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Asari Adept and Human Sentinel are outclassed :(


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#1
corporal doody

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i love them both...the AA much more so. Back when, they were the artillery you wanted....but alas...they are outmoded when compared to the Ex-Cerberus Vanguard, Drell Adept, Asari Justicar, and especially the N7 Fury in terms of quick BOOM-BOOM (aka BE) and Death by Adept (DBA)...rather Death by Biotic (DBB).

warp and throw set-ups take too long...with warp only being able to hit a single target per cast...and 50% of the time the badguy dodges it...so cooldown...retoss and hope it lands. But with powers that cant jump or hit multiple targets, quicker powers, and  better weapons... the baddie is long dead before the much faster throw is tossed.

and yeah...the Asari Adept still has the stasis thing....but WHO doesnt automatically go after the thing stasised?

and yeah....a AA and HE should be fine when teamed another biotic....but how often in PUGS do you see a well coordinated pair of randoms doing the BE thing? it is uncommon to rare imho.  Then you still have to contend with the "individuals" that think it is funny to kill the baddie with the warp effect.

it is a sad day indeed when the once mighty (but still beloved) Asari Adept is last on the scoreboard when facing cerberus or the reapers in a gold match with team of only biotics.


I miss you awesome Asari Adept  (and to a lesser extent Human Sentinel). Will I ever see you again?

/sigh:(


EDIT...i neglected to mention overload, energy drain, and disruptor ammo SCREWING them up too

Modifié par corporal doody, 16 août 2012 - 06:24 .


#2
Xaijin

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Same for Krogans and Batarians, and to a lesser extent Turians unless you have a very specific build.

Modifié par Xaijin, 16 août 2012 - 06:10 .


#3
ToaOrka

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Xaijin wrote...

Same for Krogans and Batarians, and to a lesser extent Turians unless you have a very specific build.


I dunno, a cooldown-less Krentinel with a Typhoon is a force to be reckoned with, even on higher difficulties.

#4
Cyonan

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The main issue with Warp -> Throw is how unreliable it is to actually land either of those abilities on a target that's capable of dodging.

My current record is 10 Warps on a Phantom in a row that didn't land due to dodge, hand of denial, or the game just deciding that despite the Warp hitting, it wasn't going to apply the effect.

It probably would have been more, but at that point I gave up and figured my Eagle would just kill her faster than my Biotics would.

Non Phantoms I've gotten as high as 4-5 Warps before it sticks.

#5
Nissun

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The N7 guys outclass everybody. Well, maybe the Paladin doesn't. And the Shadow/Slayer could be debated, but even they have one ridiculously effective ability.

What they have to do now, however, is buff the previous classes. Because the N7 guys are crazy fun to play. Imagine if the rest were up to their level, specially the soldier class.

#6
Javo2357

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I wouldn't say they're completely outclassed but they are less effective on a lot of maps. The main thing the AA and HSe have over the DA and PA/PV is range and Stasis (in the case of the). I prefer taking an AA on bigger maps, but yeah, the Fury is pretty awesome since it's CQC AND can set up/detonate BEs from far away.

#7
Xaijin

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KS is outclassed in every department by the N7s, Four of them, one of which has a third of the hitpoints and half the carrying capacity. "4500" shields+health doesn't mean crap when three shots from every firing opponent in the game other than wave 1 chars will remove it. Ironically enough, the BatMan has higher utility and BSol has about twice the DoT bleed of any Krogan class.

Modifié par Xaijin, 16 août 2012 - 06:22 .


#8
corporal doody

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Nissun wrote...

The N7 guys outclass everybody. Well, maybe the Paladin doesn't. And the Shadow/Slayer could be debated, but even they have one ridiculously effective ability.

What they have to do now, however, is buff the previous classes. Because the N7 guys are crazy fun to play. Imagine if the rest were up to their level, specially the soldier class.


I often wonder what it would be like to have the AA returned to her ME3MP DEMO days!
faster c/d on stasis....and bigger explosions.


but im pretty sure people would be pissing and moaning...calling for a nerf...AGAIN!

Modifié par corporal doody, 16 août 2012 - 06:18 .


#9
Javo2357

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Cyonan wrote...

The main issue with Warp -> Throw is how unreliable it is to actually land either of those abilities on a target that's capable of dodging.

My current record is 10 Warps on a Phantom in a row that didn't land due to dodge, hand of denial, or the game just deciding that despite the Warp hitting, it wasn't going to apply the effect.

It probably would have been more, but at that point I gave up and figured my Eagle would just kill her faster than my Biotics would.

Non Phantoms I've gotten as high as 4-5 Warps before it sticks.

That's true, although I wouldn't try hitting Phantoms with Warp for the very reason you just mentioned. As for other targets, I find it hits most of the time if I fire at them first, which decreases the chance of them rolling.

#10
Xaijin

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Cyonan wrote...

The main issue with Warp -> Throw is how unreliable it is to actually land either of those abilities on a target that's capable of dodging.

