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#176
Shadow Shep

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I almost exclusively play against the reapers, and never against the geth. Could just chalk it up to differet play styles I guess! I hate the the bloody geth and their staggertastic nonsense. Also, in terms of rushing you...hunters.

#177
Rodia Driftwood

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Reapers are hard on your ASS? I'm very sorry for you, OP. :(

#178
Guest_Lord_Sirian_*

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Maybe it depends what class you play. I prefer fighting:

Reapers --> Cerberus --> Geth

In that order. Geth are boring, their units are all samey and if you're playing on anything but a destroyer it becomes staggerific.

Reapers and cerberus are easy for most classes as long as you keep an eye on your surroundings and know how to use soft cover.

#179
oO Stryfe Oo

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Optimistman wrote...

Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.



I'm sure we've all been in a situation where one person goes down, another tries to save him, he goes down. Chaos ensues. I can carry a pretty trashy team, but I can only carry so much medi-gel. I'm not saying geth are the hardest, but their cheapness is pretty much undeniable at this point. Oh, and before you tell me I'm a terrible player or something, I rarely ever lose a match. I just hate using my equipment because some dip**** hunter decided it'd be cool to shoot plasma shotgun rounds out of his chest and through a wall while stunlocked from overload (believe me, it happened. Teammates saw it, too, so I know I'm not crazy). Say what you like, but even you know that rocket troopers aren't supposed to shoot three rockets back-to-back.

#180
Shadow Shep

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Banshee boobs, ravager sacks, brute bums! What's not to love about the Reapers OP?

#181
FeralJester616

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oO Stryfe Oo wrote...

Optimistman wrote...

Most people are saying the geth are difficult because they are cheap but forget that after you die, you can get back up to get back into the right relatively easy. The geth also don't negate powers, have stupid damage reduction, and only two of their troops have armor. You shoot at geth they die; you throw grenades at geth they die. That's not difficult compared to throwing a grenade and it getting block or shooting and the enemy charging right through it.



I'm sure we've all been in a situation where one person goes down, another tries to save him, he goes down. Chaos ensues. I can carry a pretty trashy team, but I can only carry so much medi-gel. I'm not saying geth are the hardest, but their cheapness is pretty much undeniable at this point. Oh, and before you tell me I'm a terrible player or something, I rarely ever lose a match. I just hate using my equipment because some dip**** hunter decided it'd be cool to shoot plasma shotgun rounds out of his chest and through a wall while stunlocked from overload (believe me, it happened. Teammates saw it, too, so I know I'm not crazy). Say what you like, but even you know that rocket troopers aren't supposed to shoot three rockets back-to-back.


Can't deny any of that strife.
Geth are by far the easiest enemy, but when they get you (and they will) they cheaply take you down. Say whay you like about difficulty, I'm sure thats not the issue for most players. The cheapness factor is what is stopping players from enjoying Geth and I'm sure its also why some people confuse them as being harder than the others.

#182
gh0st wh1sp3r

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Cerberus: trash. Their most dangerous unit is the Phantom. Even 5 Phantoms in a swarm are relatively easy to deal with, as long as you keep your cool.

Reapers: also trash. Just avoid the Banshee and you'll be fine. They play aggressively. Which also seems to mean, "stupidly."

Geth: DO NOT WANT. Stunlock, glitch, etc. I've been killed by a Trooper in Stasis. Gangbanged by Hunters and went through all 5 Ops Survival Packs, just trying to get away. Been rocketed to death 270 degrees around a wall (that's 3/4 of a circle, cupcake.) And those Pyros hit me from a mile away through cover.

If you think the Geth are trash, play Geth on any other map than White and on Gold, OP.

Modifié par gh0st wh1sp3r, 15 août 2012 - 06:57 .


#183
Trippid

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Reapers are by far the easiest faction for me. I rejoice when I get them.

Playing a Fury, Cerberus and Reapers are absolute heaven for the biosplosions and CQC.

