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DA3 Information & Speculation


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#2151
Blackrising

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Emzamination wrote...

Dagr88 wrote...

RobRam10 wrote...

I want no teasing romance no Samara/Aveline treatments! Gief me full romance Bioware!


I don't have anything against your proposal, but every time I hear such suggestions I realize more and more that DA series are actually DateSim.


I'll never understand why people make this Ignorant comparison every time they see any form of romance in a video game. Do you even know what a Dating sim is?

Source




I always have to laugh when people compare DA or ME to dating sims. I am an avid fan of both dating sims and visual novels and can say for certain that neither DA nor ME is a dating sim in ANY way. The only thing they have in common is that you have a say in who you want to romance.

Now if DA 3 introduces a stat-raising aspect that affects who you can romance, THEN we'll talk...

Modifié par Blackrising, 09 septembre 2012 - 04:09 .


#2152
Pygmali0n

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Ukki wrote...

Renmiri1 wrote...


I don't konw about you but my RL relationships were all with people with a mind of their own and sometimes they did stuff that hurt me. Sometimes I wasn't the center of their universe. Sometimes they surprised me, in a bad or inconvenient way. The same happened to my sisters, my friends, my cousins, my colleagues. I have never seen a RL relationship that has a clear "don't press here or i'll leave" red button and if you can control yourself and not press it you live "happily ever after".



I feel like commenting this, since I feel that with 20 years of life with my wife (next spring) I can say something general regarding the issue. The thing is that I feel people who have "their own mind" in the hard sence are set to fail in relationship from the start. I´ve watched couples get together and divorse and I knew that it would happen just because they are unable to find the middle ground. I do things my way and dam the consequences. I think the success in my marriage is based on the knowledge that we both know how to keep each other happy, and what not to do to hurt the other one. We do have our separate interest though still but knowing what can be done and what not is crucial.

I see that the slightest close comparison (if it can be described like it) between real life relationship and game can be found from DAO and not in DA2 from these games. Doesn´t mean obviously that I would call it a something to be mimed but I mean that the direction is the right one,  if that makes any sence.


A very good response, but also the wrong argument is being made over the examples, which are apples and oranges:

'Leliana leaves you if you violate her faith
Zevran leaves you if you attack his race
Alistair leaves you if you let the killer of his mentor be honored as a Warden

Anders blows up chantry no matter what you do
Fenris leaves you after one night no matter what you do
Isabela steals the Relic no matter what you do '

In a sense both Renmiri and BrotherWarth are right, but the first 3 are reactions to your actions, the last 3 are npc actions that you react to. Both should have a place. NPC reactions should be thoughtful and realistic, you should not be able to control NPCs absolutely.

However, you ought to have influence over NPCs. There are also people who can and do exert massive control over others. For those who'd say control is an illusion; if it were true then it could be likely that someone or something is controlling you.

The DA2 examples are more open to criticism in a way that the DA:O ones are not, apart from Ukki's point. Why can't we stop Anders, Fenris, Isabela? Because there wasn't time enough time to make that game? Bad exposition? Deus ex machina?  Personally, I liked Isabella's treachery, I kicked Fenris out of the game as soon as I could and I thought Anders' character and story arc was badly handled. As game options, regardless of quality of implementation, I can only criticise Anders, as it adds to the railroaded ending.

Modifié par Pygmali0n, 09 septembre 2012 - 04:45 .


#2153
Guest_BrotherWarth_*

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The whole "Bioware makes dating sims" thing is just 4chan BS. They need something to complain about since they hate anything a big studio puts out so they pulled that out of their asses and ran with it. It's best to ignore /v/. They're the hipsters of video game commentary.

#2154
Dagr88

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Blackrising wrote...

Emzamination wrote...

Dagr88 wrote...

RobRam10 wrote...

I want no teasing romance no Samara/Aveline treatments! Gief me full romance Bioware!


I don't have anything against your proposal, but every time I hear such suggestions I realize more and more that DA series are actually DateSim.


