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Asari Adept and Human Sentinel are outclassed :(


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#101
himegoto

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JackieLee13 wrote...

It's disappointing to hear people continue to say that one race/class is supposed to be played a certain way, and if you're not playing it that way you're "doing it wrong".  When playing ANY character, you need to find your own comfort zone, and when you do, you may not feel that the char is necessarily outclassed by other chars.  But it's also a matter of what you're trying to accomplish with the char - do you care about score, squad success, etc?

When I was first getting familiar with the Justicar, I was using a Carnifex X for the 200% cooldown, and I liked her well enough.  It wasn't until I switched to the Harrier III for one match out of chance (just to tick someone off) that I found my comfort zone with her.  Sure the power cooldown % was much lower, but I kept tweaking the build until I found one I really liked.  Now I absolutely love my Justicar! It's a great mix *for me* between biotic powers and gun damage.  I survive better and contribute to squad success more.

Same with the Fury.  Every post said she needs to be spec'ed a certain way, and *always* use lighter weapons for 200% cooldown.  When I was first learning the Fury, I was doing what everyone else was saying was the "correct" way to use her.  However, I never felt I enjoyed using her with Carnifex X or even the Pirhana X as much as I enjoyed the Justicar.  Then I went back to the Harrier with the Fury, and now I love her.  The % cooldown can't get as high as the Justicar (because of the Justicar's 30% assault rifle reduction at Justicar lvl 6), but it's still a great mix *for me* between powers and guns.  Then recently I got the Hurricane I smg, so I tried that. It requires that I play the Fury more aggressively, but I like it just fine.

As far as the regular Asari Adept, I didn't have too much experience using her until recently.  I was in a group about to do a white/cerb/platinum, but my adept level was only 12.  However, since I'm most comfortable with adepts (compared to other classes), I wanted to use one but also wanted to contribute as much as possible to the group.  A close friend suggested I use the AA and spec for stasis bubble, so I did and the rest of my points I spent on other powers I thought would help the team.  So I spec'ed her, got out my Harrier, and then proceeded to pwn.  My lvl 12 AA topped the scoreboard by a wide margin with a squad that had three lvl 20 chars, including a Krogan Soldier, a Demolisher, and the other I believe was Salarian Infiltrator.  I didn't achieve too many biotic explosions, but I did tear into any and all phantoms that made the mistake of trying to flank us.  I don't enjoy using the AA as much as the Justicar or Fury so I really don't use her that much, but when used properly she can be very valuable to a team.

So, the point is I don't believe she's underpowered - she can hold her own.  But it also depends on how you want to use her.  If you're looking to solo and get a lot of explosions, then yes, other characters probably put her to shame.  But if you're looking to help your team get through a match, which is always my main goal, she is very good.  You need to find your own comfort zone when using her. In my experience, if I wasn't very happy with a particular char, I used a bigger gun. That made it easier to take down mobs, and also helped me learn how to use the char better.


You read my mind.

People need to think outside the box more often, yes even in a online video game.

Similar to my defense to the human sentinel, that he is not outclassed. Reading through these pages I can see a pattern that of all the people calling the class outclassed, play in a similar way and encounter the same problem - warp and throw getting dodged by enemies.

Use some creativity, and use bigger, better guns.

#102
Pedactor

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I honestly keep the AA's recharge at 200%, ULM Hurricane with HVB for Armor paired with ULM Carnifex X with EB.

Commando Gear.

Stasis into Warp

Warp into throw.

It's not hard. Are people complaining about Biotic damage?

It's percentage based. I don't have the link, but it was cleared up a while ago.

And Biotics are still EXTREMELY powerful. They just take more thought than point gun and shoot or use overload every CD while keeping turret in range.

One of the most fun combinations you can do is Geth Gold with two Novaguards and two Drelldepts or AJA's (aoe Reave). The amount of explosions this can cause is arguably just wrong.

Or just four drelldepts lol.

With that said, I don't think the Fury outclasses AA's or HS's. The Fury can be great, but she dies when she sneezes.

#103
Guest_Rubios_*

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The human sentinel could use a TA buff, maybe more area/damage and guaranteed stagger.

The asari adept is more than fine if you run it with something like Piranha X for banshees or Paladin for lol phantoms.

