So Origins aside, what part of the game do you continue to dislike (or dislike more than the rest of it) during your subsequent playthroughs?
Personally it's a two-way tie between the Orzammar Deep Roads, due to it's ceaseless dungeoning. You finish one dungeon and you're onto the next. Well designed though each may be, it does feel like a grind. And the Fade section of the Circle Tower, again it's well designed but I'm just not keen on it. Unsure why exactly, but I just know that I don't like it.
What about you?
Least favorite part of the game
Débuté par
andybuiadh
, déc. 22 2009 08:22
#1
Posté 22 décembre 2009 - 08:22
#2
Posté 22 décembre 2009 - 08:25
Raw fade, it's repetitive and boringly easy. Though soloing Sloth is fun, (though bad timing with crushing prison and low magic resist = cry.)
#3
Posté 22 décembre 2009 - 08:45
I actually liked the circle tower fade due to the forms. Being able to change forms and mess around killing the darkspawn was enough to keep me entertained for the most part. I played a warrior though and I like to focus primarily on controlling my pc with minor adjustments--other than tactics--to the npc's, which meant I experienced very little spellcasting outside of it.
I wasn't a big fan of the dwarven dungeons. I found the city politics and such interesting enough, but I worked my way through each deep road tunnel hoping it was the last and would be time to return to the city. Though I did find it much more interesting once I reached the Legion's citadel. Having crushing prison cast on me at the beginning of each fight didn't exactly help to ease that frustration.
I wasn't a big fan of the dwarven dungeons. I found the city politics and such interesting enough, but I worked my way through each deep road tunnel hoping it was the last and would be time to return to the city. Though I did find it much more interesting once I reached the Legion's citadel. Having crushing prison cast on me at the beginning of each fight didn't exactly help to ease that frustration.
#4
Posté 22 décembre 2009 - 08:49
Raw fade for me.
#5
Posté 22 décembre 2009 - 09:10
I'm with you, the Orzammer Deep Roads (actually pretty much that whole main quest) became mindlessly repetitive - when I got to my epilogue and found out that it might as well have been for nothing I was swearing at the screen!
#6
Posté 22 décembre 2009 - 09:15
Deep Roads. The irony is that I am one of the people who would like more open spaces to explore once you complete the main quest, and Deep Roads is basically that.
#7
Posté 22 décembre 2009 - 09:29
i really feel bored at the part where i have to preapre recliff for the attack by night.
bla di bla di da... help villagers throughout the day.. while i know they die by night.
i usually skip it and just leave the village to head to the castle
bla di bla di da... help villagers throughout the day.. while i know they die by night.
i usually skip it and just leave the village to head to the castle
#8
Posté 22 décembre 2009 - 09:38
i did like orzammar and brecilian forest (well not the forest, but werewolf lair part), Orzammar was maybe more full of suprises, and the deeper you got into deep roads it gets quite interesting. Werewolf Lair was pretty fun with very suprising story, but area it self doesn't take long time to go through. Redcliffe was boring, except urn part. lastly circle of magi was sort of .. ehm.. "magical".. it actually made me reroll my first character lol
so, vote for least favourite place from me goes to Circle of Magi
so, vote for least favourite place from me goes to Circle of Magi
Modifié par Zurdo99, 22 décembre 2009 - 09:41 .
#9
Posté 22 décembre 2009 - 09:46
i am so sick of orzammar, but i seriously hate the circle sloth fade, i dont mind the circle quest itself, just the sloth part, like ffs, cant i just kill that cack sooker and say fook the extra skill ups. it just drags the story on. but i guess after 4.5 playthroughs ur bound to start getting annoyed by *sh!te.go get the rint of annulment and let the f'n temp;ars destroy sh!te.
not to mention, if u decide to go w/ the templars, u still gotta do the entire f'n cicrle anyway. i mean, why cant u just
not to mention, if u decide to go w/ the templars, u still gotta do the entire f'n cicrle anyway. i mean, why cant u just
Modifié par VeeJayNaSsassin, 22 décembre 2009 - 09:48 .
#10
Posté 22 décembre 2009 - 09:46
landsmeet
#11
Posté 22 décembre 2009 - 09:52
my least favorite part is any random encounter where i didn't save immediately before. invariably it will be one of the bad ones, like the archer bandits with their scattershot. everytime i leave camp without remembering to save, i just know i'm dead meat.
#12
Posté 22 décembre 2009 - 09:58
Peronally... I think it's... raw fade and some brecilian forest parts such as the start and the middle part but the place where you meet the hermit is pretty fun and from there it is very cool
#13
Posté 22 décembre 2009 - 10:07
The Fade Prison in the tower is the worst. The Deep Roads would be second. Both for the same reasons - no character interaction, no plot development, no intrigue, few choices to make, and they're both essentially the same thing each time you play through. I think the fade prison is especially bad b/c it's the more redundant of the two. Which is dissapointing considering it's supposed to be a 'dream realm'. If my dreams were that repetitive I'd be afraid to sleep at night. The shape change thing is a nice idea, but after one play through it loses most of its luster.
