And it cant hit enemies behind cover.rmccowen wrote...
There's no Detonate evolution for Dark Channel.KalilKareem wrote...
How is a fury less effective than a human sentinel on long distances?CitizenThom wrote...
edit: and yes, Furys can work from a distance, but not as effectively as the Asari Adept or Human Sentinel.
Asari Adept and Human Sentinel are outclassed :(
#151
Posté 17 août 2012 - 08:23
#152
Posté 17 août 2012 - 10:48
Star fury wrote...
Fortack wrote...
Those "Overpowered" weapons are available to everyone. If you don't use weapons that's your problem not the game's. If you don't like to shoot things I have no idea why you're even playing ME anyway, since shooting has been an indispensable part of all 3 games.
Oh and why play with HS at all? So everyone must use GI withKrysaePiranha. If you don't use GI, why play ME anyway? Interesting logic and completely missing the point.
I don't follow you here. I play a GI because it has Cloak, H-Mode, and P-Mines to help me kill enemies. I play HSen and use TA, Warp and Throw to increase my combat effectiveness. Why else?
Are you suggesting that the GI is meant to use the Piranha and the HSen is supposed to fight with his/her fists? In case you missed it but ME games are about using your special abilities and weapons in tandem - not one or the other.
#153
Posté 17 août 2012 - 10:55
JackieLee13 wrote...
If everyone is only shooting stuff, then yeah, I suppose everyone will be close in score. But that's not what ME3 is about at all. The Salarian Engineer did his job just fine since he distracted the enemies like he was asked to do. Maybe he's not the best player ever, but you can't label him "horrible" without knowing anything about him other than the brief paragraph I used to make a point about how the scoring doesn't matter, so having similar scores or vastly different scores doesn't matter. And my point still stands.
ME is about shooting stuff and using your powers combined. Someone who only does one of these things is not going to be really effective hence can be considered a poor player since (s)he isn't playing the game at its full potential. That's similar to playing Crysis without using your suit or Dragon Age without using skills or spells.
The only thing that truly matters in this game is getting extracted. However, the score - eventhough severely flawed - does give us an idea how useful everyone has been to accomplish the ultimate goal. The team always has to "score" a certain ammount of points to get the job done. Those who have a significant higher score at the end of a match are (nearly) always the ones who have played best.
Those overpowered weapons are NOT available to everyone. Some people have good luck with the ludicrous RNG system, others do not. It IS the game's problem when a player can't seem to get decent upgrades to good guns. And why use a crappy gun? What's the point?
The RNG sucks, agreed. But everyone who has played this game for a while will have access to nearly all the good stuff. You don't need all your UR at X to be competitive, in fact, most of the best weapons are easily obtainable. My point is about the fact that a lot of people compare something like the GI wielding a Piranha with an AA or HSen without a weapon. That's silly because a GI without a good weapon will suck just as hard (harder in fact) as an AA or HSen with the same crappy gun.
It sounds like you think this whole game is about shooting. If that were the case, then why introduce CQC characters like the Fury and the Shadow? Maybe shooting was more important in ME1 and ME2, but in ME3 with the introduction of combos and stuff, that has become a bigger part of the series than merely pulling a trigger. To you simply shooting stuff all day every day may be fun, but to others it's not. Some people's primary weapon is powers, not guns.
There are definitely characters that can do good damage without using weapons yet they are a lot more effective when they use every available means this game has to offer. Finding the right balance between weapons and powers is what this game is all about (and always have been). It's perhaps the one thing I like most about the ME series (gameplay wise that is).
I believe the point of ME3 single player is to enjoy a story; the point of ME3 multiplayer is to kill stuff (with or without squadmates). It matters less how the enemies die than simply the fact that they are dead. If you're interested in topping the scroreboard, which may be what the OP was interested in with his disappointment in a char like the AA, that's probably going to limit you in how you play. If you're more interested in *winning* (Charlie Sheen style), then the characters, even AA and HS, can be played in a lot of different ways, like offensive, supportive, or team combo-ative. Being a useful member of a team, even if there's not much shooting involved, is important; not the score.
