I created a new creature called "evokers_little_helper", basically a wisp. Now I want to speed it up al little.
Anybody know how the constant is changed?
Is there something like this?
const float evokers_little_helper_ANIM_WALKSPEED
= 0.5f;
or do I have do create a M2DA-File?
Modifié par DeepImpact, 22 décembre 2009 - 07:03 .





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