I have a major problem with
limited digital content on Day 1. You aren't restricted by production and delivery costs unlike guide books, figures and so on. It's an unreasonable approach and it makes an ilegal copy superior to legally bought one which is a sad business practice.
As for mission DLC, I like it's possible to buy it later, so it's not like catching Pokemons. On the other hand, they reasoned that they worked on Javik before a deadline for vanilla ME3 but they didn't squeeze in the release plan, so they release it later. If it's the case, why not release it for free? I would rather welcome consistent statements from Day 1.
Aside from that, I agree with OP. Nowadays a new game rarely catches my attention to the "I have to play it now" point. If I am
really interested in the game itself, I'll want to play it immediately => I'll buy it immediately. Otherwise, I'll wait for a price drop and see. If I don't care much about a game, why should I worry about missing additional content?
Assassin's Creed series is a good example. I enjoyed it (except AC1) but it isn't worth $65/50€ to me. Do I feel sorry that I will miss pre-order bonuses? No, I don't care but yes, a company's ranking slips in my mind a bit. Given it also uses an invasive DRM system as many games do now, let's drop the price to $7 (it's a rental service, after all) and then let me to think it over again.
Your games benefit from the fact I like a lot how you write female characters and relationships in general. So far they were polished way better than many others on the market. Last years Mass Effect used to be one and only series I had to have. I gladly payed for it and I was more inclined to buy other games of yours soon after a release day. Because, well, I wanted to suport a work of studio I'd enjoyed so much and thus I was able to overlook negatives as DLC Day 1, Origin or Always-connected-DLC. I had that attitude only towards you and Remedy. Other games, which seems to be slightly interesting, falls into "Steam's 5€ or GOG's full edition priced reasonably" category.
Of course, it's a justified business strategy, it isn't the one you win me with. If you don't create a game content attractive enough or push user's limitations too far, you'll lose my interest. Simple.
Edit: I didn't moan, I explained how my buying habits are affected by a marketing policy.
Modifié par RinuCZ, 17 août 2012 - 10:26 .