.
#126
Posté 15 août 2012 - 02:57
How is a brute chasing you out of cover? I don't let brutes get anywhere near me when I'm in cover. I just don't take cover around them.
#127
Posté 15 août 2012 - 02:58
Did you ever encounter a rocket troopr firing 2-3 rockets within 2 seconds?
Did you ever encounter a geth hunter, who shoots at you, despite you being BEHIND it?
Did you ever encounter, grabbing a hunter, while it was cloaked, receiving the kill points, yet it stands up and melees you?
Also, did you ever encounter, a geth prime, who magically teleports 20+ meters? as if he had or just did a biotic charge?
I have over 20 minutes of bugs in this game with all factions i am putting together. The majority come from Geth.
They are not hard, but bugged like crazy.
#128
Posté 15 août 2012 - 03:00
Ashen Earth wrote...
TianKY wrote...
Those who hate Geth are just those who play as Krogans and Batarians more often.
I hate Geth, and I haven't played as a Krogan or Batarian in ages.
Batarian Soldier murders Geth. Rocket Troops and Hunters are annoying. I hate them.
Hey Opt, I think I played a couple games with you on PSN. Your singing is terrible.
#129
Posté 15 août 2012 - 03:05
known_hero wrote...
Ashen Earth wrote...
TianKY wrote...
Those who hate Geth are just those who play as Krogans and Batarians more often.
I hate Geth, and I haven't played as a Krogan or Batarian in ages.
Batarian Soldier murders Geth. Rocket Troops and Hunters are annoying. I hate them.
Hey Opt, I think I played a couple games with you on PSN. Your singing is terrible.
Yeah, you probably did. And yes i know my singing is terrible. I do it when i get scared.
#130
Posté 15 août 2012 - 03:07
Optimistman wrote...
Once again you come in with false and invalid points. There is not a single submachine gun that you can name that negates armor mitigation by 90%. And if you try, then you're lying.
He's talking about the High-Velocity Barrel Mod, which can be equipped on any SMG and, at level V, ignores 90% of armor DR. So... not lying at all.
Warp springs to mind, what with the substantial armor weakening. Also Cryo Burst and Snap Freeze. And if 50% of armor DR counts as "sub-parly", what would be good enough?There are few useful powers that negate armor and they do it sub-parly. And what happens when you run out of equipment?
Yes, they do. It takes two, maybe two and a half seconds! Unless you're working with another biotic, in which case... not so much.Oh and biotics need time to set up combos.
Okay... and?Let's not forget that biotics can get shot and grabbed as well.
Geth are as accurate as every other faction.The only geth that doesn't miss is the rocket trooper and if you are standing in the middle of the map like a duck, then you deserve a few rockets to the face.
Okay, so you don't like Reapers; point noted. But what exactly are you doing while they're rushing you?You're ignoring the fact that the reaper's don't need to shoot to kill, they can rush you down AND shoot you. There is nothing psychological about a banshee hugging me or a brute chasing me away from cover into a ravager's perfect accuracy.
All that bullcrap about cover is moot, just like your arguement. Geth die when you shoot them. They move at .0005 miles per hour and only stun you when you've allowed them to close in. If you can't handle something as simple as staying in cover when appropriate and running out when necessary, then you're just bad.
...says someone who forgot about an SMG mod.Think before you post or better yet just don't.
Modifié par rmccowen, 15 août 2012 - 03:07 .
#131
Posté 15 août 2012 - 03:08
Grah, somebody posted before me! Right in the feels.
Modifié par Waffelmeister, 15 août 2012 - 03:08 .
#132
Posté 15 août 2012 - 03:09
We once played four kroguards on hydra and had a riot running around and just wrecking.
As was said before, it really depends on the team's mix of classes. Some classes just do better against some factions than others.
#133
Posté 15 août 2012 - 03:09
#134
Posté 15 août 2012 - 03:11
Geth: Rush you mindlessly, usually without taking cover, and punishing you for not using cover. Constant stun-lock from every single one of their units other than the Geth Turrets... which actually push you out of cover, makes them difficult to deal with when you don't have a coordinated team.
Reapers: Jack of all trades master of none. Super annoying but also not very good at anything other than being bothersome. Swarmers kill you at inopportune times, Banshees grab you through walls, and Brutes spawn literally already swiping at you, but other than that they are the second easiest faction. Just take good AP weapons and ammo.
