Aller au contenu

Photo

Engineering kit V boosts grenade damage?


  • Veuillez vous connecter pour répondre
45 réponses à ce sujet

#1
Steven83

Steven83
  • Members
  • 174 messages
 Thread title, cause i have gren cap 5 as well as engineer kit 5 if i play demo which should i equip for gear slot?

#2
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages
Grenade capacity V is by far the better choice. I don't even think Engineering kit boost grenade damage since they are not considered tech powers (you don't get tech kills with them). Mental Focuser probably does.

#3
Stabby Badger

Stabby Badger
  • Members
  • 445 messages
I have no idea if it boosts grenade damage or not, but even if it did you should still equip capacity instead.

#4
PaunchyCyclops

PaunchyCyclops
  • Members
  • 235 messages
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

#5
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages

PaunchyCyclops wrote...

There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.

#6
Liefglinde

Liefglinde
  • Members
  • 717 messages

PsychoticBiotic wrote...

PaunchyCyclops wrote...

There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.



#7
IllusiveManJr

IllusiveManJr
  • Members
  • 12 265 messages
Engineering kit doesn't affect any grenade powers, since Inferno, Sticky, Frag, and Arc are considered combat powers, not Tech. Lift and Cluster are biotic.
Mental Focuser increases combat, tech, and biotic power damage. But I see Grenade Capacity as being a superior choice.

#8
MChang1984

MChang1984
  • Members
  • 223 messages

Steven83 wrote...

 Thread title, cause i have gren cap 5 as well as engineer kit 5 if i play demo which should i equip for gear slot?


If you want more grenade damage, get Mental Focuser V and a Power Amplifier Module IV.

But you should be at +200% power cooldown and use something like a Pistol or a Submachine Gun to get that low weight and you will need to constantly drop your Pylon everytime you can do so.

I would opt for a Hurricane if you got it and stick some Armor Piercing Mod on that and a Thermal Heatsink for 45% chance of not using ammo.

#9
trunglefever

trunglefever
  • Members
  • 181 messages
Always go for Grenade Capacity V...at least 7 grenades? Why not?

#10
NOME

NOME
  • Members
  • 498 messages
Always use grenade capacity V.

#11
PaunchyCyclops

PaunchyCyclops
  • Members
  • 235 messages

Liefglinde wrote...

PsychoticBiotic wrote...

PaunchyCyclops wrote...

There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.

It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.

#12
snackrat

snackrat
  • Members
  • 2 577 messages
Grenades are considering combat powers (as opposed to tech or biotic). They are, iirc, affects my generic power bonuses, but NOT tech or biotic specific bonuses.

Cap is always the better choice anyway. If they do 15% extra damage, a full kit does 115%. If they do base damage, but you carry twice as many, a full kit does 200%. Plus, you can use it against a wider variety of targets instead of overkilling a couple.

#13
Liefglinde

Liefglinde
  • Members
  • 717 messages

PaunchyCyclops wrote...

Liefglinde wrote...

PsychoticBiotic wrote...

PaunchyCyclops wrote...

There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.

It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.

I enjoy using thermal clips to fill those.

#14
weezer1201

weezer1201
  • Members
  • 228 messages
The best cooldown for the demolisher is 100% bonus. I tested out how many grenades you can generate at various weights. You can make the same amount with 100% bonus and 200% bonus. Constantly spamming pylon regardless of situation with 200% will give you the same amount as setting up a new pylon as soon as your old one puts out two grenades. Since your skill will be ready to use again a few seconds before that happens at 100%, there is no advantage to having it higher. Replacing pylon as soon as your first pylon puts out grenades maximizes the number of grenades you can generate. 

If you are using the Harrier, I would go with the warfighter package.  If you want to use another weapon type, you might as well go with grenade V.  One of them might boost damage caused by your tech explosions, I don't know that it is really worth it though.

Modifié par weezer1201, 16 août 2012 - 04:50 .


#15
Kenadian

Kenadian
  • Members
  • 5 031 messages

PaunchyCyclops wrote...

Liefglinde wrote...

PsychoticBiotic wrote...

PaunchyCyclops wrote...

There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.

There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.

It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.


Anything that doesn't boost grenade capacity on a Demolisher is artificially gimping the class. That's a bad idea and you should feel bad.