PS: If you keep running Carnifex and other useless weapons (compared to Piranha, Acolyte, Hurricane...) on them for the sake of having +200% cooldown you are doing it wrong, that's probably the reason why you think they are outclassed.

Throw recharging in 1,50s instead of 1,51s won't make a difference, period.

Pedactor wrote...

I honestly keep the AA's recharge at 200%, ULM Hurricane with HVB for Armor paired with ULM Carnifex X with EB.


For the 2378462784623489th time, ULM is bugged and only works on the Geth SMG (or pistols) :?

Modifié par Rubios, 16 août 2012 - 09:33 .


#104
AsheraII

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Rubios wrote...

PS: If you keep running Carnifex and other useless weapons (compared to Piranha, Acolyte, Hurricane...) on them for the sake of having +200% cooldown you are doing it wrong, that's probably the reason why you think they are outclassed.

Throw recharging in 1,50s instead of 1,51s won't make a difference, period.

It's more for the recharge after Stasis, which is terribly long. The difference isn't too big either, but making it as short as possible relieves some of the feeling of being dead weight for those seconds. I know it all depends on my spec whether I use a Carniflex or a Paladin. 6/6/6/5/3 for Carniflex X, 6/6/6/6/0 for Paladin VI.

#105
DarkseidXIII

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I can use both effectively on gold.... so I disagree.

#106
FlowCytometry

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Rubios wrote...

The human sentinel could use a TA buff, maybe more area/damage and guaranteed stagger.

The asari adept is more than fine if you run it with something like Piranha X for banshees or Paladin for lol phantoms.

PS: If you keep running Carnifex and other useless weapons (compared to Piranha, Acolyte, Hurricane...) on them for the sake of having +200% cooldown you are doing it wrong, that's probably the reason why you think they are outclassed.

Throw recharging in 1,50s instead of 1,51s won't make a difference, period.

Pedactor wrote...

I honestly keep the AA's recharge at 200%, ULM Hurricane with HVB for Armor paired with ULM Carnifex X with EB.


For the 2378462784623489th time, ULM is bugged and only works on the Geth SMG (or pistols) :?



its been found that SMG UML does work if used in conjuction w/ a pistol that also has UML equipped.

W/o any points in Training, I can run a Hurri II w/ UML and Acolyte X w/ UML on my HSe and still have 200% cd. Its pretty cool.

Modifié par FlowCytometry, 16 août 2012 - 11:41 .


#107
bd2eazy

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a big reason for this is Warp is the most commonly dodged power.
i mean seriously, enemies avoid warp like the plague. try any other
projectile-traveling power for a few matches.. and then try warp. its
ridiculous. Stasis/headshot is still pretty deadly tho.

#108
tfoltz

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At this point they are a chore to play compared to other classes with instant power application.

#109
Badpanzer

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FlowCytometry wrote...

Rubios wrote...

The human sentinel could use a TA buff, maybe more area/damage and guaranteed stagger.

The asari adept is more than fine if you run it with something like Piranha X for banshees or Paladin for lol phantoms.

PS: If you keep running Carnifex and other useless weapons (compared to Piranha, Acolyte, Hurricane...) on them for the sake of having +200% cooldown you are doing it wrong, that's probably the reason why you think they are outclassed.

Throw recharging in 1,50s instead of 1,51s won't make a difference, period.

Pedactor wrote...

I honestly keep the AA's recharge at 200%, ULM Hurricane with HVB for Armor paired with ULM Carnifex X with EB.


For the 2378462784623489th time, ULM is bugged and only works on the Geth SMG (or pistols) :?



its been found that SMG UML does work if used in conjuction w/ a pistol that also has UML equipped.

W/o any points in Training, I can run a Hurri II w/ UML and Acolyte X w/ UML on my HSe and still have 200% cd. Its pretty cool.


I can confirm the ulm mods work if you have both smg and pistol equipped.

Ill admit Ive been watching power creep close on my beloved AA for a while now but she is far from obsolete just yet.
Even the human sentinel is still a biotic god just not a close ranged one.

