The Angry One wrote...
Yep, you're reaching for minor flaws and inconsistencies, thus proving my point.
The suicide mission is tied to player agency. Maybe it wouldn't work in a movie, but this is a videogame, videogames have their own rules and the more flexible they make the narrative in a game that's supposed to be influenced by player choice, the better. Something Walters completely disregarded.
Yes the human Reaper was silly. I'm not going to defend it. It just wasn't completely lore breaking.
Saren was never 100% indoctrinated, that was the whole point of his research into indoctrination.
He's able to find a little bit of resistance at the end there because he realises he's losing the battle and he'll be Sovereign's puppet.
1. They are minor flaws because they didn't bother you. And you can't use player agency as an excuse when the original challenge was to find flaws that someone analyzing the endings as a form of lliterature would criticize. Looking at it as a game, it's fine.
2. Even if we are to believe Saren wasn't indoctrinated at the beginning of the game, he sure as hell would have been after Sovereign made sure to "upgrade" him prior to the ending.
3. How about explaining how liquifying billions of individuals into their genetic material and integrating it into a mechanical structure gives that structure a race's memories/culture/consciousness? I mean, at least Assassin's Creed gave a half-assed explanation.
Saying "these flaws aren't as terrible as ME3's flaws" doesn't mean the other endings are good, only not as terrible as 3.
Modifié par CronoDragoon, 15 août 2012 - 09:08 .





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