#16
vDarkEaglev

vDarkEaglev
  • Members
  • 177 messages

PsychoticBiotic wrote...

Grenade capacity V is by far the better choice. I don't even think Engineering kit boost grenade damage since they are not considered tech powers (you don't get tech kills with them). Mental Focuser probably does.


You do if you take the evolution to do the DoT but I think engy only affects the DoT and not the damage done by the grenade itself

#17
Los Aukilani

Los Aukilani
  • Members
  • 80 messages
nothing beats spam!..

#18
Mariachi 43

Mariachi 43
  • Members
  • 165 messages
Using capacity over engineering kit is unhelpful when answering this question. OP didn't ask which gear was better.

But to answer your question, I am inclined to say that the engineering kit v does NOT increase grenade damage. Grenades, such as the ones used on the demolisher, do not count towards tech kills. They can however create tech combos and the combos will count as tech kills but not the grenades themselves.

This does not apply to biotic grenades (cluster and lift) as thes DO in fact count as biotic kills. So the adaptive war amp would probably boost their damage. Hope this helps.

#19
Holy-Hamster

Holy-Hamster
  • Members
  • 930 messages

NOME wrote...

Always use grenade capacity V.


^^

If you're not using grenade capacity you're doing it wrong

#20
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages
Does not boost the explosion of them, but boost any tech attributes they may have ie Inferno or Arc. But ONLY the tech after effects. the detonation of the grenade will remain the same, as they are combat powers.


Mariachi 43 wrote...

Using capacity over engineering kit is unhelpful when answering this question. OP didn't ask which gear was better.

But to answer your question, I am inclined to say that the engineering kit v does NOT increase grenade damage. Grenades, such as the ones used on the demolisher, do not count towards tech kills. They can however create tech combos and the combos will count as tech kills but not the grenades themselves.

This does not apply to biotic grenades (cluster and lift) as thes DO in fact count as biotic kills. So the adaptive war amp would probably boost their damage. Hope this helps.


Actually no...cluster and lift nades do NOT count as biotic kills...if the lift effect FROM the nade kills the target? THEN its a biotic kill, but if the explosion kills the target, its a regular kill. Just FYI.

Modifié par Yajuu Omoi, 16 août 2012 - 06:21 .


#21
Schnuez1

Schnuez1
  • Members
  • 281 messages
Grenades V!!! even as a demolisher...
You do a hacking objekt, you will be thankfull for all the nades, and also: thermal clip fills up your nades

#22
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages
All grenades (I think) count as combat powers. Items that boost plain power damage increase grenade damage, but Tech and Biotic power boost items don't.

#23
Seerezaro

Seerezaro
  • Members
  • 250 messages

ZombieGambit wrote...

All grenades (I think) count as combat powers. Items that boost plain power damage increase grenade damage, but Tech and Biotic power boost items don't.


As was said before, all grenades except cluster and lift which are considered biotic.

#24
Shadohz

Shadohz
  • Members
  • 1 662 messages
So many noobs, so little time to stop their inane noobishness from spreading.

ENG kit only boosts the tech effect of arc grenades (allegedly) and not homing grenades. I'm inclined to believe differently since HGs have fire effect. According to at least two build charts ENG kits boosts arc overall damage (again inclined to believe differently). Your alternate AND better options would be Mental Focus or Omni-Capacitor (in that order).

The debate point would be if "omni-capacitor does base damage boost for grenades than by extension ENG kit would as well for both grenades". If that being true then your better gear by order would be Mental Focus, ENG kit, omni-capacitor (strictly based on baseline damage and not recharge effect gained with Omni).

Sacrificing minimal baseline/AOE for capacity is your Bush League-Bronze/Silver noobie response. All pros know that passive/residual damage or radius/effect is a much better universal attack strategy than just max base damage or capacity.

#25
Shadohz

Shadohz
  • Members
  • 1 662 messages
... and I can tell you AS FACT that Arc grenade DOES do tech damage.

I will have to reset powers and play with demolisher a bit to confirm if the damage came from electric effect or straight grenade damage.

Another thing quite obvious that some people missed (or misintepreted in their response) is that Demolisher is an ENG class... of course you'd want to pick up tech boost if you had a lesser option power boost gear.