DA3 Information & Speculation
#2201
Guest_BrotherWarth_*
Posté 11 septembre 2012 - 10:16
Guest_BrotherWarth_*
#2202
Posté 11 septembre 2012 - 10:34
BrotherWarth wrote...
That's all companion banter, not conversations with the PC. I shouldn't have to replay the game a dozen times to mix up my party to get my companions' back stories or even just cutesy little stories like that. It's poor game design to rely on chance to add depth to characters.
There are some key points at most major locations that activate companion's banter (does not apply to the 1st visit to a unique location). And "replay the game a dozen times" is DA's strong point because you can't experience all parts of the game in 1 playthrough. It's better to have those "bits that were left out" in many different areas so that even after playing the game dozen of times you might stumble upon something you never saw/heard before. Companion's banter is one of those "areas".
#2203
Guest_BrotherWarth_*
Posté 11 septembre 2012 - 11:07
Guest_BrotherWarth_*
Dagr88 wrote...
BrotherWarth wrote...
That's all companion banter, not conversations with the PC. I shouldn't have to replay the game a dozen times to mix up my party to get my companions' back stories or even just cutesy little stories like that. It's poor game design to rely on chance to add depth to characters.
There are some key points at most major locations that activate companion's banter (does not apply to the 1st visit to a unique location). And "replay the game a dozen times" is DA's strong point because you can't experience all parts of the game in 1 playthrough. It's better to have those "bits that were left out" in many different areas so that even after playing the game dozen of times you might stumble upon something you never saw/heard before. Companion's banter is one of those "areas".
But most people don't even finish games they start, and Bioware knows that. Putting emphasis on content that's only available to people who play the game many times is poor game design. And putting such content in a game with relatively low replayibility* is especially bad game design.
*since the game plays out the same regardless the choices you make.
#2204
Posté 11 septembre 2012 - 11:22
#2205
Posté 11 septembre 2012 - 11:35
Otherwise I agree with BrotherWarth. Morever, the issue is also that the pc can't react about their personal story, etc, can not give his opinion, can not mean his interest or boredom.
The personal story is much more interesting in a conversation with interactions.
I love party banters, but they should add to the experience with conversations, not to replace it with some parts almost removed.
Modifié par Sylvianus, 11 septembre 2012 - 11:57 .
#2206
Posté 12 septembre 2012 - 12:39
Like has already been said by others, banter can be pretty isolating to the protagonist in DA2. Listening to it is fun enough, but at the same time it's like watching everyone else in the party develop relationships while the Warden/Hawke runs in circles outside the destination waiting for them to finish talking so you can finally stop eavesdropping.
Personal conversations can fix that isolation. In DA:O, we learn through conversations that Alistair has always wanted a family (not just the quest either; the hints are there in his dialogue). Later, when party banter reflects this desire of his (e.g. Morrigan asking about Goldanna), the player, at least, feels a connection because they understand this motive of his. It's possible to predict his reaction, to understand why this is one of the few topics he won't joke lightly about.
So, yes, we can hear Merrill telling Varric she'll return his string, and other such tales from Kirkwall; but, unless Hawke is that creepy kid in bio who has nothing better to do than take notes on others' conversations and store it away never to address it again...then, who cares? Hawke certainly doesn't. It'd be nice if Hawke could bring banter up later in a conversation, but alas...
Talking to Origins characters in conversations, hearing them tell the Warden those fun facts and stories gave depth not only to the character, but also to their relationship to the protagonist, which is what - in my opinion - DA2 lacked.
#2207
Guest_BrotherWarth_*
Posté 12 septembre 2012 - 01:06
Guest_BrotherWarth_*
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
Yes, your preference for DA2 is well known. But it's irrelevent since pretty much everyone agrees that DA2 ends the same way regardless of your choices and Bioware's own data shows that most people don't finish their games.
#2208
Posté 12 septembre 2012 - 02:11
BrotherWarth wrote...
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
Yes, your preference for DA2 is well known. But it's irrelevent since pretty much everyone agrees that DA2 ends the same way regardless of your choices and Bioware's own data shows that most people don't finish their games.
Oddly enough a lot more people finish DA2 than they finish Origin.
As for party banter, you either play a lot of DA2 or you do this: go to the Hanged man and keep on picking Lowton / Hightown until the party stops "bantering", then switch one party member. I did that to get scenes for my videos.
Sure a "camp" would be nice, but camping doesn't work very well with people who live on the city you are.
A weekly poker game on the Hanged Man would rock though. Everyone sitting around Varric's table chatting and goofing off, and letting your character "click to talk" to any of the companions.
#2209
Posté 12 septembre 2012 - 02:21
BrotherWarth wrote...
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
Yes, your preference for DA2 is well known. But it's irrelevent since pretty much everyone agrees that DA2 ends the same way regardless of your choices and Bioware's own data shows that most people don't finish their games.
It is also irrlevent how the game ends, since both follow a choke point with two-four different outcomes to the main plot, and some variances in-between to sweeten it, namely characters left alive and choices made in the adventure.
But honestly, this is just splitting hairs at this point.
#2210
Posté 12 septembre 2012 - 02:26
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
I'm the complete opposite, I played DAO from start to finish about 5-6 time and could only bring myself to play DA2 once.
#2211
Guest_BrotherWarth_*
Posté 12 septembre 2012 - 02:35
Guest_BrotherWarth_*
Renmiri1 wrote...
BrotherWarth wrote...