Geth? Even with Drain which I make extensive use of, I'm lucky if I can even get near a group of Geth. Constantly I get downed after draining shields as the game doesn't recognize that I've done so. It's an absolute class breaker for me when I relish being up close and depend on such a shield boost to save me. It's the same as when using an Ops Pack right before dying, only to die to the next attack anyway as the game hasn't registered the regeneration.

Geth... Stunlock, swarm, double/triple rockets to the face - which absolutely eat my Fury if I haven't seen them coming - granted, I could be using dodge and melee damage reduction more, but my god. I'd take 10 Banshees over one group of rocket troopers, hunters and Primes any day. I find pyros to be the easiest to deal with in close quarters combat. Granted that says nothing for anyone else, but my playstyle on the class just doesn't work against Geth.

I dread getting them on Gold. Absolutely dread it.

Edit: That's not even to mention the Prime turret, which probably annoys me more than anything else. They can be shot through walls, spammed, so if there's a Prime up, you just know there's a turret somewhere causing a world of hurt. But they do insane damage, and once you're being shot (depending on character of course) you've got a matter of seconds to find it before it downs you.
Not to mention half the time it stays up periodically after a Prime dies. Great feeling to kill the last Prime of the match only to be downed during half time by the turret. Yeah, Banshees have nothing on that.

Modifié par Trippid, 15 août 2012 - 07:02 .


#184
Optimistman

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Soggy-Snake- wrote...

Optimistman wrote...

Soggy-Snake- wrote...

Guess TC never bothered to leave Bronze. Geth are cheap, not difficult. Reapers aren't imbalanced either.


For everyone saying i don't play gold or i only play firebase white, your logic makes no sense. You can camp on any map and hold a position. And the properties of each enemy type appear on all difficulties so by that fact you make absolutely no point, just mindless insults (yes and i said mindless. there is a difference between an insult and a mindless insult).  You can stay in one spot and beat geth. You can't do that with either of the other factions. That's why geth are the easiest. And the fact that they ARE farmable just proves my point even further.

And yes reapers are imbalanced. They play both  the game of distance and rush-down far too good. They should not be able to have it both ways, no other faction can do that. I guess it's just my preference of playstyle of not running out of cover and killing compared to running out to get blasted by ravagers, cannibals, marauders, or grabbed.


So....you do just farm WGG? lol.

And you are saying that Reapers are imbalanced because you can't camp vs them?  How boring would the game be if there were no shock troopers to get teams to move?

And yeah you can 'camp' vs all factions even on Platinum. You just have to be able to hold an area and be prepared to think on your feet. The LZ of Giant is easy, the top room of Goddess etc.

Its sounds like you need to practise and get better at moving around safely.


Once again, your logic is beyond idiotic. But i don't have to respond to illogical people, so carry on. By the way, what the hell is WGG?

Modifié par Optimistman, 15 août 2012 - 07:02 .


#185
Optimistman

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FlowCytometry wrote...

Um, you must only play the KV or HV if Banshees are *that* much an issue for you, man. Yeah, they suck vs. CQC classes that are slow or need to be in melee range to be effective, that's not news. Anyone else can dodge/kite them easily. If you get grabbed w/ a mobile class, well that's largely ur fault, as annoying as magnet hands and wall teleporting is.

Even in the case of the KV- find a stairs/slope, make sure the banshee isn't even level with you on it, profit.

Reapers really aren't as hard as people make them out to be. In fact as a faction they've prob experienced the most easing over time vs. the others. Why? Well no buffs to them as a whole for one, unlike w/ the other 2 factions. Way better heavy weapons and new classes for another. Fury's biotics melt them, Destroyer melts them w/ many guns and multi-frags, Piranha melts them on many classes, Demo grenades melt them, Paladin debuffs their armor like a pro (even thru walls), flamer+reegar melts them, Inferno nades + BB melts them, Harrier/Typhoon/Acolyte destroys Banshee barrier before they can get close, HVB mod makes even SMGs decent vs. their armor, etc. In fact, if you have heavy firepower thanks to the new weapons and/or classes, you can stopgap Reaper rushes right in their tracks. Reapers become pretty darn easy once you can stop banshee's before they even get close or as they get close- then you dun have to be flushed out or worry about grabs or w/e.