ME3 MP is indeed about killing stuff and you have 3 special abilities and a wide selection of weapons at your disposal to get the job done. If you enjoy gimping yourself on purpose by not using a core feature of the game, more power to you. However, saying characters are "outclassed" based on this gimped play style is quite ridiculous.
Being "useful" can be explained in many ways. One who does nothing but standing somewhere is still useful in that (s)he will draw some enemy fire making life easier for the other teammembers. Those who kill stuff (which means they have to shoot a lot) are more useful though.
#154
Posté 17 août 2012 - 11:04
[quote]Grumpy Old Wizard wrote...
A lot of people who top the scoreboards suck as players. They deliberately kill targets primed for explosions, won't stop shooting to res anyone, won't participate in hacking objectives, pizza delivery, escorts, ect.[/quote]
Killing targets is what this game is all about. Saying someone sucks b/c they kill something you wanted to kill is silly. You should be happy the target is death and if that bothers you learn to kill things faster yourself. Ignoring objectives has nothing to do with this discussion which is about the AA / HSen being "outclassed".
[/quote]
[/quote]
Nah, if somebody plays in the manner I described, they suck as a player because the game is a squad game and their actions are detrimental to the team, no matter how they place on the scoreboard. They suck as a player.
[quote]
[quote]
Repeat after me. Spamming weapons does not make you are more skilled player than spamming powers.
How does one spam weapons?
[/quote]
Shooty. Shoooooty. Shoot.
[quote]
[quote]
There are overpowered shooty classes with overpowered guns who will usually top the scoreboards.
Weapons >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Caster Powers. But not everyone wants to be a weapon spammer.[/quote]
Those "Overpowered" weapons are available to everyone. If you don't use weapons that's your problem not the game's. If you don't like to shoot things I have no idea why you're even playing ME anyway, since shooting has been an indispensable part of all 3 games.
[/quote]
Not all classes were designed to spam weapons. Some were designed to spam powers. The weapon spamming classes have powers that aid in weapon spamming. Such as adrenaline rush, marksman, ect.
The game has guns, yes, and guns are available to everyone. However, the classes are not all designed to be weapon spammers. The classes are different. Some are designed to spam weapons and some to spam powers. If you don't understand that I don't know why you're even playing ME anyway. There are games where everyone is a weapon spammer and there is no such thing as biotics or tech powers. Perhaps you should be playing one of those games.
In my opinion it is quite rediculous to say that all the classes were desinged as weapon spammers.
Modifié par Grumpy Old Wizard, 17 août 2012 - 11:07 .
#155
Posté 18 août 2012 - 01:40
RamsenC wrote...
Scorpion w/ ULM has made Stasis unnecessary. Definitely not the easiest thing to level, but if you have it Phantoms should be no problem. It's also pretty good on hunters. Good dps weapon + scorpion > Asari Adept.
i concur. I use the scorpion as a secondary weapon when i play ACTUAL soldiers (not the HS masquerading as a soldier as some "individual" would suggest...."cuz they make better soldiers than the human soldier"??????).
you dont have to aim for the baddie....cuz the explosive radius per round is nice. it staggers the phantom....and sticks to and goes through their barrier/bubble do-dad.
stasis....you have to hit them 2 or 3 times (rather stasis them)....once if you can get in a good headshot..then pump a few rounds into them while they are on the deck.
With a well setup Drell Adept or Justicar....2-3 reaves.....and the Phantom is done!!! dont even have to fire a shot! get her before she puts up that barrier....and she will melt away.
a DC and AF will eat them alive too.
Modifié par corporal doody, 18 août 2012 - 01:41 .
