Fast Jimmy wrote...
Brushyoteeth,
I apologize, looking back, that did come off as quite snarky. I had intended that response to be more pensive, since I had to look it up to be sure myself.
As someone who primarily speaks English and has travelled abroad multiple times, I know what it feels like to be somewhere foreign where it seems many (if not most) people can speak English, but another language is the native. And while people will speak to you, there is no reason why they would speak English to each other, and many times they would speak their language right in front of me in a way that demonstrated that they thought I did not speak an ounce of their language.
They could make our character Orlesian, but if they incorporate any other previous Companion other than Leliana, they probably wouldn't understand it, so your character might be in the position to translate all sorts of things. And, again, as you pointed out, there are many other languages other than Orlesian. Not to mention that if the map of the possible area of the next game includes areas including but not limited to Orlais, we could be traveling to multiple areas of the world.
I think it would be cool if, say, at the beginning of the game, we were in Ferelden, then later went to Orlais, then the finale could be somewhere like Tevinter or Antiva. A character could choose learn the Orlesian skill before going to Orlais and the Antivan skill before going to Antiva, but if the character learned Tevinter in the very beginning, they could encounter a quest or storyline they would have normally never found.
Or if their was a 'languages' skill tree, one would have to choose the 'decipher' type skill Realmzmaster discussed or if one wanted to have knowledge of a language spoken today. One would lead to more quests in ruins or libraries, the other would lead to quests in Noble's houses or marketplaces.
I can see lots of possibilities for quests, dialogue and replayabilty here... which is my recipe for why DA:O was so successful. If Bioware can't commit to making custom content for players in a smaller subset, they will lose that flair that drew soapy players into their franchises in the first place.
No problem. I actually like and respect you more now than I ever have because if the "sorry" - you'd be amazed how many people can't do that. Or maybe you wouldn't - it's a sad world.
When you bring up the topic of a languages skill tree, that I think could definitely hold promise. In fact I'd be really interested in that and think it's a great idea - but in my heart of hearts I know it couldn't happen for DAIII, or IV, or maybe not even V. Why? Because Bioware can't seem to put the polish on the basics, for one thing. For another M-Law's been talking about scaling back our specializations so that they can have a greater impact on our plot and gameplay. Of course that's not the same as what you're talking about, which would be available to all protags regardless of class. But the "scaling back" as a general notion seems like it'd be an obstacle to me.
In a game like Skyrim where you have tons of trees to choose from and you can put your points where you want, heck yes I would totally become a language specialist. Because there's nothing like that moment when you can walk up to the guy at the gas station and say "hey buddy, I know you're talking about my backside in creole."

Still, since you brought up the notion (which, like someone else has said - good on you for thinking outside the box) we'll probably have companions from all over - maybe there will be opportunities for them to translate, and if we haven't chosen the right person for our party we'll have missed that content? Kind of like bringing Fenris when you meet the Arishok, because that was fun.