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DA3 Information & Speculation


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#251
Silfren

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saMOOrai182 wrote...

Melca36 wrote...

Androme wrote...

Melca36 wrote...

As long as I don't have to play a right wing zealot and I can play as a mage...I'll be happy


Because left wing anarchism is much better right?

(inb4 ''freedom fighter'')



Perhaps I should have worded my statement better...........


I don't want to play a character like Sebastian............


Is that better? :huh:


You mean a character who goes against his beliefs multiple times, and is friendly to just about every mage he meets?  One that questions working for the chantry?

Yeah, me neither. That would make a poor zealot.


Ha.  Sebastian makes a poor anything.  Easiest way to make sure that something does NOT get done--put Sebastian in charge of doing it.

#252
Blacklash93

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Henioo wrote...

Old Gods are demons who possesed bodies of High Dragons. Demons love to be worshipped and thus they become gods to the Tevinters.


^ Theory

We have no idea what they really are, but the lastest comic series suggests that even normal dragons have some kind of divine element to them. The official Origins site also says the Old Gods created dragons accoriding to legend.

Anyway I'm not convinced here. I don't see why the Dragon Age team would be considering a subtitle for DA3, in particular. This premise is also contrary to the continental-scope the devs had in mind that we have been told of before. Though I have to agree the character art definitely looks convincing. Very much in tune with the style of DA concept art.

Modifié par Blacklash93, 16 août 2012 - 12:06 .


#253
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Androme wrote...

Melca36 wrote...

As long as I don't have to play a right wing zealot and I can play as a mage...I'll be happy


Because left wing anarchism is much better right?

(inb4 ''freedom fighter'')

If I got to play as a character like V from V for Vendetta, that would be pretty damn awesome.

#254
berelinde

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Brockololly wrote...

Earthborn_Shepard wrote...

One interesting detail is that a customizable mansion seems to be planned, that was mentioned in one of the questions.. like being able to buy decorations for your game house and stuff

Also it was claimed that the story of the game was able to "fill 4 novels" which is a bs statement considering they didn't say how long the novels were...


The bit about customizing your mansion or base or whatever it ends up as just seems rife with the potential for cheap microtransaction DLC. Hell, they'll probably have horses in DA3 only to release horse armor DLC.

The claim about the story being multiple novels long is a claim that most RPGs end up saying, because when you account for all the diverging dialogue trees, it is that long. But probably not in any one playthrough.

They said that DA:O was nine novels long, and that DA2 was five. NaNoWriMo estimates a novel to be about 50K words, for whatever that's worth.

#255
Melca36

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saMOOrai182 wrote...

Melca36 wrote...

Androme wrote...

Melca36 wrote...

As long as I don't have to play a right wing zealot and I can play as a mage...I'll be happy


Because left wing anarchism is much better right?

(inb4 ''freedom fighter'')



Perhaps I should have worded my statement better...........


I don't want to play a character like Sebastian............


Is that better? :huh:


You mean a character who goes against his beliefs multiple times, and is friendly to just about every mage he meets?  One that questions working for the chantry?

Yeah, me neither. That would make a poor zealot.


Let me rephrase again...

As long as I can play a mage and as long as long as my character can change and evolve I'll be happy

#256
Reznore57

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From what i remember from the survey , it was basically question to see what you prefer...
You had like 5 random sentences , and you had to pick the one that interested you the most and the less.
you did that almost 15 times , and some of the stuff repeated .
Mostly it was do you like this type of gameplay , do you want a game that focus on story, do you want a customable castle , kinect , would you like to be able to control 4 character at the same time , etc etc...stuff about armor also , companion , is romance important , do you prefer to explore , do you want an envirronement that you could damage or you prefer to visit big and different area , blablabla...

Mostly different idea already brought up on the forum , just trying to rank them as more appealing to less appealing....

#257
ElitePinecone

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Brockololly wrote...
But the impression I'm getting from everything post DA2 is that BioWare seems to think one of the failings of DA2 or one of the reasons it failed was that it wasn't a typical "Save the world from Big Bad!" type story. Which I don't think was necessarily the case, just that the story DA2 was trying to tell was very poorly told.

I'm just guessing DA3 will be very traditional in how it adheres to the typical BioWare story fomula of joining secret elite order of badasses--> travel to several places across the world to uncover mystery/gather allies--> confront Big Bad--> make heroic sacrifice--> end game.

