Engineering kit V boosts grenade damage?
#1
Posté 16 août 2012 - 02:59
#2
Posté 16 août 2012 - 03:01
#3
Posté 16 août 2012 - 03:01
#4
Posté 16 août 2012 - 03:25
#5
Posté 16 août 2012 - 03:40
There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.PaunchyCyclops wrote...
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.
#6
Posté 16 août 2012 - 03:46
PsychoticBiotic wrote...
There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.PaunchyCyclops wrote...
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.
#7
Posté 16 août 2012 - 03:47
Mental Focuser increases combat, tech, and biotic power damage. But I see Grenade Capacity as being a superior choice.
#8
Posté 16 août 2012 - 03:53
Steven83 wrote...
Thread title, cause i have gren cap 5 as well as engineer kit 5 if i play demo which should i equip for gear slot?
If you want more grenade damage, get Mental Focuser V and a Power Amplifier Module IV.
But you should be at +200% power cooldown and use something like a Pistol or a Submachine Gun to get that low weight and you will need to constantly drop your Pylon everytime you can do so.
I would opt for a Hurricane if you got it and stick some Armor Piercing Mod on that and a Thermal Heatsink for 45% chance of not using ammo.
#9
Posté 16 août 2012 - 04:07
#10
Posté 16 août 2012 - 04:11
#11
Posté 16 août 2012 - 04:34
It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.Liefglinde wrote...
PsychoticBiotic wrote...
There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.PaunchyCyclops wrote...
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.
#12
Posté 16 août 2012 - 04:39
Cap is always the better choice anyway. If they do 15% extra damage, a full kit does 115%. If they do base damage, but you carry twice as many, a full kit does 200%. Plus, you can use it against a wider variety of targets instead of overkilling a couple.
#13
Posté 16 août 2012 - 04:45
I enjoy using thermal clips to fill those.PaunchyCyclops wrote...
It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.Liefglinde wrote...
PsychoticBiotic wrote...
There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.PaunchyCyclops wrote...
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.
#14
Posté 16 août 2012 - 04:46
If you are using the Harrier, I would go with the warfighter package. If you want to use another weapon type, you might as well go with grenade V. One of them might boost damage caused by your tech explosions, I don't know that it is really worth it though.
Modifié par weezer1201, 16 août 2012 - 04:50 .
#15
Posté 16 août 2012 - 05:10
PaunchyCyclops wrote...
It would be far better to boost weapon damage, shields, or something else than have a useless capacity for extra grenades that will be left unfilled.Liefglinde wrote...
PsychoticBiotic wrote...
There is no need to boost grenade damage by a marginal amount when you can have twice as many grenades instead.PaunchyCyclops wrote...
There is no need to boost grenade capacity if you have the demolisher and a high cooldown boost.
Anything that doesn't boost grenade capacity on a Demolisher is artificially gimping the class. That's a bad idea and you should feel bad.
#16
Posté 16 août 2012 - 05:23
PsychoticBiotic wrote...
Grenade capacity V is by far the better choice. I don't even think Engineering kit boost grenade damage since they are not considered tech powers (you don't get tech kills with them). Mental Focuser probably does.
You do if you take the evolution to do the DoT but I think engy only affects the DoT and not the damage done by the grenade itself
#17
Posté 16 août 2012 - 06:06
#18
Posté 16 août 2012 - 06:13
But to answer your question, I am inclined to say that the engineering kit v does NOT increase grenade damage. Grenades, such as the ones used on the demolisher, do not count towards tech kills. They can however create tech combos and the combos will count as tech kills but not the grenades themselves.
This does not apply to biotic grenades (cluster and lift) as thes DO in fact count as biotic kills. So the adaptive war amp would probably boost their damage. Hope this helps.
#19
Posté 16 août 2012 - 06:15
NOME wrote...
Always use grenade capacity V.
^^
If you're not using grenade capacity you're doing it wrong
#20
Posté 16 août 2012 - 06:19
Mariachi 43 wrote...
Using capacity over engineering kit is unhelpful when answering this question. OP didn't ask which gear was better.
But to answer your question, I am inclined to say that the engineering kit v does NOT increase grenade damage. Grenades, such as the ones used on the demolisher, do not count towards tech kills. They can however create tech combos and the combos will count as tech kills but not the grenades themselves.
This does not apply to biotic grenades (cluster and lift) as thes DO in fact count as biotic kills. So the adaptive war amp would probably boost their damage. Hope this helps.
Actually no...cluster and lift nades do NOT count as biotic kills...if the lift effect FROM the nade kills the target? THEN its a biotic kill, but if the explosion kills the target, its a regular kill. Just FYI.
Modifié par Yajuu Omoi, 16 août 2012 - 06:21 .
#21
Posté 16 août 2012 - 06:34
You do a hacking objekt, you will be thankfull for all the nades, and also: thermal clip fills up your nades
#22
Posté 16 août 2012 - 06:39
#23
Posté 16 août 2012 - 06:43
ZombieGambit wrote...
All grenades (I think) count as combat powers. Items that boost plain power damage increase grenade damage, but Tech and Biotic power boost items don't.
As was said before, all grenades except cluster and lift which are considered biotic.
#24
Posté 16 août 2012 - 06:47
ENG kit only boosts the tech effect of arc grenades (allegedly) and not homing grenades. I'm inclined to believe differently since HGs have fire effect. According to at least two build charts ENG kits boosts arc overall damage (again inclined to believe differently). Your alternate AND better options would be Mental Focus or Omni-Capacitor (in that order).
The debate point would be if "omni-capacitor does base damage boost for grenades than by extension ENG kit would as well for both grenades". If that being true then your better gear by order would be Mental Focus, ENG kit, omni-capacitor (strictly based on baseline damage and not recharge effect gained with Omni).
Sacrificing minimal baseline/AOE for capacity is your Bush League-Bronze/Silver noobie response. All pros know that passive/residual damage or radius/effect is a much better universal attack strategy than just max base damage or capacity.
#25
Posté 16 août 2012 - 06:54
I will have to reset powers and play with demolisher a bit to confirm if the damage came from electric effect or straight grenade damage.
Another thing quite obvious that some people missed (or misintepreted in their response) is that Demolisher is an ENG class... of course you'd want to pick up tech boost if you had a lesser option power boost gear.





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