#156
Posté 18 août 2012 - 01:48
Alijah Green wrote...
your doing it wrong OP,
overload, energy drain, and disruptor ammo doesn't SCREW anything them up. you need to double up (throw) to get your BE.
and im thoroughly convinced this "Double-Explosion" is a myth!
i dont know how many times i have thrown a warp...some jerk tosses a overload...THROW...okay...MAYBE A TB....but another throw doesnt always set off a BE! this is ESPECIALLY ESPECIALLY ESPECIALLY TRUE if they are unloading with disruptor rounds or some over anxious somebody with tech wants to spam overload.
IM Not gonna sit there and spam THROW after throw in hopes of setting off a BE that will never happen. AND i have to toss out a warp and reset knowing they are gonna block my BE??
nah dude.
TB<<<<<<<<<BE.
#157
Posté 19 août 2012 - 10:55
Well then it's clear you're not a very good biotic player--team player, or otherwise. If you can't adapt to the changes to a team dynamic when it may become a tech heavy team from time to time, you can't play those classes. If you can't adapt to changes to your powers or enemies (like dodging), you can't play those classes.corporal doody wrote...
Alijah Green wrote...
your doing it wrong OP,
overload, energy drain, and disruptor ammo doesn't SCREW anything them up. you need to double up (throw) to get your BE.
and im thoroughly convinced this "Double-Explosion" is a myth!
i dont know how many times i have thrown a warp...some jerk tosses a overload...THROW...okay...MAYBE A TB....but another throw doesnt always set off a BE! this is ESPECIALLY ESPECIALLY ESPECIALLY TRUE if they are unloading with disruptor rounds or some over anxious somebody with tech wants to spam overload.
IM Not gonna sit there and spam THROW after throw in hopes of setting off a BE that will never happen. AND i have to toss out a warp and reset knowing they are gonna block my BE??
nah dude.
TB<<<<<<<<<BE.
Now please, go whine somewhere else.
#158
Posté 19 août 2012 - 05:35
Kyrene wrote...
Well then it's clear you're not a very good biotic player--team player, or otherwise. If you can't adapt to the changes to a team dynamic when it may become a tech heavy team from time to time, you can't play those classes. If you can't adapt to changes to your powers or enemies (like dodging), you can't play those classes.corporal doody wrote...
Alijah Green wrote...
your doing it wrong OP,
overload, energy drain, and disruptor ammo doesn't SCREW anything them up. you need to double up (throw) to get your BE.
and im thoroughly convinced this "Double-Explosion" is a myth!
i dont know how many times i have thrown a warp...some jerk tosses a overload...THROW...okay...MAYBE A TB....but another throw doesnt always set off a BE! this is ESPECIALLY ESPECIALLY ESPECIALLY TRUE if they are unloading with disruptor rounds or some over anxious somebody with tech wants to spam overload.
IM Not gonna sit there and spam THROW after throw in hopes of setting off a BE that will never happen. AND i have to toss out a warp and reset knowing they are gonna block my BE??
nah dude.
TB<<<<<<<<<BE.
Now please, go whine somewhere else.
you come look me up on Xbox hot shot.
#159
Posté 19 août 2012 - 05:53
#160
Posté 19 août 2012 - 07:30
#161
Posté 19 août 2012 - 09:01
Oh, please, now you're really getting juvenile... much like your OP...corporal doody wrote...
you come look me up on Xbox hot shot.
#162
Posté 19 août 2012 - 09:57
The HSen do really need something because relying on warp + throw against groups of enemies is just begging to be overrun, melee'd and stomped. TA does help a little bit but any of the krogans or batarians will have much higher survivability plus getting at least one ability that are useful against groups of enemies. The HSen would be much better off with a primer that actually hits stuff even if hit had crippled BE damage. Oh, and it's really nice when the explosion only hits two mobs so the other three+ mobs can flank you.
Throw ain't that a good ability either. Sure it's fast but it only hits one or perhaps two targets and then after a few seconds they'll be back on their feet so that they can continue shooting at you.
Make Throw the primer instead (and only usuable on non-shielded enemies similar to pull) and then make Warp the detonator and much harder to dodge (perhaps some Evo to increase radius or something).
Right now Reave + Pull + Reave is a much better source for BEs against groups of enemies even if they do have shields.
