Import the DA2 mesh into 3ds Max using this script
Add the material(s) to the mesh
Tweak the vertices/polygons/elements as needed (in this case, make the loincloth lay flat)
Import a similar DAO model with Eshme's tools
Cut the skin and edit normals modifiers from the DAO model stack
Attach the DAO mesh to the DA2 mesh (with the option to "Match Material IDs to Material")
Delete the DAO mesh (select its UVW map, collapse to, select "element", delete)
Paste the skin and edit normals modifiers
Add the Unwrap UVW modifier and edit it
Move the skin modifier to the top of the stack
Resize the mesh to fit the skeleton***
Do the bone reweighting***
Export the model using Eshme's tools
Tweak the mao references as needed with Notepad++
Tweak the mmh references as needed with a GFF editor
At this point, I can see the model in the toolset and in-game, but the bones weights are off in places. I have not yet tried to resize the DA2 model or do any bone reweighting because I don't quite understand how it works yet. Some of the bones were moving what seemed to be the wrong body parts. (I had a left ankle moving the right leg at one point.) Like alschemid, I was seeing weird "envelopes" in some cases. I think 3ds max has an import/export weight table tool, but I don't know how to use it yet.
alschemid wrote...
...there are some crusts objects in your file that are huge.
I don't even know what a crust hook is. Whatever crust hooks, props, and other-random-things-I-have-not-yet-heard-about-in-my-week-long-adventure-into-modeling-but-are-in-my-model-anyway come from the DAO model that was imported. I would delete them, but I have no idea what they do, so I just hid them and pretended they didn't exist.
alschemid wrote...
Also your mesh is using bones from the face that is why it was complaining about the numer of bones, but even removing them max couldn't export your model.
Is there a list of what bones should be in what sections of the body? I just copied-and-pasted the bones to the DA2 model from the corresponding DAO model. When I import the DAO models, the entire skeleton usually comes along for the ride... I have no idea which ones are safe to delete from the scene and which ones aren't.
Modifié par satans_karma, 19 août 2012 - 12:24 .





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