Please Bioware don't add guns.
#1
Posté 16 août 2012 - 01:39
Again this is just a strange fear I feel like they might do and I ask that they please don't.
#2
Posté 16 août 2012 - 01:59
I'm not partial to characters dressed in rouge, so I'm not sure if I can relate. I prefer green over red.JasonPogo wrote...
I know there is no real reason to think they are adding them but as of late most "fantasy" games seem to add in guns when they were not in the fist game. You know like add a rouge kind of character that has this strange boom stick and what not. It is just lame and in the DA world would be lore breaking. As we know only the Qunari have explosives of any kind and even that is not more then blowing stuff up.
Again this is just a strange fear I feel like they might do and I ask that they please don't.
As far I can tell, Thedas is not in an Industrial Revolution era. Explosives without the use of a closely-guarded Qunari secret is too prohibitive for use in firearms. Currently, the Qunari do not seem inclined to design firearms given their attachment to more-martial weapons.
Rogues running around with pistols doesn't make sense to me in Thedas during the current setting in Dragon Age.
#3
Posté 16 août 2012 - 02:53
#4
Posté 16 août 2012 - 07:14
#5
Posté 16 août 2012 - 07:31
#6
Posté 16 août 2012 - 07:54
#7
Posté 16 août 2012 - 08:25
#8
Posté 16 août 2012 - 08:28
#9
Posté 16 août 2012 - 08:34
I think people assume introducing guns in Dragon Age would mean an immediate leap forward to modern assault rifles. It took us about seven or eight centuries of gunplay to reach that point, and we couldn't use magic. It would probably take Thedas twice as long to reach the lethality of modern weaponry.
Modifié par thats1evildude, 16 août 2012 - 08:42 .
#10
Posté 16 août 2012 - 08:48
thats1evildude wrote...
I'm not sure why people are adverse to guns in fantasy, because guns have been around for a very, very long time. In fact, blacksmiths used to test suits of armor by shooting them. The earliest guns were inferior to conventional bows; they had lousy aim and even lousier reloading times. Fable uses guns because when you get down to it, an 18th century pistol is really no better than a fireball or summoning the dead to fight for you.
I think people assume introducing guns in Dragon Age would mean an immediate leap forward to modern assault rifles. It took us about seven or eight centuries of gunplay to reach that point, and we couldn't use magic. It would probably take Thedas twice as long to reach the lethality of modern weaponry.
Fable is a terrible example to use as the pinnical of combat for firearms or otherwise. Their single button combat was one of the worst ideas I have seen. Fable 3 has a lot more problems than just the combat though. The game is hardly recognizable as being related to the original Fable(which was the best of the 3 games) but still aimed at casual gamers who were not looking for the whole involved RPG experience.
Though I wouldn't have minded an option to fart in Morrigan's face. Gotta keep her warm in that tent somehow don't we?
#11
Posté 16 août 2012 - 08:59
The Warden can do cartwheels around the field with a dozen flaming arrows embedded in his face. Do you think he'll flop over dead the moment someone levels a musket at him?
Modifié par thats1evildude, 16 août 2012 - 11:30 .
#12
Posté 16 août 2012 - 11:17
#13
Posté 16 août 2012 - 11:28
Modifié par Dawn Hawkes, 16 août 2012 - 11:28 .
#14
Guest_Puddi III_*
Posté 16 août 2012 - 11:38
Guest_Puddi III_*
#15
Posté 16 août 2012 - 11:55
360 noscope on that darkspawn f@g!hussey 92 wrote...
but how else will bioware attract the CoD fans?
#16
Posté 16 août 2012 - 11:56
We've seen and heard about a few projectile-firing weapons in the DA-verse, from the ballistae in the battle with the Archdemon, to the crossbow Bianca, that is more mechanized wonder than average weapon. A character in Mark of the Assassin has what looks to be a pistol-sized crossbow. And the Qunari warships most likely had cannons. Technology in Thedas would not be so far off the mark to show the development of weapons akin to rifles or hand cannons - perhaps some melding of mechanics and magic. And as Thedas, and the entire DA-verse, does not parallel our world's history, we can't really make side by side comparisons as to which decade or century it should be, or when the supposed logical time for such weaponry should exist.
I think if firearms are introduced at some point in the course of the games, books, or whatnot, it will be done in such a way as to make sense for the universe and how it operates.
As for this...
Shadowfang12 wrote...
And as we all know....this would definately ****** people off.
I realize that you're greatly generalizing here. But while this hypothetical situation may bother some folks, it might please others. It all really may depend on how it's introduced and utilized.
Modifié par whykikyouwhy, 17 août 2012 - 12:07 .
#17
Posté 17 août 2012 - 12:01
I like killing things with fire and/or ice and/or lightning, so this has zero impact on my future character, because I like to play mages. However, if I were reduced to being a non-magic user, I'd be willing to adapt - that includes using anything that conceivably gives me an advantage, even if it's a slow-firing, slow-loading musket. A gun functions the same as any bow ultimately (as a means to deliver a deadly projectile to your intended target).
