I like how persuasion can get someone to back off, when they were set on attacking the player or someone else. Sometimes, it can also convince a merchant to give the player a better deal, or when someone is just being stubborn about something and needs a little pushing. Where a character who doesn't work on their persuade skill would have to settle for the default scenario, a master of coercion can manipulate and convince to get the better outcome.
Crafting lets the player personalize their equipment, and help make the character feel more theirs.
Stealing is for those who want to play thief type characters, though rarely in Origins did the player pickpocket anything that was more than vendor trash. That isn't a fault of the skill, itself.
Survival is a way for the player to be able to scout the opposition, know where the enemies are coming from and the contents of their ranks.
While skills aren't neccessary in order to complete the game, they add that extra bit of immersion to the game. Rather than just proceeding forward with the game, the player can persuade npcs, steal their possessions and scout the opposition, which can all make the game more fun and make their pc feel less like just an avatar that they move forward. Skills give the character more means to interact with npcs in other ways than through dialogue or combat.
Modifié par Arthur Cousland, 17 août 2012 - 05:15 .