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Mass Effect 3: Leviathan Available this August!


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#1326
Redbelle

Redbelle
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Ghost Warrior wrote...

Which Mass Effect DLC was not linear?


I think he mean's there was not enough event's during the LeviDLC where you could branch the story off to effect another outcome. The story, by this logic, is therefore linear, in that you alway's end up at the end of the tale with little to differentiate that playthrough from another.

I think you can kill the daughter through that mind probe thingeemajig in the lab. But aside from that, looking further back, while you can respond to thing's in that Para/Nutral/Rene mode, it's hard to think of an example where the story can branch out a little, ala the professor's daughter.

One of the things that ME is held up on a pillar for is it's ability to create a story where no one playthrough is the same. (Unless you set out to make it so). Omega is perhap's the worst offender to date in not upholding this play style. Essentially giving us a story with little to no branch off point's. Levi had some, but nothing to drastic......... and maybe that's where that comment above is coming from. Afterall.......

The DLC's do not have to conform to any future ME game. They could write DLC's where you recruit an army from a planet or blow up a planet the army was on to stop a bigger threat. Instead thing's trundle along to 'a' conclusion. Not 'several' conclusion's.

I think BW may have noticed this too, as bringing in a larger writing team implies 1) they are making sure the plot and narrative are watertight, by having many eye's go over the work, and 2) That with the extra manpower they have the option of branching off to create other potential narrative's and resolution's. On account that they have enough people to write a potential second narrative while continuing writing the first potential narrative.

Użytkownik Redbelle edytował ten post 24 styczeń 2013 - 08:08