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#26
Doni

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OP, are you basing your opinion on bronze/silver games?

The fact that you haven't even mentioned any of the Geth's glitches and unfair advantages as a result of technical issues leads me to believe you're playing on a difficulty where such things wouldn't affect you enough to notice them.

Modifié par Scruffaluphagus, 14 août 2012 - 08:56 .


#27
Serge_THE_GREAT

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Geth are, as many others here have said, cheap punks. They are, as me and my friends affectionately call them, 'The Geth-Stun-lockers' It's bad enough that they can stun-lock a majority of the game's cast with three of their units (Rocket Troopers--especially when they use magical double rockets--Geth Hunters and Geth Primes), but it's even worse when you consider how accurate their shots are combined with their bum rush methods. Geth are the faction of all factions that force players to camp (on many of the maps) and take the fun out of the game. Unless you are playing as a Geth yourself, or the Quarian Male Engineer/Infiltrator is on your team and spamming Tactical Scan with the 20m radius rank 6 evolution, then its dangerous to be moving around the map, even if you are all in a group.

And I am not saying that their bum rush strategy is cheap by itself, no! It's that they stun-lock so much that leaving your comfort zone (camp zone) is asking to get mauled by the Geth.

And because of their many glitches (shooting while Stasis'd, frozen, lying on the ground, not facing you and hitting you, double rockets, rockets and Prime shots hitting you when they shouldn't, etc.) it makes playing against them a chore.

#28
Guest_MastahDisastah_*

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well...I think it depends on the class that you're using. If you are playing krogans/turian/batarians you'd find geth very frustrating, but reapers/cerberus easier (except for instakills). If you are playing with destroyer/kroguard then they're the easiest faction ever. If you play with classes that can roll and dodge I'd say that they're balanced if you use soft cover A LOT and you don't play rambo in the open. But on some maps geth seem to be harder: maps like Condor/London.
That from my past gold experience, can't really tell now because I'm playing only platinum.

EDIT: totally forgot about engineers/Quarian infiltrators and Turian/Paladin sentinel...if you are playing with those classes geth are almost a joke if you know how to play.

Modifié par MastahDisastah, 14 août 2012 - 08:57 .


#29
Clayless

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They're cheap and frustrating.

No one thinks its fun when you can't do anything because a staggered Hunter shot you.

#30
mybudgee

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1. Choose Kroguard with disruptor ammo
2. Choose Geth
3. ???
4. Profit

#31
CitizenThom

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Geth are easy on Firebase White. They're an annoyance on every other map. It isn't that they're "hard" so much as cheap.

Modifié par CitizenThom, 14 août 2012 - 08:57 .


#32
rmccowen

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Cloaked Hunters are a problem because you can't use targeted powers, because they move fast, and because they can stunlock from range. If I'm being rushed by three Hunters, and even one survives, I'm going to take a bunch of damage--and if I'm playing a Turian or Krogan, I'm probably dead.

Geth Rocket Troopers are a problem because their rockets are difficult to dodge, and because N troopers under fire often produce 2N rockets.

Primes are a problem because they launch turrets that are hard to see, with high damage and high rate of fire (and which aren't affected by your shield or health gates). Then they stunlock you just to make sure you're easy pickings.

And then there are Pyros, which personally don't give me a lot of trouble because these days I move a lot, and they rarely catch me. But they're always out there, anchoring the other units, and every so often I'll be staggering around and all of a sudden I'm on fire.

Geth are hard because they cheat: three of their five units can stagger you, one approaches quickly and in an un-targetable state, one can launch multiple sniper-rockets, and one can summon help and is likely to survive long enough to unload a couple of staggering cannon salvos.

There's no other faction with anything like it.

#33
Optimistman

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Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.

#34
KING JAMI

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I usually play Batarian classes, the Geth are just terrible; I get stun locked so much.

#35
Lord Rosario

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With geth you are forced to cover, with Reapers you are forced out of cover, with Cerberous you just gotta keep your eyes open when walking around corners. Most people don't like sitting in one spot and being stunlocked to death, so Geth are a major pain. No one likes o be instant killed, but at least it's better than watching as control is stripped from you and using medigel to try to get up, only to be stunned again.

#36
CitizenThom

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When you get taken down by a Geth, the moment you medigel, you find that their numbers tripled since you were down. Now instead of the stunned Hunter blasting away at you, it's three hunters and four pyros, and a couple of rocket troopers off in the distance.

The only experience similar to that with other factions, is the Atlas' instakill being unpreventable once it starts, Guardians shielding you into a corner, and not mving once they've knocked you down, and Ravager/Cerberus boss enemies hovering over your corpse. But they're boss enemies being annoying, not the whole faction,

Modifié par CitizenThom, 14 août 2012 - 09:03 .


#37
Optimistman

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Scruffaluphagus wrote...

OP, are you basing your opinion on bronze/silver games?

The fact that you haven't even mentioned any of the Geth's glitches and unfair advantages as a result of technical issues leads me to believe you're playing on a difficulty where such things wouldn't affect you enough to notice them.


1. Difficulty at a point doesn't matter in which all enemy types show up eventually. And your so called glitches or "defying of laws' shows up on silver/bronze games as well.

