Ukki wrote...
Renmiri1 wrote...
I don't konw about you but my RL relationships were all with people with a mind of their own and sometimes they did stuff that hurt me. Sometimes I wasn't the center of their universe. Sometimes they surprised me, in a bad or inconvenient way. The same happened to my sisters, my friends, my cousins, my colleagues. I have never seen a RL relationship that has a clear "don't press here or i'll leave" red button and if you can control yourself and not press it you live "happily ever after".
I feel like commenting this, since I feel that with 20 years of life with my wife (next spring) I can say something general regarding the issue. The thing is that I feel people who have "their own mind" in the hard sence are set to fail in relationship from the start. I´ve watched couples get together and divorse and I knew that it would happen just because they are unable to find the middle ground. I do things my way and dam the consequences. I think the success in my marriage is based on the knowledge that we both know how to keep each other happy, and what not to do to hurt the other one. We do have our separate interest though still but knowing what can be done and what not is crucial.
I see that the slightest close comparison (if it can be described like it) between real life relationship and game can be found from DAO and not in DA2 from these games. Doesn´t mean obviously that I would call it a something to be mimed but I mean that the direction is the right one, if that makes any sence.
A very good response, but also the wrong argument is being made over the examples, which are apples and oranges:
'Leliana leaves you if you violate her faith
Zevran leaves you if you attack his race
Alistair leaves you if you let the killer of his mentor be honored as a Warden
Anders blows up chantry no matter what you do
Fenris leaves you after one night no matter what you do
Isabela steals the Relic no matter what you do '
In a sense both Renmiri and BrotherWarth are right, but the first 3 are reactions to your actions, the last 3 are npc actions that you react to. Both should have a place. NPC reactions should be thoughtful and realistic, you should not be able to control NPCs absolutely.
However, you ought to have influence over NPCs. There are also people who can and do exert massive control over others. For those who'd say control is an illusion; if it were true then it could be likely that someone or something is controlling you.
The DA2 examples are more open to criticism in a way that the DA:O ones are not, apart from Ukki's point. Why can't we stop Anders, Fenris, Isabela? Because there wasn't time enough time to make that game? Bad exposition? Deus ex machina? Personally, I liked Isabella's treachery, I kicked Fenris out of the game as soon as I could and I thought Anders' character and story arc was badly handled. As game options, regardless of quality of implementation, I can only criticise Anders, as it adds to the railroaded ending.
Modifié par Pygmali0n, 09 septembre 2012 - 04:45 .