Even then, the new powerful/overpowered options make breaking banshee grabs more prevelant a thing than it used to be- I'm noticing it happen quite more often than I used to in pugs thanks to the power creep in this game.


Yeah, magnet-hands is my fault. *Rubs head in frustration*
 
It's not even the reaper's insta-kill factor that's enraging, it's their efficienty at flushing you out of cover to get killed in other cheap/****ing stupid ways. And no, demolisher's can't "melt" banshees with their grenades. You know why - power negation. Trying to fight a banshee usually equals death by brute, maruader, ravager, cannibal etc.  Stunlock from geth can be completely negated by two classes (both with high shields) making them useless. Geth don't block anything. You throw a rock at them and you best be damned they will get hit by that rock. They don't teleport towards you, meaning you have "some" chance and they don't take you out of a round completely due to one simple mistake.

#186
Guest_Lord_Sirian_*

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I find Reapers to be easysauce compared to the Geth. Maybe you're doing something wrong?

You can't camp when you fight Reapers. Gotta stay on the mooooooove. If you're getting magnet-handsed, try staying further away from the banshees.

#187
Optimistman

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Tatsumaki wrote...

You know OP, many people have brought up decent points but it appears your mind is made up. Not going to 'why Geth is difficult' but more so how to combat reapers reason being is that the times I host games, it is anything but Geth.

I'll try and address the points you brought up as accurately as possible. Mind you all this will be Gold setting.
Reapers
Armor problem. This can be off set by AP mods. Somewhere someone made a cheat sheet for guns, which to use AP mod and which to use barrel. I am not a number cruncher, but IIRC guns with 200 dps or higher benefit more from extended barrel.

With that alone your gun's mileage will improve a lot!. Just use a simple Harrier with Extra clip, AP mod Barrage gear, and shoot from cover for improved accuracy. Sure you may need a full clip or two, but just spray all the bullets! Why save them? As a Harrier user you know that by now you need to know that your proximity has to always be near an ammo crate. Your other option is single shot snipers like the Widow or Javelin. These two are definitely still viable for anti-brute and anti-banshee. other wise just spray and empty the clip.

Pair of banshees teleporting toward you? Just rocket them! Pair of bashees approaching with brute escorts? round them up and rocket. What else are you saving the rockets for?

The other solution is the Claymore with Shredder and Smart Choke. This gun alone is anti-Reaper. Works well against everything and anything Reapers can throw at you, armor or non armor.

Cerberus
You mentioned you may have problems with Guardians. Take the Paragraph from the Reaper section about AP mod and apply it here. It'll kill guardians. I've always ran assault rifles with AP mod and I just spray at the mailbox slot even at long distance (well maybe sometimes controlled burst). If i mailbox the guardian great! Otherwise it still withers them done due to AP mod.
With a Widow you can just hip shot to the stomach and the Guardian will die.

Phantoms.
She's tricky yes, but not as much hassle as the general populace makes her out to be. Just stay in cover when she fires and at medium or close rage use one (but not limited to) of the following:
Reegar, Revenant, Granade of any sort, Vorcha Flamer, Claymore, Piranha. Acolyte + Pull, Follow up Reave


The fact that you even mentioned missles just disgusts me even more about the reaper faction. *sigh*

Maybe it's not for me, i don't like running around on this game due to enemies shooting me down to oblivion with insane accuracy. I'll just stop playing reapers for now til i get bored. The fact is they are just hard to fight against with my type of playstyle; very hard. You don't have to use missles on geth, just shoot them and walah. But Reaper's?

I just see a problem with bioware putting three types of sandwiches out on a table. Then making one of those sandwiches indigestible but expecting people to eat them as much as the other sandwiches. The Reapers are simply a different difficulty to me not another enemy type and i'm taken aback that others don't think they are as difficult as I make them out to be. They aren't fun, just purely frustrating and no i don't enjoy running away from banshees while trying to kill her mooks and saving her for last which takes eternally longer than any other faction. It draws the match out. They aren't balanced, in fact far from it.

