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Asari Adept and Human Sentinel are outclassed :(


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#26
Fox-snipe

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Taritu wrote...

Don't really go for A.  After all, an Asari Justicar who's been fighting for centuries should be better even than an average N7.  I don't think they're really considering lore that much.


Asari have their commando units but their military might isn't as great as one would think.  There's a reason the Turians make up the majority of the military and police force.  Asari units tend to be smaller (given commandos) and with less powerful resources.

Now consider Humans stood up against the Turians in the First Contact War and amazingly kicked their ass to some degree.  N7 forces (the true N7s) are also leading attacks against the Reapers and training other military groups.  The top-tier of the N7 characters fits in with all of this.

#27
DoubleHell

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Dodge rates vs warp and throw need to be reduced by at least half, or damage done by warp/throw/BE needs to be increased.

#28
K1LLJOY04

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Honestly, I don't think the Fury completely outclasses the AA/HS. Imo there are two ways to play the Fury, DC->Throw or AF->Throw. On the first one Warp->Throw beats it in terms of raw damage, and while DC is instant it can't hit behind cover. For the second one you need to get up close and right in the enemies face, so the higher BE frequency comes with high risk. Again AA/HS BE's have higher damage when specced right.

#29
corporal doody

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DoubleHell wrote...

Dodge rates vs warp and throw need to be reduced by at least half, or damage done by warp/throw/BE needs to be increased.


AMEN!

and Stasis is without a doubt AWESOME....but on the AA....it is secondary to Warp/Throw combo imho. the c/d is just toooo long. Unless you wanna hide behind cover...stasis everything...and pop off rounds with your weapon...praying your low hp/shields dont get taken down.

for a long time i ran with my AA as 3/6/6/5/6..using stasis for emergency lock-down..worked awesome on gold. I tried the 6/6/6/4/4...before that....but the c/d on stasis made it frustrating....

On a Asari Vanguard (WHICH IS AWESOME BTW!! 3/6/6/5/6) I do the snipe grenadier thing...using charge only when necessary...SO as far as c/d is concerned...STASIS is the only thing...and i stasis everything.   Stasis and drop a lift nade...


ALSO...i agree with what dude said about the Tech Armor on the HS. it for sure adds survivability and damage over the AA....but there is still that problem with the Warp and Throw.

#30
corporal doody

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K1LLJOY04 wrote...

Honestly, I don't think the Fury completely outclasses the AA/HS. Imo there are two ways to play the Fury, DC->Throw or AF->Throw. On the first one Warp->Throw beats it in terms of raw damage, and while DC is instant it can't hit behind cover. For the second one you need to get up close and right in the enemies face, so the higher BE frequency comes with high risk. Again AA/HS BE's have higher damage when specced right.


a 6/6/6/4/4 (or 6/6/6/5/3) Fury can run all over a AA at this moment.

and DC...while being unable to hit behind cover...INSTANTLY lands when cast...it cannot be dodged like warp and throw

Modifié par corporal doody, 16 août 2012 - 07:15 .


#31
holdenagincourt

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Fox-snipe wrote...

Taritu wrote...

Don't really go for A.  After all, an Asari Justicar who's been fighting for centuries should be better even than an average N7.  I don't think they're really considering lore that much.


Asari have their commando units but their military might isn't as great as one would think.  There's a reason the Turians make up the majority of the military and police force.  Asari units tend to be smaller (given commandos) and with less powerful resources.

Now consider Humans stood up against the Turians in the First Contact War and amazingly kicked their ass to some degree.  N7 forces (the true N7s) are also leading attacks against the Reapers and training other military groups.  The top-tier of the N7 characters fits in with all of this.


But the only reason the Asari do not have the most powerful military in the galaxy is that they're at a numerical disadvantage. Pound for pound, an Asari commando or Justicar outclasses Turian soldiers of similar rank/training. Unlike the Asari, who concentrate on diplomacy and cultural, intellectual and political influence, the Turians specialize in defense, and their very rationale for integration into the galactic community was to serve this purpose, so of course their combined military strength will be higher on paper. The Asari are also reluctant to tip their hands as to the true degree of their influence, thus downplaying their abilities. All of this has been part of the lore since ME.

I also don't think the linkage between the First Contact War, relative human and Turian military strength at that date, and the capabilities of individual Asari operatives during the events of ME3 is rigorous....

#32
himegoto

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The AA is a bit underwhelmed now because BE damage suck.

But if youre focusing on doing BE on a human sentinel, you're doing it wrong.

#33
corporal doody

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himegoto wrote...

The AA is a bit underwhelmed now because BE damage suck.