Maybe I'm a lousy player but I would highly recommend new players to stay away from the HSen on silver or gold. Perhaps there's some weird synergy that makes him/her shine on platinum but I'm not going to bother finding out.
Modifié par SlowMerc, 19 août 2012 - 10:12 .
#163
Posté 19 août 2012 - 10:00
#164
Posté 20 août 2012 - 03:26
Kyrene wrote...
Oh, please, now you're really getting juvenile... much like your OP...corporal doody wrote...
you come look me up on Xbox hot shot.
and saying im not a team player and assuming i dont know how to play based of a post is what? presumptious and insulting. But i guess you were being mature?
You wanna diss? im letting you know i can more than disprove your assumption.
Modifié par corporal doody, 20 août 2012 - 03:29 .
#165
Posté 20 septembre 2012 - 01:31
but anyways....
so i had stopped playing the asari adept for an extended period of time due to my frustration with the INSANE amount of difficulty trying to land warp and throw on certain baddies. I picked her up again a few days ago and went a few rounds in random U/U/G matches.....and WOW!!!
i dont know if something has changed with how much the baddies dodge....OR IF BEING THE HOST MAKES ALL THE DIFFERENCE IN THE WORLD. Hit % while host was just crazy!!! marauders and geth pyros were rarely able to roll out the way. so me thinks LAG is a big big player in this issue.
ive also started rocking the Eagle III with AP and extended barrel mods. Commando gear and power amp, pistol amp, and warp ammo with my AA and Fury. shazam.
so....Im not changing the opinions i stated in the OP.....im augmenting to say.....SO LONG AS YOU ARE THE HOST....but if you aint....well....
#166
Posté 20 septembre 2012 - 01:35
#167
Posté 20 septembre 2012 - 01:42
dzero wrote...
Human Sentinel is not outclassed. Spec him to full 50% damage reduction, full Fitness, and take a 200% CD loadout. Have fun setting off explosions, throwing enemies about and debuffing bosses, whilst not going down after every few shots taken. It's a powerful class, one of my favourites now. Great at taking down any boss too.
i usually RAN the human sentinel at 6/6/6/4/4. called her Betty Boom. used exclusively as a BE machine!! havent touched her in a long long time.
after my experiences (very wonderful ones i might add) while playing the AA as HOST....im gonna have to give Betty another go.
If things turn out the same...im gonna be convinced....the HOST/Non-HOST issues with the AA and HS are far far greater than any issues while playing the vanguard...which is negligible imho.
#168
Guest_Flaming Snake_*
Posté 20 septembre 2012 - 01:53
Guest_Flaming Snake_*
They are awesome at de-buffing and crowd control.
#169
Guest_manbearpig654_*
Posté 20 septembre 2012 - 02:09
Guest_manbearpig654_*
I don't get it.
#170
Posté 20 septembre 2012 - 02:10
edit: two posters above Manbearbig...
Modifié par dzero, 20 septembre 2012 - 02:10 .
#171
Posté 20 septembre 2012 - 03:15
dzero wrote...
No 6/6/6/0/6 love here, above two posters?
edit: two posters above Manbearbig...
i would rather not give up on the power damage %.
i would go 6/6/6/6/0 before i would go 6/6/6/0/6.
#172
Posté 20 septembre 2012 - 03:46
Hsent on the other hand I play totally differently. I still dont understand why everyones' still focusing on doing BEs on him but hes just easily one of the best class in game for me. One claymore shot after warp = dead brute on gold.
Maybe I will try a weapon focused AA as well. But I already got a kishock stasis sniper AV.
#173
Posté 20 septembre 2012 - 03:57
#174
Posté 20 septembre 2012 - 04:00
But now that you mentioned her, maybe I'll play a few Silver and Gold games with my Asari Adept later. I think I named her Kitana...or was it Bubbles? All I can remember is that she has a blue outfit. lol
#175
Posté 20 septembre 2012 - 04:14





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