was a necessary part of ME3 (you'd also need to lucidly define 'necessary').

#244
LiarasShield

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Bioware

You'll truely be able to choose how shepards story may end and that your actions may affect the end of the game


That mass effect 3 won't end like a abc ending but it pretty much does

how there may be 16 different endings but their are only 3 or 4 with slight differences

how the rachni or war assets would play a big role in the batlle espically the rachni but they dont and you don't see any of your war assets anywhere do I need to continue my rant list about pre me3 release if you don't think they lied they definitly majorly mislead consumers.

The False Advertizement and the misleading of fans from bioware is what really annoys me

#245
oldag07

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LiarasShield wrote...


Bioware

You'll truely be able to choose how shepards story may end and that your actions may affect the end of the game


That mass effect 3 won't end like a abc ending but it pretty much does

how there may be 16 different endings but their are only 3 or 4 with slight differences

how the rachni or war assets would play a big role in the batlle espically the rachni but they dont and you don't see any of your war assets anywhere do I need to continue my rant list about pre me3 release if you don't think they lied they definitly majorly mislead consumers.

The False Advertizement and the misleading of fans from bioware is what really annoys me


How does relate to the topic of Day 1 dlc?

#246
LiarasShield

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oldag07 wrote...

LiarasShield wrote...


Bioware

You'll truely be able to choose how shepards story may end and that your actions may affect the end of the game


That mass effect 3 won't end like a abc ending but it pretty much does

how there may be 16 different endings but their are only 3 or 4 with slight differences

how the rachni or war assets would play a big role in the batlle espically the rachni but they dont and you don't see any of your war assets anywhere do I need to continue my rant list about pre me3 release if you don't think they lied they definitly majorly mislead consumers.

The False Advertizement and the misleading of fans from bioware is what really annoys me


How does relate to the topic of Day 1 dlc?



Well they already lied or mislead consumers from pre me3 and it also depends on if ashes was locked content on the disc or not that may make it not acceptable if it is locked content on the disc then it is wrong the player should be able to get everything that he or she bought on that disc

#247
Guest_Nyoka_*

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Sojourner83 wrote...
Exactly this. Penny Arcade's Extra Credits explained this pretty well from the Javik day one dlc uproar. Once a game goes in for certification and bug testing for 2-3 months, a company might as well have the development team using that time to create additional optional content. Looks easy to justify day one DLC.

Awesome! They have time to add in all the neutral speech lines they left out of the main game, and additional optional scenarios for dead characters (you know, decisions mattering and all that), and time to make an import tool that works, too.

Mass Effect 3: Enhanced Edition from day 1? Now that would be a company that cares about things.

Modifié par Nyoka, 15 août 2012 - 01:24 .


#248
AngryFrozenWater

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OP: It looks like people will buy day-1 DLCs anyway. So there is nothing wrong with their business model. I do not like it and I think it is milking customers. The only thing I can do about it, is to post that I do not like those practices and not buy such DLCs.

Modifié par AngryFrozenWater, 15 août 2012 - 01:34 .


#249
Adrian Shepherd

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Goneaviking wrote...

FlamingBoy wrote...

javik was a prothean, apart from the reapers they are the race that defined the mass effect series and everything that there that it was based on, javik being a prothean alone makes him essential to the plot despite what the content was about

javik also provided lore in to our understanding into what the protheans were like and a perspective in to why and how they were defeated, this is also essential to the plot


Javik was unnecessary. I played the game first without installing him despite having been provided with the DLC access with my collectors edition, just because of the controversy that sprung up. The game played well without him, he didn't add anything crucial or even particularly useful to the game.

The character added a little depth to the backstory of the game, but I would expect any DLC to add to playing experience anyway.


He did add a lot to the Thessia mission.

It's true though, he should have been included - not because it was a Day-One DLC, but because it was a small DLC, and quite an important one, which adds comments and backstory little here and there.

#250
Cutlass Jack

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SP2219 wrote...

For the millionth time, it is that simple.

 


Its actually simpler than that. They don't have to justify it. And you don't have to buy it.


If you dont buy it, then its exactly the same as if they did not create it. Because either way you don't get it.