But if youre focusing on doing BE on a human sentinel, you're doing it wrong.


is there anyother way to play the human sentinel?

#34
himegoto

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holdenagincourt wrote...

Fox-snipe wrote...

Taritu wrote...

Don't really go for A.  After all, an Asari Justicar who's been fighting for centuries should be better even than an average N7.  I don't think they're really considering lore that much.


Asari have their commando units but their military might isn't as great as one would think.  There's a reason the Turians make up the majority of the military and police force.  Asari units tend to be smaller (given commandos) and with less powerful resources.

Now consider Humans stood up against the Turians in the First Contact War and amazingly kicked their ass to some degree.  N7 forces (the true N7s) are also leading attacks against the Reapers and training other military groups.  The top-tier of the N7 characters fits in with all of this.


But the only reason the Asari do not have the most powerful military in the galaxy is that they're at a numerical disadvantage. Pound for pound, an Asari commando or Justicar outclasses Turian soldiers of similar rank/training. Unlike the Asari, who concentrate on diplomacy and cultural, intellectual and political influence, the Turians specialize in defense, and their very rationale for integration into the galactic community was to serve this purpose, so of course their combined military strength will be higher on paper. The Asari are also reluctant to tip their hands as to the true degree of their influence, thus downplaying their abilities. All of this has been part of the lore since ME.

I also don't think the linkage between the First Contact War, relative human and Turian military strength at that date, and the capabilities of individual Asari operatives during the events of ME3 is rigorous....


I agree wholeheartedly.
But the ME3 MP is everything opposite to the lore.

Turians are the weakest race in MP. Batarians and Vorchas are far better classes. Quarian female is a bit on the meh side but at least she has mobility.
According to the ME lore the most devastating biotic ability? Singularity.
Look at the singularity in the MP.

#35
SnakeEyes

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Nah man, the standard Asari Adept is still awesome because of Stasis. Can cause all sorts of madness, especially on Gold and Platinum when dealing with Phantoms - Bubble Stasis and murder away~!

#36
himegoto

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corporal doody wrote...

himegoto wrote...

The AA is a bit underwhelmed now because BE damage suck.

But if youre focusing on doing BE on a human sentinel, you're doing it wrong.


is there anyother way to play the human sentinel?


A post I made earlier.
http://social.biowar.../index/12897807

Youre missing out if you play her like a watered down AA. He has a completely different role.

#37
corporal doody

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himegoto wrote...

corporal doody wrote...

himegoto wrote...

The AA is a bit underwhelmed now because BE damage suck.

But if youre focusing on doing BE on a human sentinel, you're doing it wrong.


is there anyother way to play the human sentinel?


A post I made earlier.
http://social.biowar.../index/12897807

Youre missing out if you play her like a watered down AA. He has a completely different role.


i run the HS the same way...6/6/6/5/3 with a carifex x.  and yeah....im warping and throwing everything i can...
if i cant BE..so be it....but it is a PAIN to land a warp...then a pain to land a throw..AND HOPE it goes boom if i decide i really wanna BE

the Tech Armor power and BE bonus rock!

But there is STILL that pesky problem with warp and throw.

and i dunno dude...ON GOLD....with that build...I AINT RUSHING NOBODY!  range.

Modifié par corporal doody, 16 août 2012 - 07:36 .


#38
himegoto

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corporal doody wrote...

himegoto wrote...

corporal doody wrote...

himegoto wrote...

The AA is a bit underwhelmed now because BE damage suck.

But if youre focusing on doing BE on a human sentinel, you're doing it wrong.


is there anyother way to play the human sentinel?


A post I made earlier.
http://social.biowar.../index/12897807

Youre missing out if you play her like a watered down AA. He has a completely different role.


i run the HS the same way...6/6/6/5/3 with a carifex x.  and yeah....im warping and throwing everything i can...
if i cant BE..so be it....but it is a PAIN to land a warp...then a pain to land a throw..AND HOPE it goes boom if i decide i really wanna BE

But there is STILL that pesky problem with warp and throw.


I am not too big on the warp and throw combo either. And nowadays I mostly run him with a harriar. I find him to perform much better than focusing on doing BEs.
Throw on trash mobs and warp on harder ones.

I find shooting them a few bullets before casting your ability a better tactic then just throwing out the ability. It staggers and the ability can land. Maybe try him with a more rapid firing weapon?

#39
corporal doody

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himegoto wrote...


I am not too big on the warp and throw combo either. And nowadays I mostly run him with a harriar. I find him to perform much better than focusing on doing BEs.
Throw on trash mobs and warp on harder ones.

