Quarian_Lover wrote...
Most of the nerfers are US citizens, which tell us a lot about the little big ego eagerness.
Seriously?
/facedesk
Modifié par Holy-Hamster, 16 août 2012 - 03:33 .
Quarian_Lover wrote...
Most of the nerfers are US citizens, which tell us a lot about the little big ego eagerness.
Modifié par Holy-Hamster, 16 août 2012 - 03:33 .
P51Mus7ang wrote...
This topic has been beat to death, if you find a logical answer let us know......I am going through SP again....probably 10th time, I don`t recall anyone ever crying for a nerf to a SP weapon yest some abilities and weapons are more powerful in SP than MP....go figure
Ice Cold J wrote...
If you don't like the game, don't play it. Don't demand it be changed just to satisfy YOUR own, singular wants.
Develop new tactics of your own. I'm SICK of having all my time playing this game and figuring out strategies, builds, and tactics to do well all to have them ruined by people complaining.
Play more, get better, then use your creds to buy these OP weapons yourself.
LiarasShield wrote...
Xerorei wrote...
So if they keep nerfing the guns and such for "balance" why do they keep making the enemies so much harder, it goes two ways, you can have powerful guns and powerful enemies, you keep making the enemies powerful and the guns less powerful and everyone is going to switch to biotics, then that will get nerfed and everyone quits.
The funny thing is it will be a dark day and a real powerful realization when the ones who demand endless rebalances only find empty lobbies or no one else to play with lol
Enemies are made harder when they are too easy. This is not a direct nerf of your guns, but bringing the enemy faction up to how the others fare.Xerorei wrote...
So if they keep nerfing the guns and such for "balance" why do they keep making the enemies so much harder, it goes two ways, you can have powerful guns and powerful enemies, you keep making the enemies powerful and the guns less powerful and everyone is going to switch to biotics, then that will get nerfed and everyone quits.
CivvieWarrior20 wrote...
Thing is, the whole idea behind the gear is progression. Day 1 N7 1 Level 1...you have a Avenger 1 and a Pistol (forgot the name) 1. No mods, no class upgrades,no ammo upgrades. The first few matches are difficult (but not impossible). With time and a few upgrades, the Bronze missions become easy. Now you step into the Silver arena. Again armed with some upgrade weapons and a few starter mods, Silver is difficult (but not impossible). After a few matches you start getting into the better guns/mods/classes/etc....and so on and so on.
The bigger and badder guns (especially their X versions) are not meant for farming the crap out of Bronze missions, they are meant for taking on Gold/Platinum missions. Crying for Nerfs because you saw a Lvl 20 N7 9000 with an X gun dripping in X mods destroy your Bronze mission does nothing for the natural progression of the content. Don't blame the gun, blame the maxed out uber gamer for ruining your Bronze mission.
LiarasShield wrote...
P51Mus7ang wrote...
This topic has been beat to death, if you find a logical answer let us know......I am going through SP again....probably 10th time, I don`t recall anyone ever crying for a nerf to a SP weapon yest some abilities and weapons are more powerful in SP than MP....go figure
Well shepards the best hero in the galaxy they expect him or her to have the most powerful weapons or abilities because he or she is the best in his or her class
Poison_Berrie wrote...
I have a two questions for you, though.
1) Did you ask this question to confirm your own bias or could really not comprehend at least two reasons why someone would call for a nerf?
2) Why did you not use the search function to look for such a thread? (seriously am I the only one who actually looks to see if a thread is already created before making one)
Tipsyfresh wrote...
LiarasShield wrote...
Xerorei wrote...
So if they keep nerfing the guns and such for "balance" why do they keep making the enemies so much harder, it goes two ways, you can have powerful guns and powerful enemies, you keep making the enemies powerful and the guns less powerful and everyone is going to switch to biotics, then that will get nerfed and everyone quits.
The funny thing is it will be a dark day and a real powerful realization when the ones who demand endless rebalances only find empty lobbies or no one else to play with lol
Liarashields...PREACH! Really. That's why we miraculously succeeded at this weekends OPeration. The numbers just weren't there but if bioware hadn't done somethen it'd be brutally obvious that they ruined the game with "balance" and whatnot (deadly rng, hoarde mode for years etc)
hudder92 wrote...
CivvieWarrior20 wrote...
Thing is, the whole idea behind the gear is progression. Day 1 N7 1 Level 1...you have a Avenger 1 and a Pistol (forgot the name) 1. No mods, no class upgrades,no ammo upgrades. The first few matches are difficult (but not impossible). With time and a few upgrades, the Bronze missions become easy. Now you step into the Silver arena. Again armed with some upgrade weapons and a few starter mods, Silver is difficult (but not impossible). After a few matches you start getting into the better guns/mods/classes/etc....and so on and so on.
The bigger and badder guns (especially their X versions) are not meant for farming the crap out of Bronze missions, they are meant for taking on Gold/Platinum missions. Crying for Nerfs because you saw a Lvl 20 N7 9000 with an X gun dripping in X mods destroy your Bronze mission does nothing for the natural progression of the content. Don't blame the gun, blame the maxed out uber gamer for ruining your Bronze mission.
