Mass Effect 3: Leviathan Available this August!
#1301
Posté 05 septembre 2012 - 09:13
#1302
Posté 06 septembre 2012 - 03:30
#1303
Posté 06 septembre 2012 - 07:19
Modifié par VaLkyR_Anubis, 06 septembre 2012 - 07:20 .
#1304
Posté 07 septembre 2012 - 03:43
#1305
Posté 08 septembre 2012 - 01:52
Much of ME3's content contradicts what was established in the first two games.
Meh
#1306
Posté 08 septembre 2012 - 03:55
#1307
Posté 08 septembre 2012 - 10:05
#1308
Posté 08 septembre 2012 - 10:24
#1309
Posté 08 septembre 2012 - 12:59
infraredman wrote...
I just wish they would show impact of DLC on ending. They don't have to change the ending, they can just insert a new route to the ending. Such as leviathan killing harbinger during final run towards beam and the explosion of harbinger knocking Shepard out instead of harbinger's beam. You still get injured and wake up alone walking up the beam and ending is pretty much the same...
I like that idea. I mean its not like Harbinger had any dialogue anyway besides "So be it" And even that was underwhelming in a sense.
Modifié par SpEcIaLRyAn, 08 septembre 2012 - 12:59 .
#1310
Posté 09 septembre 2012 - 10:01
#1311
Posté 10 septembre 2012 - 03:06
#1312
Posté 10 septembre 2012 - 06:09
I'm glad that it introduced us to Ann Bryson,her father, and Leviathan. I'm glad that we were able to fight on that ship & I greatly admired the rough ocean water & the sounds as well. The battles on the ship and in that outdoor environment with those enemy flying creatures was quite enjoyable.
I wasn't very pleased with the "hunting for clues about Leviathan" portion of this DLC. I thought that it could have been done a bit more cleverly with a few more puzzles to solve. The continual return to Dr. Bryson's lab was a bit tedious.
A BIG DISAPPOINTMENT WAS HOW BRIEF THE UNDERWATER EXPLORATION WAS!!! ALSO, THE COMPLETE LACK OF UNDERWATER COMBAT!!!! I would have loved to see much more time spent in that underwater environment - plus underwater combat. Maybe you can make this happen in a future DLC?
#1313
Posté 10 septembre 2012 - 06:22
I still hate the ending choice, but I enjoyed playing the new scenes, especially how every character had a lot of new dialogue throughout, and I loved getting to mix it up with the underwater bit. Loved the ocean. I enjoyed Bryson's lab, also. It was nice to get some change of pace gameplay this time out. I missed more of that in the last two games overall. Very welcome.
Leviathan I now consider essential story. It makes the game better overall, looking forward to the next one. Anybody know how many sp dlcs they're planning to put out there? I'm kind of waiting around for them all before I complete my second character's playthrough, just in case there's a new squaddie eventually. After ME2, I'm cautious about it. Not planning to play the whole thing through more than the two times.
Modifié par cindercatz, 10 septembre 2012 - 06:26 .
#1314
Posté 10 septembre 2012 - 09:28
I see they added 11 new war assets with this DLC. Make it so that an even higher threshold than normal (that can be reached without multiplayer) that must be reached in order to decide the outcome of Refusal. Heck, make it that you are treated to one final multi-tiered battle that culminates with you and Leviathan killing Harbinger and using the Mass Relays to destroy the Reapers.
And while they're at it, how about a DLC that makes the Citadel defense worthwhile? I've said it before but I will repeat that they should have a sequence that shows the Reapers when they take over the Citadel. If you did none of the Citadel defense quests, everyone gets massacred. If you did just enough, Bailey and most of C-Sec die while the civilians make it to safety. If you do the maximum amount of Citadel defense missions, Bailey and C-Sec survive and escort the civilians to safety.
Speaking of the Citadel, Bailey mentions there are honeycombs of tunnels under the Citadel. That would make for a great DLC where you repell different Cerberus and/or Reaper incursions in the lower structures of the Citadel. Maybe even delve into the history of the Keepers or show where they are made.
#1315
Posté 03 octobre 2012 - 05:31
#1316
Posté 06 novembre 2012 - 04:43
#1317
Posté 09 novembre 2012 - 08:40
#1318
Posté 20 novembre 2012 - 02:15
#1319
Posté 22 novembre 2012 - 10:09
But yes, it's true that some things here and there don't integrate perfectly, and I think it's probably best to play it very late in the game to get as few of these as possible. It's a common thing with BW DLC to activate missions a little to early story-wise, but I guess it's because people not so attentive to storyline just want to buy them and play them immediately. This one, with such crucial information added, was bound not to fit perfectly with every dialogue. My idea is that it's probably best to start it after Lesuss, and end it after Thessia.
#1320
Posté 26 novembre 2012 - 10:28
#1321
Posté 30 novembre 2012 - 01:19
#1322
Posté 01 décembre 2012 - 10:51
#1323
Posté 24 janvier 2013 - 04:15
#1324
Posté 24 janvier 2013 - 07:58
#1325
Posté 24 janvier 2013 - 08:05
No but it is a common bug. You have to reload a save I believe but if it keeps happening i think you have to restart that part of the mission.emf910 wrote...
Has anyone having trouble with the Leviathan DLC? I always get stuck in a ladder in the Dig Site. Shepard is supposed to get down from one, but he gets stuck in the air and doesn't get down. Can anyone help me?





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