My current record is 10 Warps on a Phantom in a row that didn't land due to dodge, hand of denial, or the game just deciding that despite the Warp hitting, it wasn't going to apply the effect.

It probably would have been more, but at that point I gave up and figured my Eagle would just kill her faster than my Biotics would.

Non Phantoms I've gotten as high as 4-5 Warps before it sticks.


Carrying the right weapon removes dodging through pinning, but none of that matters when the Fury has literally triple the detonation rate of an AA, without the AA pinning the target first through fire, which slows her down even further.


maybe the Paladin doesn't



The Paladin can absorb almost twice the damage a fully defensive geared KSent can, and can roll the **** out of the way of fire.

Modifié par Xaijin, 16 août 2012 - 06:22 .


#11
Grumpy Old Wizard

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The original human adept is the cellar dweller adept. But pretty much all adepts are outclassed by weapon spammers. The dodge rate of biotic powers is insane, biotic primes can easily be overwritten or the primed target killed by other squad members, and weapons are simply more powerful than biotics.

Weapon spammers can melt bosses in seconds. Far faster than biotics can dream about. And of course phantoms and banshees can't become immune to weapons like they can to biotics.

Modifié par Grumpy Old Wizard, 16 août 2012 - 06:24 .


#12
corporal doody

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yeah...the N7 Fury is a pure beast!! only Biotic that i can consistently out do it with is the Asari Justicar.

though....a well played Drell Adept...though very very squishy....can do far more wonderous things.

#13
Fox-snipe

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II dunno, I enjoy the standard Human Sentinel. Used it to pass & somewhat carry several of my first Gold games. I'll have to go back and try him out again.

Might not be able to make as many explosions as say the Fury but he should be able to do it with greater safety thanks to distance. Tech Armor can also be a great safety net if you need to clear out/stagger an area (or prevent insta-kill), something Annihilation Field won't do (except for Swarmers and Husks).

#14
Aethyl

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Nissun wrote...

The N7 guys outclass everybody. Well, maybe the Paladin doesn't. And the Shadow/Slayer could be debated, but even they have one ridiculously effective ability.

What they have to do now, however, is buff the previous classes. Because the N7 guys are crazy fun to play. Imagine if the rest were up to their level, specially the soldier class.


This, with all the new possibilities introduced, the older classes just feel underwhelming for the most part.
And the fact that those humans have so many advantage compared to our badass aliens really bother me.

For exemple : Turians - Krogans - Batarians compared to Destroyer = no staggering immunity.
N7 Fury, N7 Slayer = nightcrawler kind of dodge, an ability that the Drell could have got imo, it would really blend with their assassin kind of gameplay.
N7 Shadow = unmatched mobility around the battlefield.

Yeah, the humans are now the elite of the galaxy, when we have so many possibilities to get Alien elites as well.

Turian Blackwatch - Cabal - Tactician. (Because seriously, only 2 Turians?! The best army of the galaxy should at least get one unit in each class, just seems fair to me.)
Salarian Sentinel - Soldier.
Drell Sentinel - Infiltrator (I KNOW Thane wasn't an infiltrator, but it doesn't change the fact that some Drell could easily be trained as infiltrator).
Etc etc.

I really hope the next DLC will give some love to all our favorite alien species.

#15
Xaijin

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Fox-snipe wrote...

II dunno, I enjoy the standard Human Sentinel. Used it to pass & somewhat carry several of my first Gold games. I'll have to go back and try him out again.

Might not be able to make as many explosions as say the Fury but he should be able to do it with greater safety thanks to distance. Tech Armor can also be a great safety net if you need to clear out/stagger an area (or prevent insta-kill), something Annihilation Field won't do (except for Swarmers and Husks).


Actually if you spec N7 for full power damage and AF for pure damage and max rank, Banshees are likely to drop you every time, and Phantoms will be too busy flipping around to reset the sync combo up. Given how slow Atlases are, that leaves Brutes, which can be killed in two rank 6 explosions, which means if he grabbed you, you either deserved it or weren't paying attention to the loud ass clanking noises behind you.

Modifié par Xaijin, 16 août 2012 - 06:27 .


#16
TamTam79

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I think the Justicar is still the best Adept. Her mix of offense and defense plus team utility trumps the Fury for mine.

No argument on the human sentinel though. There are worse classes in the game though, by a huge margin.

#17
Seerezaro

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Human Sentinel isn't outclassed, The Asari is.

Human Sent still has to deal with the rediculous dodge mechanics but if built right 6/6/6/0/6 he's got so much health and shields he might as well be a krogan.

If they returned Stasis back to its old cooldown than the Asari wouldn't be so bad.

On bosses they do better than a fury, fury owns either on mooks. The deficiency isn't made up by stasis, it is by tech armor.

#18
corporal doody

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Xaijin wrote...

Fox-snipe wrote...

II dunno, I enjoy the standard Human Sentinel. Used it to pass & somewhat carry several of my first Gold games. I'll have to go back and try him out again.

