.
#151
Posté 15 août 2012 - 04:25
They only have one real boss unit though, and really his only edge is his stunlock.
Geth are easier than Cerberus, but Reapers are easier than Geth.
In my opinion.
#152
Posté 15 août 2012 - 04:28
#153
Posté 15 août 2012 - 04:29
Modifié par Immortal Strife, 15 août 2012 - 04:30 .
#154
Posté 15 août 2012 - 04:32
Cerberus are ok imo. Phantoms are a challenge but they need to be.
Reapers are ridiculous. Banshees are by far the more dangerous enemy in the entire game and ravagers wipe teams who get flushed out of cover.
#155
Posté 15 août 2012 - 04:33
#156
Posté 15 août 2012 - 04:35
BoomDynamite wrote...
How are Geth easier than Cerberus?
No grenades.
They can one hit kill you on gold/platinum.
#157
Posté 15 août 2012 - 04:38
Optimistman wrote...
Soggy-Snake- wrote...
Guess TC never bothered to leave Bronze. Geth are cheap, not difficult. Reapers aren't imbalanced either.
For everyone saying i don't play gold or i only play firebase white, your logic makes no sense. You can camp on any map and hold a position. And the properties of each enemy type appear on all difficulties so by that fact you make absolutely no point, just mindless insults (yes and i said mindless. there is a difference between an insult and a mindless insult). You can stay in one spot and beat geth. You can't do that with either of the other factions. That's why geth are the easiest. And the fact that they ARE farmable just proves my point even further.
And yes reapers are imbalanced. They play both the game of distance and rush-down far too good. They should not be able to have it both ways, no other faction can do that. I guess it's just my preference of playstyle of not running out of cover and killing compared to running out to get blasted by ravagers, cannibals, marauders, or grabbed.
So....you do just farm WGG? lol.
And you are saying that Reapers are imbalanced because you can't camp vs them? How boring would the game be if there were no shock troopers to get teams to move?
And yeah you can 'camp' vs all factions even on Platinum. You just have to be able to hold an area and be prepared to think on your feet. The LZ of Giant is easy, the top room of Goddess etc.
Its sounds like you need to practise and get better at moving around safely.
Modifié par Soggy-Snake-, 15 août 2012 - 04:38 .
#158
Posté 15 août 2012 - 04:44
#159
Posté 15 août 2012 - 04:45
Even in the case of the KV- find a stairs/slope, make sure the banshee isn't even level with you on it, profit.
Reapers really aren't as hard as people make them out to be. In fact as a faction they've prob experienced the most easing over time vs. the others. Why? Well no buffs to them as a whole for one, unlike w/ the other 2 factions. Way better heavy weapons and new classes for another. Fury's biotics melt them, Destroyer melts them w/ many guns and multi-frags, Piranha melts them on many classes, Demo grenades melt them, Paladin debuffs their armor like a pro (even thru walls), flamer+reegar melts them, Inferno nades + BB melts them, Harrier/Typhoon/Acolyte destroys Banshee barrier before they can get close, HVB mod makes even SMGs decent vs. their armor, etc. In fact, if you have heavy firepower thanks to the new weapons and/or classes, you can stopgap Reaper rushes right in their tracks. Reapers become pretty darn easy once you can stop banshee's before they even get close or as they get close- then you dun have to be flushed out or worry about grabs or w/e.
Even then, the new powerful/overpowered options make breaking banshee grabs more prevelant a thing than it used to be- I'm noticing it happen quite more often than I used to in pugs thanks to the power creep in this game.
Modifié par FlowCytometry, 15 août 2012 - 04:56 .
#160
Posté 15 août 2012 - 04:47
#161
Posté 15 août 2012 - 04:52
sareth_65536 wrote...
I start to think that all these replies is just generated by bots that randomly combine words "cheap", "stunlock", "hunter", "prime", "not overpowered" and "pyro's range" in every thread that have the words "Geth" and "hard" in the title.
It just can't be that so many players don't know what does "cover" means and how to correctly move across the map
and that is the problem.
no other faction FORCES you to grab cover as much as the Geth
I play commando, with means staying on the move killing things and relocating, grabbing cover only to regain shields or to get a nice grab medal, to me Reapers are DAMN easy, Cerberus are DAMN easy, Geth are damn easy... until they stunlock me.
Lets not forget the Lashed hunter that manages to headshot you while he is flying, or the super nice missile multiple tap that WILL kill you.
When the reapers kill you is your damn fault, when Cerberus kills you is your damn fault, when the Geth kill you is mostly due to cheap behavior and inconsistency, normally you expect that rocket trooper to shot 1 missile not 3, you expect the flying hunter to not shot, you expect that damn wall/box to take the Plasma Shots for you while you regain your shields, but as we all know, the Geth have a way to make things not work as intended...
I don't complain about the pyros, the tricky animation is only a visual problem, and as long as you know the true range of the thing you can do something about it, however the Geth ability to sometimes break the rules is just wrong.
Cerberus: you know what to expect
Reapers: you know what to expect
Geth: Sometimes get sudden power ups that will kill you, because they can.
In the end of the day the only safe way of fighting Geth is to bunker down and kill them as they come, but I don't have to explain why that is boring as ****...
#162
Posté 15 août 2012 - 04:56
#163
Posté 15 août 2012 - 04:57
Zero132132 wrote...
The Geth are easy if you're camping. Otherwise, the stunlocking often kills the flow of battle if you're not careful. No such problem with Cerberus or Reapers. Basically, they're the easiest class if you want to play in a way that doesn't involve having fun.