I'll never understand why people make this Ignorant comparison every time they see any form of romance in a video game. Do you even know what a Dating sim is?

Source




I always have to laugh when people compare DA or ME to dating sims. I am an avid fan of both dating sims and visual novels and can say for certain that neither DA nor ME is a dating sim in ANY way. The only thing they have in common is that you have a say in who you want to romance.

Now if DA 3 introduces a stat-raising aspect that affects who you can romance, THEN we'll talk...


I was referring to mixed priorities.
For some people DA series are less about saving the world and more about creating romances, love triangles or tragedies (It might have something to do with multiple playthroughs). Main goal is to fall in love or to make someone fall in love with you - I don't know any other genre (beside DateSim) which could fit such description (my gaming knowledge is lacking in this field). I wasn't trying to insult DA or DateSim genre. If game can boast around that it can combine many genres without losing the sense of flow I really hope that DA3 will be RPG+economics+"something about romance genre"+cooking simulator. By all means, let it be so.:lol:

And about that stat-raising aspect:
Your willpower is so strong, that I'm beginning to lose... my... (passionate kiss). ^_^  

Modifié par Dagr88, 09 septembre 2012 - 05:16 .


#2155
The Elder King

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s

Dagr88 wrote...



I was referring to mixed priorities.
For some people DA series are less about saving the world and more about creating romances, love triangles or tragedies. Main goal is to fall in love or to make someone fall in love with you - I don't know any other genre (beside DateSim) which could fit such description (my gaming knowledge is lacking in this field). I wasn't trying to insult DA or DateSim genre. If game can boast around that it can combine many genres without losing the sense of flow I really hope that DA3 will be RPG+economics+"something about romance genre"+cooking simulator. By all means, let it be so.:lol:



DA2 didn't need players to create tragedies. Hawke's life is already full of tragedies. To complete it, you only need to romance rival Anders and then kill him in Act 3.

#2156
Renmiri1

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Dagr88 wrote...

I was referring to mixed priorities.
For some people DA series are less about saving the world and more about creating romances, love triangles or tragedies (It might have something to do with multiple playthroughs). Main goal is to fall in love or to make someone fall in love with you - I don't know any other genre (beside DateSim) which could fit such description (my gaming knowledge is lacking in this field). I wasn't trying to insult DA or DateSim genre. If game can boast around that it can combine many genres without losing the sense of flow I really hope that DA3 will be RPG+economics+"something about romance genre"+cooking simulator. By all means, let it be so.:lol:

And about that stat-raising aspect:
Your willpower is so strong, that I'm beginning to lose... my... (passionate kiss). ^_^  

Frankly I quite enjoyed the fact we didn't "save the world" in DA2.  The games where we do are starting to look all the same to me. Or a disaster like ME3 :?

Romance in DA2 felt natural, it is a more intimate, personal story, where your friends and family and loved ones are the main focus for Hawke, On DAO it felt a bit forced.. Like Alistair says "Darkspawn ready to kill us at any minute, sure.. hot!" Romance in DAO clashed a bit with the rest. 

I loved both games but my DAO heros could completely ignore romance, and some did, and the game felt better for it. On DA2 though the thing I most enjoyed was the combat and the romances. I am not sure I'd enjoy a dating sim, i never played one. But DA2 romance was pretty fun.

Modifié par Renmiri1, 09 septembre 2012 - 05:53 .


#2157
Mmw04014

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Renmiri1 wrote...
Romance in DA2 felt natural, it is a more intimate, personal story, where your friends and family and loved ones are the main focus for Hawke, On DAO it felt a bit forced.. Like Alistair says "Darkspawn ready to kill us at any minute, sure.. hot!" Romance in DAO clashed a bit with the rest. 

I loved both games but my DAO heros could completely ignore romance, and some did, and the game felt better for it. On DA2 though the thing I most enjoyed was the combat and the romances. I am not sure I'd enjoy a dating sim, i never played one. But DA2 romance was pretty fun.


