Bioware, you cannot justify day 1 DLC
#51
Posté 14 août 2012 - 06:15
#52
Posté 14 août 2012 - 06:17
Sorry but nope, good try tho (seriously I tried to think of some myself) but the need for cords is not the same as purchasing a blue ray player and then paying for more oppurtunities to play blue rays(or different ones). And buying a car with extra features is the not like buying a car then paying extra to get it to work (off the lot).
That's what dlc is like. I don't need dlc to play the game like I need cords for a DVD player to connect to my tv. In fact I would know about that before I buy the player. But a game that's marketed as a completeproduct ( not with buy more stuff later) doesn't compare to a car whose company even tells you that you will have to pay more to get this other type of experience. Video game companies don't say this upfront in their commercials.
#53
Posté 14 août 2012 - 06:19
I believe the underlying issue is this: instead of complaining about the prospect of Day 1 DLC, we as consumers should just accept it as part of the new paradigm for game development and just be a little savvier with purchasing such content. That is to say to yourself, "OK, here's this day 1 DLC that's being offered with this game. Is this content going to enhance my personal enjoyment of the game equal to its cost?" If the answer is yes, then there's no problem: both sides win. If the answer is no, you save your money and move on. As it stands now, there are enough people who clearly have no problem with buying day 1 DLC, which means developers will continue to create such content. That's just how it is.
Modifié par swordmalice, 14 août 2012 - 06:19 .
#54
Posté 14 août 2012 - 06:19
RukiaKuchki wrote...
No one is forcing you to purchase anything. If you don't agree with DLC, you simply don't buy it. I want more content and of course I would like it to be free of charge...but games are a luxury item that cost an awful lot of money to produce. If you want to indulge in a luxury past time, you must expect to pay for the work that has gone into it. Bioware/EA are not a charity, they have no moral or legal obligation to appease you. They are a business, and I certainly don't begrudge them wanted to make money...as that is what most businesses aim to do!
Witcher 2 had a bunch of free DLC that added content to the main game. Now, tell me that CDProject is not a charity as well. I'm pretty sure they have more goodwill then EA. I think BiOWare would release their DLCs for free as well if not for EA.
#55
Posté 14 août 2012 - 06:20
Modifié par SwitchN7, 14 août 2012 - 06:23 .
#56
Posté 14 août 2012 - 06:22
If they beat the game in 20 hours, and they have 10000 EMS then I want a refund. Jk
What I mean is that I'm paying for an experience, if other people skip on some of those then fine, and if the games full experience is 20 hrs then so be it. But I'm pretty sure ur not doing anything wrong if you take more than 20 hours to "complete" it.
Modifié par Tipsyfresh, 14 août 2012 - 06:24 .
#57
Posté 14 août 2012 - 06:24
#58
Posté 14 août 2012 - 06:30
Sanunes wrote...
AnthonyDraft wrote...
ZombieGambit wrote...
Let's say the actual development cycle for a game is 1 year and 10 months, but it has another 2-3 months before release, which is mostly bug testing etc. Instead of sending all those programmers home, they are instead tasked with creating extra content that will not be on the disc, because the game is already finished, it's just not "golden" yet.
That is how Day 1 DLC is created and instead of waiting 1 or 2 months before releasing it to keep up appearances, they released is as soon as possible, as both a show of continued game support to the fans and to the fans and it makes good business sense because release is when the game is most hyped up and popular.
It's not a perfect system, but it's also not an evil money grubbing one that most ignorant people think it is either.
And if the content is created before the game is released, then it should be part of the game, not at the additional price.
I would agree with that if Microsoft and Sony didn't have their certification process, but I have read from multiple developers they have to have the finished game to Microsoft and Sony at least two to three months before release and Microsoft really doesn't like free content on xBox Live. Metro 2033, they wanted to put a free patch out that added a new game type and two new weapons, but they had to release it for 240 points and released it free on the PC.
#59
Posté 14 août 2012 - 06:36
Tipsyfresh wrote...
