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Mass Effect 3: Leviathan Available this August!


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#1226
Killjoy Cutter

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SpEcIaLRyAn wrote...

Well I just played the DLC last night. While it did fill in some plot holes I was overall a bit disappointing. First of all what has been bugging me since playing ME2 is how they just keep making Mass Effect more and more linear. ME2 was a bit more mild with as I do think 2 is over all the best one. The Leviathan DLC for ME3 was no different. Any choice you make doesnt mean anything. All you get is minor dialogue options. The only decision isn't even major its like they could've left it out and I would of left feeling the same way about the DLC. The Big reveal towards the end was cool but it felt pointless because its not like its gonna help me do anything against the reapers or make a difference to anything including the ending which I still think was a problem with this game.


The linear, along-for-the-ride nature of ME3 is simply due to EAware focusing the game on an attempt to crack into more of the shooter market, and telling their former CRPG fans to go screw themselves.

#1227
linkslvr

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Well, it turns out that having an insufficient Bioware point balance was my problem. Just to try something different, I bought the 800 points I needed separately and THEN went to download the game. Worked like a charm, downloading now.

#1228
thetawaves90

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Killjoy Cutter wrote...

The linear, along-for-the-ride nature of ME3 is simply due to EAware focusing the game on an attempt to crack into more of the shooter market, and telling their former CRPG fans to go screw themselves.


Don't get me wrong, I like to hate on the more commercial aspects of EA as much as the next gamer, but the choices were always going to be limited in some sense because of the necessary resolution of all the outcomes of choices made in the previous games: the story of Shepherd had to very definitely end with ME3. I think they could have done far worse than the readiness-points system as a means to quantify your choices throughout the trilogy, and with the innumerable combination of all the possible outcomes, it was a sensible choice given the scope of the game. The more telling signs of EA-influence are the inclusion of multiplayer and its' pay-to-win approach to classes and equipment; but that facet of ME3 is definitely optional and you can ignore it completely. ^_^

Modifié par thetawaves90, 01 septembre 2012 - 06:17 .


#1229
Spaghetti_Ninja

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thetawaves90 wrote...
The more telling signs of EA-influence are the inclusion of multiplayer

Yes, it's totally not because customers wanted multiplayer, EA is going out of their way to annoy you, just because they can. They want you to stop buying their games.

#1230
0ts0

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Does the DLC add some more colourful endings? I would like to see a yellow, orange and pink ending too. Regards Dolan Duk.

#1231
Killjoy Cutter

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Spaghetti_Ninja wrote...

thetawaves90 wrote...

The more telling signs of EA-influence are the inclusion of multiplayer


Yes, it's totally not because customers wanted multiplayer, EA is going out of their way to annoy you, just because they can. They want you to stop buying their games.


They certainly act like it.

#1232
MANINTHECREEK

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thetawaves90 wrote...

Killjoy Cutter wrote...

The linear, along-for-the-ride nature of ME3 is simply due to EAware focusing the game on an attempt to crack into more of the shooter market, and telling their former CRPG fans to go screw themselves.


Don't get me wrong, I like to hate on the more commercial aspects of EA as much as the next gamer, but the choices were always going to be limited in some sense because of the necessary resolution of all the outcomes of choices made in the previous games: the story of Shepherd had to very definitely end with ME3. I think they could have done far worse than the readiness-points system as a means to quantify your choices throughout the trilogy, and with the innumerable combination of all the possible outcomes, it was a sensible choice given the scope of the game. The more telling signs of EA-influence are the inclusion of multiplayer and its' pay-to-win approach to classes and equipment; but that facet of ME3 is definitely optional and you can ignore it completely. ^_^


I actually think the third installment did NOT need to end Shepards story.  Or, if anything, put his situation on the back burner and focus on another protagonist, but leave the future option of picking Shepard back up as the returning hero. Say, when he is getting gray hairs, like Anderson in ME3 (who would have been awesome to ACTUALLY have had a chance to put in your team). Either way, to simply dump 5 years of working on "your" Shepard with some wierd ending where you're pressured into getting Stockholm Syndrome with the "Ghost of Reaper Past" is pretty pathetic in my opinion.

Modifié par MANINTHECREEK, 01 septembre 2012 - 11:00 .


#1233
Goldrock

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the game was announced as a shooter/rpg genre of game so people thinking otherwise their fault not biowares mass effect isnt a dragon age origin game it is a shooter rpg had nothing to do with breakin into the shooter market it was a really well done game me1 sure same thing only diffrence was it had a inventory system that most people qqed about anyways why they changed the inventory.

#1234
Killjoy Cutter

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"An inventory system" is not what makes an RPG. That's just gadgets and gizmos and customization.

What makes an RPG is that you define the character (and the character is not defined by what gun they carry), your choices matter and define the story, and you're not being lead along a pre-defined "story" as an excuse to get from one fight to the next.

If you can't see those elements decreasing in 2 and being treated as quaint silliness in 3, then you're not paying attention.

I'd go into detail, but I'm not allowed to talk about the game in that level of detail here unless I've registered a copy of the game, and as long as there's Origin, that will never happen.

#1235
BloodyTalon

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Anyone else ready for take back omega after that want more

#1236
Ravenmyste

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okay i just played thru leviathan and i have to say i love it took me 5 hours explored every planet and pick up few new war assets and i really love how they say that harby was the first of them to be shaped into there form... why do i get the feeling that harby plays more then we seen in the fall of his own race, i got sinking feeling that harbinger was the one that betrayed them to the starchid

#1237
SpEcIaLRyAn

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I thought that overall ME3 had alot of possible outcomes of your choices from previous having an impact. Leviathan took this and said "to hell with that." Like Arrival all over again accept better atmosphere.

