DA3 Information & Speculation
#1476
Posté 21 août 2012 - 06:54
#1477
Posté 21 août 2012 - 06:56
rapscallioness wrote...
You know, really, the only way I can see BW making a PC that honors both the players' desire to have some kind of PC background choices, and BW's need to guide the story---is if the PC is some type of orphan.
The backgrounds can vary, but then the orphan learns of their..ahem.."Legacy". A spiritual; familial; bloodline stuff; successor to---whatever it is that's going on with DA3.
So, the PC would be essentially plopped into the middle of this madness, and can have various perspectives of the situation based on their upbringing.
You know, a kind of legacy might really be a good alternative to the whole "[Name] saved someone really important! Let's give [Name] the responsibility of saving the world from certain doom!" scenario.
And the player could have a few options concerning their background. Like
A) Street rat: PC grew up all alone on the streets, lying, cheating and stealing in order to stay alive.
C) PC was found on the street by a nice, but poor couple. They raised PC as their own and he/she had a happy, if hard, childhood.
D) PC got adopted by a rich couple. He/she never lacked anything, but never really felt close to his/her parents.
And so on. That might not be as varied as some of us would want, but it's enough to satisfy me.
#1478
Posté 21 août 2012 - 06:58
TamiBx wrote...
I like the idea of having a "home" in DA world. Maybe we will still have a camp, but can occasionally go back to the castle for meeting...kind of like having a headquarter.
I agree with this, In origins we were forced into camping in the woods do to the warden being on the run.In Da2 this was not the case so the mansion was a nice gesture to me.Unless we're on the run again in Da3, I can't see myself sleeping in the forest for the sake of sleeping in the forest
#1479
Posté 21 août 2012 - 07:00
Emzamination wrote...
TamiBx wrote...
I like the idea of having a "home" in DA world. Maybe we will still have a camp, but can occasionally go back to the castle for meeting...kind of like having a headquarter.
I agree with this, In origins we were forced into camping in the woods do to the warden being on the run.In Da2 this was not the case so the mansion was a nice gesture to me.Unless we're on the run again in Da3, I can't see myself sleeping in the forest for the sake of sleeping in the forest
To be honest, the way the story seems set up it looks like you would either be travelling incognito with a base of operations to go to.
So I bet we shall see both.
#1480
Posté 21 août 2012 - 07:03
Emzamination wrote...
TamiBx wrote...
I like the idea of having a "home" in DA world. Maybe we will still have a camp, but can occasionally go back to the castle for meeting...kind of like having a headquarter.
I agree with this, In origins we were forced into camping in the woods do to the warden being on the run.In Da2 this was not the case so the mansion was a nice gesture to me.Unless we're on the run again in Da3, I can't see myself sleeping in the forest for the sake of sleeping in the forest
But you wouldn't be sleeping in the forest for the sake of sleeping in the forest. You'd be doing it for the sake of FRIENDSHIP. And romantic evenings by the fire. If you can ignore the insects trying to eat the flesh from your bones. (See? Romance!)
#1481
Posté 21 août 2012 - 07:03
And if you had some other ppl you grew up with...you could potentially have another great underground network of information.
#1482
Posté 21 août 2012 - 07:10
"I know a lot of folks have questions for me, recently, regarding some DA information that's been careening around the net. We're sticking to a "show me when you tell me" approach, so I won't be addressing the questions until we have gameplay to show. However...I'm listening, and reading. We'll try to make sure your questions are addressed in time. Earnestly: thanks for your patience."
#1483
Posté 21 août 2012 - 07:11
There were times in DA:O when I took some of my crew to the Gnawed...Noble? Was it?...
Anyway, I.... pretended...that I was treating them to a night in a warm bed. With good food and lots of drink. After a particularly grungy quest. Deep Roads comes to mind.
The thing is, I just don't know what kind of traveling we're going to be doing in DA3.
#1484
Posté 21 août 2012 - 07:13
Wonder if we're gonna have a mabari again.
#1485
Posté 21 août 2012 - 07:14
LolaLei wrote...