+1
#164
Posté 15 août 2012 - 05:03
1.Geth Trooper-they may have a low DPS but they can curb stomp you
2. Geth Rocket Trooper-Can and will fire double rockets under, over, and around objects to stagger and kill
3. Geth Pyro-their flamethrower will drop you faster than any enemy except the Cerberus engineer turret and ther flame range is farther than the flame animation graphic appears
4. Geth Hunter-infinite cloak allows these terminators to get close enough to stagger and kill you in 2 or 3 shots, and don't bother staggering them because they will still shot you while being staggered
5. Geth Primes- they are bullet spong snipers who's shots are accurate across all distances and they stagger the hell out of it's targets. They also deploy 1 or 2 Geth turrets at will
6. Geth Turrets- if you play platinum or even gold for that matter you will realize that these little minons drop you and your teammates in a heartbeat often because they are in the one place that screws your whole team-yeah right behind you
Modifié par Immortal Strife, 15 août 2012 - 05:10 .
#165
Posté 15 août 2012 - 05:06
Kenadian wrote...
They're not easy, but they're not difficult. They're cheap, cheating little ****ers. So, I cheat with a Kroguard and laugh at them.
This. Kroguard with Shield Gear V and Cyclonic Modulator III. I stand in front of three Pyros and LAUGH at them like only a Krogan can!
#166
Posté 15 août 2012 - 05:09
I'll try and address the points you brought up as accurately as possible. Mind you all this will be Gold setting.
Reapers
Armor problem. This can be off set by AP mods. Somewhere someone made a cheat sheet for guns, which to use AP mod and which to use barrel. I am not a number cruncher, but IIRC guns with 200 dps or higher benefit more from extended barrel.
With that alone your gun's mileage will improve a lot!. Just use a simple Harrier with Extra clip, AP mod Barrage gear, and shoot from cover for improved accuracy. Sure you may need a full clip or two, but just spray all the bullets! Why save them? As a Harrier user you know that by now you need to know that your proximity has to always be near an ammo crate. Your other option is single shot snipers like the Widow or Javelin. These two are definitely still viable for anti-brute and anti-banshee. other wise just spray and empty the clip.
Pair of banshees teleporting toward you? Just rocket them! Pair of bashees approaching with brute escorts? round them up and rocket. What else are you saving the rockets for?
The other solution is the Claymore with Shredder and Smart Choke. This gun alone is anti-Reaper. Works well against everything and anything Reapers can throw at you, armor or non armor.
Cerberus
You mentioned you may have problems with Guardians. Take the Paragraph from the Reaper section about AP mod and apply it here. It'll kill guardians. I've always ran assault rifles with AP mod and I just spray at the mailbox slot even at long distance (well maybe sometimes controlled burst). If i mailbox the guardian great! Otherwise it still withers them done due to AP mod.
With a Widow you can just hip shot to the stomach and the Guardian will die.
Phantoms.
She's tricky yes, but not as much hassle as the general populace makes her out to be. Just stay in cover when she fires and at medium or close rage use one (but not limited to) of the following:
Reegar, Revenant, Granade of any sort, Vorcha Flamer, Claymore, Piranha. Acolyte + Pull, Follow up Reave
#167
Posté 15 août 2012 - 05:15
#168
Posté 15 août 2012 - 05:21
Nah in all seriousness Geth are the easiest 2 fight. Cerberus have Phantoms which can be a pain at times and Reapers have Banshee's which are without a doubt the most annoying enemy in the game. Geth dont really have anything special
#169
Posté 15 août 2012 - 05:26
PimpShepard wrote...
Geth, Reapers, Cerberus it dont matter they all fall before the Pimp.
Nah in all seriousness Geth are the easiest 2 fight. Cerberus have Phantoms which can be a pain at times and Reapers have Banshee's which are without a doubt the most annoying enemy in the game. Geth dont really have anything special
must be nice
#170
Posté 15 août 2012 - 05:30
I can play that game too. It is your fault that you find reapers the hardest. Go give your mindless logic elsewhere.Optimistman wrote...
robarcool wrote...
Yeah, geth are so easy when you spend more than half of your time in the match getting stunloacked. Play as a Krogan, Batarian or Turian and tell me it isn't cheap by any means.
It is your absolutely your fault for choosing those classes against them.
Modifié par robarcool, 15 août 2012 - 05:30 .
#171
Posté 15 août 2012 - 05:37
#172
Posté 15 août 2012 - 05:40
I was a horrible AA, and he helped to wave 6. He is really good and nice.
#173
Posté 15 août 2012 - 05:42
#174
Posté 15 août 2012 - 05:57
#175
Posté 15 août 2012 - 06:04
Hayes1092 wrote...
To me, Geth are definitely the easiest enemy to play against. Arc grenades can take out entire spawn points, Paladin is invincible (thanks to energy drain and backhanding rockets away), Sabotage is just plain fun, etc. The only thing I don't like is when I'm playing with my Sniper (N7 Demolisher), as they are much harder to get headshots on...but I do have arc grenades, so problem solved.
That´s like saying, "phantoms are not really THAT strong, because my AA can stasis+headshot them" or "banshees are not THATstrong with my warp ammo+destroyer+devastator mode+typhoon". Don´t get me wrong, i usually literally rule the geth with my FQI, but the fact is, without those special biulds, they are the hardest enemy right now. Unless you farm, i guess.




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