Do you think, there is nothing that can be added to mp after the "Earth" dlc?
If so... Here some of my personal suggestions. (BioWare, please, mark things you like)
Characters
Turian defender (engineer)
I)Gunpoint
Lvl.1
Places stationary gunpoint that can be handled by any member of team.
(see ME3 SP gunpoints) Gunpoint is shielded only in front and has only
180 deg. rotate angle.
While using a gun, cannot use abilities and c.d. stopes.
Time taken to place turret: 10-15 sec. (not affected by gun weight)
gunpoint shields : ??? (I'm not so good in gamebalance math, so it's developers part to think about)
Turret dmg: ???
Turret accuracy: ??? (affected by power's dmg bonuses)
Lvl.2 Reduce time taken to place gunpoint by ??? sec.
Lvl.3 Increace gun's dmg
Lvl.4
a)Increace gun's shields
b)Increace gun's accuracy
Lvl.5
a)Anti-armor ammo. Each bullet has small chance to pierce non-shielded non-armored enemy
b)Stunnig bullets. Each bullet has small chance to knock the enemy down
(chance must be very small to
Lvl.6
a)add second gun to the gunpoint allowing you to double firerate
b)Make you gun fully (360 deg.) rotatable.
II) Mine (see other turians)
III) Trap
Lvl.1
Places field of small traps around TurDefender that deals no damage but
slows enemy down and decreace armored enemies dmg resistance
Slowing: 10(15 ?) %
Radius: 3 meters
Arm. enemies resistance dec.: 5%
C.d.
Time of existance: 14 sec.
Lvl.2: Reduce c.d. by ??? %
Lvl.3:Increace time of existance
Lvl.4:
a)Increace radius to 5 meters. Arm enemies dmg +3%
b)Arm. enemies resistance dec. +7% slowing factor +15%
[/list]
Lvl.5
a) TEchnical core. Adds technical effect on trapped enemies (no dmg, jus for explosion)
[/list]Lvl.6
a)Overloading effect. Traps do some dmg on enemy shield (shields only!!!)
b)Gravity. Traps pull unshielded non-armored enemies on the floor for ??? sec.
[/list]
IV)Passive: Turian engineer
Lvl.1 Turian engineer.
Weap dmg bonus:7,5%
Weigth capacity bonus: 15
Teammates tech. powers dmg bonus: 3% (I don't know, should it affect TurDeffecnder himself)
Lvl.2 Tech resonance.
Teammates tech. powers dmg bonus: 4,5%
Lvl.3 Weapon Damage
Weapon Damage Bonus: 12.50%
Lvl.4
a) Weap. dmg. bonus: 20%
[/list]
Lvl.5 Power Damage/Headshots (standart)
Lvl.6
a) Shotguns and SMGs weight -20%
[/list]
V) Fitness (standart)
--------------------------
Geth stormtrooper (soldier)
I) Hunter Mode (same as for everyone)
II)Geth's Hex-shield
Lvl.1
Places stationary hexagonal omni-shield, that can be used as cover
(Programmists, don't tell me it's too difficult to make this. You
allredy got the code! Don't you remember ME1 ? This ability was so
anoying, so nasty so... cool!)
Shield HP: ???
Number of layers: 1
Cooldown: ??? sec.
Lvl.2 Cooldown -25%
Lvl.3 Shield HP + 15 %
Lvl.4
a)Heavy shield. Shield HP +20% (135% in summ)
Multi-layred shield. Adding another shield in front of standart one
with same HP. (That allows you to avoid multiple heavy strikes like
prime's or Atlas' shots). Decreace hex-shield capacity.
Number of layers: 2
Shield HP (for each): -55% ( math is simple: (100%+15%-60%)x2 (two layers)=110% < 135% (lvl.4-a))
Lvl.5
a)Vertical
cover. Places another hex-shield just above first allowing you tocover
without crouching (layers also presents, so if you choose lvl.4-b,
you'll got 2 shields on top and 2 on bottom)
b)Horizontal
cover. Places 2 more shields on ground to give you 180 degrees cover.
