Mr Fixit wrote...
If there must be such a thing as elf, I want it to be a feral force of nature with morality, outlook, and culture nearly incomprehensible to humans.
Otherwise, why even bother with different races.
The city elves are an example of a ghettoised underclass brought about by humans - with all that inherent hisorical tension - and the Dalish are heavily influenced by human culture even as they try to rediscover their own through occasionally messing with powerful and destructive magical objects.
Both of these things are interesting takes on fantasy. Both offer commentary on sociopolitics, which is exactly what speculative fiction as metaphor can do.
Why strip away all the nuance by making them a cliched 'force of nature'? For that matter, if elves were 'nearly incomprehensible to humans' how could any interactions with them take place in the game? Without a frame of reference that we understand, talking to elves would be mystifying if not frustrating.
(Using another Bioware game as an example: Garrus is one of Mass Effect's most popular characters, but imagine if he spoke in terrifying avian screaming and squwaking rather than English, took the lore's turian military-quasi-fascism seriously instead of being 'human' in outlook, and didn't have any of the one-liners or quips that he's known for. Not so popular, suddenly.)





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