Here we go, Mike Laidlaw's latest tweet:
"I know a lot of folks have questions for me, recently, regarding some DA information that's been careening around the net. We're sticking to a "show me when you tell me" approach, so I won't be addressing the questions until we have gameplay to show. However...I'm listening, and reading. We'll try to make sure your questions are addressed in time. Earnestly: thanks for your patience."
My goodness. The ME team just ignores this kinda stuff outright. You can point right at the elephant in the room and they'll say, "I don't see nothin'. i don't know wat ur talkin' 'bout."
Not DA team. Interesting.
But is it wrong that I heard Laidlaw say that last line in the voice of an Elcor?
#1486
Posté 21 août 2012 - 07:16
Reznore57 wrote...
Talking about rats....I'd like to have one as a pet in DA3.
Wonder if we're gonna have a mabari again.
I do like having pets. I didn't get to have a mabari in DA2. didn't get that dlc.
#1487
Posté 21 août 2012 - 07:17
"Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II."
I think that in DA3 our party will have 1 (or maybe several) bases of operation in each nation. BIG one/s in Orlais, rogue one in Tevinter. Something like that. That will also mean that they will have different design. Maybe we'll be able to upgrade them by spending money or leaving/giving some forces or by giving/finding artifacts. The point...
Surviving possible surprise attack, gaining access to shops, new quests and other stuff.
Modifié par Dagr88, 21 août 2012 - 07:18 .
#1488
Posté 21 août 2012 - 07:18
rapscallioness wrote:
But is it wrong that I heard Laidlaw say that last line in the voice of an Elcor?
I thought about the elcor too; lol
#1489
Guest_PurebredCorn_*
Posté 21 août 2012 - 07:19
Guest_PurebredCorn_*
rapscallioness wrote...
I wouldn't mind an occasional inn, either though.
There were times in DA:O when I took some of my crew to the Gnawed...Noble? Was it?...
Anyway, I.... pretended...that I was treating them to a night in a warm bed. With good food and lots of drink. After a particularly grungy quest. Deep Roads comes to mind.
The thing is, I just don't know what kind of traveling we're going to be doing in DA3.
I like your idea. In fact if we are able to travel more in DA3, I would prefer staying in inns and having neat stuff going on at the inns like cool coversations with followers, drinking contests, or playing cards or darts, than having a castle I can customize.
#1490
Posté 21 août 2012 - 07:20
Reznore57 wrote...
Talking about rats....I'd like to have one as a pet in DA3.
Wonder if we're gonna have a mabari again.
You mean one of those giant Korcari Wilds rats? I'd love to have one if I could bring it with me to important meetings and watch all the Orlesian nobles scream and faint.
I'd miss my Mabari though. And I can't imagine that we won't get one in DA 3, since he's basically an inexpendable part of Dragon Age.
If we could choose between a Mabari and...something cat-like (does DA have wildcats?) I'd choose the cat in a heartbeat. And while we're on the topic of a Mabari: PLEASE make him a proper companion again, even if he ends up taking a character slot. The dog seemed so much more important in DA:O than he was in DA 2.
#1491
Posté 21 août 2012 - 07:26
LinksOcarina wrote...
To be honest, the way the story seems set up it looks like you would either be travelling incognito with a base of operations to go to.
So I bet we shall see both.
This is what I've been thinking as well, maybe the castle is a base of operations for the Inquisition
Blackrising wrote...
But
you wouldn't be sleeping in the forest for the sake of sleeping in the
forest. You'd be doing it for the sake of FRIENDSHIP. And romantic
evenings by the fire. If you can ignore the insects trying to eat the
flesh from your bones. (See? Romance!)
Friendship maybe but romance, Oh no
I happen to recall a conversation between Alistair and Zevran after my warden and alistair's relationship got a bit more active.He told Alistair he'd been listening to our loving the previous night, outside the tent and it sounded like alistair got a good start but didn't quite live up to par.He then offered to teach Alistair some new positions or give him some herbs to increase his Vitality as if that was any business of his <_<
I think I'm good with thick sound proof medieval castle doors
Modifié par Emzamination, 21 août 2012 - 07:33 .
