Aller au contenu

Photo

Illium DLC: The Last Stand


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
Mathy16

Mathy16
  • Members
  • 321 messages
I really liked Illium in ME2 and I made my own DLC about it. I hope you like it. If you don't please do not just say that you don't. There must be a reason why and I'd like to hear it. So here is my DLC Idea:

Illium: The Last Stand
As we all know Illium falls during the ME3 Campaign, but that doesn't mean Shepard shouldn't visit the beautiful planet in the Terminus System. 

Mission One: Welcome To Illium (Liara has to come with you)

Liara contacts Shepard and informs him/her of an important operative that was gathering forces and technology for the fight against the reapers. Liara tells Shepard that they should hurry, because a giant Reaper force has been spotted on its way to Illium. You travel to lllium. Upon landing in Nos Astra you are greeted by detective Anaya who is helping with the evacuation of civilians. Anaya will tell you where you need to go to meet Liara's operative. The cutscene ends and you will be in a market area of Nos Astra. Many shops are deserted and the city is much filtier and emptier than in ME2. you can shop in the few shops that are open. You can buy some new armors, weapons and mods. To continue the mission you have to travel to an industrial district of the city.

You will arrive and see a massive Hangar. If LotSB was completed you will see 2 people standing by the entrance, if the DLC wasn't completed there will only be one. Upon moving closer a cutscene starts. When LotSB was completed it will be revealed that one of the operatives is Feron, the other one is an Asari named Folia. On the other hand, if LotSB wasn't completed, Feron won't be there. If Liara isn't romanced and Feron is present, Liara will run up to Feron and hug him. Otherwise she will just greet him and/or Folia. Shepard will now be able to ask them some questions or immediately ask them why they asked him to come. He will open the Hangar gate and when you enter it you will see that the Hangar is full of mechs, weapons and other technology.

While walking through the Hangar you see new technology, various Mantis Gunships, transporting vehicles, mech-prototype and of course hundreds of the standard ME2 Mechs. Folia informs you that these mechs could drastically change the outcome of every confrontation with reaper forces. Not only can these mechs do mayor damage to Reaper ground troops, they can also prevent a lot of otherwise lost lives. But there is a catch, all these mechs still need to be calibrated correctly and they couldn't do it themselves. They needed EDI. It doesn’t matter if you take her with you. She can also do it from the Normandy. EDI begins immediately but requests the help from Folia and Feron. Suddenly you hear loud noises and the ground starts to shake, the Reapers have arrived. You and your squad are tasked to defend the Hangar from the incoming Reaper forces. During the fight Joker will tell Shepard the Normandy had to leave the city because of the incoming Reaper forces.

While exiting the Hangar Shepard notices a crate of weapons. He/She finds a new Asari SMG, a Salarian Shotgun and a Salarian Pistol. If Feron is present you will have to defend the Hangar for 10 minutes, otherwise the calibrations will take 20 minutes. You will fight of wave after wave of Reaper forces until th calibrations are completed. You will have ammo boxes and turrets with limited ammo at your disposal. Once the calibrations are completed a new cutscene starts. EDI will activate a dozen of upgraded YMIR Mechs to defend the Hangar while Shepard and his squad enter.

MISSION ONE COMPLETED

Rewards:
- 3 New Weapons
- Credits
+  Whatever you bought at the shops

Mission Two: Exodus

Folia and/or Feron inform you that the mechs were calibrated correctly and that they need to be transported to a freighter that is located at a Harbor outside the capital city of Illium. Everything is loaded on the transportation trucks in the Hangar and Shepard steps to the landing pad of a Mantis Gunships. The Convoy of technology departs.

In this mission you will control a Mantis Gunship. This is the first time the player controls a gunship in the entire ME-trilogy.  While the convoy is headed to the Harbor you will have to try and keep the Reapers of them. Every transport truck will have its own health bar. It’s your objective to make sure as many as possible trucks arrive intact at the Harbor. While going to the Harbor you will face a lot of reaper forces whose only purpose is to destroy the convoy. Although the Reaper forces will barely fire at your ship, you will have to make sure the ship isn’t destroyed by passing harvesters.

