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To those who say "Stop whining! auto-dialogue totally doesn't matter"


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#26
Soultaker08

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*looks inside thread*

agree, needs no addition

#27
Ticonderoga117

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LucasShark wrote...
Ah yes the "I bought an RPG but don't want to play through an RPG" arguments...


Well honestly calling ME3 an RPG is a bit much.
It does come with an "Action Mode", a "Story-lite Mode", and a "RPG-lite Mode".

#28
Guest_Eloise K_*

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WindfishDude wrote...

The worst thing is, while Shepard is on auto-speak, you can still hear weird transitions, where a dialogue option would've fit in. It feels like a cut-up and reassembled dialogue system.

This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.

#29
Ticonderoga117

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Eloise K wrote...



WindfishDude wrote...

The worst thing is, while Shepard is on auto-speak, you can still hear weird transitions, where a dialogue option would've fit in. It feels like a cut-up and reassembled dialogue system.

This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.


I always thought that was just the game being glitched or something.
Never thought it could be a conversation.

...
...
...

*RAGE*

#30
Giga Drill BREAKER

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Eloise K wrote...



WindfishDude wrote...

The worst thing is, while Shepard is on auto-speak, you can still hear weird transitions, where a dialogue option would've fit in. It feels like a cut-up and reassembled dialogue system.

This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.


this annoys the **** out of me

#31
Guest_Eloise K_*

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Ticonderoga117 wrote...

Eloise K wrote...



This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.


I always thought that was just the game being glitched or something.
Never thought it could be a conversation.

...
...
...

*RAGE*


I too thought that that was just a glitch, but it doesn't happen randomly when entering that room, just right before Shep gives the salarian whatever he needed, hence it must be a dialogue cutscene of some sort.

#32
LucasShark

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DinoSteve wrote...

LucasShark wrote...

Ticonderoga117 wrote...

inb4
"But it makes it more natural!"
"You don't need to choose every line!"
"It's boring!"
"I didn't mind it!"


Ah yes the "I bought an RPG but don't want to play through an RPG" arguments...


I miss playing RPG's made by Bioware.


Indeed, as honestly: Mass Effect 3 is not an RPG.

#33
LucasShark

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Eloise K wrote...

Ticonderoga117 wrote...

Eloise K wrote...



This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.


I always thought that was just the game being glitched or something.
Never thought it could be a conversation.

...
...
...

*RAGE*


I too thought that that was just a glitch, but it doesn't happen randomly when entering that room, just right before Shep gives the salarian whatever he needed, hence it must be a dialogue cutscene of some sort.


It's like anything else: you notice it once and then it jumps out all the time.

#34
palician

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LucasShark wrote...

Indeed, as honestly: Mass Effect 3 is not an RPG.

This

#35
Han Shot First

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Shepard is boring in Mass Effect 1 compared to Mass Effect 3. So are the squadmates.

While I think the auto dialogue was a bit overdone in ME3 and could be dialed back a bit in any potential sequel, I also think Bioware is on the right track. The player should be given a choice in influening the tone of paragraphs of speech, but not prompted for every individual line of dialogue. That breaks the flow of conversations and seems unnatural.

Dragon Age 2, despite being a disappointing game overall, is a good example of a game where this was executed well. ME4 should use a similar dialogue system as DA2.

Modifié par Han Shot First, 15 août 2012 - 02:26 .


#36
WindfishDude

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Eloise K wrote...



WindfishDude wrote...

The worst thing is, while Shepard is on auto-speak, you can still hear weird transitions, where a dialogue option would've fit in. It feels like a cut-up and reassembled dialogue system.

This also happens (or happened during my play through) in Huerta Memorial where there's a hint of a cut scene that starts and then suddenly stops just before Shepard keeps "talking" to the Salarian scientist in the big room.


Oh yeah, I remember that. The first time it really dawned on me was on the Grunt mission. There was a part where you could talk to Grunt and it was just the strangest start/stop conversation, and the tonal shifts were really off and jarring. And the whole thing was on auto-dialogue.