Not that that formula is intrinsically bad, but I'm getting the impression DA3 might be a kneejerk reaction type game back to a super safe, by the numbers BioWare story.


Yes, it certainly seems that way. 

ME had the same thing happen, after criticism that the second game's plot lacked a strong main arc they specifically emphasised that ME3's story would return to the style and form of the first game, which was pretty much the Bioware formula (without the nonlinearity, in this case). If we're looking at what sort of criticism - particularly from vocal fans - would've turned up in the metrics they collected after DA2's release, "lacking Origins' sense of epic adventure" would've been pretty high up on the list, I'd think. 

I agree that it isn't a bad thing, but at the same time it does seem like they're very much pushing the marketing line of "See! We have exploration and dungeons and questing and epic adventure across the realm and mysterious forces and a Big Bad and a protagonist with no name, LOVE US AGAIN!"

#258
brushyourteeth

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I don't know about anybody else but I am just freaking tired of playing a human noble.

Having a customizable mansion/keep? Cool. Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...

#259
Blacklash93

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brushyourteeth wrote...
Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...


If you're going to have a voiced PC it has to be a particular race with possibly a gender option. It's the only affordable way to do it.

And if that race has to be anything it will be human because as humans ourselves it is what we'd most relate to. In a series like DA where we'll most likely get a new PC for each installment I can imagine that getting annoying for a variety of reasons. Every major fleshed out hero in the story is going to be human in a world of diverse races, for one. I think it would be pretty brave of Bioware to stick us with an elf of dwarf.

Modifié par Blacklash93, 16 août 2012 - 12:32 .


#260
LolaLei

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I don't mind playing as a human (although I would prefer the choice of a few different races), but I don't really wanna play a noble. I'd prefer my characters home hub to be a campsite or something interesting. Just anything other than a mansion.

#261
andar91

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ElitePinecone wrote...

Brockololly wrote...
But the impression I'm getting from everything post DA2 is that BioWare seems to think one of the failings of DA2 or one of the reasons it failed was that it wasn't a typical "Save the world from Big Bad!" type story. Which I don't think was necessarily the case, just that the story DA2 was trying to tell was very poorly told.

I'm just guessing DA3 will be very traditional in how it adheres to the typical BioWare story fomula of joining secret elite order of badasses--> travel to several places across the world to uncover mystery/gather allies--> confront Big Bad--> make heroic sacrifice--> end game.

Not that that formula is intrinsically bad, but I'm getting the impression DA3 might be a kneejerk reaction type game back to a super safe, by the numbers BioWare story.


Yes, it certainly seems that way. 

ME had the same thing happen, after criticism that the second game's plot lacked a strong main arc they specifically emphasised that ME3's story would return to the style and form of the first game, which was pretty much the Bioware formula (without the nonlinearity, in this case). If we're looking at what sort of criticism - particularly from vocal fans - would've turned up in the metrics they collected after DA2's release, "lacking Origins' sense of epic adventure" would've been pretty high up on the list, I'd think. 

I agree that it isn't a bad thing, but at the same time it does seem like they're very much pushing the marketing line of "See! We have exploration and dungeons and questing and epic adventure across the realm and mysterious forces and a Big Bad and a protagonist with no name, LOVE US AGAIN!"




I have to admit, I'm one of the people that's happy they're taking this route (or appear to be).

I really do think one of the reasons DA2 suffered was the lack of a strong story arc. I don't necessarily think they have to go about it in exactly the same way, but the formula of forging relationships with important groups to save the world is a natural fit for an epic storyline.

I think the biggest thing that DA2 lacked, for me, was a driving force behind the story and the character. I never really understood why Hawke was doing what he was doing. His/her motivation was unknown to me for the most part; there was never a sense of urgency.

In Act 1-running from Templars, but we never actually see templars threatening or anything (that might have helped a lot).
Act 2-qunari are threatening to cause chaos, but the threat is so vague and the Viscount just randomly asks Hawke, some guy who got rich overnight, which didn't make sense to me.
Act 3-This one is really fuzzy. To be honest, I don't know from recollection, I've played the third act the least.
DA:O-The Archdemon needed to be stopped or everyone was going to die.

