Best Biotic Bonus Power For An Adept?
#1
Posté 15 août 2012 - 09:49
1. Barrier: I like the power damage and damage reduction bonuses it provides, but the power penalty kinda sucks...
2. Reave: It's like Barrier and Warp put together, but I'm afraid it'll make Warp redundant.
3. Stasis: The ability to freeze any non-armored enemy is a major plus, but I'm also worried it'll make Singularity a little pointless.
4. Warp Ammo: The extra weapon damage helps a lot when you're in a sticky situation, but aside from in between power recharges I don't really shoot my gun that much...
5. Slam: It's an awesome power, but its like Throw and Pull combined and I'm concerned it'll make both of them, specifically Throw, obsolete.
6: Dark Channel: I love this power to death, but having one green biotic power while the rest are blue/purple is kinda odd to me (BW please fix this!)...
I know it seems like I think no powers would work, but I'm just trying to figure out which one's the best by looking at their strengths and weaknesses. Please help me decide! Thanks!
#2
Posté 15 août 2012 - 10:00
That said, I never used it that much and traded it in for Warp Ammo to amp up my weapon damage. The basic problem is that the number of enemies where Stasis genuinely works the best is pretty small, and in virtually any situation involving them, Warp and Cluster Grenades would do well enough in dealing with them. The majority of your deadliest opponents ignore Stasis (Brutes, Atlases, Banshees, Primes) and the majority of everything else could just as easily (and far more efficiently) be CC'd by your telekinetics.
The rest don't really do a great deal for the Adept - in theory, Reave and Dark Channel work well as primers, but to be honest it doesn't take much practice to make sure your Warps hit home, and Warp offers much more powerful explosions in conjunction with Throw than either of those can. I don't know why any adept would pick Slam.
Barrier.... no. Shield powers are weird in this game and increases to cooldown on an Adept does not compute.
Modifié par JaegerBane, 15 août 2012 - 10:02 .
#3
Posté 15 août 2012 - 10:30
#4
Posté 16 août 2012 - 03:15
so it leaves my BP to something ill rarely use along with the rest of my non hot keyed abilities. i usually cant bare taking stasis because everytime i use singularity, i regret that its not stasis. everything else is so redundant so i just take marksman and pretend like theres a time when im going to hotkey marksman and bionades, which its never that time.
i guess what im trying to say is take whatever, and never use it.
Modifié par The Spamming Troll, 16 août 2012 - 03:16 .
#5
Guest_Rubios_*
Posté 16 août 2012 - 03:46
Guest_Rubios_*
2 - Cluster grenade.
3 - ???
4 - Move to the next group.
#6
Posté 16 août 2012 - 04:22
2. If you took Reave, you should basically be replacing Warp with it, as it is instacast, works on protected targets, primes and detonates, and is basically a modded Warp that gives damage protection. I should have probably taken this for a Reave-Shockwave-Shotgun Adept. Hmmm.
3. I don't like Stasis all that much. Not in MP, not in SP. I think it is a bit too specialized compared to the other powers.
4. Warp Ammo is what I usually ran on my Adepts in ME2 to keep them pure. This isn't a bad choice since it doesn't compete with cooldowns. I don't think the extra weapon damage is really going to make or break the mission though.
5. Slam is a really fun power. I used it on my Vanguard, but that is a bit different. On an Adept if you go Slam perhaps the main power to drop would be Singularity. Slam doesn't do anything to armor, so you would still need Warp-Throw for that. Pull into Slam is still a great combo, even if it blows up instead of just doing physics attacks.
6. Cooldown is pretty long. But at least it can hop. That feature only seems somewhat useful on the weak enemies though.
#7
Posté 16 août 2012 - 06:12
MadCat221 wrote...
Dark Channel has one interesting advantage: It can be used for a primer more than once. As soon as it
jumps to another foe, it's a primer again. You can play Biotic Combo Whack-a-mole with it.
That's true - I guess my issue with it is that's all it does - its damage is pathetic and it has no specialisations that make it a explosion supremo like Warp is. In practice I find having a bonus power that does something majorly different is a better choice.
The Spamming Troll wrote...
i cant convince myself that wapr and throw dont belong on RB and LB and no matter how much singularity sucks in ME3, i just cant remove it from my Y button. i just love singularity too much to let it go. just like the whole god damned series. damnit.