That's when I realized that I was listening to the hacked-up pieces of the dialogue wheel. I have no evidence to support this theory, other than for people to replay these scenes and see for themselves.

It's a goddamn tragedy imo.

#37
jla0644

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Lots of people who haven't played ME1 recently, and don't remember that all of that dialogue you got to choose was basically like listening to codex entries. Liara telling you about the asari, Tali telling you about the quarians, Wrex telling you about the krogan and the genophage, Kaiden telling you about human biotics, and Ashley talking about human/alien relations.

There were very few really interesting conversations to have, I don't care how many options you got to choose from.

Stop idealizing ME1, understand that it was great, but flawed, and your life will be much better.

#38
teh DRUMPf!!

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Stop whining! auto-dialogue totally doesn't matter

#39
MegaSovereign

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I hate auto-dialogue, but when you are given dialogue options in ME3 they usually are radically different.

Also the reputation system is better than the old exclusively Paragon/Renegade system.

#40
o Ventus

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jla0644 wrote...

Lots of people who haven't played ME1 recently, and don't remember that all of that dialogue you got to choose was basically like listening to codex entries. Liara telling you about the asari, Tali telling you about the quarians, Wrex telling you about the krogan and the genophage, Kaiden telling you about human biotics, and Ashley talking about human/alien relations.

There were very few really interesting conversations to have, I don't care how many options you got to choose from.

Stop idealizing ME1, understand that it was great, but flawed, and your life will be much better.


And those exposition dumping conversations are perfectly fine in ME1. IT's the first entry in the franchise, and they need some way to explain the universe to you.

#41
LucasShark

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Han Shot First wrote...

Shepard is boring in Mass Effect 1 compared to Mass Effect 3. So are the squadmates.

While I think the auto dialogue was a bit overdone in ME3 and could be dialed back a bit in any potential sequel, I also think Bioware is on the right track. The player should be given a choice in influening the tone of paragraphs of speech, but not prompted for every individual line of dialogue. That breaks the flow of conversations and seems unnatural.

Dragon Age 2, despite being a disappointing game overall, is a good example of a game where this was executed well. ME4 should use a similar dialogue system as DA2.


ANd ME3 shepard is generic and ineffectual.

And honestly I'd agree on DA2's dialogue, as that was the only time I've actually seen a half-consistant personality come out oc choosing the dialogue... pitty nothing there was interesting in the slightest.

#42
LucasShark

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jla0644 wrote...

Lots of people who haven't played ME1 recently, and don't remember that all of that dialogue you got to choose was basically like listening to codex entries. Liara telling you about the asari, Tali telling you about the quarians, Wrex telling you about the krogan and the genophage, Kaiden telling you about human biotics, and Ashley talking about human/alien relations.

There were very few really interesting conversations to have, I don't care how many options you got to choose from.

Stop idealizing ME1, understand that it was great, but flawed, and your life will be much better.


What game were you playing?  It's an RPG: if you don't want to get immersed in a universe and just want to point at teh peoples until teh peoples fall down go play a shooter which honestly would do it better.

#43
silentassassin264

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MegaSovereign wrote...

I hate auto-dialogue, but when you are given dialogue options in ME3 they usually are radically different.

Also the reputation system is better than the old exclusively Paragon/Renegade system.

No they are not.  One of my biggest dialogue pet peeves in the game was Joker's joke after Thessia.  IRL I was pissed and screaming profanity after getting screwed by Kai Leng and then him sending that troll letter of all things.  When I heard Joker make that joke, I stopped yelling obscenities and burst out laughing.  My options to interact with Joker consist of getting snappy and getting snappy.  That was not how I reacted in real life and the two options are virtually the same.  

#44
Hackulator

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Half the dialogue options in ME1 are fake and result in the same dialogue.

#45
alsonamedbort

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yukon fire wrote...

That's not stupidity on bioware's part, it's evil.


