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#76
Posté 14 août 2012 - 10:02
#77
Posté 14 août 2012 - 10:02
#78
Posté 14 août 2012 - 10:03
#79
Posté 14 août 2012 - 10:04
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
#80
Posté 14 août 2012 - 10:06
Nuf said
#81
Posté 14 août 2012 - 10:06
eye basher wrote...
People just don't get that without the cheap stuff the geth would be a joke just like they were when the game came out they were the cake faction.
We're aware of this, unfortunately all the cheap crap was BioWare's attempt at "balancing" them. It was heavy handed, sloppy and has resulted in a game that appears even more buggy than it actually is. What the Geth need is to be reevaluated as a faction, I think most people on this forum could come up with better ways to keep the Geth on par with the other factions without resorting to the sort of cheese that was implemented.
#82
Posté 14 août 2012 - 10:06
They simply try to overrun you. If you get caught by surprise by either a Pyro or a Hunter, you're basically dead. You can usually evade any of the other faction's minions.
The Prime's turrets can also be a pain. They can appear behind you with a wave of the Prime's hand and will take you time in a sec or two.
The Geth have a lot of cheap tactics which really just make them a pain, not actually difficult.
#83
Posté 14 août 2012 - 10:07
#84
Posté 14 août 2012 - 10:11
Yosuke wrote...
Most people can't seem to deal with cloaked hunters, that's why.
This I don't understand. They're usually pretty easy to see.
#85
Guest_Lathrim_*
Posté 14 août 2012 - 10:13
Guest_Lathrim_*
ShadedPhoenix wrote...
Cloaked hunters are easy kills, and i hate fighting geht, they cheat, ignore the rules of the game, stun you wherever you are, rocketsnipe you being cloaked for 5 seconds and turning a corner on the other side of the map and so forth
Geth just are a frustrating experience, not a fun one, reaper lay pressure on you, keeping you mobile, cerberus use their combined arms to assault you.... geth just cheat their way around, id rather deal with a phantom sniper swarm (they seriously need some range accuracy nerf) then a single geth
This. >_>
#86
Posté 14 août 2012 - 10:20
Rocket Troopers stun or down you with a three round burst rocket launcher that fires even while staggered.
Primes stagger and stun you while placing 2 turrets behind the cover you use.
Pyros move quickly compared to all other armored units and travel in packs.
#87
Posté 14 août 2012 - 10:25
#88
Posté 14 août 2012 - 10:26
#89
Posté 14 août 2012 - 10:26
Cerberus can be tough to fight because of the combination of Nemesis, Atlas and Phantoms. Their other troopers are a joke. A bad one at that.
Reapers can be tough to fight because of Banshees. But that's all there is to them really. Stick to a certain order in what to kill in order to survive. If you see a Banshee, a Marauder and two Cannibals trying to get to you.. What do you do? Easy. Stay away from the Banshee, take out the Marauder - Watch the Cannibals run over to the corpse, and shoot them. Last thing to worry about is the Banshee. Easily taken care of.
Geth however work in a completely different manner. Rocket Troopers, Hunters and Primes are the kings and queens of stun. Every hit of theirs will cause you to be stunned for a short while, regardless of race and/or class (Unless you're a Kroguard). They don't like being in melee range and this is why they don't chase you out of cover - They need a new melee unit that does that for them, so the stunlock can be decreased and the Geth faction will finally be fixed again. Until that however, they are the cheapest enemy of all. And since cheapness creates annoyance and annoyance means more people will quit or refuse to fight them.. That makes them the "toughest" faction to fight.
#90
Posté 14 août 2012 - 10:30
#91
Posté 14 août 2012 - 10:32
If you haven't learned the places where the turrets spawn you don't deserve to post hereUlrich282 wrote...
Primes placing 2 turrets behind the cover you use.
#92
Posté 14 août 2012 - 10:38
joker_jack wrote...
I think cerberus is the most balanced. Cerbus doesn't shoot 3 rockets at one time and stun lock.
