comrade gando wrote...
if the catalyst actually is just an AI with faulty logic then they didn't do a very good job explaining it. in fact, very little is explained and what is explained is just warped and doesn't make any sense to me. It also bothers me that he's the kid from earth and shepard doesn't say a damn thing about it, in fact I feel like I'm not even in control of my shepard anymore when he's saying **** like "guess illusive man was right HERP"
they could have had the catalyst be bozo the clown on a unicycle throwing custard pies and shepard would be like "... seems legit..."
Writing dialogue for a CRPG requires a very deft touch, because you must try to maintain the illusion that the players control the dialogue, when most of the time they really don't. Ideally, at least one of the responses available to the player should feel natural to her/him. If the plot fails to convince the players, they want to say "whooa, stop there!", but the game won't permit it and that makes them feel disconnected from the protagonist and thus the illusion fails. This is exactly what you describe, and what I felt too.
This is also incidentally why a good plot that can be relatively easily grasped "as is", without relying on head canon and symbolism, is so important to keep the player connected to a CRPG game, and why Mass Effect 3 failed so spectacularily in my opinion.





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