Brovikk Rasputin wrote...
ME2 actually only had two options on the right most of the time.
...
What?
Brovikk Rasputin wrote...
ME2 actually only had two options on the right most of the time.
o Ventus wrote...
Brovikk Rasputin wrote...
ME2 actually only had two options on the right most of the time.
...
What?
robertm2 wrote...
IanPolaris wrote...
If you can't make your own dialog choices then you AREN'T ROLEPLAYING by definition. Thus a game that's mainly autodialog simply isn't an RPG. Witcher 2 was at best a hybrid (great game but I wouldn't call it an RPG). Even if you do, remember that Witcher at least gave you genuine choices including two entirely different chapters in the middle of the game.
A very limited amount of autodialog may be appropriate for some very select scenes, but by and large, if you are relying on autodialog then you aren't playing an RPG pretty much by definition.
-Polaris
so by your definition the old final fantasy games or the old pokemon games are not roleplaying games because you dont get to choose whay your character says? now you are being ridiculous. choice in dialogue is fairly new to the gaming world. should we just discount every original rpg becuase they dont have something that developers just started doing? you have a warped defintion of the word roleplay. its still a roleplaying game if you are playing a specific role that you dont have any say over what happens to that role.
Modifié par IanPolaris, 25 août 2012 - 09:22 .
IanPolaris wrote...
I never considered final fantasy to be an RPG. Ever. Really. RPG== ROLEPLAYING Game. If you can't make conversation decisions and decisions that affect the persona of your character then you are not roleplaying. Period. By Definition.
tonnactus wrote...
IanPolaris wrote...
I never considered final fantasy to be an RPG. Ever. Really. RPG== ROLEPLAYING Game. If you can't make conversation decisions and decisions that affect the persona of your character then you are not roleplaying. Period. By Definition.
Definition of whom?
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games
http://en.wikipedia....ying_video_game
Its one thing to not like rpgs with a lack of dialogue choices. (i dont like games like Dark Souls for this reason).
Doesnt change the fact that they are rpgs.
tonnactus wrote...
IanPolaris wrote...
I never considered final fantasy to be an RPG. Ever. Really. RPG== ROLEPLAYING Game. If you can't make conversation decisions and decisions that affect the persona of your character then you are not roleplaying. Period. By Definition.
Definition of whom?
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games
http://en.wikipedia....ying_video_game
Its one thing to not like rpgs with a lack of dialogue choices. (i dont like games like Dark Souls for this reason).
Doesnt change the fact that they are rpgs.
Modifié par IanPolaris, 26 août 2012 - 04:19 .
JamesFaith wrote...
tonnactus wrote...
IanPolaris wrote...
I never considered final fantasy to be an RPG. Ever. Really. RPG== ROLEPLAYING Game. If you can't make conversation decisions and decisions that affect the persona of your character then you are not roleplaying. Period. By Definition.
Definition of whom?
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games
http://en.wikipedia....ying_video_game
Its one thing to not like rpgs with a lack of dialogue choices. (i dont like games like Dark Souls for this reason).
Doesnt change the fact that they are rpgs.
Yeap.
There was no dialog in Dungeon master and it is great clasical RPG with many RPG awards.
Modifié par IanPolaris, 26 août 2012 - 01:56 .
I agree.IanPolaris wrote...
JamesFaith wrote...
tonnactus wrote...
IanPolaris wrote...
I never considered final fantasy to be an RPG. Ever. Really. RPG== ROLEPLAYING Game. If you can't make conversation decisions and decisions that affect the persona of your character then you are not roleplaying. Period. By Definition.
Definition of whom?
A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games
http://en.wikipedia....ying_video_game
Its one thing to not like rpgs with a lack of dialogue choices. (i dont like games like Dark Souls for this reason).
Doesnt change the fact that they are rpgs.
Yeap.
There was no dialog in Dungeon master and it is great clasical RPG with many RPG awards.
The term RPG has been misapplied and misdefined in computer games for years.
-Polaris
Edit PS: I also will note that no dialog ==/== to autodialog. In the case of no dialog one could presumably interact with the fictional world in other ways to develop your character. That would be difficult but I won't say it would be impossible. In the case of autodialog, however, you are passively watching while someone else talks and plays your character FOR YOU. At that point you aren't roleplaying anymore. Anytime you have autodialog in a scene, that scene has zero roleplay for this reason. If most of the game has autodialog (as ME3 does), then one simply can not call it an RPG (well obviously one can but it wouldn't be one).
IanPolaris wrote...
Too inclusive and Wiki is not a very good source
[i]A role-playing game (RPG) is a game in which each participant assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world
Modifié par tonnactus, 26 août 2012 - 12:09 .
Guest_Snake91_*
o Ventus wrote...
Brovikk Rasputin wrote...
ME2 actually only had two options on the right most of the time.
...
What?
tonnactus wrote...
IanPolaris wrote...
Too inclusive and Wiki is not a very good source
Wikipedia took this definition out of a book for game design...(click on the footnote)
A standard book.
A role-playing game (RPG) is a game in which each participant assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world
Interact can mean a lot of things. Clicking on a character and hear his dialogue is also interactive.
If you like it or not. The citation i post from Wikipedia describes what all Rpg games have in common. Dialogue isnt the thing. Otherwise games like Diablo, Dark Souls etc. wouldnt be rpgs and that is just a ridicoulus claim.
Modifié par IanPolaris, 26 août 2012 - 05:28 .
I agree. If listening to autodialogue is considered roleplaying then Half-Life life could be considered a RPG. Hell, even watching a movie could be considered roleplaying.IanPolaris wrote...
tonnactus wrote...
IanPolaris wrote...
Too inclusive and Wiki is not a very good source
Wikipedia took this definition out of a book for game design...(click on the footnote)
A standard book.
A book that was trying to find a commonality in what games that were called RPGs had....and generally failing instead of going back to the start and defining RPG which I DID. What you quoted was not a definition. What I quoted was.A role-playing game (RPG) is a game in which each participant assumes the role of a character, generally in a fantasy or science fiction setting, that can interact within the game's imaginary world
Interact can mean a lot of things. Clicking on a character and hear his dialogue is also interactive.
If you like it or not. The citation i post from Wikipedia describes what all Rpg games have in common. Dialogue isnt the thing. Otherwise games like Diablo, Dark Souls etc. wouldnt be rpgs and that is just a ridicoulus claim.
Again you miss the point. Interact means interact. It means making decisions about the world that affect you and your character. If you are watching your character speak with no input from you, [i]then you are not interacting by definition and therefore not roleplaying. Ergo every scene with dialog is a scene where you are not roleplaying. If most of the scenes have autodialog (and they do in ME3), then it means it's NOT A ROLEPLAYING GAME regardless of what the industry wants to call it.
What you are attempting is to find a way to call pretty much any game where you control an avatar an RPG and that flatly isn't the case.
-Polaris
Modifié par cydoniawarrior, 26 août 2012 - 09:17 .