When you arrive at the harbor you will see civilians trying to enter the freighter you want to use to depart with the tech. You have a decision to make:
- RENEGADE: Abandon the civilians and take all the technology
- PARAGON: Abandon a lot of the technology so that all the civilians can come
- NEUTRAL: Abandon a some of the technology so that the women and children can come

While loading everything on the freighter you get a distress call from Anaya back at Nos Astra. The Nos Astra Defense Force (or NADF) needs your help. Liara decides to stay and help with supervising the technology onboard of the freighter. If Feron is present Fiola comes with you as a temporary squad mate instead of Liara. If Feron isn’t there you will go back to Nos Astra without a second squad mate. Liara will oversee the preparations while you (and Fiola) set of to Nos Astra.

MISSION TWO COMPLETED

Rewards:
- IlliumTechnology 
    * Paragon: + 250 War Assets
    * Neutral: + 500 War Assets
    * Renegade: + 1000 War Assets
- Reputation:
    * Paragon: 30 Reputation Points
    * Neutral: 15 Reputation Points  
    * Renegade: - 5 Reputation Points

Mission Three: Nos Astra Defence Force

While you are flying the gunship to Nos Astra you will see that there is much more Reaper activity in the capital city. The city is already partially destroyed by the 3 Reapers that have landed in the city. Once the ship enters the city your ship will be taken down by a harvester. The gunship will crash land on the roof of one of the lower skyscrapers, in the middle of a group of Reaper Forces. Shepard and squad climb out of the wreckage not a minute too soon…. Two possible scenarios can happen:

-  Folia is not present: The gunship blows up and knocks Shepard and his/her squadmate back. Cutscene ends. Shepard has low health and squadmate is knocked out. Reaper forces emerge from the rubble and start shooting at Shepard. Be ready for a difficult battle.

-   Folia is present: The gunship blows up, but Fiola creates a biotic sphere that minimizes the damage done by the explosion. Reaper forces emerge from the rubble and fiola sends a shockwave their way. Cutscene ends. Shepard and squadmates are in good health. Battle will be easier.

Once you’vedealt with the reaper forces Shepard will contact Anaya to ask for her location and for a way to get there. Anaya gives you directions to a nearby hospital where she and everyone able to fight are holed up. You will head to the hospital encountering heavy Reaper resistance  along the way and you will even have to pass by one of the Reapers that has landed in the city. The Reaper will fire at you and you will have to evade its beam by sprinting between walls. Folium, if present, is a temporary squadmate in this mission. She’s a Vanguard.

Once you enter the hospital you will be passed by some NADF-personnel accompanied by some Eclipse mercenaries. (This shows that the Reapers force everyone to fight as one) Three scenarios can play out:

-  Elnora was spared in ME2, didn’t turn her in: One of the mercs passing by is Elnora. She recognises you and thanks you for sparing her. Although she lied to you she is gratefull. Two scenarios can play out:
o  RENEGADE: You are angry at her for lying to you and you shoot her in the face.
o  PARAGON: You forgive her and she ensures you that once they get off the planet she and
her squad will help you in the fight against the Reapers.

-  Elnora was spared in ME2, you did turn her in: One of the mercs passing by is Elnora. She recognises you and draws her gun at you. She is angry at you for ‘betraying her’. Two scenario’s can play out:
o   RENEGADE: You draw your gun as well and you shoot her in the face
o   PARAGON: You reason with her by showing her that she betrayed you first by lying to you. She ensures you that once they get off the planet she and her squad will help you in the fight against the Reapers.

-  Elnora was killed in ME2: None of the mercs passing by is somebody you know. Nothing special happens.

You keep walking and enter an improvised base of operations. Anaya is figuring out a
plan to get as many people as possible out of the city and off the planet. Shepard inquires about the plan and Anaya ensures him she has one. She then begins talking to everyone in the room; She explains the plan and tasks Shepard with distracting the Reapers. You now can go and talk to her and inquire about what had happened since Shepard left the city earlier, why the Eclipse and/or Elnora are walking around freely…

You take the elevator to the roof of the hospital. Meanwhile Liara informs you that everything is loaded on the freighter and that they are ready to depart. She asks if she needs to come to Nos Astra, but Shepard orders her to leave the planet and to go to the Citadel. She (and Feron), the tech and/or the civilians leave Illium.

Mission Four: The Last Stand

After aquick gameplay sequence you arrive at a roof where one of Anayas forces were stationed. Everyone there is dead, but they weren’t the reason you had to go there. The squad had a bunch of prototype heavy weapons they were supposed to use against the Reapers destroying the city. They failed, but it is your turn to try it. The weapons aren’t meant to destroy or even damage the Reapers, but they are meant to distract the Reapers and to keep them busy as long as possible. 