#18
Posté 17 août 2012 - 12:05
If it wasn't a primary weapon and only used in some long cooldown abilities it would be fine, if only used by some special (Qunari) bosses and the player (after unlocking a specialization that affiliates him with the Qunari) that is.
I think a rogue specialization where you gain Qunari powers would be really awesome, like throwing bomb, utlizing poison gas or firing an antique pistol once in a while.
Then again, since I think DA3 will be about the Templar/Mage conflict it would be bad. But in a game that focusses more on the Qunari, why not,
#19
Posté 17 août 2012 - 12:26
#20
Guest_Nyoka_*
Posté 17 août 2012 - 12:44
Guest_Nyoka_*
Hats with feathers mandatory.
#21
Posté 17 août 2012 - 01:21
This is not accurate, sorry. If you played through Dragon Age: Origins - Awakening you helped the dwarf Dworkin develop an explosive powder using lyrium sand, which is presumably so like the Qunari explosives that they send assassins after him (according the the epilogue -- yes, I know, rumor, supposition, etc.)JasonPogo wrote...
I know there is no real reason to think they are adding them but as of late most "fantasy" games seem to add in guns when they were not in the fist game. You know like add a rouge kind of character that has this strange boom stick and what not. It is just lame and in the DA world would be lore breaking. As we know only the Qunari have explosives of any kind and even that is not more then blowing stuff up.
Again this is just a strange fear I feel like they might do and I ask that they please don't.
Also, Ander's use of drakestone and sela petrae shows that non-lyrium explosive knowledge is available outside of the Qunari.
Further more, just because the primary use of the Qunari gaatlok right now, that we know of, is for cannoneering, doesn't mean that they're aren't developing more refined weapons, OR that they will never learn to develop more refined weapons in the future.
That said, I would prefer guns stay out of the game as well. They're noisy, drowning out any other fighting sounds on the screen, and in order for it to not be completely ridiculous both the PC and enemies would have to have guns available as weapons.
Modifié par nightscrawl, 17 août 2012 - 01:22 .
#22
Posté 17 août 2012 - 01:46
JasonPogo wrote...
I know there is no real reason to think they are adding them but as of late most "fantasy" games seem to add in guns when they were not in the fist game. You know like add a rouge kind of character that has this strange boom stick and what not. It is just lame and in the DA world would be lore breaking. As we know only the Qunari have explosives of any kind and even that is not more then blowing stuff up.
Again this is just a strange fear I feel like they might do and I ask that they please don't.
You are incorrect in stating that only the Qunari have explosives. Dworkin Glavonak in Awakenings made explosives from lyrium sand. In fact one of the quests (Bombs Away!) was to find lyrium sand for him so he could make more bombs. He gives some of the bombs to the warden commander. He is using the bombs when the warden commander arrives at the Keep.
The Chinese invented gunpowder in the 9th century and had the earliest gunpowder weapons. Gun powder is a mixture of sulfur, charcoal, potassium nitrate (saltpeter) (used by Anders to make his explosive) . Given that the Qunari already have cannons guns would not bve much of a stretch.
The Qunari already have grenades. Hawke is able to get a recipe for Combustion Grenade off the Tal-Vashoth Commander. So there are already hand grenades.
#23
Posté 17 août 2012 - 01:47
nightscrawl wrote...
This is not accurate, sorry. If you played through Dragon Age: Origins - Awakening you helped the dwarf Dworkin develop an explosive powder using lyrium sand, which is presumably so like the Qunari explosives that they send assassins after him (according the the epilogue -- yes, I know, rumor, supposition, etc.)
Actually, confirmed in DA2, if you run into his brother doing the Nathaniel quest in Act III.
I'm fine with guns in fantasy, Square and Blizzard have been making the aesthetic work perfectly well for forever now, and DA2 already gives us an Age of Sail character (Isabela) and an Enligtenment character (Anders) and a light machine gun (Bianca), the setting draws inspiration from a wide span of eras.
#24
Posté 17 août 2012 - 02:56
Heh I mainly added that part to forestall anyone from using that in response.Quething wrote...
nightscrawl wrote...
This is not accurate, sorry. If you played through Dragon Age: Origins - Awakening you helped the dwarf Dworkin develop an explosive powder using lyrium sand, which is presumably so like the Qunari explosives that they send assassins after him (according the the epilogue -- yes, I know, rumor, supposition, etc.)
Actually, confirmed in DA2, if you run into his brother doing the Nathaniel quest in Act III.
I'm fine with guns in fantasy, Square and Blizzard have been making the aesthetic work perfectly well for forever now, and DA2 already gives us an Age of Sail character (Isabela) and an Enligtenment character (Anders) and a light machine gun (Bianca), the setting draws inspiration from a wide span of eras.
I suppose the single biggest drawback for me would be the noise factor. Guns can be quite annoying in WoW, and I know I'm not the only one who thinks so as there are addons specifically designed to silence the gun sound, as well as the new transmogrification feature allowing us to change the appearance of same-type weapons and armor, the only exception being all ranged weapons (bow, gun, xbow), which can be transmogged interchangeably, no matter the type, which I can only surmise the main reason for this is because of the gun sound.
#25
Posté 17 août 2012 - 03:16
Works for me!





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