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New Game Mode: Suicide Mission (Now with Hardcore difficulty and normal difficulty)


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#101
TazMonkey2011

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I'll be your huckleberry

#102
DHKany

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i love you OP.

#103
Tempest_

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Add in the suicide mission song from ME2 and I'd pay a sizeable amount for this expansion.

Great idea.

#104
Vortex13

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Thargorichiban wrote...

Vortex13 wrote...

Very cool idea, what if instead of standard multiplayer characters we could play as single player characters in a reenactment of certain missions?


I'm currently working on a thread along those lines... Watch out for it this weekend. :ph34r:


Cool I wrote something along those lines awhile ago, if you are in the market for some ideas give my old thread a look:


http://social.biowar.../index/13064105

Modifié par Vortex13, 17 août 2012 - 04:56 .


#105
Thargorichiban

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Tallnesss wrote...

Sabbatine wrote...

Good idea, bad premise.

No military would send their troops out on a suicide mission to attack such mundane targets and they'd not waste their best troops on conventional missions where death was certain.


RAMIREZ! DEFEND BURGERTOWN!


I do disagree that these targets would be considered as "mundane." Especially when you think about the Reaper Processor ships.

The biggest problem in the Reaper War is that the enemies are extremely unconventional and in general don't have much of anything in the way of supply lines or set territory that they must defend.

For the Reapers the Processor ships (as mentioned in the codex) are pretty much the only sort of target that you can hit that would actually effect their troops and their actual supplies. Not only are they the source of troops for initial invasions of planets they are one of the few vessels that aren't actually Reapers themselves! If you start to mess with the Processor ships and gut them out you are not only denying the Reapers troops you are also making it certain that they will have to pull some of their own capitol vessels back to defend them. That means less concentration of Reapers for attacks!

The other two are much more conventional in comparison, but by stopping their production you can save countless Allied lives.

#106
LiarasShield

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It is one of those things I'd love to see add but bioware probably won't add it U_U

#107
djspectre

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I agree with the OP but only in the sense that I would love to see multiplayer co-op options for mission objectives that string together into a mini-plot that fits within the ME3 backdrop.

Sabotage missions should be one of those.

I've also previously suggested, smash-and-grab ops where we have to break into a secured facility, steal something and get out. Additionally, a civilian rescue operation would be nice as well.

#108
-Sxx-

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Thargorichiban wrote...
2. Each player is limited to 5 medi-gels. Players can revive other players but each revival takes twice the amount of time as normal modes. Once a player dies they are dead for the rest of the match. Players who are permanently dead have the option of leaving the game at this point and receiving their credits and experience. Players who join after the game begins can only watch.


Don't really agree with this restriction at all. Principally because  there's so many variables and bugs in this game (bugs and then there's actual lag issues and such, and DC's) that such a punishment isn't necessary or fair. The amount of times I and others have died to bugs or lag projectile kills suggests such a death system really shouldn't exist right now, or ever. In fact, it's a nuts suggestion.

It would be more logical to have it as after the round has ended that the person returns in the start of the next (like the current system) but with low-ish health or maybe a timed penalty and have one of each of their equipment reduced by one or something. Yes there's the fourth part you mentioned concerning getting people back but again, taking on board the fact it you need to use two medigels, it isn't fair or just. It's still not a good idea considering the laggy variables. 

Other than that, this is the sort of thing MP needs to keep it alive. BW should get their backsides into gear and work on such a project instead of the typical basic MP DLC that only has a small degree novelty which unfortunately doesn't last long. 

Modifié par Dest1ny, 17 août 2012 - 05:09 .


#109
mystupidmouth

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I know it doesn't make sense lore wise, but I'd love to have a level like this on the Collector ship. Love to have to fight Harbinger again

#110
ollpet

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50 waves? i remeber playing gears of war 3 i did never ever finish the horde mode because PUGs cant be trusted to stay longer then 20 min in a game.
If i mode like this was introduced please make it so you can start at wave 10, 20 , 30 ect.

