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Best Biotic Bonus Power For An Adept?


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#1
BMP969

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I'm really torn on what biotic power I should use for my Adept playthrough. All of them have specific advantages and downfalls, so I'm gonna list them all below and leave my opinions on them. Any help, suggestions, and/or advice is much appreciated!

1. Barrier: I like the power damage and damage reduction bonuses it provides, but the power penalty kinda sucks...
2. Reave: It's like Barrier and Warp put together, but I'm afraid it'll make Warp redundant.
3. Stasis: The ability to freeze any non-armored enemy is a major plus, but I'm also worried it'll make Singularity a little pointless.
4. Warp Ammo: The extra weapon damage helps a lot when you're in a sticky situation, but aside from in between power recharges I don't really shoot my gun that much...
5. Slam: It's an awesome power, but its like Throw and Pull combined and I'm concerned it'll make both of them, specifically Throw, obsolete.
6: Dark Channel: I love this power to death, but having one green biotic power while the rest are blue/purple is kinda odd to me (BW please fix this!)...

I know it seems like I think no powers would work, but I'm just trying to figure out which one's the best by looking at their strengths and weaknesses. Please help me decide! Thanks!

#2
JaegerBane

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Stasis. CC and Primer that works on shields. As bonus powers go, this is the optimal choice, as it naturally slots into your arsenal.

That said, I never used it that much and traded it in for Warp Ammo to amp up my weapon damage. The basic problem is that the number of enemies where Stasis genuinely works the best is pretty small, and in virtually any situation involving them, Warp and Cluster Grenades would do well enough in dealing with them. The majority of your deadliest opponents ignore Stasis (Brutes, Atlases, Banshees, Primes) and the majority of everything else could just as easily (and far more efficiently) be CC'd by your telekinetics.

The rest don't really do a great deal for the Adept - in theory, Reave and Dark Channel work well as primers, but to be honest it doesn't take much practice to make sure your Warps hit home, and Warp offers much more powerful explosions in conjunction with Throw than either of those can. I don't know why any adept would pick Slam.

Barrier.... no. Shield powers are weird in this game and increases to cooldown on an Adept does not compute.

Сообщение изменено: JaegerBane, 15 Август 2012 - 10:02 .


#3
MadCat221

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Dark Channel has one interesting advantage: It can be used for a primer more than once. As soon as it jumps to another foe, it's a primer again. You can play Biotic Combo Whack-a-mole with it.

#4
The Spamming Troll

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i cant convince myself that wapr and throw dont belong on RB and LB and no matter how much singularity sucks in ME3, i just cant remove it from my Y button. i just love singularity too much to let it go. just like the whole god damned series. damnit.

so it leaves my BP to something ill rarely use along with the rest of my non hot keyed abilities. i usually cant bare taking stasis because everytime i use singularity, i regret that its not stasis. everything else is so redundant so i just take marksman and pretend like theres a time when im going to hotkey marksman and bionades, which its never that time.

i guess what im trying to say is take whatever, and never use it.

Сообщение изменено: The Spamming Troll, 16 Август 2012 - 03:16 .


#5
Guest_Rubios_*

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1 - Reave.
2 - Cluster grenade.
3 - ???
4 - Move to the next group.

#6
capn233

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1. Barrier has the advantage of offsetting an Adept's relatively low health and the power speed penalty really isn't all that bad if you take light guns, but is noticeable when you start going for something like the Claymore.
2. If you took Reave, you should basically be replacing Warp with it, as it is instacast, works on protected targets, primes and detonates, and is basically a modded Warp that gives damage protection. I should have probably taken this for a Reave-Shockwave-Shotgun Adept. Hmmm.
3. I don't like Stasis all that much. Not in MP, not in SP. I think it is a bit too specialized compared to the other powers.
4. Warp Ammo is what I usually ran on my Adepts in ME2 to keep them pure. This isn't a bad choice since it doesn't compete with cooldowns. I don't think the extra weapon damage is really going to make or break the mission though.
5. Slam is a really fun power. I used it on my Vanguard, but that is a bit different. On an Adept if you go Slam perhaps the main power to drop would be Singularity. Slam doesn't do anything to armor, so you would still need Warp-Throw for that. Pull into Slam is still a great combo, even if it blows up instead of just doing physics attacks.
6. Cooldown is pretty long. But at least it can hop. That feature only seems somewhat useful on the weak enemies though.

#7
JaegerBane

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MadCat221 wrote...

Dark Channel has one interesting advantage: It can be used for a primer more than once. As soon as it
jumps to another foe, it's a primer again. You can play Biotic Combo Whack-a-mole with it.


That's true - I guess my issue with it is that's all it does - its damage is pathetic and it has no specialisations that make it a explosion supremo like Warp is. In practice I find having a bonus power that does something majorly different is a better choice.

The Spamming Troll wrote...

i cant convince myself that wapr and throw dont belong on RB and LB and no matter how much singularity sucks in ME3, i just cant remove it from my Y button. i just love singularity too much to let it go. just like the whole god damned series. damnit.