See, I felt the exact opposite. While DAO felt like the natural progression of a relationship and an integral part of my character (if you didn't spam gifts or dialogue options, of course), DA2's romances felt disjointed and shallow and felt more like a filler minigame than an actual part of the story. I never felt like I really got to know my love interest in DA2. There was never enough just simple "getting to know someone" between the big moments so when these big moments did come, they felt really cheap and out of nowhere. That extends to all of the companions too, not just the love interests, in my opinion.

#2158
Emzamination

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Blackrising wrote...


I always have to laugh when people compare DA or ME to dating sims. I am an avid fan of both dating sims and visual novels and can say for certain that neither DA nor ME is a dating sim in ANY way. The only thing they have in common is that you have a say in who you want to romance.

Now if DA 3 introduces a stat-raising aspect that affects who you can romance, THEN we'll talk...


IKR??? Hell there aren't even any Dates.Insofar It's been I love you, wam bam thank you mam, let's avoid the altar.

As far as the stat raising goes, I can think of few romantic aspects that could use Strength,Dex and willpower :whistle:

#2159
Dagr88

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(Possible Spoilers)
I don't think that whole "let's get to know each other better" could be implemented in DA2 gracefully because of the time gaps between Acts.
If you decided to romance Merrill in Act 2, but before that you never talked to her (beside obligatory dialogs) what would you talk about?

Hawke: So you're a Dalish...huh?
Merrill: Hawke... we know each other for 3 years... Yes, I am Dalish.

OR

Merrill: I was able to cleanse the mirror from taint.
Hawke: What mirror? What taint?
Merrill: If you would have visited me at least once in those 6 years you would have know what mirror and what taint! (After that bowls and books started flying in Hawke's detection)
Wait...can the 2nd one happen in DA2 if you haven't done Act 2 personal quest? (not the bowl part)

Dammit. No spoiler section

Modifié par Dagr88, 09 septembre 2012 - 07:06 .


#2160
Emzamination

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Dagr88 wrote...


I was referring to mixed priorities.
For some people DA series are less about saving the world and more about creating romances, love triangles or tragedies (It might have something to do with multiple playthroughs). Main goal is to fall in love or to make someone fall in love with you - I don't know any other genre (beside DateSim) which could fit such description (my gaming knowledge is lacking in this field). I wasn't trying to insult DA or DateSim genre. If game can boast around that it can combine many genres without losing the sense of flow I really hope that DA3 will be RPG+economics+"something about romance genre"+cooking simulator. By all means, let it be so.:lol:

And about that stat-raising aspect:
Your willpower is so strong, that I'm beginning to lose... my... (passionate kiss). ^_^  

Every single romance so far has had the same formula of getting friendly, getting laid then hearing about <Insert romance> wants to play common law spouse because of some emotional crisis after <Insert romance> has already claimed their prize by sleeping with you.As a woman and a gamer who plays for the romance, I find that formula very Insulting.Hmmm now that I think about it, I'm going to go give david a piece of my mind on this subject...Carry on

#2161
Renmiri1

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Emzamination wrote...

Every single romance so far has had the same formula of getting friendly, getting laid then hearing about <Insert romance> wants to play common law spouse because of some emotional crisis after <Insert romance> has already claimed their prize by sleeping with you.As a woman and a gamer who plays for the romance, I find that formula very Insulting.Hmmm now that I think about it, I'm going to go give david a piece of my mind on this subject...Carry on

Try Anders :whistle:

He is just the opposite.. You can romance anyone and he is still waiting for you.. And stays with you until... but that was Justice, not him :)

Mmw04014 wrote...

See, I felt the exact opposite. While DAO felt like the natural progression of a relationship and an integral part of my character (if you didn't spam gifts or dialogue options, of course), DA2's romances felt disjointed and shallow and felt more like a filler minigame than an actual part of the story. I never felt like I really got to know my love interest in DA2. There was never enough just simple "getting to know someone" between the big moments so when these big moments did come, they felt really cheap and out of nowhere. That extends to all of the companions too, not just the love interests, in my opinion.