(layers presents like in lvl.5-a; additional shields must be placed on
120 deg. so it will be semi-hex cover. \\_/ )
[/list]
Lvl.6
a) Multy-layred shield. Adding another shield in front of standart one with fixed amount of HP (Non-modified shield HP div 2)
b)Semi-conduction.
Your bullet can penetrate shield, making half of damage to enemies and
another half to hex-shield. Enemies still cannot damage you. (yes,this
is most difficult part for programming, but I belive in you, BioWare!)
[/list]
III) Defense Drone (see Tali's defence drone).
IV)Advanced Hardware
V)Networked AI
--------------
Krogan berserker (soilder, high health - about 1500, LOW!!! shield)
I)Fury
Lvl.1
If someone hurt him, Krogan will fall in some kind of self-burning
rage, almost ignoring any damage that dealed to their health. Also
fasten recharge of powers.
After turned off, began to regain all
health lost from this power (not from enemies. So counter of damage from
skill needed for programming). (can be turned on/off, start to work
when turned ond and getting health damage/shield depleted)
Damage resistance: 80%
Close combat damage bonus: 20%
Skills recharge speed bonus: 10%
Health damaged: 2,25 HP per 0.01sec (15% from basic helth per second.)
Health regeneration after turned off: 50% from "Health damaged" per sec (1,17)
Lvl.2
Health regeneration after turned off: 75% from "Health damaged" per sec
Lvl.3
Damage resistance: 87,5%
Lvl.4
a)Berserker strike. Close combat damage bonus: 40%
b)Berserker reaction. Skills recharge speed bonus: 30%
[/list]Lvl.5 *
a)Berserker speed. Gives running speed boost +20%
b)Health damaged: 1,5 HP per 0.01sec (10% from basic health per second.)
[/list]Lvl.6 *
a)Invincible. Damage resistance: 99,9% (yes, fully invincible but still loosing health. No mistake)
b)Bloodthirst. Each kill regain some HP lost cause of Fury.
[/list]
*maybe some of this skills must be swapped for better balance.
II)Unstopable
Lvl.1
Krogan just starting to run and push everything on he's way until he
meet something heavy. (wall or Prime/Atlas/Banshee/Brute) (so other
enemies knocked back or even dropped down)
Damage: ???
Runlength: 7 meters
Running speed bonus:0
Cooldown: 8 sec. (???)
Lvl.2
Cooldown reduce - ??%
Lvl.3
Running speed bonus: 10%
Lvl.4
a)speed bonus: 20%
b)damage: + ??%
[/list]
Lvl.5
a)damage: +??%
b)Runlength: 20 meters
[/list]
Lvl.6
a)Crush and kill. Each run-kill counted as close combat kill (good to get Rage)
b)Powered strike. Each run-strike can activate technical/biotical explosion. (no addition damage with tech/biotic)
[/list]III)Live bomb
Lvl. 1 Krogan
just blow enemies and himself with small grenade. (getting full damage
even with Fury; 2 seconds between activation and explosion: counted as
grenade, but restrict to use powers until explosion)
Damage to enemies:300
Damage to krogan: 100%
Radius:6.50 m
Lvl. 2
Increase grenade capacity by 1.
Lvl.3
Outdirected explosion. Damage to krogan: 75%
Lvl.4
a)Damage +30%
b)Radius +30%
[/list]
Lvl.5
a)Max grenades +2
b)Grenade will explode instantly (not within 2 sec)
[/list]Lvl.6
a)Damage to krogan:50%
b)Damage +15%
[/list]
IV)Rage (standart)
V)Krogan Berserker(standart)
==========
Weapon:
Quarian "Leech" SMG.
This SMG was designed by quarians to shot down geth without killing them.
It
connected directly to figther's shield. Mechanism is simple - each
"shot" draining energy from enemy's shield and sinthetic's energy and
restore small amount of owner's shield. Do not affect organics at all.
Thats
all for now, but i've got much more ideas. Developers, please,tell me
your point of view. As a programmer, I think, this tasks will be
interesting for you and very usefull for MP and, maybe, some "extra
character" DLCs (if ther will be any of this kind)
P.S. If there some grammatical mistakes - sorry. I'm russian and my English not perfect.





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