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Least favorite part of the game


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#26
Sir Ulrich Von Lichenstien

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knarayan wrote...

xX-uniQue-Xx wrote...
Essentially, I realise that cosmetic and background details aside they're both similar enough chracters (both Grey Wardens, both Warriors) but that stuck with me as a bit of a thorn in my side for a while. I'm not entirely sure why, considering I barely flinched when the similar plotline came about in Mass Effect - and thought that was one of the most well-done dramatic parts of the ME plot - but for some reason it seemed a more difficult choice to differentiate in this situation.

Ah yes.  The Mass Effect one had much more urgency, especially as it was something to be decided in the heat of the battle - and you make the choice. Here the problem is that you make the decision AFTER the battle.  And that sense of inevitability that was there in ME is lost.
Never really understood why I was so bugged with the fake choice you get after the Landsmeet.


I think the trouble is that there was no real way they could have done it the same as in ME otherwise people would have made more of a comparison to it. Course the difference really this time was that your character was actually involved in the choice in every way possible. The other thing is, there really was no way they could have pushed the 'secret reveal' any closer to the actual event due to the other equation that comes into it.

#27
Thomas9321

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It has to be the Fade portion for me. I just kept wanting it to end so I could progress in the tower quest. Atleast it only takes 20 minutes or so after the first time round, Atleast the companion dream sequences gave you some decent insight into the party members however, atleast they do until you have to re do the conversations 4 or 5 times to get it to work.

Modifié par Thomas9321, 22 décembre 2009 - 12:44 .


#28
Maconbar

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Deep Roads.

#29
Kohaku

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brownstudies wrote...

I'm with you, the Orzammer Deep Roads (actually pretty much that whole main quest) became mindlessly repetitive - when I got to my epilogue and found out that it might as well have been for nothing I was swearing at the screen!


Boy do I agree with you there. I wanted to punch some NPC in the face for all that trouble and nothing gets accomplished.

#30
Sarevok Anchev

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Brecilian Forest. Dunno why, but i like it much more to roam the Deep Roads, then hunting Werewolfs who jump around like frogs!



Close 2nd: Circle Tower. Im getting groggy because of this circling up in the tower *g

#31
LastFadingSmile

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Deep Roads/Orzammar, definitely. It's long, ultimately fruitless since no matter what the stupid dwarves are hell-bent on destroying themselves, and the frigging place kills my loading times so bad I end up having to exit out and reload the game about 9 times just to keep the loading under 3 minutes.



Shoot me. I'd rather tell the dwarves to go to Hell and face the Blight without them.

#32
MKATAKM

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There is no part of the game I can say I disliked, so it is difficult to say which part was the one I disliked most. I enjoyed the Fade very much, since it was a radically different style of play from the other parts which were becoming monotonous. It kinda added some needed life at that point. I try putting it in the middle of my gameplays to distribute the joy equally :)

#33
andysdead

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Rainen89 wrote...

Raw fade, it's repetitive and boringly easy. Though soloing Sloth is fun, (though bad timing with crushing prison and low magic resist = cry.)


i agree, the Raw Fade.

i've gotten to the point where i just run through the whole thing practically on autopilot. thankfully they've changed it so running through the fire isn't insta-death.

#34
DariusKalera

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Raw Fade, nuff said

#35
JosieJ

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Orzammar. Hate the whole thing: run around doing distasteful crap for characters I really don't care about in order to slog through the Deep Roads for basically nothing. I really wish we could skip at least some of the hassle by recruiting the Legion of the Dead instead of the rest of the dwarves, but I guess there's not enough of them. Really, the whole interaction with the Legion is one of the few cool parts of that whole quest, aside from Oghren.



The Fade. The first time through it was confusing and frustrating. All other times through it has merely been tedious.

#36
knarayan

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The single most IRRITATING quest has to be Cammen, though

#37
JabberJaww

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I like the deep roads.. the fade i dont



I am not too fond of the Brecilian Ruins either

#38
Thiefy

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andybuiadh wrote...

So Origins aside, what part of the game do you continue to dislike (or dislike more than the rest of it) during your subsequent playthroughs?

Personally it's a two-way tie between the Orzammar Deep Roads, due to it's ceaseless dungeoning. You finish one dungeon and you're onto the next. Well designed though each may be, it does feel like a grind. And the Fade section of the Circle Tower, again it's well designed but I'm just not keen on it. Unsure why exactly, but I just know that I don't like it.

What about you?

same. weird thing is i did orzammar last, right after redcliffe. BUT when I did redcliffe, i beat the undead, circled back to the mage tower to save connor (which has the blasted fade sub-quest in it ontop of that), then went out to get the urn to save eamon so THAT felt like one huge quest even though they were seperate ones tied together, and I was *really* tired of questing by then.

I was pretty pissed that there was this other huge quest right after it. I got to Orzammar and didn't give a damn who was king so long as I had backup by that point and as luck would have it Bhelen's lacky was the closest to me when I made that decision. His POS attitude almost made me want to go find Harrowmont's men and work for them. Almost, but I wanted this over ASAP.

#39
Sidreus

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Another vote for Orzammar. I don't like dwarves and elves. Thanks to awesome werewolves Forest is bearable also you get an option to kill that pesky elves.