To answer your question, i need missles for 10th round. In which ****storm comes. I rather same them.

Modifié par Optimistman, 15 août 2012 - 07:31 .


#188
Annelos

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Geths are the easiest? Somebody had too much firewater from Tuchanka...

If not the sheer fame of FBWGG, farming players would turn most of their games to FBWGC now as Cerberus is now the easiest to deal with with only one unit being really dangerous (Phantoms) while Geths have:

- rocket troopers that have the best homing missiles ever and can take you down even in melee (either by a good elbow or just by rocket in the face) while other ranged units won't use their main weapon in CQC (Ravager will drop swarmers, Nemesis will just run)

- Geth Hunters are incredibly dangerous in CQC, even if you have a good CQC weapon, it all comes to initiative and often your ability to evade their shots that can stagger you to death easily

- Geth Pyros range was buffed, they're also much more harder to grab now as they don't want to move close to your cover and if they do, they will just instantly go around it...

- Geth Primes - spawns 2 turrets (often behind your cover), 1 support drone and has a homing, staggering weapon so everybody is running for cover hoping that they will take them down before mobs will smoke them out

Definitely not the easiest faction around - Cerberus is the easiest now.

Modifié par Annelos, 15 août 2012 - 07:33 .


#189
Elijini

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Only threat cerberus can bring to the table is phantoms, if you're not paying attention or get swarmed by a few at once. Otherwise they're easy mode, Atlas' are slooooow, turrets are stationary, nemesis' are cowards and their other three troops are just walking targets.

Geth on the other hand...

Stunlock on half their units.
Geth turrets thrown behind cover, out of line of sight
Rocket glitchers
Hunters that ignore control powers and stagger
Pyros that seem to have an attack at least half as long again as their animation.

Combined it makes for hunters, pyros and turrets forcing you from cover, only to be hit be combined volleys of like 9 hits from rockets and prime triple salvos. Yay for being hit once = dead. Not.

Oh and good luck dodging most of those ranged attacks off-host, that's the most broken part.

#190
ASmoothCriminalx

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Geth are the most difficult when you have a group of useless teammates who can't deal with hunter and pyro swarms. If you have decently skilled teammates, Geth are easy. Reapers are difficult if you and your team have low DPS or you split up. Being instakilled because teammates weren't paying attention/couldn't do enough damage can end a game pretty fast. Cerberus is only difficult with more than one phantom on the field. So the later rounds can be tough, but the early rounds are pretty easy.

No balancing is needed. Players just need to adapt to the different enemies. albeit, if you play U/U/G, some classes can be utterly worthless against certain factions if a player can't compensate. Personally, I hate using biotic classes against geth; this is just one example.

This is all in my opinion according to my playstyle and skill level.

#191
FlowCytometry

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Optimistman wrote...

Yeah, magnet-hands is my fault. *Rubs head in frustration*
 
It's not even the reaper's insta-kill factor that's enraging, it's their efficienty at flushing you out of cover to get killed in other cheap/****ing stupid ways. And no, demolisher's can't "melt" banshees with their grenades. You know why - power negation. Trying to fight a banshee usually equals death by brute, maruader, ravager, cannibal etc.  Stunlock from geth can be completely negated by two classes (both with high shields) making them useless. Geth don't block anything. You throw a rock at them and you best be damned they will get hit by that rock. They don't teleport towards you, meaning you have "some" chance and they don't take you out of a round completely due to one simple mistake.


Magnet hands implies you let them get close to begin with and lag made them register you as grabbed even if you were allowed to run for a bit. Yeah, its annoying, and lag sucks, but its still ur fault if they got close w/ the blue aura up.

Banshee hand block can be overcome using the heavy weapon ur carrying (or should be carrying) in ur Demo's hands, and they don't block when teleporting or when their barrier is up. If they *are* blocking, then they've stopped porting and the rush argument goes out the door.