AA and HS use warp throw on bosses but mooks just get thrown and the AA can also stasis phantoms etc.
So far I dont feel threatened by the fury and I havent seen many in platinum games(one maybe?).
The nature of the Fury's powers means she is CQC all the way and thats a dangerous place for a squishy adept.
Call me old fashioned but I like my AA and HS :)

#110
SirDieAL0t

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 HS was one of the first class that i played on gold. it was my most favorite choice against reaper (now geth-eng). one day i couldn't warp'ed a marauder on silver (was testing after some fraustating gold run). and then i said goodbye.... :(

#111
Star fury

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Asari adept and poor man's asari adept were gimped hard by power creep and most importantly by enemy buffs and nerfs of stasis and BE. 100% dodging chance of mobs made biotic's life miserable(if you don't have instant biotic power i.e. reave, dark channel, annihilation field).

Now AA is more like support character - invaluable vs Cerberus and useful in combination with another biotic vs any race. Oh, btw Geth make asari and HS cry.

#112
landylan

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They create the most powerful BE's in the game. They could give the HS's warp a slight cooldown buff since he has two kind of slow powers.

The AA is still BAMFy. Trust me.

#113
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Star fury wrote...

Asari adept and poor man's asari adept were gimped hard by power creep and most importantly by enemy buffs and nerfs of stasis and BE. 100% dodging chance of mobs made biotic's life miserable(if you don't have instant biotic power i.e. reave, dark channel, annihilation field).

Now AA is more like support character - invaluable vs Cerberus and useful in combination with another biotic vs any race. Oh, btw Geth make asari and HS cry.


My AA does very well on Gold vs Cerberus and Reapers (120k+ usual). It's tougher with Geth, but that is because Geth cheat way too much. 

#114
Prince Bubblegeth

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But the Asari Adept has Stasis, which is the most efficient Phantom killer in my opinion (unless teammates mess up with your stasis-ed enemies). It's what you should use more on enemies that dodge. And make use of Headshot Trauma Barrel :) all it takes is three quick headshots on Gold to kill a Phantom ;D

But if you really wanna Warp an enemy that dodges, shoot it first to stagger or to make it roll first ;D 

Compared to the Fury's DC, Warp debuffs enemies + has a +50% BE damage bonus :) This is especially handy against mobs surrounding big bosses (atlases, brutes, banshees) since the damage that the surrounding enemies receive become much higher.

Human Sentinel can be really tanky but he/she doesn't have stasis :3 Spamming Tech Armor detonations from behind walls can be fun and effective, tho :D I've seen a glacier gold match against the geth in which nothing else was used other than Tech Armor xD

Modifié par Prince Bubblegeth, 17 août 2012 - 12:23 .


#115
Anders028

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 The Asari adept is not outclassed it is just a really limited class.  It dominates Cerberus and the Geth to an extent but is really ineffective against the Reapers

#116
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Anders028 wrote...

 The Asari adept is not outclassed it is just a really limited class.  It dominates Cerberus and the Geth to an extent but is really ineffective against the Reapers


LOL what? She's one of the best characters against reapers. BE's all over the place because most enemies don't dodge. 

#117
Shad Croly

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The problem for me when trying to do ANY kind of explosion is ****ing N7 Shadows...

I get it, y'all. You can teleport around and stab people in the back. I know it's fun. I played for a bit on an N7 Shadow and it was hilariously fun. BUT FOR THE LOVE OF CRAP, DON'T STAB SOMETHING I'M TRYING TO EXPLODE!!!

#118
TheKillerAngel

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With the way the metagame has evolved, weapon classes are now dominant. It once was that power classes were considered too strong, and various powers recieved a number of nerfs, such as:

Stasis
- Base cooldown increased from 8 to 12 seconds

Biotic Explosion Power Combo
- Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters

Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
- Damage from weapon backfire increased from 200 to 300
- Evolution 2 weapon backfire damage bonus increased from 50% to 60%
- Delay before weapons backfire reduced from 2 to 1.5 seconds
- Evolution 6 bonus to tech power damage decreased from 100% to 50%

Stasis, Biotic explosions, and Sabotage could probably do with having some of the nerfs rolled back. I would completely change Stasis and BE's to their prior status. For Sabotage, I would undo the following:

- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
- Evolution 6 bonus to tech power damage decreased from 100% to 50%

More importantly, a lot of powers need buffs.

#119
TheKillerAngel

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Air Quotes wrote...

