Description: There are some fields of battle that only the most fearless and determined N7 agents will go to. There is no coming back from these missions there is only a chance to do damage to the enemy like they've done to us. It's time to hit the enemy on their own home turf.
Type: There are two different game types for Suicide Mission mode - Endless and Agent mode. Choosing Endless means that the group will continue on until all players are down: there is no escape. In Agent players can end the Suicide Mission on the Final Epic Objective Round (Round 60) and have a chance for all or some of the players surviving.
Difficulty: Players can futher customize beyond Bronze, Silver, Gold, and Platinum. They can choose the "normal" modifier or the "hardcore" modifier. Normal means that ammunition is not limited and characters respawn in between waves. Hardcore follows the old rules of limited ammunition and permanent character death. Credits and experience are multiplied x 2 in hardcore mode.
Maps:
Reaper Processor Ship - These are large vessels that resemble troop transports with one major difference: their sole purpose is to convert innocent beings into Reaper troops. They are remotely controlled by Reapers which make them prime targets for the Council. These vessels are massive on the inside and have a potential for carrying untold thousands of troops and victims.
Special Warning - Occasionally as a defense mechanism the ship will release massive waves of human Husks to take down intruders quickly. Agents should react quickly and decisively or be pulled under by an undead human wave.
After Epic Objective Round One (Round 13) - The bulkheads have buckled on this level opening cracks into the super structure of the ship. Agents can now enter a hive-like system of tubes and passageways that are full of danger.
After Epic Objective Round Two (Round 25) - The passageways have been demolished revealing a series of experimental indoctrination chambers. Half finished soldiers can be seen along with partially converted Harvesters and Brutes.
After Epic Objective Round Three (Round 37) - The experimental indoctrination chambers have been collapsed leading to one of the main holding chambers of the Processor Ship. Thousands of innocent beings line the walls in tubes and stasis pods. Praetorians can be seen tending them off in the distance.
After Epic Objective Round Four (Round 49) - The main holding chambers have been shut down for good. You have reached the deepest part of the ship next to the heavily protected core of the ship. There are massive platforms and troop transports all around. The enemy is strongest here... This is your final field of battle, the enemy has herded you to this position! *NOTE* This is the last part of the stage. At this point every wave will have doubled the amount of enemies as the previous round, this includes the future Epic Objective Rounds. Surviving multiple rounds at this level is truly an epic achievement!
Final Epic Objective Round (Round 60)* - In a final desperate struggle you all manage to breach the power core of the ship with a combination of sustained fire and timed explosive charges. As you all settle in to watch the last firework show of your lives you get a message from the Kodiak shuttle pilot that he has located a captured Mantis Gunship onboard that might have enough power to take you out of the Processor Ship. You have 2 minutes to scramble through a hoard of enemies and reach the Gunship before the core explodes taking everything with it. If any players manage to reach the target in time there will be a cut scene when the timer runs out showing the surviving characters rushing onboard the Gunship then wrecklessly flying out of the super structure of the ship just in time to avoid the explosion. If no players make it in time the Processor ship explodes and kills them all.
*Agent Mission Only
Geth Platform Factory - This is one of many factories produced by the Geth Heretic faction and now under control by the Reapers. They use them to mass produce platforms for their Reaper code Geth troops to utilize. These factories are eminently dangerous.
Special Warning - The factory's massive generator can produce excess energy that can damage and kill agents. These can be produced as "pulses" that can be seen and are produced at regular intervals. Any agents who don't get into cover will be in trouble quickly.
After Epic Objective Round One (Round 13) - You have caused significant damage to the outside of the factory and have cracked it open to the world! You can now venture into the main floor of the factory which is littered with massive containers that contain hundreds of platforms a piece. There are large cranes and many vantage points on this level.
After Epic Objective Round Two (Round 25) - The main floor is now a wreck and you've opened up an assembly-line to view. Platforms of all types are being put together here in preparation for shipping. There are many hidden dangers and hiding spots on this level.
After Epic Objective Round Three (Round 37) - The assembly-line has been shut down and the foundry has been smashed open. Here you can see the weapons and parts of the Geth platforms being created from raw materials. There are many sniper points hidden near the roof where Geth can rush to the defense of the foundry. There is little in the way of cover in this level but no lack in targets.
After Epic Objective Round Four (Round 49) - The foundry is now a thing of the past and the last area of the factory has been discovered. Here you can see the super structure of several Destroyer-class Reapers being constructed alongside many Geth Colossus. A massive Eezo generator can be seen hanging in the middle of the facility. Large memory banks can be found throughout this stage which store billions of Reaper code Geth. Agents find their fiercest opponents here who have adapted to their tactics and have been preparing for their arrival. *NOTE* This is the last part of the stage. At this point every wave will have doubled the amount of enemies as the previous round, this includes the future Epic Objective Rounds. Surviving multiple rounds at this level is truly an epic achievement!
Final Epic Objective Round (Round 60)* - As a last hail-mary strategy you have managed to enable 3 of the partially constructed Reapers' weapon systems and then hacked the main Reaper-Geth database to provide targeting solutions for them. All around you the Reaper's thanix blasts are destroying the factory and eventually you. In a short cutscene (one of the players who helped with the hacking objective is randomly selected) a player's omni-tool chirps and brings up the image of a hidden Geth fighter bay that has been cracked open by Reaper fire. The team has 3 minutes from this point to get to the fighter while avoiding the random blasts by the thanix cannons and the remaining enemy hoard. They then have to hold off enemies while hacking the vessel and get in. If any of the players have made it at this point they are treated to a cut scene where they see their characters crowded inside the fighter. The Geth fighter then soars out of the factory. Below you can see the red weapon beams tearing apart the factory. Players who died aren't shown in the cutscene. If nobody makes it the factory is ripped apart by the beams with the team still trapped inside.