Ridiculousness Level:  Mastery

#46
LucasShark

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Hackulator wrote...

Half the dialogue options in ME1 are fake and result in the same dialogue.


Incorrect: there are precisely 2 incodents of that in the segments I compared.

#47
o Ventus

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silentassassin264 wrote...

No they are not.  One of my biggest dialogue pet peeves in the game was Joker's joke after Thessia.  IRL I was pissed and screaming profanity after getting screwed by Kai Leng and then him sending that troll letter of all things.  When I heard Joker make that joke, I stopped yelling obscenities and burst out laughing.  My options to interact with Joker consist of getting snappy and getting snappy.  That was not how I reacted in real life and the two options are virtually the same.  


Plus let's not forget-

Anderson: I'm staying here on Earth!

Paragon response: We're in this fight together, Anderson!

Renegade response: We're in this fight together!

#48
jla0644

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o Ventus wrote...

jla0644 wrote...

Lots of people who haven't played ME1 recently, and don't remember that all of that dialogue you got to choose was basically like listening to codex entries. Liara telling you about the asari, Tali telling you about the quarians, Wrex telling you about the krogan and the genophage, Kaiden telling you about human biotics, and Ashley talking about human/alien relations.

There were very few really interesting conversations to have, I don't care how many options you got to choose from.

Stop idealizing ME1, understand that it was great, but flawed, and your life will be much better.


And those exposition dumping conversations are perfectly fine in ME1. IT's the first entry in the franchise, and they need some way to explain the universe to you.


I didn't say I had a problem with the dialogue in ME1. My point was that it wasn't what people are making it out to be. They were basically big info dumps, and even though you had options, there was really only one way for the conversation to go, no matter what you chose. People are looking back at ME1 with rose colored glasses.

But you're exactly right, it fit the game, it was fine for the first installment. Not the third and final installment, however. ME3 may have auto dialogue but most of it is much more interesting than anything in ME1. The fact that I have to simply listen to it and I don't have the illusion of choice by selecting an option on the dialogue wheel doesn't bother me in the slightest.

LucasShark wrote...

What game were you playing?  It's an RPG: if you don't want to get
immersed in a universe and just want to point at teh peoples until teh
peoples fall down go play a shooter which honestly would do it better.


lol, missed the point. Try again. You can try and insult me if you like with your shooter comment. You have no idea how far off base you are, so knock yourself out.

#49
EnvyTB075

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LucasShark wrote...

What game were you playing?  It's an RPG: if you don't want to get immersed in a universe and just want to point at teh peoples until teh peoples fall down go play a shooter which honestly would do it better.


Well, thats what they got with ME3, shooty shooty shooty.

Modifié par EnvyTB075, 15 août 2012 - 06:32 .


#50
Joccaren

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jla0644 wrote...

Lots of people who haven't played ME1 recently, and don't remember that all of that dialogue you got to choose was basically like listening to codex entries. Liara telling you about the asari, Tali telling you about the quarians, Wrex telling you about the krogan and the genophage, Kaiden telling you about human biotics, and Ashley talking about human/alien relations.

There were very few really interesting conversations to have, I don't care how many options you got to choose from.

Stop idealizing ME1, understand that it was great, but flawed, and your life will be much better.

ME1 is the most recent ME game I have actually played, as it was the most entertaining IMO.

The dialogue was a lot of background information, yes, but that's what some people want and it fits with ME1. That also says nothing about dialogue vs autodialogue, merely the content of the conversations.

ME3 could have had more relevent content in its dialogue than who the Quarian's are and still had fully choice driven dialogue. It didn't. It just went for the "Player interactivness is too videogamey' sort of path.

And yeah, the options in ME1 lead to the same end most of the time. We were fine with that. It allowed us to roleplay though. It allowed us to define our Shepard through how they acted, rather than watching them like a movie character. Even when the lines were the exact same, the subconcious perception we had of our Shepard's meaning behind the words still carried through. Autodialogue lacks this feature, and is highly disappointing IMO.