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The ultimate quest


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#76
Leifa

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Svest wrote...

Leifa wrote...
Well Alistair says that, of all the Grey Wardens that he knew, all of them who had children had fathered them before their joining.

But that aside, Alistair does not want to be king; and thus should not be.
Much of his story is about Duncan being the first person who ever cared about what he wanted, thus making us want to be the second, no?
At least, I do.Posted Image
 
There is just too much emphisism that was put on his having been thrown around as a lad, for me to ignore what he wants now. 


See this is where I think you are wrong.  Deep down Alistair does want to be king.  He's just had that idea beaten out of him all his life, to the point where he has a hard time accepting it himself at first.  He was practically programmed to reject the idea from the day he was born so there wouldn't be a war of succession.  However, if in the game you "harden" him he happily accepts becoming king.  He not only accepts it, but he dedicates himself to learning how to be a good king, giving it everything he's got.  Think about what you do when you harden him.  You convince him that, at least occasionally, he should go after what he wants and not what he thinks others want.

So, I would agrue that if your PC really did care about and get to truly know Alistair and what he really wanted (what people say they want and what they really want are often not the same thing) then you should make him king.  If your PC really thinks Alistair doesn't want to be king then she simply doesn't know the man she loves as well as she thinks she does.



I undersand.

But you can only get these lines out of him if you convince him of the fact. Siting in a room, discussing laws is not something which would make Alistair happy. He says very clealy that Duncan rescued him and that he'll always be thankful to him for doing so.
And you'll agree with me that you can convince Alistair of doing prety much anything in this game, except letting Loghain live. Why? Because he's a nice guy and has such a strong sense of duty that he would sacifice his freedom for you/the people. In fact that is why he has to see Loghain dead; he's honor bound to bring justice for Duncan.

But he's not that dumb, he knows what he wants. Listen to him before you decide to convince him of what you and Eamon think is best for him, he makes an excellent case of telling you why he would hate to be king.
And him being king would compare a lot to what he lived when he was young. The little people would think he's putting on airs and the nobles would always look down on him because he's a commoner. They may not say it to his face, but really, does that make a difference? You want to put him through all that, again?

Loving someone is listening to what they want and giving it to them, not using that trust they have in you to convince them of what you or others think would be best for them.

And IMO, Alistair has been hardened by life already (years of loneliness and rejection) -- he just has a big heart.
You'll agree that when the going gets tough, he rises to the occasion every time. He doesn't crumble like other NPCs. Just look at how he leads the army in the end.

Do not confuse being sensitive to being weak, it's not the same thing at all Posted Image
It's life's job to harden you, not the people you love. They are suppose to be there for you, to comfort you when life deals you a blow.

Well that's what I think anyways, take it for what it is Posted Image

#77
Leifa

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eekamouse wrote...

You don't have to leave Allistair to defend the gates to sacrifice yourself. I'm not sure exactly what I did, but I was able to sacrifice myself with Allistair in my group at the end.

I had myself, Allistair, Leliana, and Wynne at the end. I had Allistair's favorable rating at 90 something, and Leliana's up to 100. I laid with Leliana, and Allistair would have if I let him. My character is female.

At the end, I told Allistair that I would sacrifice myself. It was, however, apparent in the dialogue that he did "love" me. I asked him something like "Isn't there some OTHER reason you want to sacrifice yourself".  And he basically said it was because he cared for me so much... etc..

The dialogue was sweet and very subtle. I found it interesting that Allistair was in love with me, even though I was obviously hitched with a woman.

Did I just type that? lol


Lol, that's funny.

Well, if you read my entire original post -- I know it's long, sorry about that -- you'll understand that I'm looking for a good ending here, and anyone dying is not good.
The lore in this game is more than sufficient enough to permit a nice deep, hard to accomplish, ending. Another way to survive without Morrigan, and finding another heir so that Alistair remains free and Anora is kept from doing more harm to the Elves.
I think that this epic tale would be even "epicer"Posted Imageif the heroes went on to rebuild the Grey Wardens and continue to fight the Darkspawn.
That's what Grey Wardens do. :)

#78
Leifa

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TanithAeyrs wrote...