Believe it or not, singularity is one of my favourite abilities in this game. Primarily because ME3's Singualrity is basically an advanced form of ME2's pull - unlike its ME2 incarnation, it moves extremely fast and unlike ME3's Pull, will not simply die if it misses the target - it still activates. IMHO its the best power in the class against unprotected targets.

Of course, this means that Pull is all but redundant - I would have preferred it if they'd replaced Pull with Singularity or Dark Channel (or hell, Warp Ammo, so I didn't need to take it as a bonus power). Meh - it's still useful to cc targets that are very close up, when Singualrity is in danger of collapsing due to the Shepard's proximity.

Сообщение изменено: JaegerBane, 16 Август 2012 - 06:13 .


#8
The Spamming Troll

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^
im guessing you meant pull being replaced by stasis, not singularity?

are you suggesting i hotkey singularity, stasis and warp then????? that might be crazy enough to work!

#9
JaegerBane

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The Spamming Troll wrote...

^
im guessing you meant pull being replaced by stasis, not singularity?

are you suggesting i hotkey singularity, stasis and warp then????? that might be crazy enough to work!


Yeah, sorry, Stasis :P

To be honest, if you're looking to hotkey three powers, I'd pick Throw/Warp/Singularity, as this combo by itself will allow you to setup and detonate any target. Its worth remembering though that Pull doesn't really 'replace' Stasis - its a completely different power and has different targets.

Сообщение изменено: JaegerBane, 17 Август 2012 - 08:28 .


#10
MissOuJ

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My favourite is actually Energy Drain - you can use it to set up tech busts with your squaddies and if you're caught with your pants down and there are enemies with shields/barriers around you can top up your own barrier and get rid of the enemy's defences at the same time. Especially handy when you're fighting Banshees.

#11
Doriath

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Energy drain isn't a biotic power, though I prefer it as well.

#12
thisisme8

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Putting a bonus power on an Adept is redundant as you already have more than enough abilities for every single situation.

#13
JaegerBane

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thisisme8 wrote...

Putting a bonus power on an Adept is redundant as you already have more than enough abilities for every single situation.


Well, aside from your first playthrough, the only choice is *which* bonus power you take, not whether you take a bonus power full stop, so it stands to reason that a discussion as to which one to take is a fair debate.

Also, while the Adept *can* get by quite easily without bonus powers, a well-selected bonus power can add a bit of variety to the class. So realistically, which bonus power is a good question.

#14
Guest_BringBackNihlus_*

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Dark Channel.

#15
mugetsu999

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dark channel because in a big group you just have to keep setting the explosions off while dark channel jumps from person to person

#16
Locutus_of_BORG

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I don't like how DC's BEs can't be upgraded.

#17
capn233

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Locutus_of_BORG wrote...

I don't like how DC's BEs can't be upgraded.

I don't like that and the cooldown.  Or the fact that Javik goes to it instead of pull or slam if I issue a vague command on an unprotected sometimes.

#18
Abraham_uk

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Locutus_of_BORG wrote...

I don't like how DC's BEs can't be upgraded.



Okay can you clarify this for me?

Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?

Or are you refeering to something else?

#19
JaegerBane

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Abraham_uk wrote...

Locutus_of_BORG wrote...

I don't like how DC's BEs can't be upgraded.



Okay can you clarify this for me?

Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?

Or are you refeering to something else?


BE = Biotic Explosion.

#20
tholloway93

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adept has throw / warp / singularity so doesnt really need a bonus, especially if you have biotic squadmates who can do the other ones for you / set up your biotic explosions. so i go for warp ammo just cause i have to pick one

#21
TheSovietPenguin

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liara stasis buble + double throw.

#22
Mavqt

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Warp ammo.
My usual rotation for killing an atlas.

Liara's warp
throw
My warp
throw
Repeat. All the while shooting my harrier.

#23
tonnactus

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Reave could prime more then one target,so its better then warp. Barriers cooldown penalty isnt that big and there is armor to counter its negative effects. Slam has no purpose and Dark Channel doesnt have significant advantages over Warp.

#24
Locutus_of_BORG

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^Yeah, Reave should be a pretty good choice. But it replaces Warp, I'd think. Reave doesn't have an upgradeable BE, but its debuff and DR boost makes up for that, I think.

JaegerBane wrote...

Abraham_uk wrote...

Locutus_of_BORG wrote...

I don't like how DC's BEs can't be upgraded.



Okay can you clarify this for me?

Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?

Or are you refeering to something else?


BE = Biotic Explosion.

^Yeah, what Jaeg said.

#25
JaegerBane

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tonnactus wrote...

Reave could prime more then one target,so its better then warp.


Not really - with Reave your explosions are at least 25% smaller and less powerful, 50% less at worst (assuming I got the math right), and Reave takes up your bonus power slot, which Warp does not.

Stasis I can see the point behind - it actually does stuff Warp can't - but Reave is largely a waste. If anything, I'd take Dark Channel over reave thanks to it's reusable primer characteristic.

That's relative, of course - the Adept is so powerful that even 'wasting' their bonus power will mean little to their performance.

Сообщение изменено: JaegerBane, 20 Август 2012 - 05:43 .