warp and throw set-ups take too long...with warp only being able to hit a single target per cast...and 50% of the time the badguy dodges it...so cooldown...retoss and hope it lands. But with powers that cant jump or hit multiple targets, quicker powers, and better weapons... the baddie is long dead before the much faster throw is tossed.
and yeah...the Asari Adept still has the stasis thing....but WHO doesnt automatically go after the thing stasised?
and yeah....a AA and HE should be fine when teamed another biotic....but how often in PUGS do you see a well coordinated pair of randoms doing the BE thing? it is uncommon to rare imho. Then you still have to contend with the "individuals" that think it is funny to kill the baddie with the warp effect.
it is a sad day indeed when the once mighty (but still beloved) Asari Adept is last on the scoreboard when facing cerberus or the reapers in a gold match with team of only biotics.
I miss you awesome Asari Adept (and to a lesser extent Human Sentinel). Will I ever see you again?
/sigh:(
EDIT...i neglected to mention overload, energy drain, and disruptor ammo SCREWING them up too
Modifié par corporal doody, 16 août 2012 - 06:24 .





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