ElitePinecone wrote...
Brockololly wrote...
But the impression I'm getting from everything post DA2 is that BioWare seems to think one of the failings of DA2 or one of the reasons it failed was that it wasn't a typical "Save the world from Big Bad!" type story. Which I don't think was necessarily the case, just that the story DA2 was trying to tell was very poorly told.
I'm just guessing DA3 will be very traditional in how it adheres to the typical BioWare story fomula of joining secret elite order of badasses--> travel to several places across the world to uncover mystery/gather allies--> confront Big Bad--> make heroic sacrifice--> end game.
Not that that formula is intrinsically bad, but I'm getting the impression DA3 might be a kneejerk reaction type game back to a super safe, by the numbers BioWare story.
Yes, it certainly seems that way.
ME had the same thing happen, after criticism that the second game's plot lacked a strong main arc they specifically emphasised that ME3's story would return to the style and form of the first game, which was pretty much the Bioware formula (without the nonlinearity, in this case). If we're looking at what sort of criticism - particularly from vocal fans - would've turned up in the metrics they collected after DA2's release, "lacking Origins' sense of epic adventure" would've been pretty high up on the list, I'd think.
I agree that it isn't a bad thing, but at the same time it does seem like they're very much pushing the marketing line of "See! We have exploration and dungeons and questing and epic adventure across the realm and mysterious forces and a Big Bad and a protagonist with no name, LOVE US AGAIN!"
I have to admit, I'm one of the people that's happy they're taking this route (or appear to be).
I really
do think one of the reasons DA2 suffered was the lack of a strong story arc. I don't necessarily think they have to go about it in exactly the same way, but the formula of forging relationships with important groups to save the world is a natural fit for an epic storyline.
I think the biggest thing that DA2 lacked, for me, was a driving force behind the story and the character. I never really understood
why Hawke was doing what he was doing. His/her motivation was unknown to me for the most part; there was never a sense of urgency.
In Act 1-running from Templars, but we never actually see templars threatening or anything (that might have helped a lot).
Act 2-qunari are threatening to cause chaos, but the threat is so vague and the Viscount just randomly asks Hawke, some guy who got rich overnight, which didn't make sense to me.
Act 3-This one is really fuzzy. To be honest, I don't know from recollection, I've played the third act the least.
DA:O-The Archdemon needed to be stopped or everyone was going to die.
Anyway, I want the next game to have some impetus behind its plot. The storyline along the way involving the characters, the villains and allies involved, the places we go, and the things we learn can be as diverse and/or interesting as they want them to be, but I want a clearer motivation. Saving the world from an acient evil doesn't necessarily have to be that motivation, but an antagonist would be wonderfully helpful. Plus, I think having an actual entity (such as Flemeth or whatever) as the antagonist could be much more interesting and different because of their motivations, whereas the Archdemon had no real motivation that we know if; the Blight is more a force of nature than anything else in my estimation.