You will get inside a cab, your squadmate will be behind the “wheel” while you are leaning out of the door to fire at the Reapers. At first you will just be shooting the  Reapers while your squadmate evades its shots at you. Eventually Harvesters will arrive to try and take you down. The prototype weapon is capable of destroying the Harvesters, but not the Reaper. After a while Anaya will tell you that everyone that could be saved is inside the ships at the docking bay and that they are ready to depart. She asks you to go to the city’s main power hub, she wants you to overload the reactors to blow up the entire city.

You will land with your cab at the main power hub. Reaper forces are present. You will have to fight your way down to the reactor core to overload it there. One your way you will get a call from Liara. She has heard of the plan and asks you not to overload the reactor. She figures that when the war will be over, Nos Astra will become a very important city. The city has a lot of technology that could be used to rebuild the destroyed planets, space stations and cities. She wants you to turn the reactor core off instead of overheating it. Once you arrive at the core you can make your decision. Liara also informs you that the Normandy is on its way to pick you up.

Once you arrive at the reactor core you will have to make a decision. Once the decision is made you signal the Normandy to come pick you up. Two scenarios can play out:

-   Reactor Core overloaded: Hundreds of ships including the Normandy flee out of the city while it erupts in flames and explosions. The reapers initially try to shoot at the ships, but are destroyed by the destruction of the city. All the ships can leave the planet.

-   Reactor Core turned off: Hundreds of ships including the Normandy flee out of the city  while the Reapers start shooting at them. Over the intercom you hear people screaming in fear and agony. Many ships are destroyed, including Anayas ship.

All the ships that survived are going to the Citadel.

MISSION THREE AND FOUR COMPLETED
Rewards:
- NADF
   * Overloaded: + 250 War Assets
   * Turned off: + 50 War Assets
- Prototype Heavy Weapon Blueprints: + 100 War Assets
- Eclipse squads:
   * Elnora alive: + 150 War Assets
   * Elnora killed: + 30 War Assets
- Credits
- Reputation

Mission Five: The Return

Not really a mission, just the ending of the DLC. You arrive at a new area of the Citadel. In this area you will be able to talk to Anaya, Elnora, Feron and Fiola (IF they are still alive). Liara will be waiting for you at something that looks like 3 stasis pods. In the stasis pods are 3 different prototype mechs. She will also tell you that these mechs are powered by a very special microchip. These chips can only be used once and are completely consumed by the mech. During the transportation of the technology 2 chips got lost, meaning that there is only one left. She gives you the opportunity to choose one of the mechs for personal use. You now have 4 options: (PS: I’m really bad at making classes)

-   First Mech (Female AI)
o  Infiltrator class
o  Cloaking system
o  Homing Grenades
o  Electronic Shockwave
o  Sabotage
o  Higher speed and agility

-   Second Mech (Male AI)
o  Sentinel-Tank class
o  Overshield
o  Optimised Missile Launcher (see N7 Destroyer)
o  Submission Net
o  Carnage
o  Slower speed, higher damage resistance

-    Third Mech (Male AI)
o   Soldier class 
o   Destroyer mode 
o   Explosive ammunition
o   Long Range Ballistic Blades
o   Overload
o   Normal speed, Higher Damage

-    Giving the chip to Science team for duplication

Once you have chosen a mech Liara will install the chip and activate the mech. The mech will get out of the stasis pod and introduce itself. On the other hand if youchoose to give the chip to the sciencet eam a Salarian will take the chip and put it in a protective case. The cutscene ends and the new area will not be revisitable.

MISSION FIVE COMPLETED 

Rewards:
- Microchip Research if given the chip away: + 1000 War Assets
- New Squadmate if taken the chip
- Credits
- Reputation[*]

The choices made in the DLC will also affect some cutscenes during the battle for Earth and will also add some slides to the EC endings.

If you have any remarks, complaints or suggestions feel free to give them in the comments. And yes I know there is no chance in hell my idea will be used, but I liked to make it anyways.  Also I'm sorry for my improper use of English, I tried my best and I hope it's understandable.
Also Poll to tell me if you like it or not: 
http://social.biowar...7403/polls/3835

Modifié par Mathy16, 15 août 2012 - 07:13 .


#2
Guest_Arcian_*

Guest_Arcian_*
  • Guests
I like it.

#3
gisle

gisle
  • Members
  • 748 messages
I like it. Samara never being recruited could or could not mean Anaya is dead though. That's the default choice in ME3 for no-imports. Imagine Samara's RM if Shepard isn't around to help her with the ship name...