#111
NMD68

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This is an excellent idea, had an idea myself about adding a new game mode with the 3 epic bosses, but someone really needs to send this to bioware, so it could be the next MP DLC

#112
kipac

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Awesome. I think final wave (after finishing off bosses) should be something like this:
Plant a time bomb in the core of the base and escape in time.
There will be a given limited time until detonation, and you have to escape and reach to the shuttle waiting for you.
enemies will spawn unlimited from every direction to swarm up on you and prevent you from escaping.
If you run out of time, the shuttle will leave you behind and you will die from the explosion. (Or you could die from the enemies even before the time runs out)

#113
Darthvero

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I approve

#114
shards7

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If the Almighty NPlewes deems it impressive, so shall I! +1

#115
MaxShine

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I like it ! It should feature the suicide mission soundtrack though ;)

Modifié par 100RenegadePoints, 17 août 2012 - 09:37 .


#116
HinDae

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+1 for me, Definately sounds like something I'd play.

It could scale in difficulty too, say, first 10 waves are bronze, then silver to 25, then gold to 50 and then Platinum onward.

This would help limit farming too, otherwise people could just grind it on silver for a few hours and gain millions of cR.

#117
Yaevinn

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Please add also mission for the future Collectors' faction :)

#118
robgfaulkner

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Mondhase wrote...

Also, as the 'price' for playing this suicide mission seems to be that the character class gets promoted after the match, maybe there should be only lvl 20 characters allowed to play at all. And you only unlock the mode once you have leveled all you classes to 20 at least once.


Good Idea!!

#119
kicsimalac

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Mass Effect was about that if you try hard enough you can complete your task. A final goald would be cool, like planting explosives on the drive core of the reapers ship etc. and then you have to run to the shuttle to svae yourself. Give it a time limit of 2 minutes I suppose, enemies coming from every direction, and you just run for your life. Like Halo 1 ending

#120
doc_prime

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ME3 Zombies... I like it!

#121
artificial-ignorance

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This is exactly the kind of thing Mass Effect 3 multiplayer needs to freshen things up

#122
kjir

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I would play the hell out of this. Though I'm not a fan of the way self-sacrifice and hopeless odds were shoehorned into the campaign, this would be an absolutely epic rendition on that theme. Add to this the fact that it's a full new mode (it can't be hard for a company large as EA... Paradox interactive's been doing it for years now), and the huge environments (I'd honestly be fine with just twice as big as current maps), and we've got a winner. Only thing is the monetization model-- I'd imagine a few of these maps released for free and some of the more ridiculously epic maps for maybe $5 map packs. Got to consider the business calculus since there's nothing wrong with the content ;)

#123
Thargorichiban

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kipac wrote...

Awesome. I think final wave (after finishing off bosses) should be something like this:
Plant a time bomb in the core of the base and escape in time.
There will be a given limited time until detonation, and you have to escape and reach to the shuttle waiting for you.
enemies will spawn unlimited from every direction to swarm up on you and prevent you from escaping.
If you run out of time, the shuttle will leave you behind and you will die from the explosion. (Or you could die from the enemies even before the time runs out)


Ask and you shall receive!

I've edited the first post with two new types of Suicide Missions that players can choose from: Endless Missions and Agent Missions.

Endless Missions are what I initially envisioned for this mode: after Epic Objective Round 4 things just get steadily harder and harder until everyone dies. This type of mission is for those that want to test just how good they really are and see who can last the longest!

Agent Missions end on Round 60 with a Final Epic Objective Round. This is the type of mission that will make you feel the most like Commander Shepard (but better since you had less people in your suicide mission team!) You can finally defeat the enemy on their own turf, survive, and feel like a big goddamn hero!

I've put in the details for the Final Epic Objective Round for each of the 3 factions, I hope you guys like them.

#124
Pride Demon

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Thargorichiban wrote...
2. Each player is limited to 5 medi-gels. Players can revive other players but each revival takes twice the amount of time as normal modes. Once a player dies they are dead for the rest of the match. Players who are permanently dead have the option of leaving the game at this point and receiving their credits and experience. Players who join after the game begins can only watch.

And then they'll promptly leave because they are bored, making the whole point of having them "join" midgame pointless: if we assume a worst case scenario where someone joins right after first wave started and the other players somehow pull it through to wave 50, you'll be basically forcing that poor soul to stand there watching other people play for hours in the hope to finally manage to join the game later (assuming everyone else doesn't leave at the end)...

You should either remove this ruling and allow people to join later (with reduced boni maybe, e.g. not obtaining any of the creds/XP obtained before they actually joined) or prevent people from joining mid game completely.

#125
Guy117

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That's it. This is the best thing ever. The only few things that could make this better is if the characters had more dialogue and if there were cutscenes before, during, and after each mission.