#1492
Guest_Avejajed_*
Posté 21 août 2012 - 07:27
Guest_Avejajed_*
#1493
Posté 21 août 2012 - 07:28
I didn't take him on nearly as many missions as I should have because I would worry about him. Lol. I didn't want him to get hurt...Silly, I know. I could always revive him, but it just did something awful to me to see him get mauled by darkspawn.
#1494
Posté 21 août 2012 - 07:32
Emzamination wrote...
LinksOcarina wrote...
To be honest, the way the story seems set up it looks like you would either be travelling incognito with a base of operations to go to.
So I bet we shall see both.
This is what I've been thinking as well, maybe the castle is a base of operations for the InquisitionBlackrising wrote...
But
you wouldn't be sleeping in the forest for the sake of sleeping in the
forest. You'd be doing it for the sake of FRIENDSHIP. And romantic
evenings by the fire. If you can ignore the insects trying to eat the
flesh from your bones. (See? Romance!)
Friendship maybe but romance, Oh no
I happen to recall a conversation between Alistair and Zevran after my warden and alistair's relationship got a bit more active.He told Alistair he'd been listening to our loving the previous night, outside the tent and it started like alistair got a good start but didn't quite live up to par.He then offered to teach Alistair some new positions or give him some herbs to increase his Vitality as if that was any business of his <_<
I think I'm good with thick sound proof medieval castle doors
And her I thought that was the fun part about sleeping in a tent surrounded by your other companions.
And whoever said castle doors are soundproof? I imagine there'll be a nice, loud echo in these big, drafty halls. Now that might cause quite an awkward silence at the breakfast table.
"..."
"..."
"..."
"...So, Inquisitor...didn't know you were a screamer."
"Oh Maker."
#1495
Guest_BrotherWarth_*
Posté 21 août 2012 - 07:33
Guest_BrotherWarth_*
rapscallioness wrote...
Dog was a darn fine warrior, too. Darn fine. I did fret over him quite a bit, though.
I didn't take him on nearly as many missions as I should have because I would worry about him. Lol. I didn't want him to get hurt...Silly, I know. I could always revive him, but it just did something awful to me to see him get mauled by darkspawn.
I was always the same way. I named Dog after my own dog who had passed away a few months before Origins released so I viewed Dog as more of a friend than a warrior.
#1496
Posté 21 août 2012 - 07:36
#1497
Posté 21 août 2012 - 07:37
Blackrising wrote...
Emzamination wrote...
LinksOcarina wrote...
To be honest, the way the story seems set up it looks like you would either be travelling incognito with a base of operations to go to.
So I bet we shall see both.
This is what I've been thinking as well, maybe the castle is a base of operations for the InquisitionBlackrising wrote...
But
you wouldn't be sleeping in the forest for the sake of sleeping in the
forest. You'd be doing it for the sake of FRIENDSHIP. And romantic
evenings by the fire. If you can ignore the insects trying to eat the
flesh from your bones. (See? Romance!)
Friendship maybe but romance, Oh no
I happen to recall a conversation between Alistair and Zevran after my warden and alistair's relationship got a bit more active.He told Alistair he'd been listening to our loving the previous night, outside the tent and it started like alistair got a good start but didn't quite live up to par.He then offered to teach Alistair some new positions or give him some herbs to increase his Vitality as if that was any business of his <_<
I think I'm good with thick sound proof medieval castle doors
And her I thought that was the fun part about sleeping in a tent surrounded by your other companions.
And whoever said castle doors are soundproof? I imagine there'll be a nice, loud echo in these big, drafty halls. Now that might cause quite an awkward silence at the breakfast table.
"..."
"..."
"..."
"...So, Inquisitor...didn't know you were a screamer."
"Oh Maker."
Lol 50 shades of pale
#1498
Posté 21 août 2012 - 07:37
Dog was overpowered? Surely you jest.LinksOcarina wrote...
Is it sad that the original dog was so overpowered it broke Origins for me the first time, and since then never use him because of that, except when fighting Flemeth?
He was good in a fight, but not THAT good.
Modifié par thats1evildude, 21 août 2012 - 07:38 .
#1499
Posté 21 août 2012 - 07:38
#1500
Posté 21 août 2012 - 07:39





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