I'm pretty sure that the chances of a legitimate heir from Alistair are slim to none (even with lots of "licking lampposts"). However, there is at least one more illegitimate child of Maric's out there- read "The Calling". I suspect that there may be more than one, given Maric's history with women. I am hoping for an expansion or DAO2 dealing with this problem.
I am happy enough with the endings, this is supposed to be dark fantasy after all. I did not expect everyone to live happily ever after- although I did stay with Zevran once- not too bad.



I'm almost done reading "The Stolen Throne",  even more eager to read "The Calling" now, as if it was possible.Posted Image

But as to this being Dark Fantasy, IMO there is already enough death and destruction all through the story to permit a good ending without getting out of the genre.

And, really, there is so much lore in this game, that long and hard to achieve quests/endings are just begging to be created -- if they don't already exist... I'm still not ruling out the possibility that we're all newbs and that the good ending is there, somewhere to be had. :blush: Wouldn't that be something?

#79
Patriciachr34

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SarEnyaDor wrote...

I prefer to keep him soft, make Anora queen and go rebuild the Wardens as my happy ending, but my true ending is where I am dead, and my love rules wisely remembering how awesome I was and being a kick-ass king to live up to the ideal I set for him. Seriously, it is the happiest ending for the world at large, I am convinced me and the other 4 Grey Wardens who ended the Blights will be resurrected when the Maker comes home to light the hearth fires ala the Tevinter statue... Maybe it is a dream, but it is a good dream.


I agree here, at least with going off to rebuild the wardens preferrable with Alistair.  After finishing with me queen, him king ending I started thinking that this was probably the most selfish ending I could have chosen.  Alistair for all his romanticism is committed whole heartedly to the grey wardens.  It is the only real family he has ever known and allows him to make choices for his future.  In fact, his primary duty lies with this order.  Ferelden needs the wardens to not only defeat the blight, but to eliminate (if possible) any future blights or darkspawn incursions.  Furthermore, his father (the king) never wanted him to rule, thus his parentage deception.  Truly, Alistair needs be true to his duty and true calling as a grey warden.

In my opinion, what is really best for Ferelden is stability.  Anora may be self serving, but by serving her self she also serves the better interests of Ferelden.  She is best suited to rule and rebuild after the destruction the blight brings.  She brings a necessary stability after a long period of upheaval and destruction.  She also does not have the "bastard" stigma attached to her person.  So, you may not like her, but she will get the job done.

Modifié par Patriciachr34, 22 décembre 2009 - 11:18 .


#80
Leifa

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apantoliani wrote...

Leifa wrote...
We're suppose to have honor, courage and principals, and live by them.


Not all heroes are pure. Jacked straight from the DA:O ads. 


Fair enough.
We are, after all, tainted:huh:


So Morrigan went and had a demon baby in the Frostback mountains? Who cares, my PC didn't.


That is surely your prerogative.

Thing is some people do care, and I'm one of them.

The fact that even Loghain, who would kill kittens to get the throne, won't stoop that low with Morrigan -- out of principal -- should tell us something about it not being the right thing to do... If nothing else does.

But sure I did it too, it just didn't feel satisfying in the end. Like I said previously, I felt dirty.Posted Image

#81
Leifa

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chester013 wrote...

I think the sugar coated ending you want would not sit well in the world bioware created. Just ****** the grey warden motto says, victory comes at a price. Personally I think it's very unrealistic if "things all work out in the end" (yeah I know it's a fantasy setting) it makes me feel more of a connection to the world. Thedas us a brutal, violent world if the game ended with a big party and hugs I don't think I would have played again.

And besides, loose ends means moar content hehe.



Duncan and Cailan are dead -- half the people are dead -- innocents, children, and how many have been taken underground by the Darkspawns to be eaten alive later on.

I don't see any cause to have a "big party".

Nevertheless, good can come from all of that darkness.
That is a concept which comes back often in the game, and should, in my opinion, win out in the end.
Just my opinion.