You dun actually need to kill a banshee before she reaches you- stripping her barrier is enough since that stops her in her tracks. Demo's grenades do melt through that barrier, quite well actually since you get arc shield/barrier boost evolve usually on them. In fact, grenade spam, that's now easily supported w/ thermals and pylons and greande gear, can stop 2 banshees right in their tracks on practically any class that has them. Additionally, if ur good enough at it you can override power blockers by not targetting them when you throw a grenade and letting the wide radius/splash hit them.

Geth dodge powers much more often that Reapers, and Hunters are quite resilient and hard to lock on when they are still cloaked (melee very often misses them), plus they do move quite fast and on darker maps can be tough to spot in certain places. Geth hunetrs and pyros also make no obvious approach noises like Banshees and Phantoms do- a palm blaster or scream or port sound (or the weird gibberish the phantoms speak) often gives those units away.

Power blocks can be stripped w/ weapon fire- its only an issue if ur a lone power spammer using a weak gun, but ur not supoosed to be able to solo banshees on higher difficulties easily so I dun see the issue there (and again, blocking means they're not porting; not grabbing or rushing you). Phantoms can be countered numerous ways, and even low weight power users have a gun that handles them quite well w/o harming cds much (Acolyte, or Scorp w/ new UML pistol mod).

And I dun see how 2 classes shrugging off stunlock means fighting a whole faction w/ stunlock is fine. Maybe if the only 2 classes in the game were KV and Destroyer, sure, but that ain't this game.

Modifié par FlowCytometry, 15 août 2012 - 08:08 .


#192
Optimistman

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FlowCytometry wrote...

Optimistman wrote...

Yeah, magnet-hands is my fault. *Rubs head in frustration*
 
It's not even the reaper's insta-kill factor that's enraging, it's their efficienty at flushing you out of cover to get killed in other cheap/****ing stupid ways. And no, demolisher's can't "melt" banshees with their grenades. You know why - power negation. Trying to fight a banshee usually equals death by brute, maruader, ravager, cannibal etc.  Stunlock from geth can be completely negated by two classes (both with high shields) making them useless. Geth don't block anything. You throw a rock at them and you best be damned they will get hit by that rock. They don't teleport towards you, meaning you have "some" chance and they don't take you out of a round completely due to one simple mistake.


Magnet hands implies you let them get close to begin with and lag made them register you as grabbed even if you were allowed to run for a bit. Yeah, its annoying, and lag sucks, but its still ur fault if they got close.

Banshee hand block can be overcome using the heavy weapon ur carrying (or should be carrying) in ur Demo's hands, and they don't block when teleporting or when their barrier is up. If they *are* blocking, then they've stopped porting and the rush argument goes out the door.

You dun actually need to kill a banshee before she reaches you- stripping her barrier is enough since that stops her in her tracks. Demo's grenades do melt through that barrier, quite well actually since you get arc shield/barrier boost evolve usually on them. In fact, grenade spam, that's now easily supported w/ thermals and pylons and greande gear, can stop 2 banshees right in their tracks on practically any class that has them. Additionally, if ur good enough at it you can override power blockers by not targetting them when you throw a grenade and letting the wide radius/splash hit them.

Geth dodge powers much more often that Reapers, and Hunters are quite resilient and hard to lock on when they are still cloaked (melee very often misses them), plus they do move quite fast and on darker maps can be tough to spot in certain places. Geth also make no obvious noises like Banshees and Phantoms do- a palm blaster or scream or port sound often gives those units away.

Power blocks can be stripped w/ weapon fire- its only an issue if ur a lone power spammer using a weak gun, but ur not supoosed to be able to solo banshees on higher difficulties easily so I dun see the issue there. Phantoms can be countered numerous ways, and even low weight power users have a gun that handles them quite well w/o harming cds much (Acolyte, or Scorp w/ new UML pistol mod).

And I hardly see how 2 classes shrugging off stunlock means fighting a whole faction w/ stunlock is fine. Maybe if the only 2 classes in the game were KV and Destroyer, sure, but that ain't this game.


