EpicBoot2daFace wrote...
I would blame myself and admit my failures if I failed. If I was involved with a team, I wouldn't speak for the whole team, but I could speak for myself, especially if I was in a leadership position. By admitting you made a mistake, you gain trust from your fans. By not doing so, you only gain suspicion and contempt.LinksOcarina wrote...
EpicBoot2daFace wrote...
It's refreshing to see someone with sense on BSN.DukeOfNukes wrote...
You know, I can tell you're unbiased because you're repeatedly using words to describe the community like "Greedy", "entitled", "soul-crushing", "bitter", "poisoned", etc.
I bought the CE of all 3 ME games, both DA, and even SWTOR. I've spent money on strategy guides, art books, DLC, I have a large collection of ME lithographs, I STILL try to convince everyone I meet to play ME1. I've been a die hard fan of BioWare since I played KOTOR nearly 10 years ago, and to many of the people here, that makes me late to the party. I'm not telling you this because I feel I "deserve" anything from them, I'm telling you because I reward good work. I will purchase whatever they push out, so long as the quality is there.
I feel the quality is going downhill since EA has bought them out...and many of their long term fans would agree. Their priorities have CLEARLY shifted...if nothing else. They are the ones claiming humility right now..."We are but poor, starving artists."
Day 1 DLC MIGHT be an unfortunate but necessary part of the current video game industry...but that's not what Melo said. He said that fans clamour for it...that we demand it. As a consumer, I find it offensive. As someone with a degree in Sociology, I find it to be fallacy. Just because I give them money, doesn't mean I love everything they do.
I recently was forced to agree to Steams new terms of service, otherwise I wouldn't be allowed to play the games I'd already purchased from them. That doesn't mean I hate class action lawsuits, it just means I want to play the games I've already paid for.
I've seen BioWare do this before. They try to put the blame on the fans instead of themselves. I don't think I've ever seen the company show humility. One could say that the Extended Cut was a form of humility. Personally, I think it was just a response to the epic backlash that soon followed the game's release.
I haven't forgotten the interviews with Mike Laidlaw blaming the fans for not liking DA2. He was always on the defensive in those interviews and it would have been a nice change of pace for him to admit the game has many flaws.
It's one thing when a company or person can't admit they made some mistakes. It's quite another to blame your fans for those mistakes. I take it personally, and if this sort of thing continues after the release of DA3 I will no longer be purchasing anything BioWare and urge others to do the same.
no one will blame themselves for mistakes, its a prideful thing, especially if you worked hard to make something for fans. That is BioWares flaw.
But no one is innocent on the fan side either, thats the problem too, the fans are just as bad in most instances, especially if you have been paying attention to the **** going on here latey.
How are the fans 'just as bad'? Did they make a product that didn't live up to expectations and then blame others for not enjoying it? Are they all behind day 1 DLC and monetising consumers? I don't think so.
The backlash (which I assume is what you're talking about) towards the company is only a result of the company's failures and a complete absence of humility when confronted with them. It also might have something to do with the company blaming it's fans, but that's just a guess.
A bad guess, since that is a byproduct of abuse and anger from the fans. The fans didn't make the product or monetizing it, but they are the ones driving it, and half of the time have no idea what they want, or want to get more. Reggie Fils-Aime from Nintendo of America said it best a few months ago:
"One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable. For years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?
They say, ‘Ho-hum, give me more.’ So it’s an interesting challenge. I would argue that the gaming community actually is unable to differentiate between a phenomenon and something that is ‘ho-hum.’… until they play it. Until they experience it. Until their friends and their non-gaming associates say, ‘Hey, have you seen X?’
That is also just one part of the equation, as we have seen gaming communities slowly try to usurp control from developers. I am not a big fan of what Brian Fargo is doing with his kickstarter on Wasteland 2, since he is fully admitting that he is trying to go against the grain and just make a game he wants to make. It's admirable, hopeful, and inspiring, but at the same time prideful and naive. And we saw the reaction to his kickstarter page when he showed off the alpha screens of Wasteland 2, only to have people who bough into the kickstarter to say "hey, this looks terrible, cartoonish, nothing like Wasteland 2, a waste of time, and demanding that THEIR imput be heard.
That case is not even special. Yeah they all bought into it on kickstarter, but at the same time, what do they all know about developing a game, or catering to the demands of fans? To have 5,000 people dictating the vision of one person, who wanted to make something for those 5,000 people to enjoy, is a fallacy. It is just trading a publisher for 5,000 publishers, most of which have no training or ask the right questions, give adequate feedback, or are quick to cry foul when they don't get their way.
That is why the fans are just as bad.
Modifié par LinksOcarina, 20 août 2012 - 06:21 .





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