#82
Leifa

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bobsmyuncle wrote...

Well, my happy ending came at a price. There's a little Old God baby out there somewhere. I trust Morrigan, but that doesn't mean baby darkspawn beacon is a good idea.

I agree somewhat about the other happy endings, though. Orzammar is a bit shady, but Redcliffe, the Dalish, and the Mages are all skipping through daisies. I'm not exactly objecting, I do like happy endings, but an uncomplicated happily-ever-after would feel weird after all this "life sucks, people suck, deal with it" buildup. Seeing three factions get away with just such a thing is odd. I really liked the Orzammar outcome, where I tried to pick the good guy and made a terrible mistake instead.

I figure it's the way it is because the writers/designers are used to typical Bioware plots where you kick the ass of evil and everything works out in the end. Don't worry, I'm sure they'll get the hang of it and be twice as mean next time.



Just for the reccord, I'm not looking for an easy, happy "Walt Disney" ending.

I have explained my views in previous replies, so I'll leave you to read them over. Suffices to say that, IMHO, the lore is important enough, in this game, to permit a much better, more complicated, ending.
Not an easy one; but a better, more satisfying, one.

All I'm saying is: "Make us work for it, but please make it possible." Posted Image

#83
Leifa

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Imryll wrote...

bobsmyuncle wrote...
I figure it's the way it is because the writers/designers are used to typical Bioware plots where you kick the ass of evil and everything works out in the end. Don't worry, I'm sure they'll get the hang of it and be twice as mean next time.


Well, they are somewhat constrained by what folks actually find fun, and it's my impression that more people like darkness in theory than like it when it's applied to the character that they've tenderly nurtured.


Words of wisdom Posted Image 

#84
Leifa

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Patriciachr34 wrote...

Alistair for all his romanticism is committed whole heartedly to the grey wardens.  It is the only real family he has ever known and allows him to make choices for his future.  In fact, his primary duty lies with this order.  Ferelden needs the wardens to not only defeat the blight, but to eliminate (if possible) any future blights or darkspawn incursions.  Furthermore, his father (the king) never wanted him to rule, thus his parentage deception.  Truly, Alistair needs be true to his duty and true calling as a grey warden.


Absolutely.:) Well said!


Anora may be self serving, but by serving her self she also serves the better interests of Ferelden. 

 
Not so -- unless one cares nothing for the Elves in the alienage. They have been suffering and will continue to do so under her rule. Just like her father, she would not hesitate to kill kittens if it allowed her to remain in power. She's no better than Morrigan -- actually Morrigan shows more sensitivity than Anora... Imagine that!
 
Furthermore, and not counting the fact that she's a commoner, she can't have children. Posted Image We need to be rid of that Mac Tir blood. For all that Loghain and Maric have been through, Loghain still ended up killing Maric's son -- don't think Maric would have approved...
Just a guess.

#85
Hezulkai

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Part of the fun is to take the game as you have played it and give a few minute's thought as to how it ends up later.  We get the hints in the little text blurbs, but as you get a sense of your character through the game, and of the reactions of others, you can see how it would turn out.

It's perfectly possible to get a hero's ending.  My warrior became Alistair's queen, they were in love, the kingdom was safe, blah blah blah, all was good.  More interesting to me was the reality of how the female elven mage ended up.  What is the reality of an elven blood mage?  It can't end well, even for the hero of Ferelden.  The happy endings are pretty feel good, but some of what I love is that there is a real give and take in the game.  In the end, something is compromised.  Someone dies, or Morrigan's deal is invoked and potentially plunges the world into chaos.  While I certainly enjoyed the Queen ending, sometimes the bittersweet ending of a fallen hero has its own appeal.

#86
Leifa

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Hezulkai wrote...

It's perfectly possible to get a hero's ending.  My warrior became Alistair's queen, they were in love, the kingdom was safe, blah blah blah, all was good. 