Not that most would care, but it might be a plot variable to consider.

Modifié par Gisle-Aune, 15 août 2012 - 09:16 .


#4
Silcron

Silcron
  • Members
  • 1 027 messages
20 minutes if you didn't complete LotSB could turn into too long of a fight, maybe 10-15? Otherwise looks really good, though probably if it's made you will always get the new companion

#5
WarGriffin

WarGriffin
  • Members
  • 2 666 messages
Elnora being alive seems a wave to big of a difference in Assets


Since that makes her worth 100 assets... when your average sqauddie is 25 at most only Kahlee Sanders is worth more as an individual.

#6
gisle

gisle
  • Members
  • 748 messages

WarGriffin wrote...

Elnora being alive seems a wave to big of a difference in Assets


Since that makes her worth 100 assets... when your average sqauddie is 25 at most only Kahlee Sanders is worth more as an individual.


This. Elnora does not come across as a really experienced mercenary at all. The most likely scenario is that she tries to leave Eclipse -- seeing as how they were nothing like the heroic bunch she expected -- and I really, really doubt leaving any of these mercenary groups is met with anything less than a shot to the head, or a sizable bounty should she be lucky to get away unharmed.

Modifié par Gisle-Aune, 17 août 2012 - 11:37 .


#7
Guest_Flog61_*

Guest_Flog61_*
  • Guests
1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]

#8
ofarrell

ofarrell
  • Members
  • 390 messages
Good stuff

#9
WarGriffin

WarGriffin
  • Members
  • 2 666 messages

Gisle-Aune wrote...

WarGriffin wrote...

Elnora being alive seems a wave to big of a difference in Assets


Since that makes her worth 100 assets... when your average sqauddie is 25 at most only Kahlee Sanders is worth more as an individual.


This. Elnora does not come across as a really experienced mercenary at all. The most likely scenario is that she tries to leave Eclipse -- seeing as how they were nothing like the heroic bunch she expected -- and I really, really doubt leaving any of these mercenary groups is met with anything less than a shot to the head, or a sizable bounty should she be lucky to get away unharmed.



... The bit about Eclipse being heroic was part of elnora's lie... She's a crazed blood thristy nutjob

#10
_FLANDERS

_FLANDERS
  • Members
  • 172 messages
Love it, They should call you to make this a DLC, BIOWARE People would buy, I know i wood.

#11
Mathy16

Mathy16
  • Members
  • 321 messages

FLANDERS wrote...
Love it, They should call you to make this a DLC, BIOWARE People would buy, I know i wood.


Thanks, I really wanted to have a lot of decisions in the story and I also wanted to return to some things from ME2. By the way: Are you from Flanders? Because I am :P

WarGriffin wrote...
Elnora being alive seems a wave to big of a difference in Assets

Since that makes her worth 100 assets... when your average sqauddie is 25 at most only Kahlee Sanders is worth more as an individual.

 

Yeah, you're right, but I didn't think a lot about the rewards. I just put some numbers on there to give you an idea of what you would get for each mission.

Flog61 wrote...
1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]

 

1) I know AI's don't really have a gender, but their voices are almost always considered to portrair a certain gender. Also the body of the mech could have the more male or female silhouette.

2) I know not everybody likes Liara, but I think Bioware totally misused her character. She's a damn Information Broker, even more she's the best information broker in the entire universe. She has agents all over the universe and what does she do with it... as good as nothing. I made her important because of that and because she used to be an information broker on Illium.

#12
Volc19

Volc19
  • Members
  • 1 470 messages
I feel like the War assets gained are a bit bloated. At max, you can get 2400 war assets from the mission. Even with 50% readiness, 1200 war assets is quite a hefty load.

Really, you could just cut every value in half. One mission yeilding 600-1200 war assets at max would be sufficient.

#13
WarGriffin

WarGriffin
  • Members
  • 2 666 messages
though on the Mech's... am I the only one seeing the Casts from Phantasy Star online >.>

http://images.wikia....d6/CastPsp2.jpg

Reapers could never beat a gundam

http://www.pso-world...s/hucasceal.jpg

http://www.pso-world...sses/hucast.jpg

http://www.pso-world...sses/racast.jpg


and the last one for silly measure!
http://dcmedia.ign.c...20/racaseal.jpg

#14
Dantanius

Dantanius
  • Members
  • 155 messages
This DLC would be a good idea. But it needs to be at a good price. Some DLC's in other games charge too much for 3 hour or short hour missions, locations, etc. And should it be free?