I find shooting them a few bullets before casting your ability a better tactic then just throwing out the ability. It staggers and the ability can land. Maybe try him with a more rapid firing weapon?


okay....um....wooo....so um....a low c/d for a biotic type class...kinda um...not my thing.

and i would play a soldier OR another sentinel if i wanted to be shoot happy.  Turian Sentinel would be best if i wanted to do that.

I could use a Typhoon on a Human Adept and PWN.....without throwing a single shockwave. this isnt about that.



sorry if that comes off kinda "dickish" But this isnt supposed to be about WEAPONS...but the powers, combos, and class

Modifié par corporal doody, 16 août 2012 - 07:42 .


#40
Aethyl

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Fox-snipe wrote...

Taritu wrote...

Don't really go for A.  After all, an Asari Justicar who's been fighting for centuries should be better even than an average N7.  I don't think they're really considering lore that much.


Asari have their commando units but their military might isn't as great as one would think.  There's a reason the Turians make up the majority of the military and police force.  Asari units tend to be smaller (given commandos) and with less powerful resources.

Now consider Humans stood up against the Turians in the First Contact War and amazingly kicked their ass to some degree.  N7 forces (the true N7s) are also leading attacks against the Reapers and training other military groups.  The top-tier of the N7 characters fits in with all of this.


No doubt that the Turians have their elite units as well, like the Blackwatch, which could easily stand up against those N7 humans. The fact is that we only got the regular Turian grunts here, (and only two of them, god freaking damn it).

Also yeah, according to the Lore, an asari Justicar would easily
outclass a human when it comes to pure Biotic power, but once again,
this wasn't respected.

Seems like Bioware doesn't really like aliens in their MP. :happy: Humans all the way! /o/

Modifié par Aethyl, 16 août 2012 - 07:50 .


#41
himegoto

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corporal doody wrote...

himegoto wrote...


I am not too big on the warp and throw combo either. And nowadays I mostly run him with a harriar. I find him to perform much better than focusing on doing BEs.
Throw on trash mobs and warp on harder ones.

I find shooting them a few bullets before casting your ability a better tactic then just throwing out the ability. It staggers and the ability can land. Maybe try him with a more rapid firing weapon?


okay....um....wooo....so um....a low c/d for a biotic type class...kinda um...not my thing.

and i would play a soldier OR another sentinel if i wanted to be shoot happy.  Turian Sentinel would be best if i wanted to do that.

I could use a Typhoon on a Human Adept and PWN.....without throwing a single shockwave. this isnt about that.



sorry if that comes off kinda "dickish" But this isnt supposed to be about WEAPONS...but the powers, combos, and class


No problem.
But that's the whole point I am trying to make though.

What makes human sentinel great is because of his sturdyness. And focusing on weapon damage maximizes his strength. As I said he has a completely different role than an AA.

His abilities syncs greatly with weapons. Again, throw then finish off the trash mobs on the ground/warp on heavy armor units, gain an armor bonus, and finish them off with weapons and throw.

I can see this thread is about warp and throw, which I tend to agree.
But you cannot justify the class as outclassed by having not play it to its potential.

#42
megabeast37215

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I ran the AA earlier today on Platinum/Giant and did great with her. Stasis on flankers, debuffing with warp, staggering with throw... and of course... Biotic Explosions. Ran her with the new Adaptive War Amp and a Power Amp 4.

The I ran the Human Sentinel with the same gear on Platinum/Rio and did well there too.

Used the Indra X on both classes. The gun really helps with the dodging/rolling b/c after enemies use their dodge from the Indra, they can't dodge the warp ball.

Neither of them are as good as the Drell... but both classes are still Platinum Viable. I'd rather have the AA's selection of powers than the Fury's TBH. Stasis is more useful than Annihilation field... for Platinum anyway...

#43
corporal doody

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himegoto wrote...

But you cannot justify the class as outclassed by having not play it to its potential.


I remeber the days when i never fired my weapon with certain classes. and I believe that is how they were meant to be played. The HS is one of those classes.

and to say a class' potential is only reached by a certain weapon (the primary source of death dealing) is um...i dunno.... 

so i should play a biotic(ish) class like a light-soldier? better to just play a soldier(ish) class

#44
Eriseley

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I do looooove my Fury. At least it's high-risk though.

#45
Brawling_fairies

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If BE is what you want I suggest you take duration evo for stasis, use it as bubbletrap and detonate it with throw. Multiple enemies enter bubble one after another and you detonate each of them = win. But you need light weapon to do it in effective way.

#46
himegoto

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corporal doody wrote...

himegoto wrote...