I can't really tell for sure what side you are on by this post. But maybe if they wouldn't nerf all of the usable weapons, you wouldn't see Level X weapons in Bronze and Silver, those players would be playing Gold. I'm just saying.
Biotic_Warlock wrote...
Balance...
Because a single wapon should not outclass another.
hudder92 wrote...
CivvieWarrior20 wrote...
Thing is, the whole idea behind the gear is progression. Day 1 N7 1 Level 1...you have a Avenger 1 and a Pistol (forgot the name) 1. No mods, no class upgrades,no ammo upgrades. The first few matches are difficult (but not impossible). With time and a few upgrades, the Bronze missions become easy. Now you step into the Silver arena. Again armed with some upgrade weapons and a few starter mods, Silver is difficult (but not impossible). After a few matches you start getting into the better guns/mods/classes/etc....and so on and so on.
The bigger and badder guns (especially their X versions) are not meant for farming the crap out of Bronze missions, they are meant for taking on Gold/Platinum missions. Crying for Nerfs because you saw a Lvl 20 N7 9000 with an X gun dripping in X mods destroy your Bronze mission does nothing for the natural progression of the content. Don't blame the gun, blame the maxed out uber gamer for ruining your Bronze mission.
I can't really tell for sure what side you are on by this post. But maybe if they wouldn't nerf all of the usable weapons, you wouldn't see Level X weapons in Bronze and Silver, those players would be playing Gold. I'm just saying.
CivvieWarrior20 wrote...
Thing is, the whole idea behind the gear is progression. Day 1 N7 1 Level 1...you have a Avenger 1 and a Pistol (forgot the name) 1. No mods, no class upgrades,no ammo upgrades. The first few matches are difficult (but not impossible). With time and a few upgrades, the Bronze missions become easy. Now you step into the Silver arena. Again armed with some upgrade weapons and a few starter mods, Silver is difficult (but not impossible). After a few matches you start getting into the better guns/mods/classes/etc....and so on and so on.
The bigger and badder guns (especially their X versions) are not meant for farming the crap out of Bronze missions, they are meant for taking on Gold/Platinum missions. Crying for Nerfs because you saw a Lvl 20 N7 9000 with an X gun dripping in X mods destroy your Bronze mission does nothing for the natural progression of the content. Don't blame the gun, blame the maxed out uber gamer for ruining your Bronze mission.
Holy-Hamster wrote...
The game SHOULD be balanced around silver / gold. Rares / Ultra-rares for gold and uncommon / rares for Silver. The game should not be balanced around bronze / platinum because those are the two extremes. One for the newer / average players and one for the really good players who want a harder challenge.
They've done a reasonably decent job of this.
seedubya85 wrote...
Because people want the game to get to the point where missiles do no damage to bosses, guns are insanely heavy with damage if about 10 to 21, I'm not sure why though, making the game more boring is the goal I think.
UkranyannBR wrote...
Holy-Hamster wrote...
The game SHOULD be balanced around silver / gold. Rares / Ultra-rares for gold and uncommon / rares for Silver. The game should not be balanced around bronze / platinum because those are the two extremes. One for the newer / average players and one for the really good players who want a harder challenge.
They've done a reasonably decent job of this.
Actually, I disagree with respect to this view that guns should be treated according to their applicability in each level of challenge of the game.
The weapons - all of them - should be recognized as available resources and applicable at all levels of difficulty and also for all players.
The problem is that guns have fixed attributes, and that would be correct to each level of difficulty, would be assigned a type of "modifier" that sets its attributes according to the challenge that the player they propose to deal with.
Thus, even if you fight against Cerberus in Bronze or Platinum, and even if the enemy has more shields / health and cause more damage, his gun still proportionally efficient.
This would have avoided the melancholy end of Krysae. In the Bronze it would be less powerful than the Platinum, but proportionately, it would be useful at all levels of difficulty. Today nobody uses this weapon, except in the hands of N7-Destroyer.
UkranyannBR wrote...
Holy-Hamster wrote...
The game SHOULD be balanced around silver / gold. Rares / Ultra-rares for gold and uncommon / rares for Silver. The game should not be balanced around bronze / platinum because those are the two extremes. One for the newer / average players and one for the really good players who want a harder challenge.
They've done a reasonably decent job of this.
Actually, I disagree with respect to this view that guns should be treated according to their applicability in each level of challenge of the game.
The weapons - all of them - should be recognized as available resources and applicable at all levels of difficulty and also for all players.
The problem is that guns have fixed attributes, and that would be correct to each level of difficulty, would be assigned a type of "modifier" that sets its attributes according to the challenge that the player they propose to deal with.
Thus, even if you fight against Cerberus in Bronze or Platinum, and even if the enemy has more shields / health and cause more damage, his gun still proportionally efficient.
This would have avoided the melancholy end of Krysae. In the Bronze it would be less powerful than the Platinum, but proportionately, it would be useful at all levels of difficulty. Today nobody uses this weapon, except in the hands of N7-Destroyer.