(Definition of the word "hero", in the Macmillan English Disctionary - American)

he·ro / A  `hIroU / (plural he·roes) noun [count] **
1 someone who has done something brave, for example saving a person’s life or risking their own life:
1a. someone you admire for their intelligence, abilities, or personal qualities:
—> FOLK HERO
 © Macmillan Publishers Ltd. 2002


Now if you and Alistair are ruling, that means that you took Morrigan's deal.
And Alistair, who has suffered so much from being a bastard, now has to live with the knowledge that he has fathered a bastard of his own, who is now cursed and in the care of Morrigan?
That is not heroic. That is self-serving -- the exact opposite of the hero concept.

And if you think that's all good, I won't judge you. You certainly are free to believe that.

But the thing is, I care about that poor child; he/she didn't ask for any of this.

And if the lore was limited and the story short and miningless, I would not care. But with all that lore, so rich and beautifully written, why not make an ending which offers peace and closure in the end.    

There would still be more than enough lore left to do expansions, trust me. Posted Image

#87
Leifa

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To be clear, the reason I wrote this post is that I believe in the artists who worked so hard on this game, and trust that something does not have to end bad to be great.



Some of you said that this game has to end the way it does just because it's dark fantasy.



IMHO, that is the same as the old and ignorant saying that medecine has to taste bad to be effective. Everyone knows, by now, that it's not true.



It's easier to think that way than to hope, or try to find better, I suppose. Yet, to me, that would be settling.



And this story deserves closure, no matter how you look at it. It's the only way some of us will ever feel good when we get near the end, knowing that all will be well; that all of our efforts will bring about justice for all the people, and peace for those we have come to care about.

That there is light at the end of all that darkness.



sincerely,

Leifa
















#88
Taleroth

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I think Morrigan will be a terrific mother.

#89
SarEnyaDor

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Nine out of ten mothers disagree with that statement.

#90
Taleroth

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Yeah, well, nine out of ten mothers also probably think electrical outlets are dangerous. But I am here to tell you that, when you're two, they're damned fun.

#91
SarEnyaDor

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I can see Morrigan as the DA equivalent of a baby sticking his slobbery fist into a light socket...

#92
Taleroth

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Fist? What a dumb baby. That's what forks are for.

#93
SarEnyaDor

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LOL! Quit cracking me up or my character's stern face might shatter.

#94
Hezulkai

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Leifa wrote...

Hezulkai wrote...

It's perfectly possible to get a hero's ending.  My warrior became Alistair's queen, they were in love, the kingdom was safe, blah blah blah, all was good. 


(Definition of the word "hero", in the Macmillan English Disctionary - American)

he·ro / A  `hIroU / (plural he·roes) noun [count] **
1 someone who has done something brave, for example saving a person’s life or risking their own life:
1a. someone you admire for their intelligence, abilities, or personal qualities:
—> FOLK HERO
 © Macmillan Publishers Ltd. 2002


Now if you and Alistair are ruling, that means that you took Morrigan's deal.
And Alistair, who has suffered so much from being a bastard, now has to live with the knowledge that he has fathered a bastard of his own, who is now cursed and in the care of Morrigan?
That is not heroic. That is self-serving -- the exact opposite of the hero concept.

And if you think that's all good, I won't judge you. You certainly are free to believe that.

But the thing is, I care about that poor child; he/she didn't ask for any of this.

And if the lore was limited and the story short and miningless, I would not care. But with all that lore, so rich and beautifully written, why not make an ending which offers peace and closure in the end.    

There would still be more than enough lore left to do expansions, trust me. Posted Image



How do we know the child is evil?

How does Morrigan know what will happen?

The child is, in theory, a being with the essence or an uncorrupted old god.  Alistair (I believe) mentions at one point the Tevinter had lore written about the old gods, and aspects assigned to them.  For all we know, Morrigan's gone off to give birth to the god of dog treats.  Perhaps it's a deity of arts, or music, or love.  Maybe it's a murderous being, but perhaps Morrigan's ritual will bring about something wonderful.