It's frustrating to be really engaged with devleoping your character, caught up various subplots and intrigue, then suddenly the game becomes a massive dungeon crawl, and not even a very good one. Most dungeon crawl games have some variation to them, so if you play again you don't know exactly where all the monsters are, when you're going to be 'ambushed', where all the loot is, etc.
You have to have 'dungeons' of some kind in an RPG, but if they're not going to have anything to allow you to role-play at all, then they ought to be shorter, and perhaps more of them. Or at least add more things to break up the constant fighting. A lost village or something. People to talk to.. besides Niall, who makes me want to slit my wrists. Anything.
It's frustrating to be really engaged with devleoping your character, caught up various subplots and intrigue, then suddenly the game becomes a massive dungeon crawl, and not even a very good one. Most dungeon crawl games have some variation to them, so if you play again you don't know exactly where all the monsters are, when you're going to be 'ambushed', where all the loot is, etc.
You have to have 'dungeons' of some kind in an RPG, but if they're not going to have anything to allow you to role-play at all, then they ought to be shorter, and perhaps more of them. Or at least add more things to break up the constant fighting. A lost village or something. People to talk to.. besides Niall, who makes me want to slit my wrists. Anything.
#14
Posté 22 décembre 2009 - 10:42
The political-lackey stage of Orzammar and the Circle Tower, I just get bored at going up the umpteenth variation of the circle floor-plan, the Tower of Ishal wore on my patience and the Circle's 4 (+2 with the fade sections) floor had me begging for the Deep Roads by the end.
#15
Posté 22 décembre 2009 - 10:47
The fade. The problem with it iszzzzzzzz
#16
Posté 22 décembre 2009 - 11:09
the sloth fade thing. The only fade one I have enjoyed so far, was having my mage sleep with the desire demon. the only part of the sloth fade area I have enjoyed was afterwards when I decided that I would stand back and let the mages become abominations, only to regret this later when I finally decided to smuggle the lyrium, and found I had no one to trade it with. Thankfully I pickpocketed the supplier, before he turned on me. But, the Sloth Fade does bite after several replays.
Otherwise, replayability on this game is the best I have seen on a xbox game since Fallout 3. Mind you, I did trade in Fallout 3. To make this game better, I will end up picking up the PC version, and actually learn how to make mods and stuff. Looking forward to that next year.
Sorry to go on rambling. I will go back to sleep now lol.
Otherwise, replayability on this game is the best I have seen on a xbox game since Fallout 3. Mind you, I did trade in Fallout 3. To make this game better, I will end up picking up the PC version, and actually learn how to make mods and stuff. Looking forward to that next year.
Sorry to go on rambling. I will go back to sleep now lol.
#17
Posté 22 décembre 2009 - 11:12
The Deep Roads, no contest. I'm not fond of Orzammar in general because I know that I'll get to run errands to open the Deep Roads so I can slog through hours of fighting for fighting's sake. Hurray. Hacking at darkspawn may be a grey warden's job, but isn't at all interesting and doesn't provide much in the way of character or plot progression. At least the map cuts out some of the travel.
Oddly though, I like the Fade. The main circle of nightmares gets repetitive quickly, and shapeshifting isn't as interesting after the first time around, but I like seeing the party members' dreams.
Oddly though, I like the Fade. The main circle of nightmares gets repetitive quickly, and shapeshifting isn't as interesting after the first time around, but I like seeing the party members' dreams.
#18
Posté 22 décembre 2009 - 11:31
The Deep Roads truly bore me... it's just too long dungeon crawling slip. Fade has at least some variety with all the forms etc. and the companion dreams are fun to see 
Though I must say that Hespith made me forget the dullness that those hours of hack&slash before Dead Trenches caused. She was creepy! And I liked it :3
Though I must say that Hespith made me forget the dullness that those hours of hack&slash before Dead Trenches caused. She was creepy! And I liked it :3
#19
Posté 22 décembre 2009 - 11:31
The Fade - it's funny, because its probably the most rewarding segment in terms of stats. But endless doors - going from Darkspawn Invasion to Mage Asunder to Templar to whatever is boring. The demons are fun though - Verevel(sp?) and Yevena. Rhagos, Slavren and Uthkiel are pushovers.
Also have to agree on the Landsmeet part.
Also have to agree on the Landsmeet part.
#20
Posté 22 décembre 2009 - 11:43
Orzammar and Deep Roads does feel like the most dragged out, although one could argue the whole Redcliffe quest line is worse if you want to be a goody as it means having to also do the circle tower beforehand or during it. Least the others don't tag any of the other main quests into them for full completion.