*Agent Mission Only
Cerberus Indoctrination Facility - These bases are being used to convert thousands of helpless individuals into slaves of Cerberus. Originally these "safe havens" were advertised as a refuge for scared humans. Now they need to be shaken up.
Special Warning - Cerberus has been known to experiment with Reaper forces at these bases. At times they might release some of their experiments to compliment their own forces.
After Epic Objective Round One (Round 13) - The facade of the safe haven has been destroyed revealing the true Cerberus facility within. Here you can see a large Cerberus training and staging area with suits of armor ready for new troops along with weapons and vehicles. Firing ranges and dummy Alliance security systems have been set up here for training purposes.
After Epic Objective Round Two (Round 25) - The training and staging area has been razed and the agents have infiltrated the main holding area for human and alien prisoners. They are all trapped within stasis pods with some alive, some dead, but all in danger of becoming liabilities to our forces. They need to be released, one way or another.
After Epic Objective Round Three (Round 37) - The holding area is a thing of the past and the alien and Reaper experimentation labs are open. These labs contain innocent alien test subjects and examples of Reaper soldiers and tech. There are indoctrination devices co-opted by Cerberus throughout this area that need to be destroyed!
After Epic Objective Round Four (Round 49) - The labs have been wiped out revealing the main control chambers of the base. Here there are large super computers containing a wealth of enemy information along with mysterious Reaper technology. Some of Cerberus' best forces have been waiting here for you and your efforts have opened this facility to the air which allows them to strike you from the sky! Cerberus will fight tooth and nail to make sure that this facility won't fall. *NOTE* This is the last part of the stage. At this point every wave will have doubled the amount of enemies as the previous round, this includes the future Epic Objective Rounds. Surviving multiple rounds at this level is truly an epic achievement!
Final Epic Objective Round (Round 60)* - Your team has managed to download the Cerberus databases and has set several high yield explosive devices at critical points that will bring down the remainder of the building. Everyone is determined to hold their positions until the explosives go off, ensuring this facility's demise. Then the Kodiak shuttle pilot informs them that their last efforts with the databases triggered a worm that has brought down the surface to air defenses of the base. If your group can make it to a designated point your pilot can attempt to pull you out! The group has 90 seconds to get to the point. If any of the team makes it to the shuttle they will see a cut scene where their characters jump into the shuttle and it sets off into the sky, managing to barely outrace the explosive blast. Any dead characters will not be shown. If nobody makes it the base is destroyed in a fireball with all characters inside.
*Agent Mission Only
Restrictions:
1. Only these three maps are available for suicide missions.
2. Each player is limited to 5 medi-gels. Players can revive other players but each revival takes twice the amount of time as normal modes. Once a player dies they are dead for the rest of the match. Players who are permanently dead have the option of leaving the game at this point and receiving their credits and experience. Players cannot join after the game begins.
3. Ammunition is limited. Every 2nd round air forces will drop down limited ammo boxes across the map. These boxes remain active for that round then dissapear. There is a 5% chance that instead of an ammo box being spawned in a location there will be a single missile launcher.
4. If a player is dead and their group manages to finish the round in which they died they can revive as long as they have at least 2 medi-gels. The double cost is to encourage players to revive in the round which they go down and to make the mode more difficult.
Objectives:
1. Credits are earned by completing objectives such as rescuing human prisoners and disabling enemy systems. Each objective round nets around 12k credits.
2. Objective rounds occur every 3 rounds for as long as the players last.
3. Every 12th round is an "Epic Objective Round." During this round which has double the normal time of an objective round players plant bombs around key points of the facility to weaken it. On these round Epic bosses spawn. Credits are tripled for this round.
4. After an Epic Objective Round the field of battle shifts and a new area is unlocked by the sabatoge. Enemies no longer spawn in the old area.
5. After each Epic Objective Round enemy health doubles. This is cumulative.
Enemies: Keep spawning thoughout the length of the match until all players are killed. you are in enemy territory and there is no chance of killing them all. All you can hope to do is make them pay. (Endless Mission Only)
Enemies' toughness is dependant upon difficulty and what round you are on. Players can choose Bronze, Silver, Gold, and Platinum difficulties. Platinum for both Agent and Endless missions won't spawn enemies of different factions (except for Cerberus which can spawn Reaper faction) but instead the likelyhood of special enemy waves and dangers will double.
Epic Bosses:
Geth - Geth Colossus
Reaper - Harvester
Cerberus - A-61 Mantis Gunship
End Point:
Endless Mission - When all players are killed the suicide mission ends and all experience and credits are calculated.
Agent Mission - When all players are killed or the Final Epic Objective Round is complete the suicide mission ends and all experience and credits are calculated.
1. New kill streak bonuses and assistance bonuses are available for this mission due to the high number of enemies.
2. Special music played on the last screen: the players are listed as "The Fallen."
3. Every Epic Objective Round completed adds 10% more to War Readiness level to a maximum of 50%
Modifié par Thargorichiban, 21 août 2012 - 09:29 .





Retour en haut







