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To those who say "Stop whining! auto-dialogue totally doesn't matter"


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#101
ghostz82

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I agree that there is more action then role playing in mass effect 3. I miss mass effect 1 since it had the best balance of action and roleplaying out of all 3 games it had it all including more roleplaying, dialogue, missions, and more choices in weapons, armor, mods, and more. The omly thing mass effect 1 needed was the more refined and modern controls and gameplay of mass effect 2 or 3 and I'm sure there some other Now at mass effect 3 it's a great game but it looks like theres more cinematics and action now then there ever was and if any more roleplaying is taken out then it will simply become a shooter. I don't know if EA buying bioware was a good thing but i hope I'm wrong and the next mass effect is closer to the original mass effect but with only changes that are needed like outdated controls and gameplay and maybe some other new things but still keeping the balance between role playing and action.

      The bottom line is mass effect 3 needs to stay true to the original and first, if had it would've been a much more deeper and bigger game with more replay value and depth like the original.

Modifié par ghostz82, 16 août 2012 - 04:44 .


#102
known_hero

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KrAzY WiSh wrote...

Nachtdämmerung wrote...

ME3: "I'm Commander Shepderp...dialog hurts my brain...I fight or I die. Please switch to Action Mode while I pew pew Cerbderp."


I lol`d, alot. :lol:

Thanks.


Yeah, that one got me too.

#103
Xandurpein

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ghostz82 wrote...

I agree that there is more action then role playing in mass effect 3. I miss mass effect 1 since it had the best balance of action and roleplaying out of all 3 games it had it all including more roleplaying dialogue, Look at mass effect 3 it's a great game but it looks like theres more cinematics and action now then there ever was and if any more roleplaying is taken out then it will simply become a shooter.


I feel exactly the same. To be fair though, ME3 has more dialogue than ME1. They haven't replaced the missing RPG elements with action, they replaced it with cut-scenes. Bioware obviously want to take their games into the direction of interactive movies, but in ME3 it became too much movie and too little interactive. The lesson is that more dialogue doesn't make it RPG, it's more choices that do. 

#104
7he Island Head

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LucasShark wrote...

As an experiment I just played the first 2 missions (more or less what anyone would call the "intro") to all 3 games back to back.  And I have to say this: while ME3's is the most... bleh: "cinematic", it is also the least involving, at least as an RPG.

In both ME1 and ME2, virtually every line of dialogue which came out of my Shepard's pie hole was determined by my input.  I determined if Shepard was a paragon of decencey, an aloof neutralist, or a galactic scaled dick, and I could have as much or as little exposition as I wanted.

Why was this?  Because nearly every line in conversation had all of these:
- Polite/paragon choice
- Neutral choice
- Hard-ass/renegade choice
- and of course investigate, which yielded anywhere from 2-5 options

And this didn't happen once a scene, oh no: it happened for nearly every line my Shepard spoke, I determined his/her persona, and how they treated their interactions with others.

To contrast with ME3: I think there was all of a dozen times when it actually asked me what Shepard was going to say.  And even when it did, there were only ever 2 options: those being "do you want to be a nice person" or "do you want to be a dick"  This is like saying Fable has a meaningful moral choice system: do you want to be Gahndi or Adolf Hitler?
For every line I defined, Shepard spouted another 4 that I didn't. 

Right along with this comes linierity: Yes the missions of ME1 and ME2 were structurally linier, but in ME1 even before I'd even achieved spectre status, there were over a half-dozen side-stories and minor interactions I could take part in.  Even in ME2 this was present: do you pick up everything?  Or rush through?  Do you work for cerberus?  Or defy them?  Do you say hello to your crew or not?

Meanwhile, the first actually optional thing which ever happens in ME3 besides picking up items is whether or not you visit your wounded squad mate in hospital, and even then: it's not as if it lets you go anywhere else!

Personally I blame this on "shooter mode", in which a single chain of dialogue is put forth, and then all else is just tacked on it seems. 

Some might say this is something minor to complain about, but I disagree.  It's the difference in our relationship to our player character which matters.  In ME1 and ME2, we ARE shepard, in ME3, we are piloting A shepard by remote control now and then.

tldr

#105
SNascimento

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They tried to make choices more meaninfull. In both ME1 and ME2 most of the times two, of even the three choices had the same exact outcome.
.
I don't think it was the right choice though. ME2's dialogue was the best.

#106
Jadebaby

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I agree, it really stuck out to me how little control we had over our Shepards compared to ME1 and ME2. I didn't like it. To say the least.

#107
KENNY4753

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I felt like I was watching a movie instead of playing a RPG

#108
AresKeith

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Jade8aby88 wrote...

I agree, it really stuck out to me how little control we had over our Shepards compared to ME1 and ME2. I didn't like it. To say the least.


and then people say to us, "you must be one those people who wants full control of what your character say" like Really? That's what an RPG is

#109
KENNY4753

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AresKeith wrote...

Jade8aby88 wrote...

I agree, it really stuck out to me how little control we had over our Shepards compared to ME1 and ME2. I didn't like it. To say the least.


and then people say to us, "you must be one those people who wants full control of what your character say" like Really? That's what an RPG is

I liked the dialogue in DA:O where it gave you like 6 options to choose from. but people hated that because your warden didn't speak.

Modifié par KENNY4753, 23 août 2012 - 11:07 .