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
Yes, your preference for DA2 is well known. But it's irrelevant since pretty much everyone agrees that DA2 ends the same way regardless of your choices and Bioware's own data shows that most people don't finish their games.
Oddly enough a lot more people finish DA2 than they finish Origin.
Not more people, just a higher percentage. And other gamers I know who played both attributed that to DA2 being much shorter. A friend of mine that I actually bought Origins for never finished it because it was too long for him, but when he borrowed DA2 he finished it in about a week. Did he like it more? Not really. He said it felt like half of game, ironically.
Renmiri1 wrote...As for party banter, you either play a lot of DA2 or you do this: go to the Hanged man and keep on picking Lowton / Hightown until the party stops "bantering", then switch one party member. I did that to get scenes for my videos.
Yeah, that doesn't make it any better. Content that should accessible to the player is locked away and dolled out randomly.
Modifié par BrotherWarth, 12 septembre 2012 - 02:36 .
#2212
Posté 12 septembre 2012 - 03:23
#2213
Posté 12 septembre 2012 - 03:59
BrotherWarth wrote...
Renmiri1 wrote...
BrotherWarth wrote...
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
Yes, your preference for DA2 is well known. But it's irrelevant since pretty much everyone agrees that DA2 ends the same way regardless of your choices and Bioware's own data shows that most people don't finish their games.
Oddly enough a lot more people finish DA2 than they finish Origin.
Not more people, just a higher percentage. And other gamers I know who played both attributed that to DA2 being much shorter. A friend of mine that I actually bought Origins for never finished it because it was too long for him, but when he borrowed DA2 he finished it in about a week. Did he like it more? Not really. He said it felt like half of game, ironically.Renmiri1 wrote...As for party banter, you either play a lot of DA2 or you do this: go to the Hanged man and keep on picking Lowton / Hightown until the party stops "bantering", then switch one party member. I did that to get scenes for my videos.
Yeah, that doesn't make it any better. Content that should accessible to the player is locked away and dolled out randomly.
DA2 was easier to get into and play for new people, and DAO had a puzzle in it plus it had the fade section to get through which some people might not have liked. I myself really enjoy the fade section. I remember trying to skip that part with different party members thinking they wouldn't go to sleep. like Dog and Shale ha ha.
Modifié par cJohnOne, 12 septembre 2012 - 04:00 .
#2214
Posté 12 septembre 2012 - 09:38
nooneknows wrote...
Talking to Origins characters in conversations, hearing them tell the Warden those fun facts and stories gave depth not only to the character, but also to their relationship to the protagonist, which is what - in my opinion - DA2 lacked.
Agreed - though I did enjoy Varric's poignant reflection on Hawke in the inn (I think it was in Act 3?).
Conversations are almost as much about defining the protagonist as they are about characterisation, and I felt part of why I felt such dissonance wih Hawke was the absence of these chances to respond to companions and help shape the player character. We had a couple of 'investigate' options and one or two significant dialogue choices per conversation, but it felt like that incidental stuff (or thoughts about life, the universe and everything) was lacking in DA2.
#2215
Posté 12 septembre 2012 - 10:36
Renmiri1 wrote...
I have completed DA2 about 6-7 times and have a lot of toons in act 2. DAO I only completed once
I completed Origins 12 times and DA:2 6 times.
#2216
Posté 12 septembre 2012 - 10:38
cJohnOne wrote...
DA2 was easier to get into and play for new people, and DAO had a puzzle in it plus it had the fade section to get through which some people might not have liked. I myself really enjoy the fade section. I remember trying to skip that part with different party members thinking they wouldn't go to sleep. like Dog and Shale ha ha.
For $60 I want more than a 15 minute Deep Roads and more than a 15 minute Fade sequence.
I probably would have raised my rating from 7 to higher if the game had more depth to it.
#2217
Posté 12 septembre 2012 - 10:42
Renmiri1 wrote...
BrotherWarth wrote...
Yeah, but was there only as much as DA2? You get 1 or 2 conversations about your companions lives each act. You can have that many or near that many conversations with each Origins companion right from the start and more become available as the game/relationship moves along.
You actually have almost as much dialog in DA2, but you need several playthroughs to get all. And you need to rotate your party a lot.
"click-to-talk", "click-to-kiss" was easier
But it lacked depth. Don't get me wrong, I enjoyed the game & rated it a 7/10 but Origins will ALWAYS be the better game.
You do realize DA:3 is supposed to be a better compromise between the two don't you? And I would not be expecting the same sort of hack and slash combat since its been mentioned its going to be changed.
#2218
Posté 12 septembre 2012 - 11:07
#2219
Posté 12 septembre 2012 - 01:00
#2220
Posté 12 septembre 2012 - 01:50
#2221
Posté 17 septembre 2012 - 03:37
#2222
Posté 17 septembre 2012 - 03:50
http://www.gameinfor...nquisition.aspx
Modifié par Personality Disorder, 17 septembre 2012 - 03:51 .
#2223
Posté 17 septembre 2012 - 04:09
So the leaks were legit. O.o
Holy damn, I just can't. I'm flailing too damn hard right now.
#2224
Posté 17 septembre 2012 - 04:24
My body and brain are too exhausted, and yet my mind is flailing about. (I blame twitter. They're just so excitied. It's contagious.)Blackrising wrote...
Holy ****. DA 3: Inquisition?
So the leaks were legit. O.o
Holy damn, I just can't. I'm flailing too damn hard right now.
#2225
Guest_BrotherWarth_*
Posté 17 septembre 2012 - 05:06
Guest_BrotherWarth_*





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