Might not be able to make as many explosions as say the Fury but he should be able to do it with greater safety thanks to distance. Tech Armor can also be a great safety net if you need to clear out/stagger an area (or prevent insta-kill), something Annihilation Field won't do (except for Swarmers and Husks).


Actually if you spec N7 for full power damage and AF for pure damage and max rank, Banshees are likely to drop you every time, and Phantoms will be too busy flipping around to reset the sync combo up. Given how slow Atlases are, that leaves Brutes, which can be killed in two rank 6 explosions, which means if he grabbed you, you either deserved it or weren't playing attention to the loud ass clanking noises behind you.


oh yeah!!  Dark Channel a baddie....run up to get it in AnnField range...then pop it with a throw!!   i sometimes feel bad for them.

so running up to a atlas from behind=cool.
stopping to play "Tiananmen Square Joe" with one=not a very good idea

#19
Xaijin

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on bosses they do better than a fury


I think you're thinking DC->T, which is the last thing you want to do on gold or platinum.

Try max rank and damage AF with throw. The detonation rate is far beyond anything else, even a warp bubble Justicar, unless you're doubling up with an AA who throws every other reave, which kinda defeats the point of "single fastest".

#20
Kalas Magnus

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That is the infamous power creep. The same way the human infiltrator cant keep up with the QMI.

I still believe that the asari adept is still well rounded and in the high tier. Warp does have a strange combination with fire ammo so if you use that to your advantage you should do very well. Also what does score matter? AA can stasis every cerberus unit, except the atlas and turret, which helps the entire team and makes cerberus a cakewalk. The Human sentinel has a really powerful throw so if you combine that with the acolyte he can still perform well in a match. The player just has to adapt to the changes in the game.

#21
Seerezaro

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Xaijin wrote...

on bosses they do better than a fury


I think you're thinking DC->T, which is the last thing you want to do on gold or platinum.

Try max rank and damage AF with throw. The detonation rate is far beyond anything else, even a warp bubble Justicar, unless you're doubling up with an AA who throws every other reave, which kinda defeats the point of "single fastest".


No, I wasn't thinking that specifically that.  I rarely use DC to be truthful I just throw it out there so that its out there.  You still have to wait to gets close enough to you for you to AF->Throw, can't be done on bashees consitently you need good timing.  Then again I was thinking more of a large map vs a small one.  Where you have time to hit them with several warp->throws before they get close.

Probably more a byproduct of thought of playing random vs setting the map up to say, glacier.  More often than not I get a map with long distances.

#22
A MIAOW

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If you look for BE kills only, it is Fury>Justicar>AA>HS, yes

But if you consider personal suvive rate or crowd control benefits together, then nobody is outclass.

#23
Holy-Hamster

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Asari Adept has always been about stasis, so she's still very good especially against cerberus platinum

If you're all about score, then maybe she is outclassed

but helping your team win the game? No way

#24
Xaijin

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Kalas321 wrote...

That is the infamous power creep. The same way the human infiltrator cant keep up with the QMI.

I still believe that the asari adept is still well rounded and in the high tier. Warp does have a strange combination with fire ammo so if you use that to your advantage you should do very well. Also what does score matter? AA can stasis every cerberus unit, except the atlas and turret, which helps the entire team and makes cerberus a cakewalk. The Human sentinel has a really powerful throw so if you combine that with the acolyte he can still perform well in a match. The player just has to adapt to the changes in the game.


I don't think it's power creep so much as

A: N7 needs to be N7-y
B: Instant Platinum ready chars that they didn't test very thoroughly... or maybe they should have been UR chars.

Zhhk's idea of community testing for a couple of weeks by experienced folks is sounding more and more like a good idea.

Modifié par Xaijin, 16 août 2012 - 06:44 .


#25
Taritu

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Xaijin wrote...

Kalas321 wrote...

That is the infamous power creep. The same way the human infiltrator cant keep up with the QMI.

I still believe that the asari adept is still well rounded and in the high tier. Warp does have a strange combination with fire ammo so if you use that to your advantage you should do very well. Also what does score matter? AA can stasis every cerberus unit, except the atlas and turret, which helps the entire team and makes cerberus a cakewalk. The Human sentinel has a really powerful throw so if you combine that with the acolyte he can still perform well in a match. The player just has to adapt to the changes in the game.


I don't think it's power creep so much as

A: N7 needs to be N7-y
B: Instant Platinum ready chars that they didn't test very thoroughly... or maybe they should have been UR chars.

Zhhk's idea of community testing for a couple of weeks by experienced folks is sounding more and more like a good idea.


Don't really go for A.  After all, an Asari Justicar who's been fighting for centuries should be better even than an average N7.  I don't think they're really considering lore that much.

UR characters are a really bad idea.  Can you imagine the screams about getting appearance options from UR cards rather than an UR weapon or UR weapon upgrade.  OMG.

Modifié par Taritu, 16 août 2012 - 06:49 .