#1238
darthnick427

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Talosred wrote...

Anyone else ready for take back omega after that want more


I'm more than ready for Take Back Omega. MY BODY IS READY!

Modifié par darthnick427, 02 septembre 2012 - 01:52 .


#1239
SnakeEyes

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darthnick427 wrote...

Talosred wrote...

Anyone else ready for take back omega after that want more


I'm more than ready for Take Back Omega. MY BODY IS READY!

Yes, give me all the DLC and give it to me NAO!

#1240
VaLkyR_Anubis

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Okidoki, finished Leviathan DLC yesterday and to be honest, I really enjoyed this DLC. Compared to Overlord, Lair of the Shadow Broker and The Arrival, which I liked a lot, Leviathan is so far my favourite DLC in the entire Mass Effect Universe. BioWare just did a great job with this DLC and in the end, there is only one thing left to say:

I want more content like Leviathan, please!!!

Modifié par VaLkyR_Anubis, 02 septembre 2012 - 07:21 .


#1241
agentN7

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I thought this DLC should have been part of ME3. It was alright, but lacked action and authenticity. I mean, you now have a great ally in a war that has already been fought. I'd rather they stopped with Leviathan type DLC, and focused all of their efforts on ME4.

#1242
Ramir3zPL

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I gotta say, I love Leviathan DLC. It has a good pacing, great ambience-especially when you explore depths of the ocean, and soundtrack. Overlord was my favorite DLC, but now Leviathan took it's place. I really liked those quiet moments between the missions. Also those parts with locating things on galaxy map using clues left in the lab... it was just amazing! I really felt it. It was worth those 800 BPs!

BTW agentN7. If you played any of ME games, where are your profile emblems?

Modifié par Ramir3zPL, 02 septembre 2012 - 12:06 .


#1243
agentN7

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Hey Ramir. That was actually my first post. I don't know why i have no emblems. I have played and completed 1,2 and 3(played 2, then before 3 came out i bought 1 to play it, and played 2 again to refresh my memory). I've also played a few DLC, including Leviathan. I've had problems trying to post on here. I registered a couple of months back or so, and i wasn't allowed to make threads or reply.

Modifié par agentN7, 02 septembre 2012 - 12:39 .


#1244
playdude29

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I liked it. The origins of the Reapers are interesting to begin with, but it also has just a great threatening atmosphere.

For the next DLC I´d like to request an additional crew member. Always love to have more people in my team ;-)

#1245
WazzuMan

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One thing I really enjoyed was something even Lair of the ShadowBroker didn't have much of: squad mate interaction. One of ME2's greatest weaknesses was the oversized team where there was simply no focus on how certain squad mates felt about missions like Overlord or LotSB. However with Levithan, even Steve the shuttle pilot sees more action than he did in the base game.

#1246
Killjoy Cutter

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MANINTHECREEK wrote...

thetawaves90 wrote...

Killjoy Cutter wrote...

The linear, along-for-the-ride nature of ME3 is simply due to EAware focusing the game on an attempt to crack into more of the shooter market, and telling their former CRPG fans to go screw themselves.


Don't get me wrong, I like to hate on the more commercial aspects of EA as much as the next gamer, but the choices were always going to be limited in some sense because of the necessary resolution of all the outcomes of choices made in the previous games: the story of Shepherd had to very definitely end with ME3. I think they could have done far worse than the readiness-points system as a means to quantify your choices throughout the trilogy, and with the innumerable combination of all the possible outcomes, it was a sensible choice given the scope of the game. The more telling signs of EA-influence are the inclusion of multiplayer and its' pay-to-win approach to classes and equipment; but that facet of ME3 is definitely optional and you can ignore it completely. ^_^


I actually think the third installment did NOT need to end Shepards story.  Or, if anything, put his situation on the back burner and focus on another protagonist, but leave the future option of picking Shepard back up as the returning hero. Say, when he is getting gray hairs, like Anderson in ME3 (who would have been awesome to ACTUALLY have had a chance to put in your team). Either way, to simply dump 5 years of working on "your" Shepard with some wierd ending where you're pressured into getting Stockholm Syndrome with the "Ghost of Reaper Past" is pretty pathetic in my opinion.


And you can end a story without ending the protagonist and ending the setting. 

#1247
Giant ambush beetle

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I just played Leviathan and...is it just me or is the voice acting for Shepard (both genders) significantly better than in the main game? I guess its just my imagination...

I liked the DLC and would give it an 8 out of 10, it was shorter than I expected but the quality of the content was very good and it wasn't expensive. The music was also great and some of the battles had a nice twist to them.
Its what I'd call it a fair deal.

#1248
blmlozz

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9/10 Bioware... wasn't a 10 because it was too damn short!


Better than LSB? Absolutely.

#1249
DashRunner92

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Ravenmyste wrote...

okay i just played thru leviathan and i have to say i love it took me 5 hours explored every planet and pick up few new war assets and i really love how they say that harby was the first of them to be shaped into there form... why do i get the feeling that harby plays more then we seen in the fall of his own race, i got sinking feeling that harbinger was the one that betrayed them to the starchid


Didn't we already know that Harby was the original reaper? Also Harby didn't betray them, Harby was created from the original race as the first reaper. Harby wasn't alive techinally until after the majority of the first race was dead.

Modifié par DashRunner92, 02 septembre 2012 - 05:58 .


#1250
SteelerWayne

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I liked Leviathan. I still think LOTSB is the best DLC that they have done to date for the Mass Effect series, but this one was not bad.

Hell, it's better than Pinnacle Station.