Modifié par Dantanius, 18 août 2012 - 02:13 .


#15
Valmarn

Valmarn
  • Members
  • 558 messages

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]


Speak for yourself.

#16
Mathy16

Mathy16
  • Members
  • 321 messages

WarGriffin wrote...

though on the Mech's... am I the only one seeing the Casts from Phantasy Star online >.>

http://images.wikia....d6/CastPsp2.jpg

Reapers could never beat a gundam

http://www.pso-world...s/hucasceal.jpg

http://www.pso-world...sses/hucast.jpg

http://www.pso-world...sses/racast.jpg


and the last one for silly measure!
http://dcmedia.ign.c...20/racaseal.jpg


Haha these kinda look like what I got in mind :P Although the Infiltrator one (Female) shouldn't look like that, because we already have EDI. They would be too similair, but the other two really fit my description...

#17
Spiritwolf1

Spiritwolf1
  • Members
  • 669 messages

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]



No you dont like her. I never asked you to speak for me

#18
jmaster888

jmaster888
  • Members
  • 260 messages

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]


I agree, don't want more liara shoved down my throat.

#19
TheSovietPenguin

TheSovietPenguin
  • Members
  • 120 messages
Detective Anaya better still be alive.

#20
MajorKellyRisner

MajorKellyRisner
  • Members
  • 439 messages
Yes :D

#21
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
Pre-ordered, pre-paid.

#22
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
+1

#23
Mathy16

Mathy16
  • Members
  • 321 messages

jmaster888 wrote...

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]


I agree, don't want more liara shoved down my throat.


Why do you hate Liara so much? Sure, she was more than present in ME3 and yes she's Biowares favourite... But she still has great potential as the Shadow Broker. A potential Bioware didn't use at all. I know everyone is entitled to his/her own opinion, but I just don't get all the hate towards her character. 

I used her because she's the most logical character to give you intel and missions like this. She even isn't with you for most of the missions. She wouldn't really be in your way. She's just the character to start and end the DLC. Nothing more...

#24
jmaster888

jmaster888
  • Members
  • 260 messages

Mathy16 wrote...

jmaster888 wrote...

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]


I agree, don't want more liara shoved down my throat.


Why do you hate Liara so much? Sure, she was more than present in ME3 and yes she's Biowares favourite... But she still has great potential as the Shadow Broker. A potential Bioware didn't use at all. I know everyone is entitled to his/her own opinion, but I just don't get all the hate towards her character. 

I used her because she's the most logical character to give you intel and missions like this. She even isn't with you for most of the missions. She wouldn't really be in your way. She's just the character to start and end the DLC. Nothing more...


I never hated Liara.... before Mass Effect 3, it's not that I hate her character but it's because she's shoved into your throat like I said. it's that force that made me hate her. I don't want to take her on my missions if I don't want to even if it is most logical. Also it feels like Bioware forces you to romance her, in some situation my Shepard reacts to her likes she's his Li while she isn't! If Bioware never forced Liara that much I wouldn't have grown to hate her.

#25
Mathy16

Mathy16
  • Members
  • 321 messages

jmaster888 wrote...

Mathy16 wrote...

jmaster888 wrote...

Flog61 wrote...

1) AIs do not have a gender

2) NO MORE FORCED LIARA. NO MORE. PLEASE.WE DON'T ALL LIKE HER! [/rant]


I agree, don't want more liara shoved down my throat.


Why do you hate Liara so much? Sure, she was more than present in ME3 and yes she's Biowares favourite... But she still has great potential as the Shadow Broker. A potential Bioware didn't use at all. I know everyone is entitled to his/her own opinion, but I just don't get all the hate towards her character. 

I used her because she's the most logical character to give you intel and missions like this. She even isn't with you for most of the missions. She wouldn't really be in your way. She's just the character to start and end the DLC. Nothing more...


I never hated Liara.... before Mass Effect 3, it's not that I hate her character but it's because she's shoved into your throat like I said. it's that force that made me hate her. I don't want to take her on my missions if I don't want to even if it is most logical. Also it feels like Bioware forces you to romance her, in some situation my Shepard reacts to her likes she's his Li while she isn't! If Bioware never forced Liara that much I wouldn't have grown to hate her.


I understand your point, but the problem is that there are only 3 characters certain to be in your squad. These characters are James, EDI and Liara. In my example the only character that really fits is Liara. I'm not really a superfan of her character, but I just thought that she would be the most logical character to give you this kind of mission. Especially on Illium.