Modifié par Drummernate, 15 août 2012 - 03:12 .
#135
Posté 15 août 2012 - 03:14
#136
Posté 15 août 2012 - 03:16
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
#137
Posté 15 août 2012 - 03:21
Soggy-Snake- wrote...
Guess TC never bothered to leave Bronze. Geth are cheap, not difficult. Reapers aren't imbalanced either.
For everyone saying i don't play gold or i only play firebase white, your logic makes no sense. You can camp on any map and hold a position. And the properties of each enemy type appear on all difficulties so by that fact you make absolutely no point, just mindless insults (yes and i said mindless. there is a difference between an insult and a mindless insult). You can stay in one spot and beat geth. You can't do that with either of the other factions. That's why geth are the easiest. And the fact that they ARE farmable just proves my point even further.
And yes reapers are imbalanced. They play both the game of distance and rush-down far too good. They should not be able to have it both ways, no other faction can do that. I guess it's just my preference of playstyle of not running out of cover and killing compared to running out to get blasted by ravagers, cannibals, marauders, or grabbed.
#138
Posté 15 août 2012 - 03:22
robarcool wrote...
Yeah, geth are so easy when you spend more than half of your time in the match getting stunloacked. Play as a Krogan, Batarian or Turian and tell me it isn't cheap by any means.
It is your absolutely your fault for choosing those classes against them.
#139
Posté 15 août 2012 - 03:22
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Sub Machine Guns can ignore 90% of armor, every single gun can get a mod that does similar effects. Every single gun can also get a consumable to do even more. I could start naming powers that significantly weaken armor as well, but I'm sure you'll just ignore those too.. Not to mention all biotics completely ignore any and all armor damage reductions. Also, shields are not useless. I don't need to elaborate on that any further...
Brutes slightly home in? Ravagers stare like a deer only sometimes? Two banshees closing in on you? Geth never miss... never stop shooting, they even start shooting the moment you are potentially in sight, and most of all, you can have 3 primes out at once that won't miss, will stunlock, will come around corners, and if you try to run like you would from those banshees, you'll be wishing they just teleported and tried to stay near you.
Reapers are only psycologically a problem. Geth can murder you no matter how perfect you play.
I forgot to mention the cover part.. mostly because it's an old arguement that you've already been shown plenty of evidence to be false from tons of other people in this thread. Come back with some new arguements maybe with a topic that isn't as loaded as a good potato.
Once again you come in with false and invalid points. There is not a single submachine gun that you can name that negates armor mitigation by 90%. And if you try, then you're lying. There are few useful powers that negate armor and they do it sub-parly. And what happens when you run out of equipment?
Oh and biotics need time to set up combos. Let's not forget that biotics can get shot and grabbed as well. The only geth that doesn't miss is the rocket trooper and if you are standing in the middle of the map like a duck, then you deserve a few rockets to the face. You're ignoring the fact that the reaper's don't need to shoot to kill, they can rush you down AND shoot you. There is nothing psychological about a banshee hugging me or a brute chasing me away from cover into a ravager's perfect accuracy.
All that bullcrap about cover is moot, just like your arguement. Geth die when you shoot them. They move at .0005 miles per hour and only stun you when you've allowed them to close in. If you can't handle something as simple as staying in cover when appropriate and running out when necessary, then you're just bad.
Think before you post or better yet just don't.
Know what that is? I guess not... Get one and be amazed at how the reapers fall to the power of your Locust!
#140
Posté 15 août 2012 - 03:23
Shadow of Terror wrote...
There was a thing I heard before.
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
That's by far the dumbest logic i've hear today, and that is saying something.
#141
Posté 15 août 2012 - 03:25
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Sub Machine Guns can ignore 90% of armor, every single gun can get a mod that does similar effects. Every single gun can also get a consumable to do even more. I could start naming powers that significantly weaken armor as well, but I'm sure you'll just ignore those too.. Not to mention all biotics completely ignore any and all armor damage reductions. Also, shields are not useless. I don't need to elaborate on that any further...
Brutes slightly home in? Ravagers stare like a deer only sometimes? Two banshees closing in on you? Geth never miss... never stop shooting, they even start shooting the moment you are potentially in sight, and most of all, you can have 3 primes out at once that won't miss, will stunlock, will come around corners, and if you try to run like you would from those banshees, you'll be wishing they just teleported and tried to stay near you.