Now if your character is a devout Andrastean, then perhaps this is blasphemy.  If, like Cailan, your character was raised on old stories, and is not a devout type, maybe they believe in the potential.  Maybe they see something in the old stories worth trying to save.  Of course, that's didn't work our so well for Cailan.

Anyway, maybe for every Uldred, there's a Wynne.  There's no guarantee that what you've unleashed in Morrigan is going to destroy the world.  is it selfish?  Yes, absolutely.  Is it evil?  Not convinced, sorry.

As for Alistair's knowledge of the child, that is a huge flaw in the game.  I didn't mention it, sure as hell Morri forgot that little detail.  For him to suddenly have figured it out on the steps, well, he's not dumb but that's a big leap.  Why even give me the option of trying to hide it in the persuasion scene if he's got it all figured out later.

Personally, I would have said it was a ritual that needs... intimacy as a catalyst and mentioned nothing about a baby.  I would have told the Grey Wardens that Riordan took the final blow.  No one should have been any the wiser.  I'm a little disappointed in the one size fits all ending to Alistair's response about 'what should I tell them' but I guess the writers can't cover every angle.  ;)

#95
Leifa

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Hezulkai wrote...

How do we know the child is evil?

How does Morrigan know what will happen?

The child is, in theory, a being with the essence or an uncorrupted old god.  Alistair (I believe) mentions at one point the Tevinter had lore written about the old gods, and aspects assigned to them.  For all we know, Morrigan's gone off to give birth to the god of dog treats.  Perhaps it's a deity of arts, or music, or love.  Maybe it's a murderous being, but perhaps Morrigan's ritual will bring about something wonderful.

Now if your character is a devout Andrastean, then perhaps this is blasphemy.  If, like Cailan, your character was raised on old stories, and is not a devout type, maybe they believe in the potential.  Maybe they see something in the old stories worth trying to save.  Of course, that's didn't work our so well for Cailan.

Anyway, maybe for every Uldred, there's a Wynne.  There's no guarantee that what you've unleashed in Morrigan is going to destroy the world.  is it selfish?  Yes, absolutely.  Is it evil?  Not convinced, sorry.



Sorry, a bit confused here... :huh: I never said the child would be evil.

I only said that I would never gamble with the life of a child in such a manner.

Anyways, Morrigan's ritual bringing about something wonderful? One can always hope, I suppose -- but I'm affraid it's my turn to be "not convinced". :?

But that aside...

In truth we don't know exactly what would happen to the child, there is much to consider. One would need to ask the Maker if a soul is present at the time of conception - if so, then we are most likely killing the child, supposing that the child's soul would not be strong enough to fight the invader. Then again, they might merge, which would be just as sad.

And if the child does not yet have a soul, then the Old God is reborn. Period. 
Now if that is the case, then -- as it is already tainted, thus corrupted by it's father's darkspawn blood (it being free of any Darspawn blood would be illogical, as ... well it's in its father's blood) -- the Darkspawn have but to call to it when it is of age, and the Archdemon will respond. 

But, as it is in a human body, and will have been brought up around magic -- and perhaps taught to resist the call --, is it possible that it might have the will to master itself?

If so, will it have inherited Morrigan's desire for power? 

A dangerous mix indeed if that is the case, as we would find ourselves with an intelligent and calculating Archdemon in control of an army of Darkspawn... with Morrigan behind him to encourage it.
 

Hezulkai wrote...

As for Alistair's knowledge of the child, that is a huge flaw in the game.  I didn't mention it, sure as hell Morri forgot that little detail.  For him to suddenly have figured it out on the steps, well, he's not dumb but that's a big leap.  Why even give me the option of trying to hide it in the persuasion scene if he's got it all figured out later.

Personally, I would have said it was a ritual that needs... intimacy as a catalyst and mentioned nothing about a baby.  I would have told the Grey Wardens that Riordan took the final blow.  No one should have been any the wiser.  I'm a little disappointed in the one size fits all ending to Alistair's response about 'what should I tell them' but I guess the writers can't cover every angle.  ;)


I totally agree with you on that one. LOL, I thought the same thing when I got to that part. :)

#96
MKATAKM

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Leifa wrote...
It's a shame that everytime I'm nearing the end, I have this feeling that I am doomed and that everything I have worked for is for naught. Sure the Darkspawns have been defeated -- woohoo! -- but how wonderful is that when everything you've come to care about crumbles around you?