Anyway, I want the next game to have some impetus behind its plot. The storyline along the way involving the characters, the villains and allies involved, the places we go, and the things we learn can be as diverse and/or interesting as they want them to be, but I want a clearer motivation. Saving the world from an acient evil doesn't necessarily have to be that motivation, but an antagonist would be wonderfully helpful. Plus, I think having an actual entity (such as Flemeth or whatever) as the antagonist could be much more interesting and different because of their motivations, whereas the Archdemon had no real motivation that we know if; the Blight is more a force of nature than anything else in my estimation.

#262
brushyourteeth

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Blacklash93 wrote...

brushyourteeth wrote...
Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...


If you're going to have a voiced PC it has to be a particular race with possibly a gender option. It's the only affordable way to do it.

And if that race has to be anything it will be human because as humans ourselves it is what we'd most relate to. In a series like DA where we'll most likely get a new PC for each installment I can imagine that getting annoying for a variety of reasons. Every major fleshed out hero in the story is going to be human in a world of diverse races, for one. I think it would be pretty brave of Bioware to stick us with an elf of dwarf.


Well, I remain a staunch one-VA-works-for-three-races person, and I definitely miss having that choice. Lots of interesting heroes in the DA world were dwarves or elves (Garahel, Shartan, the paragons). Still, if we could just be a human with less generic backstory than "displaced noble out to get his/her family honor back" it'd at least be something.

#263
Henioo

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Blacklash93 wrote...
Theory


Sure.

Blacklash93 wrote...
I don't see why the Dragon Age team would be considering a subtitle for DA3, in particular. This premise is also contrary to the continental-scope the devs had in mind that we have been told of before. Though I have to agree the character art definitely looks convincing. Very much in tune with the style of DA concept art.


It's all for the new players. Imagine if Dragon Age is going to have, say, seven installments. It'll be pretty hard to try and advertise an RPG game called Dragon Age 9; it'd be much easier to sell a "Mark of the Dragon" game. I think eventually they want to head toward the Bethesda way, where the subtitle is stronger than the title, i.e. Morrowind, Oblivion, Skyrim. Old players know it is TES 3, 4 or 5, and at the same time new players think it is a completely new game.

Modifié par Henioo, 16 août 2012 - 12:43 .


#264
Emzamination

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LolaLei wrote...

I don't mind playing as a human (although I would prefer the choice of a few different races), but I don't really wanna play a noble. I'd prefer my characters home hub to be a campsite or something interesting. Just anything other than a mansion.


Life of luxury not for you? =]

#265
ElitePinecone

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brushyourteeth wrote...

I don't know about anybody else but I am just freaking tired of playing a human noble.

Having a customizable mansion/keep? Cool. Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...


It doesn't necessarily have to be because of nobility.

"Oh, Inquisitor, you rescued the Empress/the Duke/some other random person! Here, have a castle in Orlais to use as your base while you explore Thedas to uncover why everything is falling to pieces."

(That sounded more contrived than I wanted, but you get the idea)

#266
Blacklash93

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Henioo wrote...
It's all for the new players. Imagine if Dragon Age is going to have, say, seven installments. It'll be pretty hard to try and advertise an RPG game called Dragon Age 9; it'd be much easier to sell a "Mark of the Dragon" game. I think eventually they want to head toward the Bethesda way, where the subtitle is stronger than the title, i.e. Morrowind, Oblivion, Skyrim. Old players know it is TES 3, 4 or 5, and at the same time new players think it is a completely new game.


DA2 didn't get a subtitle which makes DA3 getting one a bit nonsense, is all.

#267
brushyourteeth

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ElitePinecone wrote...

brushyourteeth wrote...

I don't know about anybody else but I am just freaking tired of playing a human noble.

Having a customizable mansion/keep? Cool. Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...


It doesn't necessarily have to be because of nobility.

"Oh, Inquisitor, you rescued the Empress/the Duke/some other random person! Here, have a castle in Orlais to use as your base while you explore Thedas to uncover why everything is falling to pieces."

(That sounded more contrived than I wanted, but you get the idea)

Yeah, that'll do.  Image IPB

#268
Henioo

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Blacklash93 wrote...