Haha@sanunes
If they beat the game in 20 hours, and they have 10000 EMS then I want a refund. Jk
What I mean is that I'm paying for an experience, if other people skip on some of those then fine, and if the games full experience is 20 hrs then so be it. But I'm pretty sure ur not doing anything wrong if you take more than 20 hours to "complete" it.
True, I guess what I find missing between DLC and the main game is that it feels like they are adding padding with the unimportant side quests or fetch quests so you feel like you get more for your money, but it really is about the same. $10 for DLC seems to be a bargin in the DLC market and I guess thats why I don't see a big issue with the price, for games like Call of Duty charge $15 for a map pack.
#60
Posté 14 août 2012 - 06:39
Tipsyfresh wrote...
AlanC9 wrote...
What percentage of gamers don't have broadband these days? I'm not even certain you need it at home-- a USB stick works fine for DA:O, but I don't know about ME3. Hell, dial-up worked fine for me when I downloaded Shale.
At some point a company shouldn't worry about customers who are behind the times.
Hah yea only worry about them buying your product. Then Forget them.
Um... that's kind of the point. At some percentage not having broadband is your problem to deal with, rather than something Bioware's got to accomodate. Some years back companies gave up shipping games on CD-ROM and swtiched to DVD. So you either got a DVD drive or got out of gaming. Same thing with broadband.
Modifié par AlanC9, 14 août 2012 - 06:40 .
#61
Posté 14 août 2012 - 06:40
swordmalice wrote...
I believe the underlying issue is this: instead of complaining about the prospect of Day 1 DLC, we as consumers should just accept it as part of the new paradigm for game development and just be a little savvier with purchasing such content.
Or we could, as consumers, don't accept practices that we don't like and speak to the devs about it. I am really ashamed of the comments here: "We have to adapt" "I don't mind" "it's not a rippoff if it's 2 months later". I feel the DLC paradigm is wrong. Not listening at your consumers while the sales are well is wrong. EA and Bioware are doing things that provoke gut feelings and aren't taking any action to stop them, the problem is that this is a new twist, I used to love Bioware.
All the ppl I know that bought the game (ME3 or DA2) will not buy another game of EA or Bioware. I can't be the only one who have friends who have walked off Bioware. Whole bunchs of friends(like flock of birds xD) stopped buying @Capcom after the DLC fiasco, SquareEnix had to redo a game 'cause a yelling community. Whole companies are taking the f2p and the microtransaction model and NOT doing DLC.
The sales may be doing well, as a fast-talking sellman does well until ppl realize the scam. I think the sales will start to go down at some point, and this will be the reason
#62
Posté 14 août 2012 - 06:43
#63
Posté 14 août 2012 - 06:43
Tipsyfresh wrote...
@ steam
Sorry but nope, good try tho (seriously I tried to think of some myself) but the need for cords is not the same as purchasing a blue ray player and then paying for more oppurtunities to play blue rays(or different ones). And buying a car with extra features is the not like buying a car then paying extra to get it to work (off the lot).
That's what dlc is like. I don't need dlc to play the game like I need cords for a DVD player to connect to my tv. In fact I would know about that before I buy the player. But a game that's marketed as a completeproduct ( not with buy more stuff later) doesn't compare to a car whose company even tells you that you will have to pay more to get this other type of experience. Video game companies don't say this upfront in their commercials.
I don't think I've seen a single game advertised as a 'Complete' experience outside of Dark Souls last October which vowed not to have DLC (and they lied, and that makes me happy, more Dark Souls!). In fact quite the opposite, most studios and publishers openly advertise that they will have 'continued support of the product' or 'x months of post-launch DLC'. They are highlighting that the boxed campaign is not the end, it's not one and done, you won't 'waste' your money by not waiting for price drop (in the case of a single player game). You say the HD cords is a bad example because apparently ALL consumers know that - I would argue that anyone who actively buys games knows that DLC is a thing, and knows that by waiting you can usually score GOTY Editions later a lot cheaper. You can't claim ignorence on it.
Modifié par SteamPunkJin, 14 août 2012 - 06:46 .