And i don't see how having to play with vorchas or biotics just to triumph reapers means pure rushdown and constant damage is fine - See, that little game you're trying to play works two ways

I can easily say everything you said is false.......because it is. But I will explain, which you will more than likely ignore. Banshees insta-kill isn't the almighty overlord of reapers that people cry about that makes them so hard. It's the fear. The fear of the insta-kill that makes you run out to get killed by other crap. The fear of getting taken out of an entire round completely with no control or say so and there is absolutely nothing that you can say that justifies this mechanic. Strip a banshee to stop her rushdown and what comes next? Aaah...........Warp Spam!!!!! Image IPB

The fact that she shouldn't even have a projectile just makes her 5 times more rediculous but yet that projectile does immense damage and then damage over time? And once again, it's not just her rushdown, it's the combination of hers with stupid armored brutes and ravagers sniping you in the background like ****s. That's hard. Being able to camp a faction and take them out before they can even get next to you isn't and never will be. Geth don't need to make sound, you can see them and stop them. Two banshees with an army of brutes and marauders............good luck skippy.


Edit: To explain why insta-kills are a broken mechanic with reapers is because the two other factions don't have it or can't execute it as well. So why would people play reapers next to geth or cerberus? No reason.

Banshees don't need projectiles being the fact that they are bad enough with the grappling crap and making you run from them, which will almost guarantee assault by other units.

Modifié par Optimistman, 15 août 2012 - 08:12 .


#193
T41rdEye

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NinthGeorgesw wrote...

Cerberus are easy. Geth are broken. Reapers are fun.



#194
FlowCytometry

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Optimistman wrote...

And i don't see how having to play with vorchas or biotics just to triumph reapers means pure rushdown and constant damage is fine - See, that little game you're trying to play works two ways

I can easily say everything you said is false.......because it is. But I will explain, which you will more than likely ignore. Banshees insta-kill isn't the almighty overlord of reapers that people cry about that makes them so hard. It's the fear. The fear of the insta-kill that makes you run out to get killed by other crap. The fear of getting taken out of an entire round completely with no control or say so and there is absolutely nothing that you can say that justifies this mechanic. Strip a banshee to stop her rushdown and what comes next? Aaah...........Warp Spam!!!!! Image IPB

The fact that she shouldn't even have a projectile just makes her 5 times more rediculous but yet that projectile does immense damage and then damage over time? And once again, it's not just her rushdown, it's the combination of hers with stupid armored brutes and ravagers sniping you in the background like ****s. That's hard. Being able to camp a faction and take them out before they can even get next to you isn't and never will be. Geth don't need to make sound, you can see them and stop them. Two banshees with an army of brutes and marauders............good luck skippy.


Taken out of a round w/ no control or say? Warp 'spam'? Geezus man. Ur quite the hyperbole wizard. I dunno what game ur playing, and its clear ur bent on taking to the grave anything you say.

Alright, well keep camping chokepoints w/ tech spammers and/or using the KV to trivialize one faction- if that's how ya like to play, hey go for it. Just realize that the other factions have hard counters too, and some people prefer them because their play and class prefereneces are different than yours. Besides, most of the complaints vs. Geth (including mine) aren't because they are 'hard' but because they are 'cheap' and frustrating rule breakers, so the whole premise of ur thread is based on a false assumption.

I am concerned why Reapers are giving you so much trouble, though. Like, they seem to be angering you quite a bit,  and thats a concern cause, like all factions, they have plenty of counters that can make them easy.

Modifié par FlowCytometry, 15 août 2012 - 08:48 .


#195
Xaijin

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Because opinions obviously equal facts.

#196
Soggy-Snake-

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Optimistman wrote...
Once again, your logic is beyond idiotic. But i don't have to respond to illogical people, so carry on. By the way, what the hell is WGG?


A bit hypocritical with the mindless insults yes? I say you should learn how to survive outside of camping and you insult me.

You say Reapers are hard because you can't camp against them. However if you are good enough you can hold positions against them, even on Platinum. Once you learn to deal with Reapers they become less frustrating than Geth. You would know this if you left Noveria. Or played Platinum.

Yep pretty illogical.

