Blackrising wrote...
Just gonna stand here and watch it burn, but that's alright because I like...-
Wait, no.
Doesn't anyone have anything left to talk about?
Oh right: Didn't Bioware say that they were looking to Skyrim as inspiration for DA 3? What do you guys think about a Dragon Age that's a little more open-world than we're used to?
Personally, I'm not sure what to think. A bit of open-world could be great, but not if other aspects of the game suffer for it.
(Disclaimer: I haven't actually played Skyrim and don't have much motivation to - that level of player freedom is actually intimidating, and I'm not really a fan of the IP or that method of storytelling)
Obviously we don't know quite what they were referring to in terms of taking inspiration, but I'd be genuinely shocked if Mike or Mark were to pop up in a few months and announce that DA3 was actually an open-world game. I don't think they could pull it off, frankly, and I've heard that for all its breadth Skyrim's world does feel a little soulless in terms of characterisation. The blowback from Kirkwall's limited and repetitive environments shouldn't create the tremptation to go too far in the other direction and make the world huge just for the sake of being so.
I think it's more likely that they're looking at Skyrim's use of environmental storytelling, complex crafting/appearance customisation systems (look at the companion armour information that was revealed months ago and the crafting feedback topic they're running now) and also a sense of making the world feel more dynamic, alive and expansive. DA and Skyrim are fundamentally different game types, but I think it's worth looking at what can work in terms of inspiration.
Particularly when one outsold the other by something like six times, and when Skyrim entered the gaming consciousness as a genuinely mainstream and widespread hit. I find it a bit unfortunate (in the sense that DA's level of storytelling deserves a much larger audience) that Bioware announced they were aiming for a wider audience with the second game and apparently fell far short of the mark in sales, only to watch another game come along six months later and prove that a niche-y fantasy RPG could be wildly popular.
I'm sure EA's done market research into what exactly people loved about Skyrim, and I hope it does result in a higher-quality Next Thing.