#64
Posté 14 août 2012 - 06:45
Tipsyfresh wrote...
Thats crazy...dont you have to pay for Xbox marketplace or something? And Microsoft doesn't like free stuff for their users...huh? I'm telling you to leave Xbox now.
I left my xBox years ago, with my fourth wonderful Red Ring of Death. There are two versions of xBox live, the basic version that gives you access to the market place and a few other things and a gold version that you need to have to access the free services and a must have for online gaming.
I was being a little over simplified for Microsoft not giving free content, but I have never seen DLC that was completely free on xBox Live until The Extended Cut, everything else has an upfront charge or another system for charging players, such as the ingame store. There was a big article recently where a publisher (The maker of Fez) is upset at Microsoft because they used their "one free patch" and if they were to release another patch to fix bugs it created it would cost at least $10,000. I probably don't have all the information and making guesses on what is really happening, but that is how its coming across to me.
#65
Posté 14 août 2012 - 07:00
#66
Posté 14 août 2012 - 07:00
Games were advertised as complete experiences when there wasn't the possibility of dlc. That's why expansions were legit and loved. Now that a company can get products to us quicker via Internet doesn't just erase that point. I might be missing ads these days but I'm not sure if companies are telling players that they will have to purchase a better sword or gun or ending ( capcom) later on.
New maps for a pvp shooter...awesome, level cap increase and new teammate...cool. But an intricate piece of storyline that will put the game u just bought and played in a new light...sounds like a different game to me cuz I already bought someone's story.
And the cords are a bad example because hd cords are optional and you don't need them for your product to work properly. Dlc that is crucial enough to be worth more money from the player should be important enough to put in game before the player buys it.
Modifié par Tipsyfresh, 14 août 2012 - 07:02 .
#67
Posté 14 août 2012 - 07:04
Chris Priestly wrote...
Perhaps you should read this.
Wow, a link to IGN... how's Chobot doing? Most
people know that IGN is a sell-out site; hence what they say carries no weight.
The "from ashes" DLC that featured a Prothean which pretty important in the ME universe, should be part of the main game. To me that seems pretty integral to the main story or at least should've been.
#68
Posté 14 août 2012 - 07:05
#69
Posté 14 août 2012 - 07:06
jlmaclachlan wrote...
Chris Priestly wrote...
Perhaps you should read this.
Wow, a link to IGN... how's Chobot doing? Most
people know that IGN is a sell-out site; hence what they say carries no weight.
The "from ashes" DLC that featured a Prothean which pretty important in the ME universe, should be part of the main game. To me that seems pretty integral to the main story or at least should've been.
Ye, when I saw that I was like really? The op even referenced the article anyway
Modifié par Tipsyfresh, 14 août 2012 - 07:08 .
#70
Posté 14 août 2012 - 07:09
Chris Priestly wrote...
Perhaps you should read this.
Perhaps you should read this.
http://www.forbes.co...ee-is-he-right/
#71
Posté 14 août 2012 - 07:11
#72
Posté 14 août 2012 - 07:14
SP2219 wrote...
Bioware, I hate to break this to you, but your business model, as it stands, is just plain wrong.
SP2219, I hate to break this to you, but this thread is just plain pointless.
At the end of the day they can make what they like, and you can buy what you like. Personally I will buy what I wish and frankly, I'd rather you didn't take it upon yourself to talk about what I want.
#73
Posté 14 août 2012 - 07:14
spyro396 wrote...
they dont give a **** about justifing it, they only care about money.
Heaven forbid a company that develops a product and service wish compensation for there work so they can feed their families.
#74
Posté 14 août 2012 - 07:17
#75
Posté 14 août 2012 - 07:18
Mdoggy1214 wrote...
Chris Priestly wrote...
Perhaps you should read this.
Perhaps you should read this.
http://www.forbes.co...ee-is-he-right/
My contribution
http://www.vg247.com...e-a-bit-tricky/
Its been a long time, but has there been any DLC released for The Witcher 2 besides the pre-order bonuses being made available to everyone?





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