#110
Tempest_

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ME2 had the right balance in regards to auto-dialogue. The auto-dialogue in ME3 makes replays somewhat difficult for me.

#111
Cainne Chapel

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Not true Ares, there are MANY MANY RPGs where you have no control over dialogue or what the character says.

Dialogue choice is really only an invention of WRPGs and even then only in the last decade or so

#112
Cainne Chapel

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and then you have DA2 where it showed you the effect and meaning behind your dialogue choices...and people complained about THAT.

amazing.

But yes ME3 was a bit heavy in AD, didnt really bother me, but it WAS noticeable

#113
Jadebaby

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AresKeith wrote...

Jade8aby88 wrote...

I agree, it really stuck out to me how little control we had over our Shepards compared to ME1 and ME2. I didn't like it. To say the least.


and then people say to us, "you must be one those people who wants full control of what your character say" like Really? That's what an RPG is


I wouldn't say full control because even in ME1 and 2 we never had "full" control. But that neutral option being absent is a big flaw.. For instance I have a Shep that I call neutral Shepard.

BUT I hadn't started my Mass Effect two playthrough with her yet, so looks like I'll just kill her at the collecter base. If I ever bother to do it, which I probably wont.

#114
chemiclord

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Cainne Chapel wrote...

Not true Ares, there are MANY MANY RPGs where you have no control over dialogue or what the character says.

Dialogue choice is really only an invention of WRPGs and even then only in the last decade or so


This.

It's amusing how many RPGs wouldn't actually fit the definition being made by people here on the BSN.  They're trying to compare ME3 (and other "RPGs") to a game that doesn't exist.

#115
Conniving_Eagle

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The only type of RPG fan that will defend auto-dialogue is a Bioware apologist.

#116
10K

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I don't know what you're talking about. Auto-dialogue is great and helps the flow of conversation.

[/sarcasm]

#117
chemiclord

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Conniving_Eagle wrote...

The only type of RPG fan that will defend auto-dialogue is a Bioware apologist.


I dunno if I defend it as much as I find it preferrable to dialogue "options" that aren't really options... just slightly reworded ways to say the same thing (only without the reputation points).

So... if you wanna call that defending, okay... I guess.

#118
MerchantGOL

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1. Their was just as much auto dialogue in Me2

2. Not every word has to be chosen.

3. there are tons of rpgs that don't let you pick every word your guy says. if you don't like auto dialouge the Witcher and Deus Ex must  drive you 
absolutley  insane

Modifié par MerchantGOL, 23 août 2012 - 11:14 .


#119
clarkusdarkus

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you can blame those that play action mode for your auto-dialogue...

#120
robertm2

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choices during dialogue is one of the main things that made bioware games so great. da2 and me3 have proven to me that bioware has lost touch with their core fan base and only care about drawing in more people to make as much money as possible. da3 will be the final straw for me. after i buy it used because i dont feel like bioware deserves my money at this point if it is anything short of amazing bioware will never see another dollar from me. if people think me stating what i will do with my money and what bioware has to do to earn my trust back is whining then they need to look up the definition of the term.

#121
AresKeith

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Cainne Chapel wrote...

Not true Ares, there are MANY MANY RPGs where you have no control over dialogue or what the character says.

Dialogue choice is really only an invention of WRPGs and even then only in the last decade or so


yea your right that true, but ME3 did use auto-dialogue way too much, and I really did like neutral option

#122
chemiclord

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robertm2 wrote...

choices during dialogue is one of the main things that made bioware games so great. da2 and me3 have proven to me that bioware has lost touch with their core fan base and only care about drawing in more people to make as much money as possible. da3 will be the final straw for me. after i buy it used because i dont feel like bioware deserves my money at this point if it is anything short of amazing bioware will never see another dollar from me. if people think me stating what i will do with my money and what bioware has to do to earn my trust back is whining then they need to look up the definition of the term.


Way to... make a stand there, buddy.

#123
robertm2

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MerchantGOL wrote...

1. Their was just as much auto dialogue in Me2

2. Not every word has to be chosen.

3. there are tons of rpgs that don't let you pick every word your guy says. if you don't like auto dialouge the Witcher and Deus Ex must  drive you 
absolutley  insane


mass effect 2 had way more options than mass effect 3. time spent talking with companions was alot more significant in me2 and for me3 investigate option was almost non-existent.  other rpg's have auto dialogue but bioware has done choice in dialogue for a long time and prided themselves on it so when it suddenly goes away becasue they want the game to be "more accessible" expect people to be upset. when you do something good and then take it away its not as dissapointing as is not being there in the first place.

#124
Cainne Chapel

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How so robert? Not only did DA2 give you a plethora of options, it had the meaning behind said options when chosen.

Also robert our individual purchases mean little, now if you can get a BUNCH of people to not buy it, then yeah.

#125
Apathy1989

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JesseLee202 wrote...

LucasShark wrote...

DinoSteve wrote...

Is it strange that I prefer the way Dragon Age origins implemented the dialogue, than the Boware dialogue wheel?


I'd rather have the KOTOR one back honestly.


Origins and KOTOR have pretty much the same dialogue setup if I'm not mistaken 


Yep KOTOR and Origins had the same, and honestly if we are going to start getting auto-dialogue then I want to throw the voiced PC under the bus.

I don't want voiced player character if I am no longer in control. This is a RPG for goodness sake.