Reapers are only psycologically a problem. Geth can murder you no matter how perfect you play.
I forgot to mention the cover part.. mostly because it's an old arguement that you've already been shown plenty of evidence to be false from tons of other people in this thread. Come back with some new arguements maybe with a topic that isn't as loaded as a good potato.
Once again you come in with false and invalid points. There is not a single submachine gun that you can name that negates armor mitigation by 90%. And if you try, then you're lying. There are few useful powers that negate armor and they do it sub-parly. And what happens when you run out of equipment?
Oh and biotics need time to set up combos. Let's not forget that biotics can get shot and grabbed as well. The only geth that doesn't miss is the rocket trooper and if you are standing in the middle of the map like a duck, then you deserve a few rockets to the face. You're ignoring the fact that the reaper's don't need to shoot to kill, they can rush you down AND shoot you. There is nothing psychological about a banshee hugging me or a brute chasing me away from cover into a ravager's perfect accuracy.
All that bullcrap about cover is moot, just like your arguement. Geth die when you shoot them. They move at .0005 miles per hour and only stun you when you've allowed them to close in. If you can't handle something as simple as staying in cover when appropriate and running out when necessary, then you're just bad.
Think before you post or better yet just don't.
Know what that is? I guess not... Get one and be amazed at how the reapers fall to the power of your Locust!
Armor piercing and damage mod both equipped on my cerberus harrier when i go in matches against reapers. It is not "kill all" whatsoever. And being the fact that the cerberus harrier is stronger than the locust...................
Once again, you make no point.
Modifié par Optimistman, 15 août 2012 - 03:27 .
#142
Posté 15 août 2012 - 03:26
Rifneno wrote...
K_Os2 wrote...
tl;dr
Geth are not the easiest, they're the safest (i.e. camp friendly) to play against because they have no synch kills.
Reapers are much more easier to deal with than geth other than the sneaky marauder none of their units pose a threat. Find some stairs and the banshee is a joke, ravager is also sneaky but squishy so that isn't even a problem. The rest is just trash.
Is anyone else just learning that trick now? Because I've been playing several hours a day on average for 4 months and I'm only just now learning that ramps are banshee kryptonite.
I learned it last week or the week before when someone was kind enough to post a thread about it. People used to not get why I was turning to stand and melee a banshee at first... but I'm seeing more and more people in PUG's making good use of sloped floors when a Banshee comes around.
#143
Posté 15 août 2012 - 03:29
Optimistman wrote...
Shadow of Terror wrote...
There was a thing I heard before.
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
That's by far the dumbest logic i've hear today, and that is saying something.
You probably think that since you obviously can't deal with Banshees.
Fun fact... You can deal with them without running to your death
#144
Posté 15 août 2012 - 03:30
#145
Posté 15 août 2012 - 03:32
Shadow of Terror wrote...
Optimistman wrote...
Shadow of Terror wrote...
There was a thing I heard before.
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
That's by far the dumbest logic i've hear today, and that is saying something.
You probably think that since you obviously can't deal with Banshees.
Fun fact... You can deal with them without running to your death
Yes it's call letting them kill you. But i rather not do that.
Oh and have you forgotten the possibility of brutes traveling with banshees? Which happens 90% of the time they agress you. And lets not forget the double banshee spawn..........
#146
Posté 15 août 2012 - 03:32
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Sub Machine Guns can ignore 90% of armor, every single gun can get a mod that does similar effects. Every single gun can also get a consumable to do even more. I could start naming powers that significantly weaken armor as well, but I'm sure you'll just ignore those too.. Not to mention all biotics completely ignore any and all armor damage reductions. Also, shields are not useless. I don't need to elaborate on that any further...
Brutes slightly home in? Ravagers stare like a deer only sometimes? Two banshees closing in on you? Geth never miss... never stop shooting, they even start shooting the moment you are potentially in sight, and most of all, you can have 3 primes out at once that won't miss, will stunlock, will come around corners, and if you try to run like you would from those banshees, you'll be wishing they just teleported and tried to stay near you.
Reapers are only psycologically a problem. Geth can murder you no matter how perfect you play.
I forgot to mention the cover part.. mostly because it's an old arguement that you've already been shown plenty of evidence to be false from tons of other people in this thread. Come back with some new arguements maybe with a topic that isn't as loaded as a good potato.