 
I do miss the "click to talk" option from DAO. As it was, I only got to know my companions after 2-3 playthroughs. Even Bethany and Carver, you only get the full impact of their death after you had a PT with them alive. On that you get no disagreement from me.

Dagr88 wrote...
Merrill: I was able to cleanse the mirror from taint.
Hawke: What mirror? What taint?
Merrill: If you would have visited me at least once in those 6 years you would have know what mirror and what taint! (After that bowls and books started flying in Hawke's detection)


:D:D:D

Would pay to see that!

Hawke:  Meredith who ? What do you mean mages are being oppressed ?
Anders: << glows >>
Hawke: What ? Did I say something wrong ???

Modifié par Renmiri1, 09 septembre 2012 - 07:41 .


#2162
Emzamination

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Renmiri1 wrote...

Emzamination wrote...

Every single romance so far has had the same formula of getting friendly, getting laid then hearing about <Insert romance> wants to play common law spouse because of some emotional crisis after <Insert romance> has already claimed their prize by sleeping with you.As a woman and a gamer who plays for the romance, I find that formula very Insulting.Hmmm now that I think about it, I'm going to go give david a piece of my mind on this subject...Carry on

Try Anders :whistle:

He is just the opposite.. You can romance anyone and he is still waiting for you.. And stays with you until... but that was Justice, not him :)



lol that's who I had in mind when I wrote that post :lol:

#2163
The Elder King

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Renmiri1 wrote...


Try Anders :whistle:

He is just the opposite.. You can romance anyone and he is still waiting for you.. And stays with you until... but that was Justice, not him :)



If you're talking about the thing that happened in Act 3, it was Anders, if he was in the friendship path. It wasn't Anders if he was in the rivarly path.

#2164
Renmiri1

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hhh89 wrote...

Renmiri1 wrote...


Try Anders :whistle:

He is just the opposite.. You can romance anyone and he is still waiting for you.. And stays with you until... but that was Justice, not him :)



If you're talking about the thing that happened in Act 3, it was Anders, if he was in the friendship path. It wasn't Anders if he was in the rivarly path.


Interesting. I never saw it that way. I usually go friendship path and what I see happening is Anders just gives up. He lets Justice take him around on "cruise control". Yes, a "friendship Anders" agrees with Justice that the Chantry thing is necessary but he also has said often "it would kill me to break your heart", "it will kill me to lose you" and he knows he is losing Hawke. He actually pushes Hawke away. To protect Hawke from the consequences of his actions, and from the heartache of seeing Anders executed.

I see it as a man who gave up fighting and choses suicide, suicide with a bang, to get away from a situation he sees no escape. He can not ignore the suffering of mages under Meredith any longer but he can not see a way to free the mages without losing Hawke and without killing innocents, which is against his morals (he says it many many times).

In his head, suicide is the neat solution to all: Avenges the innocents he killed, lets him avoid looking at Hawke's eyes after lying and betraying Hawke, lets him avoid seeing the mess he made and hopefully frees Justice and the mages. It is a cowardly shortsighted way to think, but Justice is not letting him think straight. The Anders we see in act 3 "last straw" has been drained of all will to live and fight. :crying:

#2165
ElitePinecone

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Mmw04014 wrote...
See, I felt the exact opposite. While DAO felt like the natural progression of a relationship and an integral part of my character (if you didn't spam gifts or dialogue options, of course), DA2's romances felt disjointed and shallow and felt more like a filler minigame than an actual part of the story. I never felt like I really got to know my love interest in DA2. There was never enough just simple "getting to know someone" between the big moments so when these big moments did come, they felt really cheap and out of nowhere. That extends to all of the companions too, not just the love interests, in my opinion.


I have to agree with this - even if there were a similar amount of dialogue for each arc in DAO and DA2, something about the branching dialogue system, the camp setting or both made the character development feel much less disjointed in the previous game. 

(Do I remember David Gaider saying DA2 and DAO had similar amounts of companion dialogue, or did he say something else? It doesn't really feel like the same amount..)