I think Reapers are the most balanced. They can be hard, but rarely cheap (sans magnet hands). Geth just suck balls, and Cerberus is cake except for that cheapass space ninja that cheats almost as much as the entire geth faction.
#93
Posté 14 août 2012 - 10:39
Optimistman wrote...
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Sub Machine Guns can ignore 90% of armor, every single gun can get a mod that does similar effects. Every single gun can also get a consumable to do even more. I could start naming powers that significantly weaken armor as well, but I'm sure you'll just ignore those too.. Not to mention all biotics completely ignore any and all armor damage reductions. Also, shields are not useless. I don't need to elaborate on that any further...
Brutes slightly home in? Ravagers stare like a deer only sometimes? Two banshees closing in on you? Geth never miss... never stop shooting, they even start shooting the moment you are potentially in sight, and most of all, you can have 3 primes out at once that won't miss, will stunlock, will come around corners, and if you try to run like you would from those banshees, you'll be wishing they just teleported and tried to stay near you.
Reapers are only psycologically a problem. Geth can murder you no matter how perfect you play.
I forgot to mention the cover part.. mostly because it's an old arguement that you've already been shown plenty of evidence to be false from tons of other people in this thread. Come back with some new arguements maybe with a topic that isn't as loaded as a good potato.
#94
Posté 14 août 2012 - 10:40
Regardless of personal opinion, they are considerably cheap and glitchy. Combining their stunlocking and preference for close quarters weaponry with their inability to recognize personal space makes for a less entertaining and more frustrating opponent than either cerberus or reapers.
I'd put my vote on cerberus being the easiest waves. The phantom is the only real danger they pose, and I've spent most of my time since the demo came out hammering myself to counter and hunt them as easy prey.
#95
Posté 14 août 2012 - 10:44
Modifié par FlowCytometry, 14 août 2012 - 10:48 .
#96
Posté 14 août 2012 - 10:48
...
Does not compute.
#97
Posté 14 août 2012 - 11:03
sareth_65536 wrote...
Don't let them crowd youWiqidBritt wrote...
cover doesn't count for much when you're surrounded by hunters...
blaming the game for YOUR problems is the most stupid thing that can ever be
yeah, because it's not cheap to have cloaked, stagger-proof, fast moving, high damaging, stun-locking enemies spawn ten feet from you because you weren't technically in the spawn zone when the wave started.
why don't you say "Don't let the Banshee teleport through a wall and magnent hands you, after all, it's your fault you suck" while you're at it? I mean, isn't it YOUR problem that your character decided to start walking backwards?
assuming that I suck at the game because I have the same complaints about the Geth A.I. that everyone does is the most stupid thing you can do.
#98
Posté 14 août 2012 - 11:03
Modifié par darkblade, 14 août 2012 - 11:04 .
#99
Posté 14 août 2012 - 11:10
Optimistman wrote...
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Actually, there are a bunch of guns that completely ignore armor DR, even without attachments.
The Geth plasma shotgun, the krogan spike cannon whose name eludes me, and I'm fairly sure that explosion weapons like the falcon, and scorpion. The Krysae and other guns get bonus % damage on armored enemies. The armor isn't really a problem. Almost every biotic has an armor lowering ability, which stacks with AP mods.
It mostly comes down to what your preferred class is. I play biotics most of the time, and I find reapers to be a cake walk. You can dominate them and outmaneuver them at every turn without much trouble.
And yet when I play the same biotics, the Geth will destroy me, because I don't have good shield stripping or health, so hunters will close in while I try to stop them, and stun me to death.
On the other hand, the times I have the advance warning and pick classes with overload, ED or arc grenades, the geth go down easy. The kroguard also destroys Geth, and I think the most abusive build I've used was a Geth Engineer with a Falcon+disruptor ammo and 3-jump overload. Everything was stunned, 100% of the time.
OTOH, playing the same engineer versus reapers would be a pain.
So it comes down to what you play the most, because that's what will put you into unfavorable matchups when you play random enemies, and that will make you believe that this or that enemy is stronger.
#100
Posté 14 août 2012 - 11:14




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