#40
Vansen Elamber

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Worst part IMHO is Lothering, I can't wait to get it done and get the hell out of Dodge...errr Lothering. Its named well anyway....

#41
arrrasdgaehjskmszkm

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Uff the most boring part for me is Denerim before the Archdemon... Only enless darkspawn killing ( As if you are not tired enough of kill genlock, hurlock, emisary, alpha, ogre, and then again ) with no dialog, no choices, no items, no.. nothing.

When you go to the invaded Denerim you already made your choices, equipped your teams. possibly level them up.. and you have an hour of repetitive killing ahead.. When you go travelling in the map and spawns the "Defend the gates " encounter I have to make a huge effort to not throw myself by the window. Just bring the Archdemon now.. come on...

Second place for raw fade, of course.

#42
Vaern Sul

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Deep roads and Fade. I mean from the cartel lair to the Spider Queen, for the first. Pointless dungeon crawling, one after another. But the devs did good job after these parts, with that gollum-like dwarf, and the bosses. (The spider queen is one of the few bosses I really enjoyed to defeat, and the "pride demon break" is also refreshing.)



What is defining a "pointless dungeon crawling" is, imho, battling waves after waves of trash mobs. While being easy to defeat, you still have to use tactic, which is easily grows tiresome when you encounter the 25th pack.

That's exactly what's happening, both in the deep roads and in the Tower/fade. You can feel that devs did noticed that it was boring, but were either to lazy/uninventive or lacked of time to fix it in a decent way.

One thing I have really felt about the fade is that it was first designed as an entire puzzle, you can see it in the shapeshifting/fade travel menu, and, for one of the reasons above, ended up as a dungeon-crawling part.

But the deep roads are undoubtably the most helplessly boring part. I really needed a pause between the cartel's lair and Caridin's cross.

#43
keesio74

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Hmmm.. interesting. I liked the Fade part. I was really confused, lost, and creeped out in the Fade. I mean that in a good way in the sense that I was really immersed in it. Also it gave me the opportunity to play with spells I was not familiar with that early in the game (crushing prison, fireball) and switching between forms was pretty fun.



I was a little frustrated with Orzammer because of how big the city was and how long that main quest was. I wanted Oghren in my party fully (full dialogue and all) - meaning I had to finish the Anvil quest and that quest took forever (all the city politics, then the size of the deep roads).



I wasn't too thrilled about the Ostagar wilds or the Bracilian forest. I guess I don't like the wilds.



I was really into the Broken Circle quest. I also though Warden's Keep was pretty good.

#44
Alexus_VG

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Actually I think my least favourite part of the game would have to be the endings. No matter how I try to look at it I always get that feeling that it was anticlimactic. I know they probably didn't have anywhere near enough time to expand on that part of the game considering how many variables there are in the story but every time I finish the game I am left somewhat dissatisfied. Overall I find that the content starts feeling a little rushed from the landsmeet onwards.

#45
Dasim4

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Funny I really enjoyed both the Fade and the Deep Roads. I love long dungeon crawls, discovering new stuff, and getting into lots of battles. The whole point of it was to get someone on the throne to get the dwarves behind you in the battle. Not sure what is so difficult to understand about the importance of that. Maybe you don't feel it in the end but if you role play at all you realize that it would take a mighty army to fight the Blight. The dwarves were important in that regard.



What I really hate are areas with a lot of load zones that you are forced to go back and forth through. It is a huge waste of time in the game and I really get very tired of waiting for the next area to load. This is especially true when I end up waiting 2 mins for a small room with one or two NPC's in it. Orzammar is the worst for that followed closely by Denerim. If it weren't for the incessant load zones I wouldn't have an issue with any part of the game other than the overall design which was rather bland and lacking.

#46
Rogue Roxy

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Least favourite part of the game?

The credits... they came far too soon for me. I wanna play more! :o

I :wub: DragonAge.

~ Roxy

#47
TheMadCat

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Most disliked design wise, The Brecilian Forest. It just felt so half-baked considering it's supposed to be these massive ancient woodlands with a brutal and bloody history.



Story wise, I'd say the last hour or so prior to the epilogue. You chug along slaughtering a bunch of grunts and a few bosses, make your way to the archdemon, slice him and done. Just felt so lackluster considering this is the climax of the story, the final battle, ect. ect.

#48
Xandurpein

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I reallly liked the creepiness in Deep Roads, with Broodmother and Branka. The part I liked least was probably final push through Fort Drakon before the Archdemon. Somehow, the sense of frantic haste from the outdoor scenes was lost inside the fort.

#49
blaidfiste

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Mage Tower fade section - I would rather have pulled a Redcliffe Village on them and let the Templars sack the place.



Deep Roads - Long drawn out level. Anvil of the Void was the least creative fight I've seen in a while.



Last Battle - A crapload of easy-to-kill darkspawn and an archdemon whose heart wasn't in the fight.

#50
Puppy Love

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Ostagar followed by Lotherin simply because I'm sick of having to get through them to get to the real game. I love the origins, they're not too long and filled with character plot. Ostagar and Lotherin don't really affect much of anything and are incredibly repetitive.  Especially since it's the same characters each time...

Modifié par Faerieheart, 23 décembre 2009 - 12:08 .