Believe it or not, singularity is one of my favourite abilities in this game. Primarily because ME3's Singualrity is basically an advanced form of ME2's pull - unlike its ME2 incarnation, it moves extremely fast and unlike ME3's Pull, will not simply die if it misses the target - it still activates. IMHO its the best power in the class against unprotected targets.
Of course, this means that Pull is all but redundant - I would have preferred it if they'd replaced Pull with Singularity or Dark Channel (or hell, Warp Ammo, so I didn't need to take it as a bonus power). Meh - it's still useful to cc targets that are very close up, when Singualrity is in danger of collapsing due to the Shepard's proximity.
Modifié par JaegerBane, 16 août 2012 - 06:13 .
#8
Posté 17 août 2012 - 01:56
im guessing you meant pull being replaced by stasis, not singularity?
are you suggesting i hotkey singularity, stasis and warp then????? that might be crazy enough to work!
#9
Posté 17 août 2012 - 08:26
The Spamming Troll wrote...
^
im guessing you meant pull being replaced by stasis, not singularity?
are you suggesting i hotkey singularity, stasis and warp then????? that might be crazy enough to work!
Yeah, sorry, Stasis
To be honest, if you're looking to hotkey three powers, I'd pick Throw/Warp/Singularity, as this combo by itself will allow you to setup and detonate any target. Its worth remembering though that Pull doesn't really 'replace' Stasis - its a completely different power and has different targets.
Modifié par JaegerBane, 17 août 2012 - 08:28 .
#10
Posté 17 août 2012 - 10:34
#11
Posté 18 août 2012 - 05:31
#12
Posté 18 août 2012 - 03:31
#13
Posté 18 août 2012 - 04:37
thisisme8 wrote...
Putting a bonus power on an Adept is redundant as you already have more than enough abilities for every single situation.
Well, aside from your first playthrough, the only choice is *which* bonus power you take, not whether you take a bonus power full stop, so it stands to reason that a discussion as to which one to take is a fair debate.
Also, while the Adept *can* get by quite easily without bonus powers, a well-selected bonus power can add a bit of variety to the class. So realistically, which bonus power is a good question.
#14
Guest_BringBackNihlus_*
Posté 18 août 2012 - 04:43
Guest_BringBackNihlus_*
#15
Posté 18 août 2012 - 06:14
#16
Posté 19 août 2012 - 04:27
#17
Posté 19 août 2012 - 04:49
I don't like that and the cooldown. Or the fact that Javik goes to it instead of pull or slam if I issue a vague command on an unprotected sometimes.Locutus_of_BORG wrote...
I don't like how DC's BEs can't be upgraded.
#18
Posté 19 août 2012 - 07:37
Locutus_of_BORG wrote...
I don't like how DC's BEs can't be upgraded.
Okay can you clarify this for me?
Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?
Or are you refeering to something else?
#19
Posté 19 août 2012 - 07:45
Abraham_uk wrote...
Locutus_of_BORG wrote...
I don't like how DC's BEs can't be upgraded.
Okay can you clarify this for me?
Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?
Or are you refeering to something else?
BE = Biotic Explosion.
#20
Posté 19 août 2012 - 07:48
#21
Posté 19 août 2012 - 09:08
#22
Posté 19 août 2012 - 09:43
My usual rotation for killing an atlas.
Liara's warp
throw
My warp
throw
Repeat. All the while shooting my harrier.
#23
Posté 19 août 2012 - 11:20
#24
Posté 20 août 2012 - 04:10
^Yeah, what Jaeg said.JaegerBane wrote...
Abraham_uk wrote...
Locutus_of_BORG wrote...
I don't like how DC's BEs can't be upgraded.
Okay can you clarify this for me?
Do you mean "I don't like how Dark Channel's Biotic Explosions can't be upgraded." ?
Or are you refeering to something else?
BE = Biotic Explosion.
#25
Posté 20 août 2012 - 05:42
tonnactus wrote...
Reave could prime more then one target,so its better then warp.
Not really - with Reave your explosions are at least 25% smaller and less powerful, 50% less at worst (assuming I got the math right), and Reave takes up your bonus power slot, which Warp does not.
Stasis I can see the point behind - it actually does stuff Warp can't - but Reave is largely a waste. If anything, I'd take Dark Channel over reave thanks to it's reusable primer characteristic.
That's relative, of course - the Adept is so powerful that even 'wasting' their bonus power will mean little to their performance.
Modifié par JaegerBane, 20 août 2012 - 05:43 .





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