Anders028 wrote...

 The Asari adept is not outclassed it is just a really limited class.  It dominates Cerberus and the Geth to an extent but is really ineffective against the Reapers


LOL what? She's one of the best characters against reapers. BE's all over the place because most enemies don't dodge. 


Shes very weak against Banshees because of their shield but is quite good against other Reaper targets.

#120
stayposi1990

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After falling in love with Krogan Sentinel, I tried out Human Sentinel for the first time. Most useless and unsatisfying 20 minutes ever. N7's, Soldier, Vanguard, and Ex-Cerberus are the only humans I bother with.

#121
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TheKillerAngel wrote...

With the way the metagame has evolved, weapon classes are now dominant. It once was that power classes were considered too strong, and various powers recieved a number of nerfs, such as:

Stasis
- Base cooldown increased from 8 to 12 seconds

Biotic Explosion Power Combo
- Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters

Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
- Damage from weapon backfire increased from 200 to 300
- Evolution 2 weapon backfire damage bonus increased from 50% to 60%
- Delay before weapons backfire reduced from 2 to 1.5 seconds
- Evolution 6 bonus to tech power damage decreased from 100% to 50%

Stasis, Biotic explosions, and Sabotage could probably do with having some of the nerfs rolled back. I would completely change Stasis and BE's to their prior status. For Sabotage, I would undo the following:

- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
- Evolution 6 bonus to tech power damage decreased from 100% to 50%

More importantly, a lot of powers need buffs.


Anything that is popular and good will be nerfed that's rule NR.1

Modifié par Air Quotes, 17 août 2012 - 12:29 .


#122
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TheKillerAngel wrote...

Air Quotes wrote...

Anders028 wrote...

 The Asari adept is not outclassed it is just a really limited class.  It dominates Cerberus and the Geth to an extent but is really ineffective against the Reapers


LOL what? She's one of the best characters against reapers. BE's all over the place because most enemies don't dodge. 


Shes very weak against Banshees because of their shield but is quite good against other Reaper targets.


Nope. She's just as good as any others. (Fury, Justicar)

#123
Badpanzer

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Air Quotes wrote...

Star fury wrote...

Asari adept and poor man's asari adept were gimped hard by power creep and most importantly by enemy buffs and nerfs of stasis and BE. 100% dodging chance of mobs made biotic's life miserable(if you don't have instant biotic power i.e. reave, dark channel, annihilation field).

Now AA is more like support character - invaluable vs Cerberus and useful in combination with another biotic vs any race. Oh, btw Geth make asari and HS cry.


My AA does very well on Gold vs Cerberus and Reapers (120k+ usual). It's tougher with Geth, but that is because Geth cheat way too much. 


Yeah the Geth are bad for everyone but hunters are a particular pest for adept classes I find.
On the other hand I regularly play my AA on Gold/Plat and I do ok.
I will admit that on Plat the AA is a support character and I cannot come close to top scoring but the endless stasised phantoms etc make life easier for the other players and sometimes someone else brings reave to the party and the fun really starts :)

#124
landylan

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Stasis should be buffed to have a max cooldown right below 3 seconds. I think the current is about 3.3?

#125
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Badpanzer wrote...

Air Quotes wrote...

Star fury wrote...

Asari adept and poor man's asari adept were gimped hard by power creep and most importantly by enemy buffs and nerfs of stasis and BE. 100% dodging chance of mobs made biotic's life miserable(if you don't have instant biotic power i.e. reave, dark channel, annihilation field).

Now AA is more like support character - invaluable vs Cerberus and useful in combination with another biotic vs any race. Oh, btw Geth make asari and HS cry.


My AA does very well on Gold vs Cerberus and Reapers (120k+ usual). It's tougher with Geth, but that is because Geth cheat way too much. 


Yeah the Geth are bad for everyone but hunters are a particular pest for adept classes I find.
On the other hand I regularly play my AA on Gold/Plat and I do ok.
I will admit that on Plat the AA is a support character and I cannot come close to top scoring but the endless stasised phantoms etc make life easier for the other players and sometimes someone else brings reave to the party and the fun really starts :)


Hunters are not a big problem for Fury. But yeah, the damn stunlock can screw adepts over. What am I kidding. It's screws everyone over.