It is quite clear from your angry responses in this topic that you are not good enough on Gold/Platinum to deal with Reapers:

Optimistman wrote...I have had too many games today in which i have been chased out of cover
from stupid ass banshees and brutes to only land into the fire of
ravagers and marauders. It's beyond frustrating; it's beyond maddening.


Your exact words. You are obviously having problems with Reapers and if you learnt how to deal with them then you would realise that Geth are much cheaper. Reapers have a steeper learning curve than the other races but once you master them they are the arguably the most enjoyable faction to play.

I was trying to help you but I would rather spend my time aiding all of the pleasant people on this board who would actually appreciate it.

Modifié par Soggy-Snake-, 15 août 2012 - 08:49 .


#197
ASmoothCriminalx

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Optimistman wrote...
And no, demolisher's can't "melt" banshees with their grenades. You know why - power negation. Trying to fight a banshee usually equals death by brute, maruader, ravager, cannibal etc.

lol. if a banshee is in her 'power negation' stage she is practically not a threat. That is the time to lay on the weapon damage and take her out. That's why people say "melt the banshee's barriers with grenades", because it renders them useless. Warps are easily dodged either with rolls/dodges or taking cover.. someone is out of his element. Don't make Reapers out to be ridiculously difficult. They are not.

Modifié par ASmoothCriminalx, 15 août 2012 - 09:05 .


#198
Necrotron

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Hmm, Cerberus and Reapers all have predictable/avoidable patterns for killing you. Phantoms will sword slash you before they sync kill, and can be dodge rolled away from. Banshees will scream and then enter sync kill mode and chase you. Brutes can easily be side stepped. etc. etc.

Geth can stunlock you and force you out of cover from anywhere on the map as long as they can get line of sight on you and can make you completely unable to react from any distance until you die. Geth may not be the hardest faction for every player, but by the gods, they are definetly the most annoying to play against. I'd much rather play against any other faction any day, and while I roll a lot of U/U/G, I dread when Geth is the roll because I know it will have tons of frustrating stunlock moments.

Honestly, I generally find the average platinum game easier than the average Geth gold game (exceptions camping games ala Firebase White) because platinum will spawn less stunlocking troops on average and the other faction bosses have mechanics that can be easily avoided it played smartly.

Modifié par Bathaius, 15 août 2012 - 09:30 .


#199
Necrotron

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ASmoothCriminalx wrote...

Optimistman wrote...
And no, demolisher's can't "melt" banshees with their grenades. You know why - power negation. Trying to fight a banshee usually equals death by brute, maruader, ravager, cannibal etc.

lol. if a banshee is in her 'power negation' stage she is practically not a threat. That is the time to lay on the weapon damage and take her out. That's why people say "melt the banshee's barriers with grenades", because it renders them useless. Warps are easily dodged either with rolls/dodges or taking cover.. someone is out of his element. Don't make Reapers out to be ridiculously difficult. They are not.


As soon as the Banshee puts her hands up, she will not sync kill.  That's the time to lay on heavy melee strikes and fire away.  I always try to lay on a heavy melee when she prepares to nova if I am in range simply for the damage reduction it will offer during her nova strike.  Not to mention, it's damn sexy to melee kill a Banshee.

As soon as the Banshee screams again, she has re-entered sync kill mode and will sync kill you immediately if close enough.  Hands up = safe  /  Screaming and charging = run!

Modifié par Bathaius, 15 août 2012 - 09:29 .


#200
UEG Donkey

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Optimistman wrote...

Soggy-Snake- wrote...

So....you do just farm WGG? lol.

And you are saying that Reapers are imbalanced because you can't camp vs them?  How boring would the game be if there were no shock troopers to get teams to move?

And yeah you can 'camp' vs all factions even on Platinum. You just have to be able to hold an area and be prepared to think on your feet. The LZ of Giant is easy, the top room of Goddess etc.

Its sounds like you need to practise and get better at moving around safely.


Once again, your logic is beyond idiotic. But i don't have to respond to illogical people, so carry on. By the way, what the hell is WGG?


White Gold Geth,  IMO you sound like someone that's been farming too long