DukeOfNukes wrote...
That's debatable. DLC is required to "Complete" Mass Effect 2, because without Arrival and LotSB, Mass Effect 3 makes even less sense than it already did. I'm not trying to be argumentative here, I bought both, and don't regret either one...as they were both better than the main game content. But the fact remains, I don't get all of Shepards story without it.
I didn't work for NASA in the 1960's either, but I still believe man has been on the moon. Proof has been mentioned several times. Javik was included in the leaked script from nearly a half year before the finalized product. Rumours were going around for as long as I can remember about a Prothean squadmate. You can enable Javik by changing 2 lines in the games code (admittedly, probably a glitchy, unbalanced version of him.) You're right, I don't have any 100%, clear cut evidence that Javik was cut for the expressed purpose of selling him off...but you don't have any 100% clear cut evidence that he wasn't. I'm not burning BioWare at the stake here, I'm asking that they consider the implications of their decisions.
So...did that DLC prevent you from finishing the Suicide mission? Or are you talking about the story of Mass Effect 2?
Because last I checked, most DLC for RPGs is story driven, and complete sidequests. For example, the New Vegas DLC for Obsidians Fallout game were all extra bits. You had the gunrunners arsenal which added a ton of weapons, Old World Blues, Dead Money, and Honest Hearts which were story-driven, campaign modules basically in the setting, and Lonesome Road, which is tied to the storyline of Fallout: New Vegas, but in a sort of subliminal way. None of which is needed to beat the game and get an ending to it.
And that is one example. with the exception of the Extended Cut for ME 3, Broken Steel for Fallout 3, and General Knoxx for Borderlands, no dlc for an RPG has been necessary for the game that was made. The above three extended the game in it's current form, because they directly connected to the ending of those games and changed it.
So your examples above are good DLCs, but they are unecessary. Knowing Liara is the Shadow Broker now when she can explain to you what she did off-screen to rescue Feron, or what you, as Shepard did that got you grounded early on with Anderson, works around that issue. Having it makes it gravy and more complete. Not having it does not affect a thing since they tell you what happened.
As for 100% proof that someone is right or not, well, here it goes.
There are two things that you need to remember. First, is the pre-order bonuses. About a year before Mass Effect 3 was to come out, they showed us the pre-order for the collectors edition, which included all the little bits plus an secret mission and character, that remained classified for the longest time.
This is about a year before the game comes out, early 2011.
We also have previous precedence. BioWare has included DLC characters for every game since Jade Empire, with the exception of Mass Effect. You had the Monk Zhang, Shale, Zaeed, and Sebastian. You also had Kasumi, who was incomplete and decided to make her a DLC character to finish her up. The rumor also goes that Shale was supposed to be a character as well, but was cut towards the end and made free DLC because they finally got her working correctly for the game.
So, with previous precedence, and a promise for pre-orders, who would be good DLC? Here is my theory, and the facts support it.
Javik was an idea they had that was cut sometime after the leaked script, but revamped to fit the new story, by making it a DLC character. They decided to keep it under wraps for the pre-orders, and made sure to put assets into the disk (a common practice in most games, mind you) to cut down on download costs. Such assets include functionality on the menu screen, combat avatars, a majority of his dialogue, and so forth. This is why it was so easy to "unlock him," that is the bare of the character, since Javik is only usable in combat, and has no personality outside of it. And let's face it, thats not the character as a whole.
Here is what we know is added from the DLC. 1. Eden Prime and the mission with Javik there, was primarily built right after Mass Effect 3 went gold. the loophole in the development codes let's them get away with that without a lengthy certification, and since it is a DLC it can get certified and rated after Mass Effect 3 is ready to ship.
We also know that conversational dialogue between Javik, Shepard and Liara comes from From Ashes, as well as cut-scenes involving javik elsewhere in-game, such as the Citadel, the final mission, and so forth.
So based off of the timeline of evidence here, there is more in favor of javik being cut content re-shaped as DLC, versus purposeful content cut to be made as DLC. Of course, no proof. But at the same vein, this is standard practice in the industry outside of Capcom, which got lambasted over it and has vowed not to do it again. Plus, we need to remember that BioWare has done this before, Shale being the primary example above.
But yeah, thats my two cents on this all. To be honest, it again is irrelevent. The sad fact is that the myth is more popular than the truth, irregardless of what the truth is.





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