I have grown to really like the Fade, specially now I know the quickest way to run through it. I think it partially comes down to the fact of controlling a big golem (shale is nice but he just not as fun to play with as the fade stone golem is), also its just great having a big golem slugging it out with an ogre or 3 other golems.
I'm partially of the mind that we should have been able to choose to go without certain armies if we didn't want them, maybe have it so it ups the difficulty of the final onslaught, but still... I have heard you can remove one set of choices completely out of the equation but even then you still need to do the quest before wiping them out... ALL OF THEM.
I have grown to really like the Fade, specially now I know the quickest way to run through it. I think it partially comes down to the fact of controlling a big golem (shale is nice but he just not as fun to play with as the fade stone golem is), also its just great having a big golem slugging it out with an ogre or 3 other golems.
I'm partially of the mind that we should have been able to choose to go without certain armies if we didn't want them, maybe have it so it ups the difficulty of the final onslaught, but still... I have heard you can remove one set of choices completely out of the equation but even then you still need to do the quest before wiping them out... ALL OF THEM.
#21
Posté 22 décembre 2009 - 11:44
The fade is boring going round in circles twice >< i hate that part.
#22
Posté 22 décembre 2009 - 11:47
The fade from the sloth demon in the Circle. >.< I hate that part. Having to go back and forth and rejoining different nightmares. Ugh. Tedious. VERY tedious.
#23
Posté 22 décembre 2009 - 12:00
The Raw Fade is probably up there for me, the only incentive I find that can persuade me to spend any longer doing it than I absolutely have to are the attribute bonuses.
As for the Deep Roads, I'm not sure why it's taking so much hate. Dragged out though it may be, I'd argue you could take the same viewpoint on the game as a whole; essentially being eager to finish the Deep Roads will just allow you to move on to more similar main-quest content a bit earlier on. The Deep Roads to me were probably one of the most interesting environments for a playthrough and seemed well-designed on the whole. A few good battles, encounters with NPCs, side-quests and the plotline kept me going through quite happily.
As for my least favourite part, well on my first playthrough probably the landsmeet; I'd convinced the majority of the nobles to support me over Loghain and Anora to marry me in exchange for mutual support. All in all, I was pretty happy with how it had worked out until I found myself replaying the sequence over and over to try and find a solution where both I could have both Alistair and Loghain in my party.
Essentially, I realise that cosmetic and background details aside they're both similar enough chracters (both Grey Wardens, both Warriors) but that stuck with me as a bit of a thorn in my side for a while. I'm not entirely sure why, considering I barely flinched when the similar plotline came about in Mass Effect - and thought that was one of the most well-done dramatic parts of the ME plot - but for some reason it seemed a more difficult choice to differentiate in this situation.
As for the Deep Roads, I'm not sure why it's taking so much hate. Dragged out though it may be, I'd argue you could take the same viewpoint on the game as a whole; essentially being eager to finish the Deep Roads will just allow you to move on to more similar main-quest content a bit earlier on. The Deep Roads to me were probably one of the most interesting environments for a playthrough and seemed well-designed on the whole. A few good battles, encounters with NPCs, side-quests and the plotline kept me going through quite happily.
As for my least favourite part, well on my first playthrough probably the landsmeet; I'd convinced the majority of the nobles to support me over Loghain and Anora to marry me in exchange for mutual support. All in all, I was pretty happy with how it had worked out until I found myself replaying the sequence over and over to try and find a solution where both I could have both Alistair and Loghain in my party.
Essentially, I realise that cosmetic and background details aside they're both similar enough chracters (both Grey Wardens, both Warriors) but that stuck with me as a bit of a thorn in my side for a while. I'm not entirely sure why, considering I barely flinched when the similar plotline came about in Mass Effect - and thought that was one of the most well-done dramatic parts of the ME plot - but for some reason it seemed a more difficult choice to differentiate in this situation.
#24
Posté 22 décembre 2009 - 12:04
Ah yes. The Mass Effect one had much more urgency, especially as it was something to be decided in the heat of the battle - and you make the choice. Here the problem is that you make the decision AFTER the battle. And that sense of inevitability that was there in ME is lost.xX-uniQue-Xx wrote...
Essentially, I realise that cosmetic and background details aside they're both similar enough chracters (both Grey Wardens, both Warriors) but that stuck with me as a bit of a thorn in my side for a while. I'm not entirely sure why, considering I barely flinched when the similar plotline came about in Mass Effect - and thought that was one of the most well-done dramatic parts of the ME plot - but for some reason it seemed a more difficult choice to differentiate in this situation.
Never really understood why I was so bugged with the fake choice you get after the Landsmeet.
#25
Posté 22 décembre 2009 - 12:05
The only good thing with the fade are the bonuses to attributes. The rest is just horrible. Plus, the fade graphics hurts my eyes.





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