DA2 felt like Hawke was turning up for the requisite romance conversation every three years or so then never interacting with the character again. Even for non-romance characters, their one quest was the only time where it was possible to talk to them at any serious length. Surely there was more depth to the roadside / camp conversations in DAO? Apart from the fact that we could initiate conversation at any time, I remember Wynne having about eleventy hundred campfire conversations about all sorts of esoteric topics. 

Modifié par ElitePinecone, 10 septembre 2012 - 10:54 .


#2166
Guest_BrotherWarth_*

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ElitePinecone wrote...

(Do I remember David Gaider saying DA2 and DAO had similar amounts of companion dialogue, or did he say something else? It doesn't really feel like the same amount..)


They can say whatever they want, but there's no way there's as much companion dialogue in DA2. You can't just talk to companions whenever you want and when you do get to talk to them it's in a very limited capacity. You basically get 2-3 background discussions for each character and 1 or 2 random discussions here and there/

#2167
Guest_Avejajed_*

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You may have been able to talk to your companions anytime you wanted to, but they didn't always have anything new to say.

#2168
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If you kept talking to them about their lives then more dialogue would be available over time.

#2169
thats1evildude

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BrotherWarth wrote...

If you kept talking to them about their lives then more dialogue would be available over time.


To a point. You eventually ran out  of things to talk about. I know I did.

Modifié par thats1evildude, 10 septembre 2012 - 05:48 .


#2170
Guest_BrotherWarth_*

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Yeah, but was there only as much as DA2? You get 1 or 2 conversations about your companions lives each act. You can have that many or near that many conversations with each Origins companion right from the start and more become available as the game/relationship moves along.

#2171
Renmiri1

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BrotherWarth wrote...

Yeah, but was there only as much as DA2? You get 1 or 2 conversations about your companions lives each act. You can have that many or near that many conversations with each Origins companion right from the start and more become available as the game/relationship moves along.


You actually have almost as much dialog in DA2, but you need several playthroughs to get all. And you need to rotate your party a lot.

"click-to-talk", "click-to-kiss" was easier :P

Modifié par Renmiri1, 10 septembre 2012 - 08:00 .


#2172
Guest_Avejajed_*

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Renmiri1 wrote...

BrotherWarth wrote...

Yeah, but was there only as much as DA2? You get 1 or 2 conversations about your companions lives each act. You can have that many or near that many conversations with each Origins companion right from the start and more become available as the game/relationship moves along.


You actually have almost as much dialog in DA2, but you need several playthroughs to get all. And you need to rotate your party a lot.

"click-to-talk", "click-to-kiss" was easier :P


Yeah, I've played the game tons and I still hear new dialogue on youtube that I've never actually gotten in-game.

#2173
The dead fish

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This isn't the same thing. You are talking about auto-dialogue in the game ( party banters ) not conversations between the pc and its companions. Or then, I don't know you did to miss so many things ( since it is the game that decides for you when you talk to them and what will be the subject ), the dialogue is very limited in DAII, the only thing that changes are how you answer to the npcs and how they react with one line. ( diplomatic, sarcastic, pragmatic )

The only thing you can really miss is the romance content in one playthrought.

Modifié par Sylvianus, 10 septembre 2012 - 10:06 .


#2174
BioFan (Official)

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Sylvianus wrote...

This isn't the same thing. You are talking about auto-dialogue in the game ( party banters ) not conversations between the pc and its companions. Or then, I don't know you did to miss so many things ( since it is the game that decides for you when you talk to them and what will be the subject ), the dialogue is very limited in DAII, the only thing that changes are how you answer to the npcs and how they react with one line. ( diplomatic, sarcastic, pragmatic )

The only thing you can really miss is the romance content in one playthrought.


Aveline and Isabella were the best ones. :lol:

#2175
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Party banter is great, but it's just shallow fun. It doesn't flesh out characters, it's just amusing. I'm talking about actual conversations between the PC and the companions.