2. I play gold regularly.

Modifié par Optimistman, 14 août 2012 - 09:05 .


#38
NucularPikinic

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Geth cheat and are annoying. That's the only way that they keep up with the other two factions but it works for them most of the time.

#39
Rifneno

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Scruffaluphagus wrote...

OP, are you basing your opinion on bronze/silver games?

The fact that you haven't even mentioned any of the Geth's glitches and unfair advantages as a result of technical issues leads me to believe you're playing on a difficulty where such things wouldn't affect you enough to notice them.


This could be it.  When I was only playing bronze/silver because I wasn't confident enough to move up to gold, I didn't see what the problem was with geth.  When I finally moved to gold, "WHAT THE  <Too hot for BSN!> IS THIS  <Too hot for BSN!>
?!" 

#40
Kalas Magnus

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 What class are you using? Try playing the batarian soldier against the geth. Never again for me.:crying:

class tiers play heavily in this game. For example use the asari adept/vanguard can annihilate cerberus with little to no effort.(stasis->headshot) However, against reapers the Human sentinel has higher survivability and deals greater damage. If you want to destroy the geth though you'll have to use engineers/infiltrators. The salarian and quarian males have no problem when dealing with the flashlights. 

I find cerberus and reapers to be the easiest because every unit is easily deal with except banshees and phantoms. I mean c'mon the atlas is just target practice.^_^

#41
ToLazy4Name

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Geth are weak against certain characters, just as Reapers and Cerberus are weak against certain characters.

Geth are ****s to characters who aren't effective against them, though.

#42
Optimistman

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Kalas321 wrote...

 What class are you using? Try playing the batarian soldier against the geth. Never again for me.:crying:

class tiers play heavily in this game. For example use the asari adept/vanguard can annihilate cerberus with little to no effort.(stasis->headshot) However, against reapers the Human sentinel has higher survivability and deals greater damage. If you want to destroy the geth though you'll have to use engineers/infiltrators. The salarian and quarian males have no problem when dealing with the flashlights. 

I find cerberus and reapers to be the easiest because every unit is easily deal with except banshees and phantoms. I mean c'mon the atlas is just target practice.^_^


That's the point, you can at least pick certain classes and annihilate geth. No classes work as effeciently as that against reapers. None.

#43
Someone With Mass

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They're more cheap than anything, due to their glitches and crappy design.

#44
Bolo Xia

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geth are the reason i will not play a krogan soldier/sentinel, turians, or batarians on unkown/gold.

it is playable with those classes but highly annoying when stunlocked to death.
the only way to avoid stunlock with these characters is staying in cover 90% of the time, which is booorrrriiinnngggg.

i would rather they had an insta kill unit than stunlock ability on almost every unit.

#45
Clayless

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Optimistman wrote...

Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.


A Hunter is immune to most powers when he's invisible (your powers go through him), can't be stopped from shooting, can stop you from doing anything (going into cover, shooting, using powers) when his blast hits you, and Pyro's are arguably as dangerous as Phantoms if they stand over your downed body.

#46
CitizenThom

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Bolo Xia wrote...

i would rather they had an insta kill unit than stunlock ability on almost every unit.


Me too. As it is, geth primes are the ones I melee to death to make up for the annoyance of all the other units.

#47
Optimistman

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Our_Last_Scene wrote...

Optimistman wrote...

Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.


A Hunter is immune to most powers when he's invisible (your powers go through him), can't be stopped from shooting, can stop you from doing anything (going into cover, shooting, using powers) when his blast hits you, and Pyro's are arguably as dangerous as Phantoms if they stand over your downed body.


Grenades completely solve the problem of hunters and grenade stagger seems to work differently than power stagger against them (meaning grenades will actually stop them from shooting, more specifically arc grenades).
Pyros don't insta-kill you on wake-up.

#48
sareth_65536

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WiqidBritt wrote...

cover doesn't count for much when you're surrounded by hunters...

Don't let them crowd you
blaming the game for YOUR problems is the most stupid thing that can ever be

#49
Clayless

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Optimistman wrote...

Our_Last_Scene wrote...

Optimistman wrote...

Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.


A Hunter is immune to most powers when he's invisible (your powers go through him), can't be stopped from shooting, can stop you from doing anything (going into cover, shooting, using powers) when his blast hits you, and Pyro's are arguably as dangerous as Phantoms if they stand over your downed body.


Grenades completely solve the problem of hunters and grenade stagger seems to work differently than power stagger against them (meaning grenades will actually stop them from shooting, more specifically arc grenades).
Pyros don't insta-kill you on wake-up.


Lets just hope your handful of grenades lasts 10 rounds then, and that you aren't flushed out of cover or stopped from reaching the ammo packs due to stunlock and sniper Pyro range.

Modifié par Our_Last_Scene, 14 août 2012 - 09:17 .


#50
comeatmeguy

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Cerberus are the easiest for me, and Reapers are second. Geth is just cheap in every way. Hunters and Primes stunlock you forever, Primes throw turret around corners right behind you.

Modifié par comeatmeguy, 14 août 2012 - 09:17 .