But you cannot justify the class as outclassed by having not play it to its potential.


I remeber the days when i never fired my weapon with certain classes. and I believe that is how they were meant to be played. The HS is one of those classes.

and to say a class' potential is only reached by a certain weapon (the primary source of death dealing) is um...i dunno.... 

so i should play a biotic(ish) class like a light-soldier? better to just play a soldier(ish) class


Sorry if you feel offended. But no he is not.
Reason I already provided above. He is not a power only class. I still stand by my statement that you're missing out if you only focus on doing BEs with him.

I played both builds to have come to that conclusion. Maybe you should first try it before dismissing the idea.

#47
Frozen Mind

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AA vs Cerberus? Outclassed? :D

#48
corporal doody

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himegoto wrote...

corporal doody wrote...

himegoto wrote...

But you cannot justify the class as outclassed by having not play it to its potential.


I remeber the days when i never fired my weapon with certain classes. and I believe that is how they were meant to be played. The HS is one of those classes.

and to say a class' potential is only reached by a certain weapon (the primary source of death dealing) is um...i dunno.... 

so i should play a biotic(ish) class like a light-soldier? better to just play a soldier(ish) class


Sorry if you feel offended. But no he is not.
Reason I already provided above. He is not a power only class. I still stand by my statement that you're missing out if you only focus on doing BEs with him.

I played both builds to have come to that conclusion. Maybe you should first try it before dismissing the idea.


i dont feel offended....i just think it funny. Cuz if you slap the right weapon on ANYTHING.....

and there is the problem if you ask me.....you really dont need to use a POWER At ALL with the weapons that are available now.  and what you are saying is true for the AA as well. An AA with a Harrier. just toss out a stasis or throw every now and then.  

so if that was the case...i would perfer a soldier type character. so to me...the HS will still lag behind.

but that is just me

Modifié par corporal doody, 16 août 2012 - 09:12 .


#49
Untonic

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 True :blush:

However, I would never give up the chance to have an honorary AA on my team.. they are classic. The N7s are just a new playstyle to the classes and eventually they will drop down a bit... 

The Ex-Cerberus aren't even that great anymore though, it's a trend that repeats.

#50
himegoto

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corporal doody wrote...

himegoto wrote...

corporal doody wrote...

himegoto wrote...

But you cannot justify the class as outclassed by having not play it to its potential.


I remeber the days when i never fired my weapon with certain classes. and I believe that is how they were meant to be played. The HS is one of those classes.

and to say a class' potential is only reached by a certain weapon (the primary source of death dealing) is um...i dunno.... 

so i should play a biotic(ish) class like a light-soldier? better to just play a soldier(ish) class


Sorry if you feel offended. But no he is not.
Reason I already provided above. He is not a power only class. I still stand by my statement that you're missing out if you only focus on doing BEs with him.

I played both builds to have come to that conclusion. Maybe you should first try it before dismissing the idea.


i dont feel offended....i just think it funny. Cuz if you slap the right weapon on ANYTHING.....

and there is the problem if you ask me.....you really dont need to use a POWER At ALL with the weapons that are available now.  and what you are saying is true for the AA as well. An AA with a Harrier. just toss out a stasis or throw every now and then.  

so if that was the case...i would perfer a soldier type character. so to me...the HS will still lag behind.

but that is just me




Wrong. It only depends on the class's abilities.

I wont use harriar on AA. On her I want to throw out as much stasis or warps as possible. Since all the new chars rolling out she has lost the edge as CC and BE. Which is why I agree she is one of the underwhelmed class now, even against cerberus.
I do however use a harriar on my AV, but that's a different build/topic.

Likewise, I wouldn't use a harriar on my Fury. Best way to play to her strength IMO would be taking recharge speed on throw with an adrenline mod III. Quickly step in and out of the AF range and BE galore.

Meanwhile the HS dont have much going on if you focus on BE. For one and the one thing you're struggling with to have made this thread is complaining how the enemies always dodges your warp and throws.
And I provided you with a solution - He has good defensive, allowing you to get closer to the enemies, and with the shooting and staggering you can almost always guarantee the abilites to land.

It didnt neccessarily have to be the harriar. I only gave it as an example and it is what I like best on him. A bit of role playing aspect and he is in fact a better AR wielding soldier than a human soldier. No, he doesnt lag behind when he's played to his strengths.
Furthermore, warp debuffs armor allowing you to more effectively pound on the enemy while waiting for throw. And yes, I can assure you warp > a good hitting weapon for a good 8 seconds than throw outdamages your warp > pistol > throw.

Play however you will, but dont complain the class is outclassed or how your biotic attacks always get dodged.