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New Game Mode: Suicide Mission (Now with Hardcore difficulty and normal difficulty)


200 réponses à ce sujet

#176
DarkseidXIII

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Great idea. + 1

#177
Josh3598

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This is a great idea, deserves a bump :D

#178
Inabstract

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This idea must come for air!

#179
Gracemeria

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I'll support this.

Alright Husk.... Come at me bro! *Chock Shotgun*

#180
Rudest

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Very nice work OP. Your ideas are lovely.

#181
Epique Phael767

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my Aim is True wrote...

That would be a nice change of pace from horde mode



#182
jpraelster93

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Epique Phael767 wrote...

my Aim is True wrote...

That would be a nice change of pace from horde mode



#183
jpraelster93

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NPlewes wrote...

I'm always impressed with the creative ideas that this community comes up with Image IPB

how about using these ideas 

#184
Pyroninja42

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I'm wondering if any of you noticed how many waves there are.

60.

60 waves.

11 waves takes roughly 20 minutes.

We're talking about a two hour game.

#185
OO629

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Getting killed on wave 12 and be forced to watch until wave 60? Ouch. (people would leave the lobby when dead and rejoin in progress to refill their med-kits and respawn)

I like your idea OP.

#186
Inabstract

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I'd still like to see this idea happen Image IPB

#187
KevinSev

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Instead of having 60 waves, couldn't it be like singleplayer missions? With more objectives and enemies of course.

#188
DocHoliday1874

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I have an idea, why do you have to extract? Fighting into an enemy occupied area, completing various objectives, and then extracting under fire is something we already have in the vanilla game. What if we tweaked it abit. Instead of going in to perform an objective (Blow up the facility, gather intell, etc.) you are instead opening up a beachhead?

In the SP, we are hinted at that Sheps actions are opening up new theaters in the conflict. So Hackett sends in select N7 teams (All level 20s) as the tip of the spear to open a beachhead. You fight your way through enemy controlled territory performing objectives like deactivating AA guns, cutting supply lines, destroying communication lines, and blowing up roads. All so the main force can smash the enemy when they hit the group.

This all culminates in the final wave where you have to HOLD THE LINE Kirrahe style and wait for backup. How epic would that be? Survive against the enemy's main force, knowing that there is back up coming if you can just hold on abit longer. Even if everyone dies and fails the last objective, they can still say that they made it easier for the main force. And when its over the character in question is promoted to SP because they are now Commited to the Theater of Conflict.

You can even link it to EMS and Galactic Readiness. When you promote in this way that sector of the Galaxy's readiness meter will never drop below a certain amount.

#189
KuroFye

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i really love this awesome worked posts, and i love the idea! so +1

#190
Dup3r

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Thx for bumping this. Missed it first time around!

#191
trunglefever

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I hope they do something like this, similar to how Killzone's changing objective multiplayer happened. One wave is horde, one wave is an objective, then upon completing the objective, go to an entirely different area of the map.

I do like your idea though, hope something like it happens soon.

#192
jinx_60

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 I only hope they are this ambitious when it comes time to develop another Mass Effect game!
Some very, very cool ideas here. B)

Horde mode is fun, and a good way for the Bioware team to get their feet wet in multiplayer, but I would really love to see a multiplayer mission-style game set in the ME universe.  

#193
JameJame456xx

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This is perfect. Bioware MUST do this.

#194
Ignaaz

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Why is there Bioware seal in this post at the index page?
Is this mean Bioware accept this proposal and gonna make it come true?

#195
Davare66

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Ignaaz wrote...

Why is there Bioware seal in this post at the index page?
Is this mean Bioware accept this proposal and gonna make it come true?



No, it just means one of the Bioware mods/devs posted in here.

#196
JustinSonic

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I don't mind this one either. It could get crazy though...and long.

#197
Kirrahe Airlines CEO

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Pyroninja42 wrote...

I'm wondering if any of you noticed how many waves there are.

60.

60 waves.

11 waves takes roughly 20 minutes.

We're talking about a two hour game.


Gears 2 and 3 horde mode took about that much time. At least on hardcore and insane difficulties.

#198
t1n0

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Great idea and very well thought out and described, good job.

#199
siris98

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love it, i dont know if this was said but i personally think they should see a troup flying out and follow it tho the bases that u mentioned, either way amazing idea

#200
TokoRaf

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