Once again you come in with false and invalid points. There is not a single submachine gun that you can name that negates armor mitigation by 90%. And if you try, then you're lying. There are few useful powers that negate armor and they do it sub-parly. And what happens when you run out of equipment?
Oh and biotics need time to set up combos. Let's not forget that biotics can get shot and grabbed as well. The only geth that doesn't miss is the rocket trooper and if you are standing in the middle of the map like a duck, then you deserve a few rockets to the face. You're ignoring the fact that the reaper's don't need to shoot to kill, they can rush you down AND shoot you. There is nothing psychological about a banshee hugging me or a brute chasing me away from cover into a ravager's perfect accuracy.
All that bullcrap about cover is moot, just like your arguement. Geth die when you shoot them. They move at .0005 miles per hour and only stun you when you've allowed them to close in. If you can't handle something as simple as staying in cover when appropriate and running out when necessary, then you're just bad.
Think before you post or better yet just don't.
Know what that is? I guess not... Get one and be amazed at how the reapers fall to the power of your Locust!
Armor piercing and damage mod both equipped on my cerberus harrier when i go in matches against reapers. It is not "kill all" whatsoever. And being the fact that the cerberus harrier is stronger than the locust...................
Once again, you make no point.
Fun fact - Assualt rifle piercing mod only ignores 65% of armor, the SMG version ignores 90%
Learn the game.
#147
Posté 15 août 2012 - 03:33
Shadow of Terror wrote...
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
Optimistman wrote...
Lord Rosario wrote...
If you're going to ignore the Geth's strengths and only pay attention to what they are lacking in while also ignoring the existence of any weaponry or ablities that almost completely IGNORE the armor on the reapers, then this is a hopeless arguement.
Reapers have armor, many of them move fast but can't do much until they are very close. Thing is, they are easy to avoid. Murauders are the only exception and they still can't compare to any of the geth's longer range attacks. Ravangers can shoot similarly to Primes but they lack shields and can't shoot over cover and will often just stand and stare at you while you shoot them, even on Platinum. Banshees can teleport to you and kill you, but a tall, screaming, glowing blue, naked woman, popping across the map is hardly stealthy enough to cause much havok on anyone who is paying the tiniest bit of attention.
Do us all a favor and do a Geth match on Gold ANYWHERE besides firebase white and make sure to try and run around as you would against reapers with a nice, big, heavy class that would also be great against those Reapers. When you find that your ability to run, shoot, use powers, or even switch to your missile launcher are rendered completely useless due to stunlocking, then let us all know what method you used to do so, because I'm sure we are all dying to know.
instert everybodyislostbutmeindiandianajonesp.jpg here
You're right it is hopeless kid. Because your arguement is false at every point.
No shields doesn't = they die easily. There are no guns that completely negate armor and most weapons even with armor piercing will not outright kill any armored reaper unit. Two banshees (whether you are paying attention to them or not) will close in on you fast , without much you can do about it. Brutes have a slight home in. And ravagers only daze at you like a deer if you are face-to-face with them. In which their acid or swarmers will kill you.
I have played geth on every map and the results are the same. You can remain stationary on any map, just in case you are too stupid to notice this. Stunlocking is something you can avoid easily by looking out for geth units and oh.............taking cover. Don't blame a faction for your mistakes. You can play the geth tactically, reapers not so much.
Sub Machine Guns can ignore 90% of armor, every single gun can get a mod that does similar effects. Every single gun can also get a consumable to do even more. I could start naming powers that significantly weaken armor as well, but I'm sure you'll just ignore those too.. Not to mention all biotics completely ignore any and all armor damage reductions. Also, shields are not useless. I don't need to elaborate on that any further...
Brutes slightly home in? Ravagers stare like a deer only sometimes? Two banshees closing in on you? Geth never miss... never stop shooting, they even start shooting the moment you are potentially in sight, and most of all, you can have 3 primes out at once that won't miss, will stunlock, will come around corners, and if you try to run like you would from those banshees, you'll be wishing they just teleported and tried to stay near you.
Reapers are only psycologically a problem. Geth can murder you no matter how perfect you play.
I forgot to mention the cover part.. mostly because it's an old arguement that you've already been shown plenty of evidence to be false from tons of other people in this thread. Come back with some new arguements maybe with a topic that isn't as loaded as a good potato.