Henioo wrote...
It's all for the new players. Imagine if Dragon Age is going to have, say, seven installments. It'll be pretty hard to try and advertise an RPG game called Dragon Age 9; it'd be much easier to sell a "Mark of the Dragon" game. I think eventually they want to head toward the Bethesda way, where the subtitle is stronger than the title, i.e. Morrowind, Oblivion, Skyrim. Old players know it is TES 3, 4 or 5, and at the same time new players think it is a completely new game.


DA2 didn't get a subtitle which makes DA3 getting one a bit nonsense, is all.


I'm not saying what they're doing is fine. I'm just pointing out why I think they're doing it.

And anyway, DA2 was too rushed for them to even think of a subtitle. I bet it would be Rise to Power or something.

#269
Steppenwolf

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Blacklash93 wrote...

Henioo wrote...
It's all for the new players. Imagine if Dragon Age is going to have, say, seven installments. It'll be pretty hard to try and advertise an RPG game called Dragon Age 9; it'd be much easier to sell a "Mark of the Dragon" game. I think eventually they want to head toward the Bethesda way, where the subtitle is stronger than the title, i.e. Morrowind, Oblivion, Skyrim. Old players know it is TES 3, 4 or 5, and at the same time new players think it is a completely new game.


DA2 didn't get a subtitle which makes DA3 getting one a bit nonsense, is all.


DA2 originally had a subtitle instead of a number. It was Exile or something. The art of that title was right in the game's files. 
iirc it was EA's decision to go with a number instead. 

#270
Emzamination

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Blacklash93 wrote...

Henioo wrote...
It's all for the new players. Imagine if Dragon Age is going to have, say, seven installments. It'll be pretty hard to try and advertise an RPG game called Dragon Age 9; it'd be much easier to sell a "Mark of the Dragon" game. I think eventually they want to head toward the Bethesda way, where the subtitle is stronger than the title, i.e. Morrowind, Oblivion, Skyrim. Old players know it is TES 3, 4 or 5, and at the same time new players think it is a completely new game.


DA2 didn't get a subtitle which makes DA3 getting one a bit nonsense, is all.


The Brand is in demand and Dragon age 5 to me says "Oh... another Dragon age game" 'sigh' But something like 'Dragon age: Resurrection' makes me want to turn around and take 2 or 3 glances back

#271
JerZey CJ

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Earthborn_Shepard wrote...

One interesting detail is that a customizable mansion seems to be planned, that was mentioned in one of the questions.. like being able to buy decorations for your game house and stuff

Also it was claimed that the story of the game was able to "fill 4 novels" which is a bs statement considering they didn't say how long the novels were...

Where'd you get this info?

#272
Guest_BrotherWarth_*

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JerZeyCJ2 wrote...

Earthborn_Shepard wrote...

One interesting detail is that a customizable mansion seems to be planned, that was mentioned in one of the questions.. like being able to buy decorations for your game house and stuff

Also it was claimed that the story of the game was able to "fill 4 novels" which is a bs statement considering they didn't say how long the novels were...

Where'd you get this info?


Did you skip the first post and just pick a random one to read?

#273
TamiBx

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 Honestly, I couldn't care less about the name of the game. DA3 or DA Inquisitor or Inquisition...as long as the game is good, it could be called DA: The Funny Guys and I wouldn't care :lol:

And the problem with multiple races is voicing them. Again, Bioware isn't going back to mute characters (they've made that clear), so I don't think they want many races. 

#274
Melca36

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I really hope we get a name.

I dont want to go through the game hearing NPCs and companions call me Inquisitor. :crying:

Modifié par Melca36, 16 août 2012 - 01:14 .


#275
Xilizhra

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Blacklash93 wrote...

brushyourteeth wrote...
Having it because I'm forced to play as another human with a title of nobility? Again? Urgh...


If you're going to have a voiced PC it has to be a particular race with possibly a gender option. It's the only affordable way to do it.

And if that race has to be anything it will be human because as humans ourselves it is what we'd most relate to. In a series like DA where we'll most likely get a new PC for each installment I can imagine that getting annoying for a variety of reasons. Every major fleshed out hero in the story is going to be human in a world of diverse races, for one. I think it would be pretty brave of Bioware to stick us with an elf of dwarf.

I would personally vote for the PC being an elf in this case. It sort of seems like there's more story potential that way, or at least different and interesting hooks.