Technology has developed very much since my early days of gaming (nearly 15 years ago). More realistic graphics and sound doesn't make games better, IMHO. Baldur's Gate and Diablo series are still good games. They are still perfectly playable and enjoyable. This is where I start complaining. Years of gaming around the same concepts has become really tiring, and now I am right while I expect development in those areas also. Similar games are being presented again this time with only visual and audio polishings.

Playing along a fixed story is very much like playing a role in a theater. You know when and what you will do. You know the end from the start. So there is no adventuring in it, hence no excitement. People go to theaters for entirely different reasons than gaming, it is a completely different type of joy, and I don't enjoy watching theater plays. Role-playing in this sense is very boring.

Time has already passed for development of new genres or enhancement of the existing ones. When I say that options and freedom must be increased, they say that that would require much more costly content in terms of time and other resources. Then I get a little angry rightly, because by saying so they are implying graphical and artistic content. People either still don't recognize that gaming, graphics and arts are different things, or they are trying to find excuses for their stalling the development for the sake of easy money. What is required is not costly extra contents, but just more imagination because technologic limitations are not issues as it was in the old days.

Modifié par MKATAKM, 23 décembre 2009 - 02:11 .


#97
Leifa

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MKATAKM wrote...

Leifa wrote...
It's a shame that everytime I'm nearing the end, I have this feeling that I am doomed and that everything I have worked for is for naught. Sure the Darkspawns have been defeated -- woohoo! -- but how wonderful is that when everything you've come to care about crumbles around you?


Technology has developed very much since my early days of gaming (nearly 15 years ago). More realistic graphics and sound doesn't make games better, IMHO. Baldur's Gate and Diablo series are still good games. They are still perfectly playable and enjoyable. This is where I start complaining. Years of gaming around the same concepts has become really tiring, and now I am right while I expect development in those areas also. Similar games are being presented again this time with only visual and audio polishings.

Playing along a fixed story is very much like playing a role in a theater. You know when and what you will do. You know the end from the start. So there is no adventuring in it, hence no excitement. People go to theaters for entirely different reasons than gaming, it is a completely different type of joy, and I don't enjoy watching theater plays. Role-playing in this sense is very boring.

Time has already passed for development of new genres or enhancement of the existing ones. When I say that options and freedom must be increased, they say that that would require much more costly content in terms of time and other resources. Then I get a little angry rightly, because by saying so they are implying graphical and artistic content. People either still don't recognize that gaming, graphics and arts are different things, or they are trying to find excuses for their stalling the development for the sake of easy money. What is required is not costly extra contents, but just more imagination because technologic limitations are not issues as it was in the old days.



 
Well I enjoy watching plays, good ones that is. :)But I hear you, that is certainly not what we look for in an RPG: the greater the different possibilities, the deeper the immersion.
 
But you know, what I hope to do with this little post is get the attention of “who keeps the lid on the pot”, as Alistair would say.
 
For I am absolutely convinced that the artists are not to blame here. The imagination is there; that is why we are having this very conversation. We are so drawn into this world that they have created, that we would take time out of our sometimes busy schedule to discuss it and try and make it even better.
 
One thing which immediately grabbed my attention when I started playing DA:O. was the writing: the dialogues as much as the codex. I soon became fascinated with the stories and information told in the codex and marvelled at the work it had surely taken to figure out all of that. The heart and passion of the artists who have worked on it all is so obvious that it jumps out from the “page’ at you. It moves you.
 
Of course, when you have other wonderful artists backing the writing up with amazing graphics and music, everything comes together like a perfect dish.
 
Except, this is not a dish, it’s a game. And that is what the-one-who-keeps-the-lid-on-the-pot needs to understand.
 