Once again you come in with false and invalid points. There is not a single submachine gun that you can name that negates armor mitigation by 90%. And if you try, then you're lying. There are few useful powers that negate armor and they do it sub-parly. And what happens when you run out of equipment?
Oh and biotics need time to set up combos. Let's not forget that biotics can get shot and grabbed as well. The only geth that doesn't miss is the rocket trooper and if you are standing in the middle of the map like a duck, then you deserve a few rockets to the face. You're ignoring the fact that the reaper's don't need to shoot to kill, they can rush you down AND shoot you. There is nothing psychological about a banshee hugging me or a brute chasing me away from cover into a ravager's perfect accuracy.
All that bullcrap about cover is moot, just like your arguement. Geth die when you shoot them. They move at .0005 miles per hour and only stun you when you've allowed them to close in. If you can't handle something as simple as staying in cover when appropriate and running out when necessary, then you're just bad.
Think before you post or better yet just don't.
Know what that is? I guess not... Get one and be amazed at how the reapers fall to the power of your Locust!
Armor piercing and damage mod both equipped on my cerberus harrier when i go in matches against reapers. It is not "kill all" whatsoever. And being the fact that the cerberus harrier is stronger than the locust...................
Once again, you make no point.
Fun fact - Assualt rifle piercing mod only ignores 65% of armor, the SMG version ignores 90%
Learn the game.
Most smgs on this game are absolute trash.
Take your own tip.
#148
Posté 15 août 2012 - 03:34
Optimistman wrote...
Shadow of Terror wrote...
Optimistman wrote...
Shadow of Terror wrote...
There was a thing I heard before.
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
That's by far the dumbest logic i've hear today, and that is saying something.
You probably think that since you obviously can't deal with Banshees.
Fun fact... You can deal with them without running to your death
Yes it's call letting them kill you. But i rather not do that.
Oh and have you forgotten the possibility of brutes traveling with banshees? Which happens 90% of the time they agress you. And lets not forget the double banshee spawn..........
Brutes are the easiest things to deal with, no ranged attack, an obvious attack windup and don't take much to kill.
2 Banshees are fine to deal with as well.
#149
Posté 15 août 2012 - 03:38
Optimistman wrote...
Most smgs on this game are absolute trash.
Take your own tip.
You didn't know something about the game, it's pointed out to you and you're response is just basically "Well, SMG's suck".
.
Don't get so angry for correcting you for saying there wasn't anything that ignored 90% of armor migation.
#150
Posté 15 août 2012 - 03:39
Shadow of Terror wrote...
Optimistman wrote...
Shadow of Terror wrote...
Optimistman wrote...
Shadow of Terror wrote...
There was a thing I heard before.
You can tell how good a player is by how they react to a banshee, if it causes them major problems so that they get killed by other enemies or instant grabbed, then they should look at how they're reacting to the banshee and work on it.
Honestly, Reapers aren't too bad at all.
That's by far the dumbest logic i've hear today, and that is saying something.
You probably think that since you obviously can't deal with Banshees.
Fun fact... You can deal with them without running to your death
Yes it's call letting them kill you. But i rather not do that.
Oh and have you forgotten the possibility of brutes traveling with banshees? Which happens 90% of the time they agress you. And lets not forget the double banshee spawn..........
Brutes are the easiest things to deal with, no ranged attack, an obvious attack windup and don't take much to kill.
2 Banshees are fine to deal with as well.
Yeah, they are easy to deal with. Mind telling me how you deal with them?
Give me one reason how in god's name it is easy to deal with two boss units that teleport towards you along with giant robots of death that hitstun you into oblivion along with taking out your entire shield (and sometimes more) are anywhere near easy. YOU CAN'T!!!! THERE IS NOTHING YOU CAN SAY THAT WOULD MAKE REAPERS EVEN SEEM EASY. I HAVE LISTED ALL MY REASONS OF WHY GETH AREN'T **** COMPARED TO REAPERS!!!! REAPERS ARE FRIGGIN OVERPOWERED ****S AND NOTHING YOU OR ANYBODY SAYS WILL CHANGE THAT.
AND YES THIS IS RAGE. PURE UNADULTERATED NERD RAGE TO THE MAX.
Modifié par Optimistman, 15 août 2012 - 03:41 .




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