When we play DA: O., we’re not just playing a game, as we would, say, go through a game of Risk of Monopoly. We are role-players. We take on a different identity. Our pleasure lies in becoming that person, and thinking like that person, and moving through an adventure as though we really were that person. I know this may sound obvious and patronizing, but please believe that it is said with the highest regards and a most genuine humility.
 
In fact, I am sure that the-one-who-keeps-the-lid-on-the-pot knows what an RPG is.
 
But consider this: why do MMORPGs make so much $$$?
 
Because it never ends.
 
So you would think that this would be the RPG player’s dream, right?
 
Wrong.
 
Those games are empty; the quests, repetitive; the level of immersion, mediocre at best.
 
That is why most RPG players end up leaving those very games.
 
But – and I’m sure many will recognize themselves in this next statement --, they always come back.
 
Why?
 
They have nothing better; and sadly enough, it’s better to have a mediocre RPG game than none.
 
So that means that RPG players are addicts. We need our dose of awesome and will go to great length to get it.
 
And the reason why this post exists is that I – and it is clear to see that many others too --have never felt so wrapped up in a game.
 
You have broken new grounds and there is such possibilities of content for this game that it would be a shame to treat it like just another RPG. If done right, this world could become the next Azeroth, but one which offers a level of immersion never seen before.
 
Use the existing lore, items and NPCs, to create hundreds of new quests and outcomes. Everything is there, begging to be exploited.
 
 
I think the time has come for the-one-who-keeps-the-lid-on-the-pot to let the artists decide. Please listen to them. Let them do as they wish, let them extend and develop as much as they desire and I promise that you will not regret it. The revenues will be higher than you’ll ever have forecasted.
 
The need is there.

We, the gamers, are more than happy to pay for our dose of awesome. All that you need do is allows your wonderful artists the freedom to supply it. Invest more, stop forcing deadlines on them – deadlines are torture to an artist, it kills inspiration, or suppresses it at best. Be the first to do things the right way, and the results will speak for themselves.
 
Make all the MMORPG players of this world turn their eyes on DA: O, because know this: they are not happy with MMORPGs, it’s just that they don’t have anything better to turn to.
 
I, for one, cancelled my MMORPG subscription two days after I started playing DA: O.
 
Will I, one day, renew it? The choice is up to you.

#98
Leifa

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Just one last note...

I have assumed much in the previous posts.

Consequently, if I am wong; if the artists are indeed given as much time and freedom as they want to do their work, and if some other endind is there, somewhere to be found amidst all of this lore and items. Then I offer my apologies.

It's never easy to comment when one knows so little of what truly is; one can only make assumptions :)

In any case, I wish to end this thread by saying that above all of the critisism and requests is a genuine respect and admiration for all who have participated in this project. This game is magnificent.

And if you ever let it end, I shall feed you all to the Darkspawns! ;)

Sincerely,
Leifa

Edit: typo:blush:

Modifié par Leifa, 24 décembre 2009 - 09:20 .


#99
Apophis2412

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I played a male human noble and send Loghain after the Archdemon. After that I became Teyrn of Gwaren and stayed with Leliana, Fergus became Teyrn of Highever and Alistair maried Anora.



Out of all the endings this seems to be the happiest.

#100
Leifa

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O.K.  so thread not entirely done... :whistle:


Apophis2412 wrote...

I played a male human noble and send Loghain after the Archdemon. After that I became Teyrn of Gwaren and stayed with Leliana, Fergus became Teyrn of Highever and Alistair maried Anora.

Out of all the endings this seems to be the happiest.


Yes but when Alistair wants to take Anora's hand, she pulls her hand away. :crying:

My husband actually decided that the best ending was when he sacrificed himself by making the deal with Morrigan and became king. Alistair, thus, was free to be what he wished. I suppose it does have some good, considering the fact that he did swear to go after Morrigan to save his child.
I think he's still in love with her and wants her back too... :)
He is convinced that Morrigan is a good person who is only acting out of desperation. That she is fighting for her life, and would have been much kinder have circumstances been different.